Age | Commit message (Collapse) | Author | Files | Lines |
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POWDER is a roguelike game.
"Roguelike" is a term applied to a wide variety of games which
share a common inspiration from the game Rogue. A non-exhaustive
list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II),
Moria, and Angband.
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* fixed missing memory allocation in SP engine when saving engine data
for non-SP game engine snapshots (which also stores SP engine part)
* fixed problem with scrolling in native EM engine in multi-user mode
(this bug was just introduced with the experimental viewport stuff)
* fixed animation of splashing acid in EM engine with classic artwork
* fixed animation of cracking nut in EM engine with classic artwork
* fixed (implemented) single step mode in native EM and SP engines
* fixed "latest_engine" flag in classic levels (moved to single sets)
* updated SDL library DLLs for Windows to the latest release versions
(this fixed some mysterious crashes of the game on Windows systems)
* replaced EM and SP set in classic level set with native level files
* finally added a newly written "CREDITS" file to the game package
* removed sampled music loops from classic music set
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- added option to use separate downloadable altenburger cards
Upstream changes:
- AI improved
- UI improved
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* Several bugs in filename sorting in the Dolphin file manager have been
fixed
* Issues with encoded filenames in ZIP archives have been fixed
* A number of bugs in games, such as KMines, KNetwalk and LSkat and
KSpaceDuel have been fixed
The changelog lists more
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* Bug-fix release.
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Numerous fixes in Konsole, KDE's terminal emulator, among them two possible
crashers in session management
Flash plugin support in KHTML has been enhanced to work with newest Youtube
skins
Case-sensitivity in renaming fixes in KIO, KDE's network-transparent I/O
library
Hiding the mouse cursor in some special cases in presentation mode and two
possible crashers have been fixed
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fixes issues running Kye with newer versions of GTK and librsvg
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General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language.
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of
the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes.
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Version 1.41
* 18 bug fixes
* Updated and new translations
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New Games:
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
compile on modern systems.
CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
(sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of
The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command
'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island SegaCD.
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For 4.4.0 major new technologies have been introduced, including social
networking and online collaboration features, a new netbook-oriented
interface and infrastructural innovations such as the KAuth authentication
framework. According to KDE's bug-tracking system, 7293 bugs have been
fixed and 1433 new feature requests were implemented.
KDE SC 4.4.1 has a number of improvements:
A performance problem in KMail when sending emails has been fixed
Various fixes in Plasma widgets and other addons, such as the analog clock
and the picture frame
A number of fixes in Konsole, KDE's powerful terminal application
KDE SC 4.4.2 has a number of improvements:
Possible crashes in Plasma, Dolphin and Okular have been fixed
The Microblog applet now shows the correct time in the timeline
The audioplayer KRunner plugin has been fixed to not freeze the KRunner UI
anymore
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XXX still doesn't pass the world-writeable file check
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fails.
Version 1.40
* 2 new logic games
* Deprecated Glade and moved to Builder
* Mouse support
* Better RTL support
* Updated and new translations
* Remove dead and legacy code
* 12 Bug fixes
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- Bugfixes:
* Fix shoot key handling when user exceeds the weapon max strength
* Fix: Do not apply damage from explosion twice
* Fix rope size check when attaching
* Fix some memory leaks
* And some others...
- One new skin: bugzilla
- One new map: chess map
- 4 new musics: circux, diabolicux, exoticux and woodlux
- Menu improvement: better management of tabs on small screen.
- Cleaner code
- Update translations
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TyrQuake is meant to be a fairly conservative branch of the Quake source
code. It's intended to support Quake and Quakeworld in both software and
GL versions, as well as the Quakeworld Server. It only contains bug fixes,
and does does not change the look or feel of the game by adding lots of
rendering enhancements, etc.
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These are newer pk3 files from id point release patches. They are required
to play Quake III: Arena on ioquake3.
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using SDL.
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Hex-a-Hop is a hexagonal tile-based puzzle game with one simple
goal: destroy all green tiles! There are infinite undos and no time
limits -- you just have to find a way to destroy all the green
tiles and step on a safe tile at the end.
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Bump PKGREVISION.
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This package contains the shareware level data for Doom,
ID software's famous 3D shooter.
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Address PR 24024 by marking it as not-for-lp64platforms.
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(see PR 24024).
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