summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2003-03-26De-confusify: Let emulators/suse_*/Makefile.* _not_ include bsd.pkg.mk, but ↵jschauma6-8/+12
rather make all packages that use linux emulation include bsd.pkg.mk as the last files just like any normal package.
2003-03-25Add and enable tuxracer.salo1-1/+2
2003-03-25Import of tuxracer-0.61: 3D penguin racing game using OpenGL.salo4-0/+280
Tux Racer lets you take on the role of Tux the Linux Penguin as he races down steep, snow-covered mountains. Enter cups and compete to win the title! Tux Racer includes a variety of options for gameplay, including the ability to race courses in fog, at night, and under high winds. Your journey starts as you compete on local courses. Win and you will unlock other courses and cups that will lead you to more exciting and challenging races. Only the quickest, smartest, and luckiest will win! - Fun, easy to learn - Exciting 3D courses - Sophisticated physics result in thrilling rides down the mountains - Collect herring while avoiding obstacles for high scores - Race over a variety of surfaces, including fluffy snow and slick ice - Race in various weather conditions and lighting conditions - Create your own courses using any paint program such as The GIMP (no 3D modeller required) - Suitable for all ages This package needs working hardware OpenGL support. Based on a package submitted by David Ferlier via PR pkg/20064.
2003-03-24We need glu/buildlink2.mk here, too.jschauma2-2/+4
2003-03-23Update lbreakout to 2.4.1. Provided in PR pkg/20674 by Quentin Garnier.rh3-6/+51
Changes include: 2.4.1: - unlimited number of backgrounds for themes (03/03/08 M.S.) - if a levelset is selected its highscore chart is shown (03/02/27 M.S.) - the warp icon gets static after it blinked four times (03/02/27 M.S.) - the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the first entries in the levelset list (03/02/27 M.S.) - default warp limit is now 80% of bricks (03/02/27 M.S.) - scores are displayed while player changes (03/02/23 M.S.) - loading themes from installation path no longer restricted to the default ones (03/02/23 M.C.) - added an explanation of the 'Warp' feature to the documenation (03/02/07 M.S.) 2.4: - fixed a bug were balls could get caught within the paddle if the 'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.) - extra balls of upper paddle (multiplayer) are created at proper position (02/12/16 M.S.) - shadows of extras are clipped to the playing field (02/12/15 M.S.) - lost/gained lives are refreshed correctly (02/12/15 M.S.) - decreased corner sensitivity and improved corner reflection (no longer reflected at 45° but at the real perpendicular which makes it much easier for balls to enter narrow passages) (02/12/14 M.S.) - simplified range check for ball velocity vector (02/12/14 M.S.) - the frame's shadow is not drawn twice (thus darker) when a brick close to the frame is removed (02/12/13 M.S.) - difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.) - increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.) - added a missing check concering the reset position of reflected balls to the target computation (without this they could get into bricks which resulted in a corrupted next target) (02/12/13 M.S.) - extra balls (random initial direction) can no longer move straight up (when they did so they simply left the screen as no target could be computed for them) (02/12/13 M.S.) - reduced number of get_target() calls for balls and shots (02/12/11 M.S.) - improved handling of scrollbars (02/12/11 M.S.) - fixed color key bugs occuring at depth >=24 (02/12/10 M.S.) - when bricks regenerate they are refreshed correctly (02/12/08 M.S.) - player can disintegrate single bricks by pressing 'd' and spending 5% of his/her score (02/12/08 M.S.) 2.4beta-3: - continues always cost 50% of the current score but fully restore the initial amount of lives (02/12/07 M.S.) - fixed a bug in the 'restart' code that could accidently cause the game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.) - updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.) - shadow creation for surfaces with no color key now works correctly (02/12/07 M.S.) 2.4beta-2: - fixed security holes created by improper use of sprintf (02/11/24 D.B.) 2.4beta: - added a quick help for network game (02/11/03 M.S.) - optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.) - removed config option shadow (is always enabled) (02/11/01 M.S.) - 'paddle.png' may provide an additional paddle set for a different upper paddle (02/11/01 M.S.) - audio buffer size became config option (02/11/01 M.S.) - network statistics are sent in one go after game is finished (02/10/30 M.S.) - code clean-ups in establishing direct connection (02/10/30 M.S.) - in the highscore chart the level index is no longer 0 after completing a levelset (02/10/29 M.S.) - levelset transfer improved (02/10/27 M.S.) - fading time decreased (02/10/26 M.S.) - SDL >= 1.1.5 is now required (02/10/25 M.S.) - invalid users are properly removed from server (02/10/25 M.S.) - code clean-ups and performance enhancements (02/10/21 M.S.) - improved chatroom GUI (02/10/19 M.S.) - fixed a network leak that caused 500% more latency in 'Deathmatch' and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.) 2.3.5: - added pseudo levelset !FREAKOUT! that lets you play all levels (~600) in a random order (02/09/21 M.S.) - moved 'Select Theme' option from 'Advanced Options' to 'Graphics' (02/09/21 M.S.) - bonus stack is cleared at beginning of new level (02/09/21 M.S.) - replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.) - implemented 'warp' option to switch to next level before all bricks where cleared (02/09/19 M.S.) - bricks/bonuses/maluses may have transparency (02/09/17 M.S.) - optional bonus floor graphic (02/09/17 M.S.) 2.3.4: - fixed a crash in 'Classic' theme (02/09/12 M.S.)
2003-03-16Add and enable ccgorh1-1/+2
2003-03-16Initial import of ccgo-0.3.1, a Go board with IGS and gnugo interfacerh9-0/+148
2003-03-14(1) Publicly export the value of _OPSYS_RPATH_NAME as RPATH_FLAG;jlam5-10/+19
Makefiles simply need to use this value often, for better or for worse. (2) Create a new variable FIX_RPATH that lists variables that should be cleansed of -R or -rpath values if ${_USE_RPATH} is "no". By default, FIX_RPATH contains LIBS, X11_LDFLAGS, and LDFLAGS, and additional variables may be appended from package Makefiles.
2003-03-13Fix some more dependencies.wiz1-2/+2
2003-03-12Fix broken dependencies due to bump of PKGREVISION caused by Mesa update.jschauma2-4/+4
Pointed out by wiz.
2003-03-11Update KDE to 3.1.markd9-510/+317
Many bugfixes and functionality enhancements including: kdegames Move Atlantik from kdenonbeta to kdegames, Rob Kaper <kaper@kde.org> Move Atlantik Designer from kdenonbeta to kdeaddons, Jason Katz-Brown <jason@katzbrown.com> Move Megami from kdenonbeta to kdegames, Neil Stevens <neil@qualityassistant.com> Move Kolf (web page) from kdenonbeta to kdegames, Jason Katz-Brown <jason@katzbrown.com> Add Klickety to kdegames (which uses heavily KSirtet libraries), Nicolas Hadacek <hadacek@kde.org> Solver/adviser and game logs (replay/save/load) for KMines, Nicolas Hadacek <hadacek@kde.org> Export, statistics and histogram for highscores (KMines, KSirtet, KFouleggs and Klickety), Nicolas Hadacek <hadacek@kde.org> Added different difficulty levels to KLines, Waldo Bastian <bastian@kde.org> kdetoys Minor improvements and bugfixes.
2003-03-09Bump PKGREVISION due to upgrade of Mesa and friends.jschauma5-11/+15
Only include Mesa/buildlink2.mk if the package requires all three of MesaLib, glu and glut - else only include the necessary buildlink2s.
2003-03-09Bump PKGREVISION due to upgrade of Mesa and friends.jschauma12-31/+37
Only include Mesa/buildlink2.mk if the package requires all three of MesaLib, glu and glut - else only include the necessary buildlink2s.
2003-03-08Remove --no-force as automake isn't remaking Makefile.in in the src dirjmc1-2/+2
sometimes and this means it won't pick up -lintl
2003-03-08Make this work correctly. While in the past gnuchess may have appeared tojmc2-2/+40
read/parse this book, in reality it wasn't. It doesn't seem to understand full pgn format and instead uses an abbreviated format (which all the other book packages use as well). It sort of interprets full pgn but gets lots of things wrong. Include a script to convert the book to a proper format and then run gnuchess across that and it seems to find much less errors.
2003-03-08Turns out gcc 2.95.3 is no better on powerpc for compiling this. Use -O alwaysjmc1-4/+3
for powerpc
2003-03-01Have WRKSRC depend on master package name instead of PKGNAME (which inheritsjmc1-3/+4
PKGREVISION updates)
2003-03-01Thanks for misleading me, cvs, but I really want this to go in.pooka1-0/+13
2003-03-01Hello NetHack 3.4.1pooka28-297/+199
This is a bugfix release, no new features introduced. As a compensation for no new features, savegames and bones levels from NetHack 3.4.0 should work, and that's why I kept the datafile directory named nethackdir340. In theory you should be able to simply update the nethack pkgs and continue playing, but I'll not accept any death threats if it doesn't work, so please make sure you make the appropriate backups before trying.
2003-02-26Use "${IMAKE_MAN_SOURCE_PATH}6" instead of "${IMAKE_MAN_DIR}" becausetron1-2/+2
the manual page belongs into section 6.
2003-02-26Use new IMAKE_MAN_PATH variables in PLISTs to make these packages morejschauma20-40/+49
portable. Bump PKGREVISION accordingly.
2003-02-25Update to 4.81, provided by Soren Jacobsen in PR 19510.wiz2-7/+7
Changes in 4.81 (24 Jun 2002, 202 games) * adapted for new pysol-sound-server 3.00 - fixed some Python 2.2 problems with Spider-type games + stay tuned for Pysol 5 with *lots* of improvements :-) Changes in 4.80 (28 Nov 2001, 202 games) * support Python 2.2 Changes in 4.73 (28 Sep 2001, 202 games) - fixed rules of Irmgard
2003-02-23Updated to version 1.14.0.salo5-47/+44
Changes: 1.14.0: ======= - Unique city names, you no longer can name your cities the same, and you can enforce unique city names globally (optional). - A new map generator (generator 5) which creates pretty fractal maps. - You can load savegames from the server prompt. - You can save client commandline defaults. - Specialists are taken from content citizens first, instead of from unhappy citizens first. This makes it more difficult to quell unrest using taxmen and scientists. - You now start with no technologies by default, and angry citizens are enabled by default, although they will rarely make an apperance. - The algorithm used for calculating the effects of tax settings has been changed. It is now no longer possible to get 100% effect from 60% choice of tax goal. - A new, historically more correct version of the rulesets included. - There is an option to require several turns of rapture/celebration before it takes effect. See "show rapturedelay" in server. - The sequence of some end of turn activities have been regrouped. - Several AI improvements. It should now build and buy units and buildings slightly more intelligently. - Many internal code improvements that will lead to more features later. - /fix and /unfix commands to stop modifications after game has started. - The server commands "rulesout", "log", "freestyle" and "crash" have been removed, while "rfcstyle" now toggles between rfcstyle and freestyle. - civ2 ruleset now more accurately reflects civ2 deity level defaults. - A truly massive amount of bugfixes. 1.13.0: ======= - Citizen Management Agent (CMA) allows you to automate workers and specialists in cities. - Sound support has been added. - The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page. - New city dialog in the gtk client. - Windows version of the client. It has improved connection dialog and supports loading and saving from the client. - GTK 2.0 version of the client. - The client will try to suggest names for your cities that correspond with what they mean. - Improved players dialog shows sortable and colored information, including the players' flags. - Server no longer takes the --server command line option, instead you can use the --info option to set the metaserver announcement text to whatever you like. The -a option when given to the client skips the connection dialog entirely. - A "wall" server command added which gives message to all players. - A new flexible timeout set through "timeoutinc" server option. - Leftover research bulbs will carry over to next advance. - Trade routes are more effective. - Units attacking ships in cities double their firepower, while defenders get only 1 firepower. - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units. - You can build city walls even though you have Great Wall wonder. - The Communism government's food cost in default ruleset has been changed to 1, while it has been changed to 2 for the Civ2 ruleset. - Stealth fighter and bomber now really are stealthy, and are partially invisible just like subs. Also, stealth bombers have increased their attack strength from 14 to 18. - Civ2 ruleset now has Fundamentalism. - Improved modpack abilities: The caravan ability has been split. New ways to calculate technology costs. Better documentation. Rulesets can specify starting techs. You can have more than one bonus tech. Split settler abilities. Buildings ruleset syntax has been significantly extended, but effects do not work yet. - Server option "tinyisles" allow 1x1 size islands and "separatepoles" allow continents connected to the poles - "citymindist" specify minimum distance between cities, while "notradesize" and "fulltradesize" regulate the trade generated by smaller cities. - You can turn on angry citizens with "angrycitizens" option. - Fortresses may give you extended vision. See watchtower options. - If you lose your palace, you get a new one for free in a randomly chosen city. This behaviour can be turned off with the server option "savepalace". - Rulesets are now loaded from inside the server through the "rulesetdir" command. - The limit on the number of nations that can be included with Freeciv has been removed. - The format of the isometric tileset spec-files has changed. - The map and ai code has been cleaned up significantly. - Translations improved. Added better support for plural forms. - Several bugs squished and a lot of work done under the hood. - For an overview of the remaining bugs please visit doc/BUGS.
2003-02-23Add and enable freeciv-sounds.salo1-1/+2
2003-02-23Initial import of freeciv-sounds-2.0: Freeciv sound setssalo4-0/+46
This package contains sound sets for the Freeciv client. Sets currently provided: stdsounds. More sets can be added in the future.
2003-02-19fix buffer overrun (games group vulnerability) when running nethack -spooka8-6/+70
patch from nethack.org
2003-02-18Use the omf.mk file provided by the scrollkeeper package to automaticallyjmmv5-14/+13
rebuild the documentation database at install/deinstall time. This means that: - PLIST's do not need to call scrollkeeper-{update,rebuilddb} directly; this is done by a bsd.pkg.install.mk template. - The share/omf directory is only removed by scrollkeeper, which is the last package in the dependancy tree. - PKGREVISION is bumped. Reviewed by wiz.
2003-02-17Add & enable xvierzuntum1-1/+2
2003-02-17Initial import of games/xvier (version 1.0)zuntum5-0/+55
xvier is a (not) simple game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the goal is to get four stones in a row, column, or diagonally. The default grid is 7 columns by 6 rows. It can be sized from 4x4 to 13x13. It has 10 levels of difficulty. Provided by Jeremy C. Reed in PR#19100
2003-02-15Add and enable tileworld.salo1-1/+2
2003-02-15Tile World is an emulation of the game "Chip's Challenge" (a registeredsalo5-0/+137
trademark of Bridgestone Multimedia) created by Chuck Sommerville for the Atari Lynx. The player navigates Chip through various challenges and obstacles. The levels may have teleports, tools, protective gear, chips, keys, and other items. The goal is to reach the exit tile which takes you to the next level. Some levels have time limits. Package submitted by Jeremy C. Reed via PR pkg/20303 with some cleanups by me.
2003-02-14Bump PKGREVISION: Include SDL-mixer buildlink2.mk for sound. Closes PR 20024.wiz1-1/+3
2003-02-05gnome[12]-dirs shouldn't have buildlink2.mk files as they don't havejlam2-4/+6
either shared libraries or header files. Remove references to these buildlink2.mk files from package Makefiles.
2003-01-28Instead of including bsd.pkg.install.mk directly in a package Makefile,jlam5-11/+12
have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set to "YES". This enforces the requirement that bsd.pkg.install.mk be included at the end of a package Makefile. Idea suggested by Julio M. Merino Vidal <jmmv at menta.net>.
2003-01-28Updated games/cgoban-java to 2.4.57. Changes from version 2.4.55 include:jlam2-8/+9
Adding an "A" to a node with no children no longer crashes the client. The scroll bar for text wasn't appearing in SGF files. Fixed the title of the "Limit" column of the server stats window. Fixed a problem I introduced recently where grid lines were drawn under labels on a board. This makes the labels hard to read. Added a confirmation when you try to close your user info after editing it but not saving it. Simul games now marked with an "S". Results of never-saved games are no longer left sitting in your result list.
2003-01-27Depend on gnome1-dirs to handle shared directories. Bump PKGREVISION.jmmv4-5/+12
2003-01-26Use -O to tell pax(1) that there is only 1 volume in the angband spoilersagc2-4/+4
file. This is a workaround for what seems like a tar archive produced by GNU tar not being able to be read by our pax(1).
2003-01-25Dynamically add -lpth only if PTHREAD_TYPE is "pth".rh4-7/+16
Bump PKGREVISION.
2003-01-24Note in USE_NCURSES variable which functions actually are missing for thiswiz1-2/+2
to build with native curses.
2003-01-24Fixes for the patches I removed and noted by the weekly check.skrll1-2/+1
2003-01-24s/USE_IPV6/USE_INET6/, from Sergey Svishchev in PR 20021.wiz1-2/+2
2003-01-20The result of my recent KDE fiddlingsskrll4-49/+11
- Build all packages with a --disable-static libtool. This is how the packages should be built and means that we don't get a load of useless static libraries. - Use x11/kde3/files/foo_main.cpp instead of creating N copies with patches. - Some other PLIST fixes - Fix PR 19848. kspell doesn't find dictionaries.
2003-01-20s/nethackdir/nethackdir340/, requested by jdc.wiz1-2/+2
2003-01-10Add and enable sarien.jmmv1-1/+2
2003-01-10Initial import of sarien, version 0.7.0. Description follows:jmmv5-0/+67
Adventure Game Interpreter (AGI) for Sierra On-Line games, including Leisure Suit Larry 1, Space Quest I and II, Police Quest I, King's Quest I, II, and III... You will still need the actual games: Sarien just lets them run on your box under X11. Package provided in PR pkg/19404 by mor@linex.com with some changes by me.
2003-01-10This works with newer guile.mycroft1-2/+2
2003-01-09Update from 4.5.3 to 4.5.4.mycroft3-6/+7
Team cannons could kill teammates with laser pulses. Fixed. On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet. The default score font was reduced from 15 to 13. When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets. Robots no longer try to go after players who aren't in playing mode. [Windows-specific stuff elided.]
2003-01-09Prototype buildlink2.mk's created automagically by createbuildlink(8).uebayasi1-0/+31
2003-01-07Rename older (<1.6) Guile as guile14.uebayasi1-2/+2
Packages using Guile now all depend on guile14. These packages are expected to be made depend on newer Guile (1.6.x) when updated in the future.
2003-01-06Update to 021212.wiz4-51/+24
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip. Either copy it to your current dir, or start xrick with xrick -data ${PREFIX}/share/xrick/data.zip Changes: * Reworked the build system so xrick can easily be built on Unix boxes as well as on non-Unix boxes (do not rely on symbolic links, etc.). * Use function keys instead of numeric keys for various game controls, as some non-US keyboard require that SHIFT is pressed for numbers (A. Majorel). * Fixed a potential buffer overflow in command-line parameters handling (A. Majorel). * Joystick is (hopefully) OK now (S. Chauveau). * Implemented all sounds: music, effects, etc. * The sound was horrible on Windows due to a poorly dimensionned sound buffer. Fixed. * Re-ripped all sounds. This time I used STeem with debugger to save each sound as a WAV file, then Audacity to filter an annoying static noise produced by STeem, then SOX to re-sample.