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2012-02-20Also unlimit the stacksize, so that this will compile on NetBSD/sparc64.jdc1-1/+2
2012-02-18Fix build by explicitely depending on graphics/png.gls1-1/+2
From sjamaan via IRC.
2012-02-17+amazejakllsch1-1/+2
2012-02-17Import amaze.jakllsch5-0/+63
A 3D maze game based on a similar game I read the source to in an Australian PC magazine in the mid 1980s. Implemented using curses, so that you can play it on a VT100 should you so desire.
2012-02-17+robotfindskittenjakllsch1-1/+2
2012-02-17Import robotfindskitten-1.7320508.406.jakllsch6-0/+61
In this game, you are robot (#). Your job is to find kitten. This task is complicated by the existence of various things which are not kitten. Robot must touch items to determine if they are kitten or not. The game ends when robotfindskitten.
2012-02-16Uses nroff to build its manpage.hans1-1/+2
2012-02-16Fix build on SunOS.hans1-1/+3
2012-02-14Update DESCR per Timothy Larson in PR 45958.wiz1-5/+1
2012-02-12Add two files for support packages. From Tim Larson in PR 45958.wiz2-0/+14
2012-02-09Add SET_LIBDIR=yessbd3-3/+6
2012-02-07Add csh scripts to REPLACE_CSH and add USE_TOOLS+=csh:runsbd1-3/+6
Bump PKGREVISION
2012-02-06Revbump forwiz43-84/+86
a) tiff update to 4.0 (shlib major change) b) glib2 update 2.30.2 (adds libffi dependency to buildlink3.mk) Enjoy.
2012-02-06Switch to using REPLACE_CSH.sbd1-5/+2
2012-02-05Fix another LP64 crash. Boo on libXt.dholland3-3/+19
2012-02-04whitespacedholland1-2/+2
2012-02-03On Linux fix the Guidebook formating by using 'nroff -Tascii' and not usingsbd1-1/+11
col as it removes the escape the the ansi color sequences.
2012-01-29games/wxhugo: link libstdc++ directlymarino2-4/+4
Fix for DragonFly 3.0+. This fix isn't easily limited to DragonFly so it applies to all platforms.
2012-01-29games/liquidwar: Fix indirect linking error on DragonFlymarino1-1/+2
2012-01-29games/gtklevel9: Fix indirect linking error on DragonFlymarino2-3/+12
2012-01-29games/atomix: Fix indirect linking error on DragonFlymarino1-1/+2
2012-01-28More PKGREVISION++ for SDL_imagewiz2-4/+4
2012-01-28Recursive bump for removal of jpeg/tiff/png buildlink3.mk fileswiz34-68/+68
from SDL_image. If one of these packages needs them, it should include them itself.
2012-01-24Recursive dependency bump for databases/gdbm ABI_DEPENDS change.sbd11-22/+22
2012-01-20Rename local variable to not conflict with STLjoerg2-4/+30
2012-01-20Don't return without value in non-void functions. Fix main to returnjoerg3-10/+97
int.
2012-01-20main must return int.joerg2-6/+16
2012-01-20Update to 117:wiz2-6/+6
True aim is now in the book of blades, so you can learn it without an extra skill book. (Robert Barber) Forgetting a spell while wielding a staff that imbues it will now properly fail. (Paul Strickland) Failing to forget no longer uses a turn. Unenchanted weapons and armor which you have found the enchantment of now report +0. (Mike Ratzlaff) Objects collapsing into meatballs now properly state if the result is multiple meatballs. (Nathan Bogue) Tutorial for signpost for kiwis now mentions the hostile tag on the look description. (Claudio) Signpost added to surace world. (SilverAnalyst) Someone to greet you on the surface world. (Andrew Walker) Unequippable item slots say No Item slot rather than Empty slot. Empty body slots report the appendage name (left hand, radula, etc) + and * by the god reports when praying lets you know how much they like your fashion sense. (hotpoo) Frogs have a bonus to attack vs insects. (Robert Barber) Silver and gold weapons will occasionally dull if used against non-vulnerable targets. Finally added the cute and cuddly triceratops! If you id the enchantment of an item by throwing it, now the stack you threw it from wil also be ided. (Mike Ratzlaff) Sleeping creatures have a visual indication. (Mike Ratzlaff) Swapping worn armour with wielded sword no longer causes you to wear the sword. (Mike Ratzlaff) Rolling boulder works on some monsters. Fix minor spelling errors (Gurkan Sengun) Full AI state was being cleared when nothing was edible rather than just the single edible bit. (Don Collins) Dipping nothing into a potion no longer crashes, provided you figured a way to do that in the first place. (Richard Quirk) Two or more equipped items with extra attacks now properly stack the chance of invoking the attacks, rather than jumping straight to a 99% chance. (Richard Quirk) One new room type. Mountain and Hills in Ibson The Grey's tileset are now in their correct positions.
2012-01-14set USE_GAMESGROUPdholland1-4/+5
2012-01-14USE_TOOLS=unziphans1-8/+3
Require flex>=2.5.35 by FLEX_REQD. Tested on NetBSD/i386 5.1.
2012-01-14Convert to USE_TOOLS=zip.hans1-3/+2
2012-01-13Recursive bump from audio/libaudiofile, x11/qt4-libs and x11/qt4-tools ABI bump.obache28-56/+56
2012-01-09Recursive bump from boost-libs shlib bump.obache3-6/+6
2012-01-08Fix typo.wiz1-1/+1
2012-01-08+ xu4, ultima4-data.wiz1-1/+3
2012-01-08Initial import of ultima4-data (for xu4):wiz4-0/+210
Ultima IV - The Quest of the Avatar Official game data for the famous RPG, freely available at the publisher's site; for use by games/xu4,
2012-01-08Initial import of xu4-1.0beta3:wiz28-0/+680
XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems. XU4 is primarily inspired by the much more ambitious project Exult. XU4 isn't a new game based on the Ultima IV story -- it is a faithful recreation of the old game, right up to the crappy graphics. If you are looking for a game with modern gameplay and graphics, this is not it -- yet. New features that improve the gameplay and keep with the spirit of the original game will be added. XU4 also tries to maintain strict compatibility with the original for its savegame files. You can use a game saved in XU4 with the original and vice versa, at least in theory.
2011-12-23revbump recursively to force build against fixed plib pkg (whichdrochner5-9/+10
installs static libraries), from David Holland
2011-12-22replace vsprintf() by vsnprintf() to protect an error message bufferdrochner3-3/+19
from being overrun, addresses CVE-2011-4620 bump PKGREV
2011-12-21Fix const correctness problems that I ran into with gcc 4.5.dholland5-10/+62
I have no idea why nobody else has seen this...
2011-12-20Assorted fixes and cleanup.dholland52-75/+1754
- if we're going to supply the build makefile, it shouldn't require gmake. - don't install executable html or gif files - add patch comments - const correctness for string constants, as demanded by gcc 4.5 - avoid needing -lcompat - fix a y2038 issue PKGREVISION -> 2
2011-12-20Fix build with gcc-4.5.wiz2-6/+26
2011-12-20regenwiz5-14/+14
2011-12-19Do not run the paragui test. This, for unexplicable reasons, opens anwiz1-1/+3
SDL surface and fails if it can't.
2011-12-18Only add --cextra/--lextra to CONFIGURE_ARGS if CFLAGS/LDFLAGS are non empty.sbd1-3/+3
2011-12-18Needs curses, not termcap. Doesn't build, so no revbump.dholland1-2/+2
2011-12-17Add missing devel/ncurses buildlink.sbd1-2/+5
Pass CFLAGS and LDFLAGS the the configure script. Bump PKGREVISION
2011-12-17Add missing mk/curses buildlink.sbd1-2/+3
Bump PKGREVISION
2011-12-17Add missing mk/termcap buildlink.sbd2-2/+6
Bump PKGREVISION
2011-12-15This needs to be told exactly where liblzo2 is or it goes hunting indholland1-1/+2
random places and gets confused.