Age | Commit message (Collapse) | Author | Files | Lines |
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make all packages that use linux emulation include bsd.pkg.mk as the
last files just like any normal package.
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Tux Racer lets you take on the role of Tux the Linux Penguin as he races down
steep, snow-covered mountains. Enter cups and compete to win the title! Tux
Racer includes a variety of options for gameplay, including the ability to
race courses in fog, at night, and under high winds.
Your journey starts as you compete on local courses. Win and you will unlock
other courses and cups that will lead you to more exciting and challenging
races. Only the quickest, smartest, and luckiest will win!
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D
modeller required)
- Suitable for all ages
This package needs working hardware OpenGL support.
Based on a package submitted by David Ferlier via PR pkg/20064.
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Changes include:
2.4.1:
- unlimited number of backgrounds for themes (03/03/08 M.S.)
- if a levelset is selected its highscore chart is shown (03/02/27 M.S.)
- the warp icon gets static after it blinked four times (03/02/27 M.S.)
- the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the
first entries in the levelset list (03/02/27 M.S.)
- default warp limit is now 80% of bricks (03/02/27 M.S.)
- scores are displayed while player changes (03/02/23 M.S.)
- loading themes from installation path no longer restricted to the
default ones (03/02/23 M.C.)
- added an explanation of the 'Warp' feature to the documenation
(03/02/07 M.S.)
2.4:
- fixed a bug were balls could get caught within the paddle if the
'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.)
- extra balls of upper paddle (multiplayer) are created at proper position
(02/12/16 M.S.)
- shadows of extras are clipped to the playing field (02/12/15 M.S.)
- lost/gained lives are refreshed correctly (02/12/15 M.S.)
- decreased corner sensitivity and improved corner reflection (no longer
reflected at 45° but at the real perpendicular which makes it much
easier for balls to enter narrow passages) (02/12/14 M.S.)
- simplified range check for ball velocity vector (02/12/14 M.S.)
- the frame's shadow is not drawn twice (thus darker) when a brick close to
the frame is removed (02/12/13 M.S.)
- difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.)
- increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.)
- added a missing check concering the reset position of reflected balls
to the target computation (without this they could get into bricks which
resulted in a corrupted next target) (02/12/13 M.S.)
- extra balls (random initial direction) can no longer move straight up
(when they did so they simply left the screen as no target could be computed
for them) (02/12/13 M.S.)
- reduced number of get_target() calls for balls and shots (02/12/11 M.S.)
- improved handling of scrollbars (02/12/11 M.S.)
- fixed color key bugs occuring at depth >=24 (02/12/10 M.S.)
- when bricks regenerate they are refreshed correctly (02/12/08 M.S.)
- player can disintegrate single bricks by pressing 'd' and spending
5% of his/her score (02/12/08 M.S.)
2.4beta-3:
- continues always cost 50% of the current score but fully restore the
initial amount of lives (02/12/07 M.S.)
- fixed a bug in the 'restart' code that could accidently cause the
game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.)
- updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.)
- shadow creation for surfaces with no color key now works correctly
(02/12/07 M.S.)
2.4beta-2:
- fixed security holes created by improper use of sprintf (02/11/24 D.B.)
2.4beta:
- added a quick help for network game (02/11/03 M.S.)
- optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.)
- removed config option shadow (is always enabled) (02/11/01 M.S.)
- 'paddle.png' may provide an additional paddle set for a different
upper paddle (02/11/01 M.S.)
- audio buffer size became config option (02/11/01 M.S.)
- network statistics are sent in one go after game is finished
(02/10/30 M.S.)
- code clean-ups in establishing direct connection (02/10/30 M.S.)
- in the highscore chart the level index is no longer 0 after
completing a levelset (02/10/29 M.S.)
- levelset transfer improved (02/10/27 M.S.)
- fading time decreased (02/10/26 M.S.)
- SDL >= 1.1.5 is now required (02/10/25 M.S.)
- invalid users are properly removed from server (02/10/25 M.S.)
- code clean-ups and performance enhancements (02/10/21 M.S.)
- improved chatroom GUI (02/10/19 M.S.)
- fixed a network leak that caused 500% more latency in 'Deathmatch'
and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.)
2.3.5:
- added pseudo levelset !FREAKOUT! that lets you play all levels (~600)
in a random order (02/09/21 M.S.)
- moved 'Select Theme' option from 'Advanced Options' to 'Graphics'
(02/09/21 M.S.)
- bonus stack is cleared at beginning of new level (02/09/21 M.S.)
- replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.)
- implemented 'warp' option to switch to next level before all bricks
where cleared (02/09/19 M.S.)
- bricks/bonuses/maluses may have transparency (02/09/17 M.S.)
- optional bonus floor graphic (02/09/17 M.S.)
2.3.4:
- fixed a crash in 'Classic' theme (02/09/12 M.S.)
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Makefiles simply need to use this value often, for better or for
worse.
(2) Create a new variable FIX_RPATH that lists variables that should
be cleansed of -R or -rpath values if ${_USE_RPATH} is "no". By
default, FIX_RPATH contains LIBS, X11_LDFLAGS, and LDFLAGS, and
additional variables may be appended from package Makefiles.
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Pointed out by wiz.
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Many bugfixes and functionality enhancements including:
kdegames
Move Atlantik from kdenonbeta to kdegames, Rob Kaper <kaper@kde.org>
Move Atlantik Designer from kdenonbeta to kdeaddons, Jason Katz-Brown
<jason@katzbrown.com>
Move Megami from kdenonbeta to kdegames, Neil Stevens
<neil@qualityassistant.com>
Move Kolf (web page) from kdenonbeta to kdegames, Jason Katz-Brown
<jason@katzbrown.com>
Add Klickety to kdegames (which uses heavily KSirtet libraries),
Nicolas Hadacek <hadacek@kde.org>
Solver/adviser and game logs (replay/save/load) for KMines,
Nicolas Hadacek <hadacek@kde.org>
Export, statistics and histogram for highscores (KMines, KSirtet,
KFouleggs and Klickety), Nicolas Hadacek <hadacek@kde.org>
Added different difficulty levels to KLines, Waldo Bastian <bastian@kde.org>
kdetoys
Minor improvements and bugfixes.
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Only include Mesa/buildlink2.mk if the package requires all three of
MesaLib, glu and glut - else only include the necessary buildlink2s.
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Only include Mesa/buildlink2.mk if the package requires all three of
MesaLib, glu and glut - else only include the necessary buildlink2s.
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sometimes and this means it won't pick up -lintl
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read/parse this book, in reality it wasn't. It doesn't seem to understand
full pgn format and instead uses an abbreviated format (which all the other
book packages use as well). It sort of interprets full pgn but gets lots
of things wrong.
Include a script to convert the book to a proper format and then run gnuchess
across that and it seems to find much less errors.
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for powerpc
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PKGREVISION updates)
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This is a bugfix release, no new features introduced.
As a compensation for no new features, savegames and bones levels
from NetHack 3.4.0 should work, and that's why I kept the datafile
directory named nethackdir340. In theory you should be able to
simply update the nethack pkgs and continue playing, but I'll not
accept any death threats if it doesn't work, so please make sure
you make the appropriate backups before trying.
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the manual page belongs into section 6.
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portable. Bump PKGREVISION accordingly.
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Changes in 4.81 (24 Jun 2002, 202 games)
* adapted for new pysol-sound-server 3.00
- fixed some Python 2.2 problems with Spider-type games
+ stay tuned for Pysol 5 with *lots* of improvements :-)
Changes in 4.80 (28 Nov 2001, 202 games)
* support Python 2.2
Changes in 4.73 (28 Sep 2001, 202 games)
- fixed rules of Irmgard
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Changes:
1.14.0:
=======
- Unique city names, you no longer can name your cities the same,
and you can enforce unique city names globally (optional).
- A new map generator (generator 5) which creates pretty fractal
maps.
- You can load savegames from the server prompt.
- You can save client commandline defaults.
- Specialists are taken from content citizens first, instead of from
unhappy citizens first. This makes it more difficult to quell unrest
using taxmen and scientists.
- You now start with no technologies by default, and angry citizens
are enabled by default, although they will rarely make an apperance.
- The algorithm used for calculating the effects of tax settings has
been changed. It is now no longer possible to get 100% effect from
60% choice of tax goal.
- A new, historically more correct version of the rulesets included.
- There is an option to require several turns of rapture/celebration
before it takes effect. See "show rapturedelay" in server.
- The sequence of some end of turn activities have been regrouped.
- Several AI improvements. It should now build and buy units and
buildings slightly more intelligently.
- Many internal code improvements that will lead to more features
later.
- /fix and /unfix commands to stop modifications after game has
started.
- The server commands "rulesout", "log", "freestyle" and "crash"
have been removed, while "rfcstyle" now toggles between rfcstyle
and freestyle.
- civ2 ruleset now more accurately reflects civ2 deity level defaults.
- A truly massive amount of bugfixes.
1.13.0:
=======
- Citizen Management Agent (CMA) allows you to automate workers
and specialists in cities.
- Sound support has been added.
- The new "isotrident" tileset has been made the default. The
"hires" and "engels" tilesets have been taken out of the
distribution but can be downloaded from the web page.
- New city dialog in the gtk client.
- Windows version of the client. It has improved connection
dialog and supports loading and saving from the client.
- GTK 2.0 version of the client.
- The client will try to suggest names for your cities that
correspond with what they mean.
- Improved players dialog shows sortable and colored information,
including the players' flags.
- Server no longer takes the --server command line option,
instead you can use the --info option to set the metaserver
announcement text to whatever you like. The -a option when given
to the client skips the connection dialog entirely.
- A "wall" server command added which gives message to all players.
- A new flexible timeout set through "timeoutinc" server option.
- Leftover research bulbs will carry over to next advance.
- Trade routes are more effective.
- Units attacking ships in cities double their firepower, while
defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and
have their firepower reduced to 1 against fighter units.
- You can build city walls even though you have Great Wall wonder.
- The Communism government's food cost in default ruleset has
been changed to 1, while it has been changed to 2 for the Civ2
ruleset.
- Stealth fighter and bomber now really are stealthy, and are
partially invisible just like subs. Also, stealth bombers have
increased their attack strength from 14 to 18.
- Civ2 ruleset now has Fundamentalism.
- Improved modpack abilities: The caravan ability has been split.
New ways to calculate technology costs. Better documentation.
Rulesets can specify starting techs. You can have more than one
bonus tech. Split settler abilities. Buildings ruleset syntax
has been significantly extended, but effects do not work yet.
- Server option "tinyisles" allow 1x1 size islands and
"separatepoles" allow continents connected to the poles
- "citymindist" specify minimum distance between cities, while
"notradesize" and "fulltradesize" regulate the trade generated
by smaller cities.
- You can turn on angry citizens with "angrycitizens" option.
- Fortresses may give you extended vision. See watchtower options.
- If you lose your palace, you get a new one for free in a
randomly chosen city. This behaviour can be turned off with the
server option "savepalace".
- Rulesets are now loaded from inside the server through the
"rulesetdir" command.
- The limit on the number of nations that can be included with
Freeciv has been removed.
- The format of the isometric tileset spec-files has changed.
- The map and ai code has been cleaned up significantly.
- Translations improved. Added better support for plural forms.
- Several bugs squished and a lot of work done under the hood.
- For an overview of the remaining bugs please visit doc/BUGS.
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This package contains sound sets for the Freeciv client.
Sets currently provided: stdsounds.
More sets can be added in the future.
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patch from nethack.org
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rebuild the documentation database at install/deinstall time. This means
that:
- PLIST's do not need to call scrollkeeper-{update,rebuilddb} directly;
this is done by a bsd.pkg.install.mk template.
- The share/omf directory is only removed by scrollkeeper, which is the
last package in the dependancy tree.
- PKGREVISION is bumped.
Reviewed by wiz.
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xvier is a (not) simple game where you and the computer alternately
throw stones into free columns. The stones pile up in the columns,
and the goal is to get four stones in a row, column, or diagonally.
The default grid is 7 columns by 6 rows. It can be sized from 4x4 to
13x13. It has 10 levels of difficulty.
Provided by Jeremy C. Reed in PR#19100
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trademark of Bridgestone Multimedia) created by Chuck Sommerville for
the Atari Lynx.
The player navigates Chip through various challenges and obstacles.
The levels may have teleports, tools, protective gear, chips, keys,
and other items. The goal is to reach the exit tile which takes you
to the next level. Some levels have time limits.
Package submitted by Jeremy C. Reed via PR pkg/20303 with some cleanups by me.
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either shared libraries or header files. Remove references to these
buildlink2.mk files from package Makefiles.
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have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
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Adding an "A" to a node with no children no longer crashes the client.
The scroll bar for text wasn't appearing in SGF files.
Fixed the title of the "Limit" column of the server stats window.
Fixed a problem I introduced recently where grid lines were drawn under
labels on a board. This makes the labels hard to read.
Added a confirmation when you try to close your user info after editing
it but not saving it.
Simul games now marked with an "S".
Results of never-saved games are no longer left sitting in your result list.
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file. This is a workaround for what seems like a tar archive produced by
GNU tar not being able to be read by our pax(1).
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Bump PKGREVISION.
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to build with native curses.
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- Build all packages with a --disable-static libtool. This is how the
packages should be built and means that we don't get a load of useless
static libraries.
- Use x11/kde3/files/foo_main.cpp instead of creating N copies with
patches.
- Some other PLIST fixes
- Fix PR 19848. kspell doesn't find dictionaries.
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Adventure Game Interpreter (AGI) for Sierra On-Line games, including
Leisure Suit Larry 1, Space Quest I and II, Police Quest I, King's
Quest I, II, and III... You will still need the actual games: Sarien
just lets them run on your box under X11.
Package provided in PR pkg/19404 by mor@linex.com with some changes by me.
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Team cannons could kill teammates with laser pulses. Fixed.
On the map Death Star one can destroy a large number of targets with
one FNC. This results in packet buffer overflows and slow updates.
To overcome this a smarter map update algorithm is implemented in the
server and also map updates are now limited to max 2 KB per network packet.
The default score font was reduced from 15 to 13.
When the server sends map updates to the client these are now always
acknowledged immediately by the client. This should help prevent stalls
or lock-ups on maps where are a large number of targets or cannons
can be destroyed. It should also reduce the number of very big
server frame update packets.
Robots no longer try to go after players who aren't in playing mode.
[Windows-specific stuff elided.]
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Packages using Guile now all depend on guile14. These packages are
expected to be made depend on newer Guile (1.6.x) when updated in the
future.
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The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip.
Either copy it to your current dir, or start xrick with
xrick -data ${PREFIX}/share/xrick/data.zip
Changes:
* Reworked the build system so xrick can easily be built on Unix boxes as
well as on non-Unix boxes (do not rely on symbolic links, etc.).
* Use function keys instead of numeric keys for various game controls, as some
non-US keyboard require that SHIFT is pressed for numbers (A. Majorel).
* Fixed a potential buffer overflow in command-line parameters handling
(A. Majorel).
* Joystick is (hopefully) OK now (S. Chauveau).
* Implemented all sounds: music, effects, etc.
* The sound was horrible on Windows due to a poorly dimensionned sound
buffer. Fixed.
* Re-ripped all sounds. This time I used STeem with debugger to save each
sound as a WAV file, then Audacity to filter an annoying static noise
produced by STeem, then SOX to re-sample.
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