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2004-12-03Rename ALL_TARGET to BUILD_TARGET for consistency with other *_TARGETs.wiz25-56/+56
Suggested by Roland Illig, ok'd by various.
2004-12-03Reset maintainer, no MX for netbsd-fr.org found.wiz1-2/+2
2004-12-03Update to 1.07, based on PR 28519 by Joachim Kuebart.wiz5-169/+228
Changes from xpat2-1.06 to xpat2-1.07 ------------------------------------- This is mostly a contrib release. I have added improvements obtained from the net: - German rules by Thomas Betker - improvements for the motif interface by Karsten Jensen - a new motif interface and work on Imakefile by Christian Anzenberger - minor adaptions to make xpat2 work with Qt 2.x
2004-12-02update to 3.1.01 (various bug fixes)dillo3-30/+29
2004-12-02Update to 1.15.2.1.wiz3-10/+12
Changes in 1.15.2: - updated and extended the campaign - updated units - fixed ai problems, speed up of ai - fixed problems with resource transfer between players - various other bugfixes Changes in 1.15.1: Most important change is the addition of multiple reaction fire, where unit can attack several approaching enemies. The campaign has also been extended and the maps updated. Other improvements: * ASC has an automatic unit production cost calculation * Units don't defend when attacker is not visible * New building function: view sats * ASC can create clipboard files * Fixed graphical glitches when moving from one field to an invisible next * Fixed bugs with generator vehicles * Changed height system for object types * Fixed lots of bugs Changes in 1.15.0: ASC now features a reserach system. The campaign has been updated and game system fine tuned, and ASC now runs significantly faster. As usual, dozens of bugs haven been fixed.
2004-12-01Update to 0.8.7. Take maintainership (manu@ agrees).wiz7-2084/+1226
New in 0.8.7: 0.8.6 was never released due bugs found late in the release process. This release, 0.8.7, will most likely have it's fair share of bugs and we need your help to get them hunted down. May the force be with you when you are playtesting. Highlights for the release: Scenario balancing for 'Heir to the Throne' and 'The Eastern Invasion' campaigns. User interface improvements: shadows for labels to make them visible on each type of terrain and in-game help system improvements. Graphics improvements: terrains and transitions, unit images and animations, portraits, The Green Isle map. Unit balancing: ghosts are now more vulnerable to holy and less vulnerable to "physical" attacks. 18 new units added. Slovenian as new translation, 17 updated translations. Multiplayer improvements: renewed lobby, leader indicator, random map generator improvements and variations (Desert, Winter, Marsh), map descriptions, Broken Bridge map. Various improvements for logging system, wesnothd network threading, Out of Sync detection and reporting. Preparations for 320x240 resolution support. Image, data and code cleanups. Lots of bug fixes - see all details at http://changelog.wesnoth.org (don't forget to check the never released 0.8.6 changes). New in 0.8.5: Translation teams have continued working hard, more translations have been converted to gettext, lots of updates for existing translations, work for Greek and Russian translations has begun - check translation statuses at http://gettext.wesnoth.org We now have campaign server where unofficial campaigns can be uploaded and easily fetched through campaign selection interface. Multiplayer improvements including some new maps and choosing your leader. Scenario balancing for most campaigns and tutorial updates. 14 new units. Remade Drakes. User interface, graphics and AI improvements. English language polishing. Code cleanups and improvements. Many bug fixes - check details at http://changelog.wesnoth.org New in 0.8.4 We have some rule/engine changes worth of mentioning: Vision range is now based on potential movement. Charge, backstab and steadfast abilities use true doubling and halving rather than additive percentage calculations. Ghosts have been changed to use new 'spirit' movetype which has high resistance values against all "physical" attacks and their movement is now slowed by water. Undeadfoot units have been granted 'deep walking' - that is marching through deep water. And then some less detailed changes: new scenarios for 'Heir to the Throne' and 'The Rise of Wesnoth' campaigns, scenario balancing for all included campaigns. Graphics improvements, some new sound effects, balanced units and added new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org New in 0.8.3 Wesnoth has switched using gettext for translations, we have received gettextized translations for catalan, french, norwegian and spanish. Magic place to visit is http://wesnoth.slack.it/?GetText We have also been working on other fronts: new scenarios for 'The Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Scenario balancing for 'The Dark Hordes', 'The Eastern Invasion' and 'The Rise of Wesnoth' campaigns. User interface improvements, graphics improvements, updated tutorial, balanced units and added some new units, multiplayer improvements, code optimizations and bunch of bug fixes - see all details at http://changelog.wesnoth.org New in 0.8.2 New tutorial, new era for multiplayer, new units, user interface improvements, graphics improvements, multiplayer improvements and unit balancing. Scenario balancing for 'Son of the Black Eye', 'The Eastern Invasion' and 'The Rise of Wesnoth' campaigns. Many bug fixes - see all details at http://changelog.wesnoth.org New in 0.8.1 This release features The Rise of Wesnoth, a new campaign with 17 scenarios. There are 6 new scenarios for The Eastern Invasion campaign and 1 new scenario for The Dark Hordes campaign. There are also 13 new units, user interface improvements, graphics improvements, a new song, scenario balancing for The Eastern Invasion campaign, and multiplayer improvements. Translations were updated for Catalan, Czech, French, German, Slovak, Spanish, and Swedish. There were some code cleanups and optimizations, and a lot of bugfixes.
2004-12-01Bump PKGREVISION to 5:wiz1-3/+3
Use perl5/module.mk instead of perl5/bl3.mk, so the PLIST generating code works. Fixes binary package to include all the files (and removes some leftover files from the bulk build).
2004-12-01"the the" -> "the"wiz1-1/+1
2004-11-30Bump PKGREVISION for removal of db3 buildlink3.mk file fromwiz3-6/+6
GConf's buildlink3.mk file. Bump BUILDLINK_DEPENDS where appropriate.
2004-11-29Add patch for gcc2.wiz2-1/+24
2004-11-28Update to 0.99.snj2-6/+5
Changes: * Added support for changing resolution at runtime. * Added option to restart game after death when you didn't make the top ten. * Minor fixes and updates.
2004-11-28Stupid typo, it's really 0.6.0.salo1-2/+2
Thanks to <wiz> for heads up.
2004-11-27Updated to 0.6.0 (with 0.6.1 data files).salo8-46/+2274
Changes: 0.6.1: ====== - fixed crash with empty lang 0.6.0: ====== - 24 new levels + final level - better mouse support - see How to Play - menu tooltips - level help on F1 - hall of fame integration for pedometer - intro.avi as a separate file - complete French translation - complete German translation - fbcon support - win32 binary package
2004-11-27Drop maintainership.xtraeme1-2/+2
2004-11-26Update to 0.4.5:wiz3-7/+8
* 0.4.5 (14-10-2004) - replaced 'The Uprising' with a new implementation, marking the start of the Yalwa campaign - improved event handling - added new event 'settimer' and extended 'message' - slightly improved computer player - fixed two crashers in CoMET - updated French and Polish translations * 0.4.4 (27-08-2004) - added new map 'The General' - added first bits of a French translation - added new event 'sethex' and extended 'createunit' - replaced trigger 'turn' by 'timer' and extended 'unitposition' - newly created units now appear in turn replays - added basic message creation facilities to CoMET - renamed --enable-zlib configure parameter to --with-zlib - fixed a score of minor bugs and compiler warnings
2004-11-26Changes 1.12.1:adam2-7/+5
* Bug fix for crashes on changing power grid
2004-11-24Add and enable kapooka.wiz1-1/+2
2004-11-24Initial import of kapooka-0.2:wiz5-0/+118
KaPooka is a logic game, written in SDL. The object of the game is to guide your red blobby to the exit, pushing the green blobbies out of the way. You can only push a green blobby if there is an empty space behind it.
2004-11-23Fix some C99-isms to let this build under 1.6.2.kristerw2-1/+16
2004-11-22Remove unnecessary LTCONFIG_OVERRIDE.wiz1-2/+1
2004-11-22USE_LANGUAGES= c c++wiz1-2/+2
2004-11-22Changes 3.6:adam2-7/+7
- stronger than 3.4 - many small improvements - GNU Go can now resign games - emacs mode can display the board graphically using xpms - basic knowledge of how to break out of mirror go
2004-11-20Update cgoban-java to 2.6.7. Changes include:rh2-5/+5
Bugs Fixed ---------- C13 - Got audio test working again. C13 - Fixed a bug that would let non-subscribers see KGS Plus games. Features Added -------------- C13 - Changed escaper system. Chronic escapers now effectively resign every time that they escape. C13 - KGS Plus lectures now marked with a "+" instead of a "!". S - When you are watching a lecture or replay, you will not get the "You have been idle a long time" warning. C13 - Added a confirmation dialog for admins when they enter a private game. From time to time admins have accidentally entered a private game, not intending to intrude; this will still let them in, but make sure they don't do it by accident. W - Made it possible to order KGS Plus as a gift for an account that you don't have the password of. S,C13 - Can now record KGS Plus lectures and play them back later.
2004-11-18Create and cleanup an html directory.markd1-1/+4
Partial fix for PR pkg/28342.
2004-11-17I hereby abandon this package.snj1-2/+2
2004-11-17Changes 2.5.1:adam3-214/+230
- only levelsets from the install directory are used for Freakout - order of Freakout levels is saved - bugfix: balls will not start in next level with max speed when the middle mouse button was pressed while clearing the last brick of a level - bonus floor uses proper brick image (blue energy wall instead of normal wall) - replaced chaos bricks in level 7 of N_Snapshots with normal wall bricks - to continue when viewing final network stats only SPACE is allowed - re-added continue option for single player mode, however with 100% score loss this time Changes 2.5: - added additional network support via SDL_net for portability - bug fixed: game crashed when quitting testing mode in the editor - removed 5000 points bonus for completing a level. instead the score of the remaining destructible bricks is substracted as a penalty when warping to the next level - generation of bug message is disabled - sounds are played stereo in a local game and partially stereo in a network game
2004-11-17Changes 3.1.5:adam3-6/+123
- Make pointer highlighting parameters configurable - New theme from 5balls - 5balls-Big
2004-11-13Replace USE_GCC_SHLIB with "USE_LANGUAGE=c c++" (the latter implies thejlam2-4/+4
former) for applications that are known to require C++.
2004-11-08Changes 3.1.4:adam4-23/+10
- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying) - Migration to GtkUIManager - Scores now saved in utf-8 encoding (old scores will NOT be lost =) - Workaround stupid gtk+ bug in window resizing code
2004-11-05Changes 1.5.10:adam8-69/+33
This is largely a bugfix release, fixing a server DOS and some minor bugs in the text-mode client.
2004-11-04Update to 1.7, provided by pancake in PR 27847:wiz3-14/+11
- Documentation fixes. The old empire.doc file has been replaced by the man page. - Source RPMs can be built by non-root user. - Cleanup release with new build machinery.
2004-11-03Fix dependency pattern.wiz1-2/+2
2004-11-03Changes 3.1.0:adam7-168/+34
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.) - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs - re-converted Emerald Mine and Supaplex levels to apply engine fixes - changed default snap/drop keys from left/right Shift to Control keys - added level loader for loading native Emerald Mine levels - added level loader for loading native Supaplex packed levels - added group elements for multiple matches and random element creation - added elements that can be digged or left behind by custom elements - added element "Sokoban field with player" missing for Sokoban levels - added custom element features to allow building of teleporters - added option to use step limit instead of time limit for level - added pressing "space" key as valid action to select menu options - added clipboard (cut and paste buttons) for custom and group elements - added shortcut to dump brush (type ":DB" in editor) for use in forum - added network multiplayer code for Windows (still only command line) - replaced old tutorial level set with far better one by Niko Böhm - "contributions" levels now separate package to make base set smaller - too many bugfixes and changes to list them all here (see ChangeLog)
2004-11-03Small pkgsrc related fixesadam1-3/+3
2004-11-03Changes 1.14.2:adam6-14/+9
* Important compile fixes for some platform * Game balance adjustments * Reputation recovery fixed * A few other minor bug-fixes
2004-11-03use GNU make so that the correct value for SDL_LDFLAGS is set.grant1-1/+2
2004-10-29Update cgoban-java to 2.6.6.rh2-5/+5
Changes from version 2.6.5 to 2.6.6 (Released 2004-10-27) Bugs Fixed ---------- S - Fixed a server bug that would sometimes make it crash on shutdown (luckily the crash would happen after all data needed had been written out, so it was harmless but annoying.) C13 - Got the "change whose move" control working again. C13 - Added a tool tip for the "no chats" button. C13 - Fixed rating system issue. Broke rating system in the process. Ranks are now much too stable. Sorry, will be fixed when possible. S - When the teacher leaves, the chat mode of the game will now revert to normal. S - Added tests to ensure that game state only changes when game mutex is held (server crash looks like it was caused by a game changing state when mutex wasn't held). C13 - No longer tells you how to upgrade an applet when you are using a non-applet client. S - Fixed a bug that caused several crashes recently (caused a loop in the linked list of clients needing data written). Features Added -------------- S - Added throttling of comments sent to teachers in moderated mode. S,C13 - You can now undo in tournaments, but only when you are marking stones dead.
2004-10-28Fix depends.wiz1-2/+2
2004-10-15Update linkage to libltdl (via guile{,14}), which is now its own package.tv2-3/+4
Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't know which dependencies actually need libltdl, so it was a recursive bump. Hopefully this recursive inclusion can be ripped out of guile{,14}/buildlink3.mk at some point and bubble down to dependencies that actually use libltdl, avoiding this headache in the future....
2004-10-15Added games/starfighter-1.1-1.xtraeme1-1/+2
2004-10-15Initial import of starfighter-1.1-1.xtraeme5-0/+133
Project: Starfighter is an old school 2D shoot 'em up. In the game you take on the role of a rebel pilot called Chris, who is attempting to overthrow a military corporation called Weapco. Weapco has seized control of the known universe and currently rules it with an iron fist. Chris can no longer stand back and watch as millions of people suffer and die. He steals an experimental craft known as "Firefly" and begins his mission to fight his way to Sol, freeing key systems along the way. The game opens with Chris attempting to escape a Weapco patrol that has intercepted him. Features: * 26 missions over 4 star systems * Primary and Secondary Weapons (including a laser cannon and a charge weapon) * A weapon powerup system * Wingmates * Missions with Primary and Secondary Objectives * A Variety of Missions (Protect, Destroy, etc) * 13 different music tracks * Boss battles -- http://www.parallelrealities.co.uk/starfighter.php
2004-10-14Added xbomb-2.1aadam1-1/+2
2004-10-14XBomb is a minesweeper clone with square, hexagonal and triangular grid.adam6-0/+133
2004-10-13Update to KDE 3.3.1.markd2-5/+4
Changes unknown.
2004-10-13Update to KDE 3.3.1.markd2-5/+4
Changes: * atlantik: Don't show warning dialog when exiting a game that ended. * kpoker: Fixed misevaluation of poker hands * kpoker: Fixed unnecessary saves * kreversi: Fix for bug where the color of the players are not saved * kreversi: Fix for bug in undo handling after side switch * kreversi: Fix against possible cheat
2004-10-12Add trailing slash to MASTER_SITE, and add DIST_SUBDIR since distfiledillo2-6/+7
name hasn't changed since last version. Both noted in PR 27238 by Robert Elz, thanks.
2004-10-11Update to 2.8.1:jmmv2-6/+5
Bugs fixed ---------- Aisleriot: - Don't crash when using the find feature in the game selection dialog. - Fix a typo in the dutch translation. Ataxx: - Ensure the counters and turn indicator are correct after an undo/redo. - Fix the tileset path. General: - Strict C compliance for games-network.c.
2004-10-10Update to 2.2.6.snj2-6/+5
Changes: - fix Inferno intermission screen crash - fix lockup for other netgame clients when one client quits - fix memory leak in netgame server - fix SDL_LockScreen crashes on Win32 - fix fuzz drawing for hi-res - network games should survive temporary loss of connection - fix dehacked NOSECTOR/NOBLOCKMAP effects - fix player spawn sound
2004-10-10Correct WRKSRC after PKGVERSION bump.kristerw1-2/+2
2004-10-08Update to 3.0.7.mycroft6-45/+37