Age | Commit message (Collapse) | Author | Files | Lines |
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Mark this package with an interactive build stage
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previously crashed with MALLOC_OPTIONS=J
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Solves PR 14061.
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Remove `-p' from mkdir arguments, it is already part of ${MKDIR}.
While here substitute a couple of ${PREFIX} by `%D' in
`@exec ${MKDIR} ...' lines and add a couple of missing `%D' in such lines too!
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"${LOCALBASE}".
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Ancient Domains of Mystery (ADOM for short) is a rogue-like game
which means that it is a single-user game featuring the exploration of
a dungeon complex. You control a fictional character described by
race, class, attributes, skills, and equipment. This fictional
character is trying to achieve a specific goal (see below) and succeed
in a difficult quest. To fulfill the quest, you have to explore
previously undiscovered tunnels and dungeons, fight hideous monsters,
uncover long forgotten secrets, and find treasures of all kind.
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quake3arena-demo/DESCR) [by cjs].
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category.
This is part of the japanese category retirement.
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Switch to MASTER_SITE_SOURCEFORGE.
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Bump PKGREVISION.
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A Rick Dangerous (TM) clone, a famous platform game many moons ago.
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New in 3.2 (since 3.0)
- stronger than 3.0
- uses less RAM than 3.0
- 1-dimensional board
- experimental dynamic connection analysis
- experimental reading semeai module
- new influence function
- stronger and more agressive
- reads to find combinations
- revised Zobrist hashing
- new html views of the regressions, and many more tests
New in 3.0 (since 2.6)
- stronger than 2.6
- new move generation scheme
- new influence function
- more accurate reading
- board information maintained incrementally during reading
- new "owl" and "life" modules for accurate life and death analysis
- persistent caching of reading and owl results for speed
- revised semeai module
- experimental Deterministic Finite State Automaton (DFA) pattern matcher
- new debugging tools
- level option
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I always liked the game Atomix and wanted to write a clone for Linux.
But some guys had this idea before me so I slightly changed the
concept from assembling molecules to creating figures out of single
marbles. Nevertheless, the basic game play is the same: If a marble
starts to move it will not stop until it hits a wall or marble.
And to make it even more interesting there are obstacles like one-way
streets, crumbling walls and portals.
As Marbles is meant as a puzzle game you play against a move limit and
not a time limit. This way you have as much time as you need to think.
Marbles has a menu to configure graphics (fullscreen, animations),
sounds and gameplay (player name, levelset, difficulty).
Contributed by xs@kittenz.org in PR 16669
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<xs@kittenz.org>, thanks! Closes PR pkg/16668.
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Provided by <xs@kittenz.org>, thanks! Closes PR pkg/16667.
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"breakout" style arcade game). Provided by <xs@kittenz.org>, thanks!
This closes PR pkg/16666.
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Pass CC to make in the environment.
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Other changes since 2.0.1:
- Bugfixes, code cleanups, ui polishing, etc...
- Rules now stored in preferences file
- Updated Polish translation
- Game rules now customizable. (i.e. you can set board size
different than 9x9)
- "Input name" dialog now works as expected
- Save game file format changed to plain text.
- Score file format changed. Though old format still supported.
- Save/Load game.
- Option to turn off "disappearing" animation
- "Advanced" themes. =)
You can start making your own themes if you have some spare time... =)
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assembly substitutes.
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called nethackdir340). This is to ease the lives of people who wish to
have multiple versions nethack installed at the same time. It is not fully
automated, because doing pkgsrc magic will most likely screw things up
one funny way or another. And we all know that the most important thing
in this world is the nethack scorefile ...
Manually bump version to 3.4.0nb1.
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Bugfixes.
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Highlights of the new release:
* numerous bugfixes
* stamina affects ability to throw heavy things
* objects merge in containers
* several small refinements to race/role separation
* more feedback about skill advancement from #enhance command
* "autodig" option
* option for starting without a pet
+ many more, read doc/fixes34.0
Old savegames naturally don't work, so make sure you finish old ones
before upgrading the package.
Also fixes the rest of pkg/15717 by Bernd Ernesti. Solution was the same
as what Thomas Klausner used to fix angband (ie. simply duplicate the
patches)
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Addresses part of 15717.
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that causes bad code generation and core dumps.
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