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2016-06-12Revert addition of iagno. (Need to worry about my libcanberra-gtk3)prlw15-567/+1
2016-06-12Add iagno 3.20.2prlw15-1/+567
Iagno is a computer version of the game Reversi.
2016-06-11Improve style of games/pmars/Makefilekamil1-3/+3
BUILD_DIRS= src is equivalent to: BUILD_MAKE_FLAGS+= -C src "${COMPILER_RPATH_FLAG}${X11BASE}/lib" is preferred over: -Wl,-rpath,${BUILDLINK_PREFIX.libX11}/lib No functional change (on NetBSD). Pointed out by <joerg>
2016-06-11Add games/pmarskamil1-1/+2
2016-06-11Import pmars-0.9.2 as games/pmarskamil9-0/+185
Core War is a game in which two or more virus-like programs fight against each other in a simulated memory space or core. Core War programs are written in an assembly language called Redcode which is interpreted by a Core War simulator or MARS (Memory Array Redcode Simulator). The object of the game is to prevent the other program(s) from executing.
2016-06-11Updated scummvm to 1.8.1.wiz3-10/+14
1.8.1 (2016-05-25) New ports: - Added Nintendo 3DS port. - Added Android SDL port. General: - Removed TESTING flag from several supported games. - Added Chinese Pinyin translation. - Fixed cursor stuttering in the launcher that occured on some systems. BBVS: - Fixed game restart. CinE: - Fixed sound effect loading. Drascula: - Fixed text alignment to be faithful to the original. - Fixed character walking off screen. - Fixed loading savegames in the Pendulum scene. - Fixed wrong background for inventory items during chapter 6 in the Spanish version. - Fixed animations speed (they were running two times slower than in the original engine). - Fixed noise at start and/or end of speech. This was most noticeable with the Spanish speech. - Fixed delay when interacting with the verb menu and the inventory. - Fixed possibility to pick up the axe in the castle multiple times. Gob: - Fixed lock up for some games during sound initialization. KYRA: - Fixed potential crash when using swamp snake potion on the rat in Hand of Fate. (NOTE: This fix was included in version 1.8.0, but it was not added to the NEWS file). - Fixed missing voice reactions when hitting enemies in CD version of Lands of Lore. Lab: - Fixed lock-up during ending sequence. - Improved internal game controls. - Fixed lock-up during some in-game animations. SAGA: - Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream. SCI: - Make cursor workarounds work properly on OpenPandora (and other devices, that support touch screen and analog sticks/mouse at the same time) - Script patch to fix broken ending battle in multilingual King's Quest 5 (French, German + Spanish versions are all broken) - Fixed invalid memory access, when loading broken King's Quest 5 credit music track - Fixed lowres/hires issues in King's Quest 6 when saving, changing the lowres/hires setting and restoring the saved game afterwards. SCUMM: - Fixed detection of Maniac Mansion from Day of the Tentacle in the Windows version of ScummVM. - Fixed a sound effect not stopping in Loom EGA with AdLib. Broken Sword 2.5: - Added option to use English speech instead of German one when no speech is available for the selected language. - Fixed resource releasing on game exit. - Fixed game restart after language change in-game. - Fixed flickering in main Menu. - Fixed long save time on Windows. Windows port: - Fixed bug in MIDI device listing affecting cases where MIDI devices were not usable. Mac OS X port: - Dock menu for ScummVM now lists recently played games when ScummVM is not running and allows starting those games. - Enabled Sparkle application updater. GCW0 port: - Improved support for built-in ScummVM documentation. 1.8.0 (2016-03-04) New Games: - Added support for Rex Nebular and the Cosmic Gender Bender. - Added support for Sfinx. - Added support for Zork Nemesis: The Forbidden Lands. - Added support for Zork: Grand Inquisitor. - Added support for The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel. - Added support for The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo. - Added support for Beavis and Butthead in Virtual Stupidity. - Added support for Amazon: Guardians of Eden. - Added support for Broken Sword 2.5: The Return of the Templars. - Added support for The Labyrinth of Time. New Ports: - Added Raspberry Pi port. - Added GCW0 port. General: - Updated Munt MT-32 emulation code to version 1.5.0. SDL: - Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README. - On POSIX systems we now follow the XDG Base Directory Specification for placement of files for users. This effectively results in new locations for our configuration file, our log file, and our default savegame path. We still support our previous locations. As long as they are present, we continue to use them. Please refer to the README for the new locations. File locations on Mac OS X are not affected by this change. 3 Skulls of the Toltecs: - Improved AdLib music support. AGI: - It is now possible to disable mouse support (except for Amiga versions and fanmade games, that require a mouse). - Fixed PCjr sound volumes. - Major rewrite of graphics subsystem. - Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse cursors. The Atari ST 8x8 system font is not included with ScummVM. - Added ability to make for example a PC version look like an Apple IIgs version. This includes palette, cursor, transition and even font. Just set corresponding render mode. - Fixed Apple IIgs game versions running too fast. - Added support for automatic saving/restoring used by Mixed Up Mother Goose. - Removed forced two second delay on room changes; replaced with heuristic. - Fixed certain key bindings breaking after saving/reloading. AGOS: - Fixed arpeggio effect used in music of Amiga version of Elvira 1. - Fixed loading and saving progress in the PC version of Waxworks. - Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1. - Added Accolade AdLib & MT-32 music drivers for the games: Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo. - Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib output and makes it closer to the original. Broken Sword 1: - Fixed Macintosh version speech when running on big endian systems. - Fixed loading from Main Menu in bull's head scene, and maybe other scenes. CinE: - Added support for music in CD version of Future Wars. MADE: - Improved AdLib music support in Return to Zork. SAGA: - Improved AdLib music support. SCI: - Handling of music priority has been greatly improved. - A lot of fixes for original game script bugs that also occurred when using the original interpreter. This affects the following games: KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1, SQ4 (CD). - Restoring from the ScummVM in-game menu should now work all the time. - Improved support for Japanese PC-9801 games. - Default to hi res version of KQ6, changeable using engine option. SCUMM: - Major improvements to Korean versions text rendering. - Implemented original Maniac Mansion v0-v1 walking code. - It is now possible to play Maniac Mansion from within Day of the Tentacle, with a few caveats. See README for details. - Alt-x can now be used to quit SCUMM games on all platforms. - Improved lip sync animation in later HE games. Tinsel: - Improved AdLib music support in Discworld 1.
2016-06-08Bump PKGREVISION for perl-5.24.wiz1-2/+2
2016-06-08Switch to MASTER_SITES_PYPI.wiz3-6/+6
2016-05-17Use REAL_ROOT_USER/REAL_ROOT_GROUP instead of ROOT_USER/ROOT_GROUPfhajny1-11/+11
for all pkgsrc dir/file ownership rules. Fixes unprivileged user/group names from leaking into binary packages, manifest as non-fatal chown/chgrp failure messages at pkg_add time. Bump respective packages' PKGREVISION.
2016-05-08Updated lgogdownloader to 2.28.wiz3-26/+7
LGOGDownloader 2.28 - Fixed compiling with JsonCpp 1.7.1 - Moved GOG website related members of Downloader class to new Website class * Downloader::HTTP_Login --> Website::Login * Downloader::getGames --> Website::getGames * Downloader::getFreeGames --> Website::getFreeGames * Downloader::getGameDetailsJSON --> Website::getGameDetailsJSON * Getting wishlist details was split from Downloader::showWishlist to Website::getWishlistItems function - Moved login checks from the login function to their own functions - Added function to check if user is logged in to GOG website * Website::IsLoggedIn - Changed gameFile format and gamedetails cache format * gameFile now contains gamename and file type info * Game details cache format has been changed to match gameFile changes * Cache has a new "gamedetails-cache-version" field that can be used to detect cache format changes - Fixed downloading language packs with file id - Started using CURLOPT_XFERINFOFUNCTION instead of deprecated CURLOPT_PROGRESSFUNCTION * libcurl >= 7.32.0 is required
2016-05-07Ensure intptr_t is defined in various places.joerg4-17/+21
2016-05-07Not MAKE_JOBS_SAFE.joerg1-1/+4
2016-05-07Disable legacy request as it actually breaks with semi-modern Mesajoerg2-1/+16
version.
2016-05-05With newer jsoncpp interface, the iterator has to be constant.joerg2-1/+20
2016-05-03(pkgsrc)mef4-413/+196
- Add LICENSE as gnu-gpl-v3 - Add pkg-config for USE_TOOLS - Adjust SUBST_FILES (xboard.conf.in to xboard.conf) - Silencs pkglint (LOCALBASE to PREFIX, use {} instead of () for INSTALL_SCRIPT - Add serveral buildlink3.mk (upstream) - Updated to games/xboard-4.8.0 (from 4.6.2 = 2012-12-12) --------------------------------------------------------- ** Version 4.8.0 ** (see http://www.gnu.org/software/xboard/whats_new/4.8.0/ ) * New features in this release * Resuming saved unfinished games * Setting up positions more easily * Bitbase adjudication * Showing tablebase hits * A new ICS window * Recalling board themes (XBoard) * Playing moves by clicking them * Fonts in the XBoard GTK build * Using the mousewheel (XBoard) * Displaying a blunder graph * Slicing up a PGN database * Auto-install of engines * New variant support * ASEAN Chess * Chu Shogi * Mighty Lion * Highlighting squares on engine command * Let the engine finish a user move * Non-standard variant names * Fischer castling in any variant * Knowing the moves of unknown pieces * Fixed bugs * Fix crash on using some Browse buttons in dialogs of the GTK build. * Fix buffer overflow in PGN parser, when all lines end in comments. * Fix crash on specifying non-existent board texture. * Prevent crash on double-click in XB Game List Tags dialog. * Fix the auto-display comment control in the General Options dialog of WinBoard, which was ignored. * Fix adjusting clocks by clicking them in Xaw build. * Fix zooming of Evaluation Graph XB with mousewheel, which was not working at all. * Fix sticky-windows feature WB for Windows 8, where it did not work at all. * WinBoard's seek graph is now sized to also cover any board rim. * Key bindings XB for non menu items are no longer ignored. * Set castling rights correctly after loading of game file from command line. * Allow castling and e.p. moves to be edited into opening book (and prevent their disappearance from it). * The sorting of engine output was made more robust against engines that send thinking output on fail lows. * Fix node-count display, which was clipped to 32 bits. * Suppress board-size oscillations in GTK build. * Fixed detection of screen size in GTK. (This is a mixed blessing, as now it picks the largest possible window size, and in GTK interactive down-sizing is not possible.) * Fix mode highlighting after refusal of Two Machines mode because 2nd engine did not support variant. * Blow up textures that are too small. * Ignore invalid color specs in stead of treating them as black (important because Cairo does not understand old xpm color names). * Prevent XB and WB from becoming unresponsive during lengthy tasks such as book building. * Fix slowdown of WB during loading of huge PGN files due to Game-List window update. * Limit width of menu bar for small board sizes in GTK build. * Improve the code to kill rogue engines in XB. * Drawing of pieces outside the board (in maximaized windows), which left lots of debris, is now suppressed. * Make WB window sizing handle multiple screens. * 50-move counter is no longer reset on Chess960 castlings. * Fix legality testing of A-side castling in FRC (which was allowed with Rook on a- and blocker on b-file). * Fixed piece ID of Falcon in Falcon Chess, which was written as '.' and could not be selected on promotion. * Fix cross-edge e.p. captures in Cylinder Chess (which was not recognized as e.p.). * Fix animation of Seirawan Chess castling + gating at Rook square, which made Rook disappear. * Fix adjudication of stalemates in variant Giveaway. * Display of the variant tag in the Game List now works. * Reset move entry (clearing target-square markers) on 'clear board' in Edit Position mode. * The Game List is automatically updated when you alter the tag selection for the game lines. * Indicate current variant in New Variant dialog of the GTK build (by printing it in boldface on the button). * Known Problems * GTK: in a tiling window manager the size of the board seems to be calculated incorrectly. A temporary fix for this is to use a fixed size by using the "-size <N>" and "-fixedSize true" options on the command line. ** Version 4.7.3 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.3/ ) bugfix release for 4.7.2 * Fix buffer overflow in parser on long PGN with scores * Allow castling and e.p. capture moves to survive when editing opening book * Fix node-count overflow in engine output * Better sorting of fail-low lines in engine output * Fix Chess960 a-side castling legality check * Fix position search in Chess960 * Fix adjudication of Giveaway stalemates * Adapt WinBoard window positioning to work with multiple screens * Cure some weirdness in XBoard when dragging pieces outside the board * Some dialog layout improvements to facilitate internationalization * Fix crash on using some dialog Browse buttons in GTK version * Connect manual menu item work in GTK version * Put code for OS X integration in the GTK version ** Version 4.7.2 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.2/ ) bugfix release for 4.7.1 * Make PGN parser immune to unprotected time stamps * Fix book creation * Fix GUI book after setup position * Allow drops / promotions/ deferrals to be edited into book * Allow entry of negative numbers in spin control (WB) * Fix grabbing of selected piece * Fix initial board sizing WB * Fix -zippyVariants option ** Version 4.7.1 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.1/ ) bugfix release for 4.7.0 * updated translations * fixed texinfo 5.0 problems * Work-around for Xt selection bug * Add -backupSettingsFile option * Make skipping of unknown option smarter * Let popping up of WinBoard chatbox for channel open it * Fix vertical sizing of GTK board * Fix buffer overflow in feature parsing * Accept setup command for non-standard board size * Fix fatal error on unsupported board size * Fix GTK box popup * Let XBoard -autoBox option also affect move type-in * Fix spurious popup after batch-mode Analyze Game * Fix saving of analyzed game * Provide compatibility with Alien Edition setup command * Fix quoting of book name in tourney file * Fix disappearence of pieces that were moved illegally * Fix horrible bug in reading scores from PGN * Print score of final position in Analyze Game * Fix GTK SetInsertPos * Fix scrolling of Chat Box * Make Chat Box window obey -topLevel option * Fix Xaw file browser * Update zippy.README ** Version 4.7.0 ** (see http://www.gnu.org/software/xboard/whats_new/4.7.0/ ) * Code refactoring of XBoard * The old X11 front-end has been largely rewritten, so that all windows are now created by a single generic routine * XBoard now uses the Cairo library for all drawing * Pixmaps and bitmaps no longer supported; XBoard now uses PNG and SVG images instead. * An alternative (as yet experimental) front-end using GTK has been added * Interactive Analysis * Excluding moves from analysis by playing them * Excluded-moves header in Engine Output window * Analyzing with two engines simultaneously * Annotating an entire muti-game file * Analysing positions by Monte-Carlo play * Other New Functionality * Displaying player logos (XB) * Player logo on ICS can be based on player handle * Chat boxes for XBoard * Narrowing down of position searches * Copying pieces when editing a position * Starting WinBoard through drag & drop * Recalling fully configured engines and ICS * Creating an opening book from a game file * Pausing a game * Automatically observing partner games with dual-board * Interface Improvements * Recognizes file type of lone argument by extension * Default startup settings configurable per mode * Separate menu items for loading 1st and 2nd engine * Engines can be selected from listboxes * Grouping of engines in the installed-engines list * Stay in Analyze or Game Start mode after engine loading * 'Continue Later' button in WB tournament dialog * A new --help option (XB) * A second board window for observing ICS games (XB) * Smoother graphics and a resizable board (XB) * A rejuvenated file browser (XB Xaw) * Scrolling listboxes with mouse wheel (XB Xaw) * Tabbing through dialog etry fields (XB Xaw) * Adapt width of auxilliary windows on board resize (WB) * External piece bitmaps (WB) * Border around the board (WB) * Saving settings as themes (WB) * Bug fixes * Grayout of Analysis menu item in zippy mode * Crash on flagging in -st mode * Keep track of virginity in variant seirawan FENs * Immunity to capitalized promo pieces * Avoid board sizes with unavailabile variant pieces * Work-around for FICS violation of SAN * Check validity of tourney participants * Loop-Chess promotions with legality testing on * Fix -fSAN option in Analyze File mode * Scrolling of Engine Output after PV walk (XB) * Start browsing in currently-selected folder (WB) * Allow entry of fractional timeIncrement (WB) * Resolve conflict between -mps and -inc options * Size of mini-Shogi promotion zone * Adjudication of stalemate and perpetuals in Shogi * Rep-draw detection in drop games * Insufficient-material draws in Knightmate * Replacing of engine in non-last game position * Sweep selection of promo-piece in click-click move * Don't save aborted games in tourney PGN * Remember ponder, book and other settings in tourney file * Do not erase PGN tags on engine loading * Solved feature problems with engine loading in match mode * Re-send option settings to -xreuse engine * Allow use of 'shadow' promotion pieces in any variant * WinBoard did not always start in its installation folder * Initialization of 'Twice' checkbox in Tournament dialog (WB) * Clearing of marker dots after mode or settings change * some smaller bugfixes
2016-05-03(games/gnuchess) reove patches, sorry for separate commit.mef4-75/+0
2016-05-03(pkgsrc)mef3-15/+22
- Add LICENSE (gnu-gpl-v3) - Add USE_LANGUAGES= c++ (as well as c) - Adjust --infodir for CONFIGURE_ARGS - Silence pkglint as LOCALBASE to PREFIX - Remove four all patches, there were no comments on each and could not find the reason to keep (upstream) - Updated to games/gnuchess-6.2.2 (from 5.07 = year of 2004 ?) - ChangeLog are there, but it is not full from 5.07 Please refer src (distfile) for Changes from 2011 to 2015
2016-05-02DESCRs should include all major points of what something is.dholland1-4/+4
2016-04-24Update freeciv to 2.5.3prlw17-28/+17
Many changes listed in: http://www.freeciv.org/wiki/NEWS-2.5.3 http://www.freeciv.org/wiki/NEWS-2.5.2 http://www.freeciv.org/wiki/NEWS-2.5.1 We were after: * Build fixes: + Re-generating the configure script could fail on recent OS distributions due to a clash with the system supplied glib-gettext.m4. This did not affect most users, who would build with the configure script supplied in the tarball. GNA#24379
2016-04-21Update hitori to 3.20.0prlw13-15/+20
3.20.0: * Various AppData fixes * Fix a GTK+ warning about styling with newer GTK+ versions * Translations: ** bg (Alexander Shopov) ** de (Mario Blättermann) ** hu (Gabor Kelemen) ** lt (Aurimas Ä<8C>ernius) ** oc (Cédric Valmary) 3.19.1: * Rename icon, desktop and appdata files to use â<80><98>org.gnome.Hitoriâ<80> <99> prefix * Remove dependency on gnome-common in favour of autoconf-archive (or m4-common)
2016-04-21Update gnome-sudoku to 3.20.0prlw13-16/+11
3.20.0 - March 20, 2016 ========================= * Update license(Sahil Sareen) * Use AM_DISTCHECK_CONFIGURE_FLAGS(Sahil Sareen) * Bump up the license version on source files(Sahil Sareen) * Update CSS for GTK+ 3.19(Sahil Sareen) * Require GTK+ 3.19(Sahil Sareen) * Update about dialog(Sahil Sareen) * Add a missing tag to the AppData file(Richard Hughes) * Updated translations 3.19.4 - January 17, 2016 ========================= * Update doap(Michael Catanzaro) * Update appdata(Michael Catanzaro) * Stop using deprecated gnome-common(Sahil Sareen) * Add pre-commit and pre-applypatch hooks(Sahil Sareen) * Updated translations 3.19.2 - November 20, 2015 ========================== * Increase line width around 3x3 boxes (Karanbir Chahal) * Updated translations 3.18.1 - October 11, 2015 ========================= * Updated translations 3.18.0 - September 21, 2015 =========================== * Updated translations 3.17.92 - September 13, 2015 ============================ * Reorder the buttons on the well done dialog * Fix dragging the window after clicking the game view * Updated translations 3.17.90 - August 14, 2015 ========================= * Hide number picker after selecting number with keyboard (Michael Catanzaro) * Fix build with Automake 1.15 (Yanko Kaneti) * Translation updates 3.17.2 - May 22, 2015 ===================== Dependencies: Vala 0.27.2, QQwing 1.3.4 * Replace high contrast icons with symbolic icon (Michael Catanzaro) * Add ability to enter puzzles manually (Parin Porecha) * Clear earmarks when a cell is filled (Iulian Radu) * Use sans font for all numbers when printing (Iulian Radu) * Allow cancelling print multiple puzzles (Iulian Radu, Michael Catanzaro) * Revert window title to say Difficulty rather than Puzzle (Michael Catanzaro) * Destroy GtkPopovers when not needed (Iulian Radu) * Do not save window size on exit if tiled (Arnaud Bonatti) * Update and modernize user help index page (Ekaterina Gerasimova) * Fix typos and grammar in user help (Anders Jonsson) * Temporarily remove user help from app menu pending update (Michael Catanzaro) * Code cleanups (Sahil Sareen, Iulian Radu, Michael Catanzaro) * Updated translations
2016-04-17plib: Make it build on x86_64 Darwin.youri2-9/+22
2016-04-11Recursive revbump from textproc/icu 57.1ryoon5-9/+10
2016-04-10revbump for vala updateprlw11-2/+2
2016-04-04No longer rely on GLUT internalskhorben3-3/+75
This fixes building with modern graphics/glut. Bump PKGREVISION.
2016-03-30Use PKGMANDIR. Add patch comments.jperkin3-6/+10
2016-03-30Use PKGMANDIR. Add patch comments.jperkin3-6/+11
2016-03-25The CVP memory use workaround for Clang is no longer needed with 3.8.joerg1-3/+1
2016-03-13Update lgogdownloader to 2.27:wiz3-14/+31
LGOGDownloader 2.27 - Changed build system to CMake (patch by: Sandy Carter) - Fixed crash after login - Added option to set automatic XML creation in config file * --automatic-xml-creation - Improved game specific config options * Directory options can be overriden in game specific config file * "platform" and "language" options allow using string to set them. Use "+" as separator to combine values and "," as separator to set priority. * For example: this allows setting "language" to English, German and French with "en+de+fr" which is much easier to understand than setting it to "7" - Improvements to orphan detection (patch by: Thomas J. Moore) * blacklist applies to installed files only; use ignorelist for orphans * blacklisted but present items are orphans, as they should be * use exact matching for file paths: files in wrong location are orphans * See man page for more details on how to use ignorelist - Apply blacklist to status checker to avoid some spurious ND messages (patch by: Thomas J. Moore) - Use cerr for password prompts, error messages, rolling status messages, and other stuff that shouldn't clutter saved stdout. (patch by: Thomas J. Moore) - Reduce the amount of HTTP requests * This also slightly speeds up getting game details for games with DLC - Added option to save changelogs when downloading * --save-changelogs - Added support for two-step login
2016-03-10Revbump because of libxml++ update.nros1-2/+2
2016-03-05Bump PKGREVISION for security/openssl ABI bump.jperkin76-148/+152
2016-03-03Avoid build failures when chmod respects umask, and 'chmod -x' thus doesshattered1-2/+2
not clear all bits. (Can happen on Linux -- https://bugs.launchpad.net/ubuntu/+source/coreutils/+bug/67583)
2016-03-03Needs gettext.jperkin1-2/+2
2016-02-25Use OPSYSVARS.jperkin7-41/+22
2016-02-25Remove broken OPSYS tests.jperkin1-9/+1
2016-02-25Remove manual OPSYSVARS additions which are now part of the default set.jperkin1-2/+1
2016-02-20Fix scorefile handling, noted on tech-pkg. While here, drop libXp.dholland1-8/+6
PKGREVISION -> 4.
2016-02-14Update onscripter to 20150820.tsutsui2-8/+7
Upstream changes (no English changelog): 20150820: - change 'a' key (auto-mode) behavior as the original NScripter (affects only Android) 20150811: - make lsp and other insns accept decimal fraction as height and width values of rectangle drawing 20150810: - fix a bug in split insn that causes segfault when number of split characters is equal to or larger than 256 bytes - fix a bug of BGM loop on Android - fix a bug of gettag insn - fix a bug that LUA cannot recognize scripts which include '\' in the second byte of Shift-JIS chars - implement getmclick insn, and also implement NSGetClick, NSGetMouse, NSDoEvents, NSSleep, NSSpCell, NSSp2GetInfo, NSSp2GetPos, NSSp2Load, and NSSp2Move insns for NSLua - use the latest SDK and NDK for Android on Linux - speed up extracting zip files on Android
2016-02-08Typo.dholland1-1/+1
2016-02-04Bump PKGREVISION for vala update to 0.30.wiz1-1/+2
2016-01-25Update MASTER_SITES.leot1-2/+2
Noticed by Adrien Fernandes via netbsd-users@.
2016-01-11Update games/vms-empire to 1.14.leot11-45/+192
Patch based on PR pkg/50624 provided by Ben Gergely. Thanks to riastradh@, joerg@ and dholland@ for misc suggestions and review. pkgsrc changes: o Add LICENSE o Instead of define a do-install use the install target provided by upstream Changes: 1.14: 2016-01-05 06:49:17Z Add an identifying magic cookie and version to save files. Full ANSI prototypes for private functions as well as public. Markup fix for probability table. 1.13: 2014-12-14T17:06:26Z Comment on entry to and exit from edit mode. Cleaned up packaging and install/uninstall productions. 1.12: 2014-05-20T09:03:09Z Incorporated Dennis Pinckard's fix for a Mac OS/X port bug. Added desktop file. 1.11: 2013-12-31T17:31:04Z Clean up code to modern C, apply cppcheck. Fix code typo reported as Debian bug #593434 1.10: 2013-08-22T23:47:21Z Fix core dump when a satellite bounced off the world edge. Full ANSIfication of function prototypes (which fixed the sat bug - the code appears to have been tickling some obscure bug in the compilation of function calls with K&R-style prototypes). 1.9: 2012-02-16T22:59:22Z Drop RPM packaging. Documentation cleanups. 1.8: 2010-10-21T12:47:33Z Joe Wells's patch to enable different-sized worlds. Minor fixes to map functions by Andrew Morrow. More on the history of the game. Enable arrow keys in edit mode. License changed from Chuck Simmons's cosmetically tweaked clone of the GPL to GPL proper, so the classifier systems that forge and archive sites use will be less confused.
2016-01-10Update amor to 15.08.3markd2-8/+8
minor updates.
2016-01-10library minor version update. Bump PKGREVISION.markd6-12/+12
2015-12-31Update games/openttd to 1.5.3.leot3-9/+12
Changes: 1.5.3 (2015-12-01) ------------------------------------------------------------------------ (None) 1.5.3-RC1 (2015-11-01) ------------------------------------------------------------------------ - Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428) - Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427) - Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425) - Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424) - Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423) - Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422) - Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421) - Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420) - Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419) - Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418) - Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400) - Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399) - Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389) - Fix: win32 sound driver failed to report errors (r27383) - Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366) - Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
2015-12-29Sort.dholland2-561/+561
2015-12-29Fix missing/broken rcsids.dholland5-5/+13
2015-12-25Fix dependencies to unbreak parallel build.joerg2-1/+17
2015-12-14+ freecol.wiz1-1/+2
2015-12-14Import freecol-0.11.6 as games/freecol.wiz5-0/+1395
FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?