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2000-01-09Make these two conflict.jwise1-1/+3
${PREFIX}/bin/omega is either a very nice unicode-aware TeX or a very nice rogue-like game. ``There can be only one.''
2000-01-08add and enable xscavengerwiz1-1/+2
2000-01-08Import of xscavenger-1.4.0, a Loderunner clone with sound for X11wiz9-0/+136
2000-01-07new homepagehubertf1-2/+2
2000-01-06DTRT with bsd.prefs.mk/bsd.pkg.mk. Fix grammar in note.fredb1-3/+5
2000-01-06Prevent windows from "oscillating" and walking off the screen byfredb1-0/+19
nop'ing XResizeWindow. This makes it act nearly as if -noresize is always given on the command line. Oddly enough, this permits you to resize the window freely. (All "resize" does is attempt to scale the vertical for you. Without it, you can make the window tall enough to show a black bar on the bottom--that's all.)
2000-01-06Update to battleball-2.1.fredb7-122/+30
- - Now compiles "out of the box" with g++ 2.8.0 and later. - - Game window is now taller, for a better view. - - Now alway double-buffered. - - OpenGL rendering mode. (Disabled by default in the package. Set USE_MESA=YES to build in support for Mesa.)
2000-01-06removed unnecessary (and perhaps even deprecated) @mode, @owner, andwiz2-11/+4
@group lines from PLIST; set file ownership and permissions with install instead of chown and chmod.
2000-01-05remove unnecessary PLIST magicwiz1-5/+1
2000-01-05Strip trailing '.', and/or leading '(a|an) 'abs55-55/+55
2000-01-05Improved PLIST for binary packages (creation of high-score directories,wiz2-6/+34
permissions). Made user 'games' owner of most files.
2000-01-04undo: removal of bogus lines (weren't bogus after all)wiz1-1/+7
2000-01-03replaced some commands by their ${COMMAND} counterpartswiz1-8/+8
2000-01-03add and enable rocksndiamondswiz1-1/+2
2000-01-03Initial import of Rocks'n'Diamonds 1.4.0, an arcade game like Boulder Dashwiz9-0/+1344
or Emerald Mines, also includes Sokoban levels
2000-01-02Adapt to new directory structure on GNOME ftp sites.tron1-2/+2
2000-01-02created patch-sumwiz1-0/+6
2000-01-02silence pkglint, remove bogus lines from PLISTwiz2-11/+5
2000-01-02make it work on ELFwiz2-4/+4
2000-01-02removed md5 for dead patcheswiz1-3/+1
2000-01-02removed md5 for dead patchwiz1-2/+1
2000-01-02replaced some commands by their ${COMMAND} counterpartswiz15-59/+56
1999-12-29Use "/dev/sound" instead of "/dev/dsp" as sound device. Fixes PR pkg/9066tron2-6/+24
by Richard Rauch.
1999-12-29We aren't very much interested in the windows port homepage, but rather thepooka1-2/+2
proper homepage.
1999-12-29Old HOMEPAGE was non-existent, make it point to a working location.pooka1-2/+2
1999-12-29Add the patch-sum file.bad1-0/+3
1999-12-29Don't forget the "-m mines" setting after the first game.bad1-0/+34
1999-12-29Make this BROKEN instead of IGNOREd, because it really is broken at thepooka1-2/+2
moment.
1999-12-28Add but not enable "quake".tron1-1/+2
1999-12-28Import of *unfinished* "quake" package based on the recently under GPLtron7-0/+54
released source code: legendary 1st person shoot'em up game
1999-12-28omegaproff1-1/+2
1999-12-28Changes for NetBSD.proff13-28/+57
Omega is a complex rogue-style game of dungeon exploration. Unlike other such games, there are a number of ways to "win", depending on various actions taken during play. The ways you can get your name on the hiscore board include becoming the highest ranked head of a guild, sect, college, etc., as well as gaining the most points figured from possessions and experience. The game (via the oracle) may impose some structure on your exploration, but you need not follow all of the oracle's advice. There *is* a "total winner" status, by the way. Omega, unlike lesser games is incredibly amusing to play. Laurence P. Brothers (the primary author) is the Oscar Wilde of rouge-like games. Many omega concepts, but not great sense of humor were later stolen for use in ADOM.
1999-12-28omega, a rouge like games, from freebsdproff12-0/+272
1999-12-27Add a comment stating why nethack-qt is disabled.pooka1-2/+2
1999-12-25Remeber to disable nethack-qt because it doesn't work currentlypooka1-2/+2
1999-12-24Update the Nethack package to 3.3.0. nethack-qt will be non-functionalpooka27-400/+523
until we get qt2.0 or greater into pkgsrc.
1999-12-23Update pysol to 3.10sakamoto3-1963/+18
what's new: * Implemented 17 new games. * Added sound support including samples and background MP3/MOD music. Sound is implemented by a rather generic server (a C program) using the SDL library for low-level mixing and playing. * Wrote some really fancy tree dialogs - Python programmers will definitely love these :-) * Added 19 great cardsets to pysol-cardsets. Many thanks to T. Kirk.
1999-12-23security fix (buffer overflow attack was possible, gaining group games)wiz4-1/+87
see posting by Brock Tellier on Bugtraq 1999-12-15 as discussed on packages@netbsd.org, with comment by Hubert Feyrer incorporated
1999-12-22DEPENDS=suse_linux-6.1p1:../../emulators/suse_linux, suggested by Hubert Feyrer.sakamoto1-6/+2
1999-12-18update to version 1.9.0jonb3-26/+72
1999-12-17Update dependency on clanlib to reflect its correct version. Pointed out byagc1-2/+2
David Brownlee.
1999-12-14Enable xemeraldia.sakamoto1-2/+2
1999-12-14Adapt this package to NetBSD.sakamoto7-19/+32
1999-12-14Import FreeBSD's "xemeraldia" port:sakamoto8-0/+95
A game of breaking blocks
1999-12-14Add and enable pysol.sakamoto1-1/+2
1999-12-14Adapt this package to NetBSD.sakamoto4-14/+9
1999-12-14Import FreeBSD's "pysol" port:sakamoto5-0/+2017
Solitaire game, written in Python
1999-12-14Enable xbat.sakamoto1-2/+2
1999-12-14Adapt this package to NetBSD.sakamoto6-11/+13
1999-12-14Import FreeBSD's "xbat" port:sakamoto6-0/+787
XEVIOUS like shooting game