summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2000-06-06Ooops, forgot to commit this.minoura1-0/+3
2000-06-06Use patched version of izumi@ec.tmit.ac.jp.minoura3-9/+39
NetBSD patch supplied by itohy.
2000-06-06Correct HOMEPAGE.minoura1-2/+2
Pointed out by Akihiro IIJIMA <aki@jp.freebsd.org>.
2000-06-01Add and enable sl.minoura1-1/+2
2000-06-01Well-known joke program `sl'.minoura5-0/+39
2000-06-01s/USE_LIBTOOL/USE_PKGLIBTOOL/rh2-4/+4
Add a new USE_LIBTOOL definition that uses the libtool package instead of pkglibtool which is now considered outdated. USE_PKGLIBTOOL is available for backwards compatibility with old packages but is deprecated for new packages.
2000-05-31correctly detect NetBSD in the Imakefile (look for NetBSDArchitecture insteaddmcmahill2-4/+4
of __NetBSD__, this is imake, not c).
2000-05-29Update xpuyopuyo to 0.3.8. Changes from 0.3.1:jlam7-57/+105
Changes in v0.3.8: * Merged Denny Mingus's theme * Minor bugfixes Changes in v0.3.7: * More installation bugfixes * Dialog cleanup for a few dialogues Changes in v0.3.6: * Take II: Okay, the configure system should actually work now. Changes in v0.3.5: * Fixed minor bug in painting the next piece * Fixed an odd formatting bug in help system * GNOME files now install again * Fixed problem with $DATADIR in configure.in Changes in v0.3.4: * Some reorganization of code, cleaned out some old files/functions * Beginning of the theme support * Theme selection from the UI, and themes are saved * Beginnings of a help page * Will link against libnsl/socket if present (needed for Solaris) Changes in v0.3.3: * Comments are read properly in key config (thanks to Doug Bell) Changes in v0.3.2: * Changed FNONBLOCK to O_NONBLOCK * snprintf implementation missing on some systems * Man page is properly living in section 6 now
2000-05-29Add another set of missing files to PLISTrh1-1/+4
2000-05-29fix PLIST to reflect actually installed filesrh1-1/+5
2000-05-29Add and enable xracerrh1-1/+2
2000-05-29Initial import of xracer-0.96.9, a clone of the popular Psygnosis gamerh14-0/+259
Wipeout, as provided in PR 10217 by Bernd Sieker.
2000-05-25make it run on -current, fix dependency for rplay, and fix twowiz4-3/+43
scripts' perl path
2000-05-23add missing filesdmcmahill1-1/+2
2000-05-09Add a note why we need an explicit dependence on "guile".tron1-1/+2
2000-05-09add dependency on guile. This is required for arch's which don't getdmcmahill1-1/+2
guile through devel/libgtop. This fixes PR pkg/10074. Thanks to Matthias Scheler <tron@netbsd.org> for the fix.
2000-05-05use X11BASE properly, fix for ELF, and move to LOCALBASEhubertf3-16/+19
2000-05-04Don't use curses internal functions.hubertf2-1/+51
Code submitted by Brett Lymn <blymn@baesystems.com.au> (via Thomas Klausner <wiz@danbala.ifoer.tuwien.ac.at>)
2000-05-01regenpooka1-2/+2
2000-04-28update for new qt2 layoutdrochner3-18/+21
2000-04-24Add conflict between "kdetoys" and "kworldwatch" package as suggestedtron1-1/+3
by Michael Wolfson in PR pkg/9961.
2000-04-19Update gnome-breakout to 0.4. Changes are some "real" powerups, new titlerh3-5/+15
graphics, new levels, and some bug fixes.
2000-04-19Update pysol to 4.10sakamoto2-4/+4
what's new ? * completely new Mahjongg game driver * fixed a bad memory leak (when will there finally be a real garbage collector in Python ???)
2000-04-17Make this work after the "pth" package update.tron2-1/+15
2000-04-14enable nethack-qtdmcmahill1-2/+2
2000-04-14- sync with qt-2.0.2 pathdmcmahill3-9/+8
- remove the BROKEN! Thanks to pooka@netbsd.org who fixed the remaining broken stuff.
2000-04-14Add file forgotten in last commit, this is to fix problem with x11tiles.pooka1-0/+13
2000-04-14Fix problem with x11tiles.pooka3-5/+11
2000-04-14Don't remove scorefiles and savegame-files, instead notify the user topooka5-16/+53
remove them manually if s/he doesn't want them any more. Install the recover-utility for savegame restoration.
2000-04-13Update corewars to 0.9.11. Changes are bugfixes, a manpage, and some newrh3-5/+15
warriors.
2000-04-13Update pysol to 4.00sakamoto2-6/+6
Changes in 4.00 (12 Apr 2000, 173 games) * PySol now plays Mahjongg games * PySol now plays Tarot type games * added a floating "Demo" logo * options are now saved automatically at program exit - Poker type games: cards for a Straight can now be in any sequence - fixed a scoring problem in Casino Klondike and Vegas Klondike Changes in 3.40 (12 Feb 2000, 163 games) * implemented 3 new games * updated the pysol-sound-server - fixed a problem with winning in Golf type games - some other minor fixes Changes in 3.30 (26 Jan 2000, 160 games) * implemented 7 new games * converted the pysol-sound-server into a Python extension module Changes in 3.21 (21 Jan 2000, 153 games) * implemented 2 new games * updated the pysol-sound-server - Windows: added the missing PyWinTypes15.dll to the setup file Changes in 3.20 (18 Jan 2000, 151 games) * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...) * added 2 Poker type games (Poker Shuffle, Poker Square) * added 13 other new games (Der Katzenschwanz, Perpetual Motion, Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...) * background music is supported under Win32 as well - corrected redeal rules of La Belle Lucie and Trefoil - corrected rules of Aces Up
2000-04-12fix paths for qt1dmcmahill1-4/+4
2000-04-12fix paths for qt1dmcmahill1-3/+3
2000-04-12remove patch -lGL -> -lMesaGL, this fails with Mesa-3.1 (and wasn'tdrochner2-17/+4
necessary before) from Sean Doran <smd@ebone.net> per PR pkg/9862
2000-04-07xpm is in graphics, nog x11.hubertf1-2/+2
2000-04-06-look in the right place for Qt includes.dmcmahill3-21/+17
-add some extra libs during linking for ELF
2000-04-04Update gnome-breakout to 0.3. Changes are: Stronger blocks, end gamerh5-5/+48
dialog, sticky bat, miscellaneous bugfixes, new levels, and some UI improvements.
2000-04-022nd try: import of gnome-breakout, a gnome variant of the classic breakoutrh5-0/+41
game.
2000-04-02Add and enable gnome-breakoutrh1-1/+2
2000-04-02Add and enable corewarsrh1-1/+2
2000-04-02Initial import of corewars-0.9.10, a game which simulates a virtualrh5-0/+121
machine with a number of programs, where each program tries to crash the others.
2000-03-29update to point at qt-2.0.2. This pkg now compiles again (has been brokendmcmahill4-18/+12
for some time). Leave marked as BROKEN because it complains of not finding a "tiles.xpm" file at run time.
2000-03-28Add conflict with old "gnuchess" 4.x packages.tron1-1/+3
2000-03-28Add missing slash to URL for "ftp.freeciv.org".tron1-2/+2
2000-03-28Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,jlam1-2/+5
freeciv-server and freeciv-share.
2000-03-28Freeciv client with GTK+ interfacejlam4-0/+32
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Freeciv client with Xaw interface.jlam4-0/+38
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Freeciv game server.jlam4-0/+25
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Machine independent files for Freeciv.jlam9-0/+168
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Remove freeciv package. This is now split into freeciv-share,jlam5-107/+0
freeciv-server, freeciv-client, and freeciv-client-gtk.