Age | Commit message (Collapse) | Author | Files | Lines |
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Addresses part of 15717.
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that causes bad code generation and core dumps.
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Also, remove a bogus line from the PLIST (oops).
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all dependencies on packages depending on "png" which contain shared
libraries, all for the (imminent) update to the "png" package.
[List courtesy of John Darrow, courtesy of "bulk-build".]
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ports have alloca in libc (i.e. some depend on gcc to expand it)
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From the DESCR:
So, uh, there's a bunch of penguins on an iceberg in Antarctica.
You have been selected to catch them so they can be shipped to
Finland, where they are essential to a secret plot for world
domination.
In order to trap the penguins, you'll need to break the iceberg
into small chunks. You do this by melting lines in the ice with
Special High-Tech GNU Tools.
If a penguin hits a line in progress, however, it vanishes with a
loud noise, and you lose a life.
Once 80% or more of the iceberg is gone, the remaining chunks are
small enough for shipping. Of course, if you manage to get rid of
more than that, you'll save on postage, thus earning you exponential
amounts of Geek Cred (a.k.a. "score").
After you ship off one batch of penguins, it's time to move on to
the next. Each subsequent 'berg will have one more penguin, and
you'll have one more life. This will continue until you lose, or
until you exceed level one hundred or so, which Ain't Gonna Happen.
Of course, this is an urgent mission, so you'll be penalized if
you're slow -- every second or so, your score drops down by one.
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From the DESCR:
Copter Commander is a free implementation of Armor Alley and Rescue
Raiders. R.R. was associated with a company called Sir-Tech
software, and A.A. was associated with Three Sixty Pacific.
Basically, you try to send a convoy from your part of the screen
that destroys the commanding vessel of the opposing convoy, while
protecting your own commanding vessel.
You can only directly control a helicopter, though, and the order
of creation of the new vehicles/infantry.
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anagram are taken from a specified dictionary which should contain one
word per line (default dictionary:/usr/share/dict/words).
Some Anagrams Found Using an-0.93:
Free Software Foundation - I'd fan out tons of freeware!
National Security Agency - Lusty yearning at cocaine.
President Dole - Led despite Ron.
Central Intelligence Agency - Langley: Inelegant, eccentric.
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XFrisk is a computer version of the classic Risk board game. It is a
multiplayer game played on a TCP/IP network, uses the X11 window system
for graphics and runs on most UNIX and UNIX-like platforms.
Provided in PR 15725 by Jonathon Perkin (sketch@rd.bbc.co.uk), modified
slightly by myself.
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Not all NetBSD platforms support joysticks. Based on ones which are active
in their GENERIC config's only have those actually compile in NetBSD specific
joystick support. For the rest let the generic joystick support get pulled
in (and then fail to probe so the code will disable it anyways).
Otherwise this fails on any system without <machine/joystick.h>
XXX...This really should be redone at some point since it's messy now and
the original code looks like it had the concept of no joystick support in
the first place.
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Summary of changes:
- removal of USE_GTEXINFO
- addition of mk/texinfo.mk
- inclusion of this file in package Makefiles requiring it
- `install-info' substituted by `${INSTALL_INFO}' in PLISTs
- tuning of mk/bsd.pkg.mk:
removal of USE_GTEXINFO
INSTALL_INFO added to PLIST_SUBST
`${INSTALL_INFO}' replace `install-info' in target rules
print-PLIST target now generate `${INSTALL_INFO}' instead of `install-info'
- a couple of new patch files added for a handful of packages
- setting of the TEXINFO_OVERRIDE "switch" in packages Makefiles requiring it
- devel/cssc marked requiring texinfo 4.0
- a couple of packages Makefiles were tuned with respect of INFO_FILES and
makeinfo command usage
See -newly added by this commit- section 10.24 of Packages.txt for
further information.
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rmdir -> ${RMDIR}
rm -> ${RM} (${RM} added to PLIST_SUBST)
chmod -> ${CHMOD}
chown -> ${CHOWN}
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GtkBalls is a simple logic game. The goal of the game is to make the
maximum number of lines with balls of the same color. A line is made
of five balls. Each time you don't do a line, extra balls appear on
the grid. You lose when the grid is full.
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chmod -> ${CHMOD}
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chmod -> ${CHMOD}
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chmod -> ${CHMOD}
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BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------
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Make the print-PLIST target output ${MKDIR} also.
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programs such as mkfontdir use ${X11BASE} instead.
Also pick up a couple of /bin/chmod -> ${CHMOD}s
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xtris is a version of an classical popular game, for any number of
players, for the X Window system.
xtris is a true client/server game (as opposed to a centralized game
managing multiple displays), which makes it particularily responsive and
bandwith-effective.
Submitted by Oliver Paulzen <opp@muffin.org> in private mail.
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xtris is a version of an classical popular game, for any number of
players, for the X Window system.
xtris is a true client/server game (as opposed to a centralized game
managing multiple displays), which makes it particularily responsive and
bandwith-effective.
Submitted by Oliver Paulzen <opp@muffin.org> in private mail.
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