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2014-01-27Do not set FETCH_USING, should not be set in a package Makefile.wiz1-3/+1
2014-01-25No need to have two variables for the same logic.wiz4-9/+9
Replace PYTHON_PATCH_SCRIPTS with REPLACE_PYTHON.
2014-01-25Mark packages as not ready for python-3.x where applicable;wiz12-23/+30
either because they themselves are not ready or because a dependency isn't. This is annotated by PYTHON_VERSIONS_INCOMPATIBLE= 33 # not yet ported as of x.y.z or PYTHON_VERSIONS_INCOMPATIBLE= 33 # py-foo, py-bar respectively, please use the same style for other packages, and check during updates. Use versioned_dependencies.mk where applicable. Use REPLACE_PYTHON instead of handcoded alternatives, where applicable. Reorder Makefile sections into standard order, where applicable. Remove PYTHON_VERSIONS_INCLUDE_3X lines since that will be default with the next commit. Whitespace cleanups and other nits corrected, where necessary.
2014-01-25Xconq still requires legacy Tcl/Tk structure members, so have its headerskleink2-6/+6
expose them.
2014-01-23Convert to distutils.mk. Fix interpreter path in installed file.wiz2-6/+7
Mark as not for python-3.x. Bump PKGREVISION.
2014-01-22Add klavaroryoon1-1/+2
2014-01-22Import klavaro-2.01 as games/klavaro.ryoon4-0/+200
Klavaro is just another free touch typing tutor program. We felt like to do it because we became frustrated with the other options, which relied mostly on some few specific keyboards. Klavaro intends to be keyboard and language independent, saving memory and time (and money).
2014-01-19Update to 6.16.5:wiz3-24/+115
Ren'Py Updated to 6.16.5 17 Dec 2013 01:00 Ren'Py 6.16.5 has been updated. The update can be downloaded from: http://www.renpy.org/release/6.16 Here's the history of updates to Ren'Py 6.16: 6.16.5.525: December 17, 2013 This release adds back a missing file that is required to launch jEdit. 6.16.4.524: December 16, 2013 This release fixed Android building support, the Replay function, and the scanning of save games. It also includes a number of improvements to the documentation. 6.16.3.502: November 29, 2013 This release fixes a problem that could cause excessive texture memory usage. It also improves Android support in several ways, making it possible for Ren'Py games to appear in the tablet section of Google Play. 6.16.2.490: November 21, 2013 This release adds new Spanish translations of the launcher and template game. It adds a new function that gets the mouse position, and fixes bugs, typos, and usability flaws in the launcher and Ren'Py proper. 6.16.1.409: November 9, 2013 This release includes a number of bug fixes related to translation and running in non-ASCII directories, including a fix to the updater. It also includes documentation improvements. Ren'Py 6.16 Released 6 Nov 2013 01:00 Ren'Py 6.16 has been publicly released. It can be downloaded from: http://www.renpy.org/release/6.16 Here's the release announcement: On behalf of the Ren'Py team, I'm pleased to announce Ren'Py 6.16 "In the Arena". This release brings with it: Improved Android support, including the ability to build APKs from the launcher, support for Expansion APKs, and support for televison-based consoles like the OUYA. The ability to associate JSON information with a save file, and access that information in the load and save screens. Save file synchronization when Ren'Py is run from a shared directory. Support for a creator dumping the text of the game script, and for automatically playing appropriately-named voice files. Improvements to the gallery (including a new navigation overlay) and the music room (such as shuffle, loop, and single-track toggles.) A Japanese translation of the launcher, template, and documentation. As well as a number of minor improvements and bugfixes. This release has been brought to you by: javimat kyouryuukunn Koichi "vbkaisetsu" Akabe Daniel Luque Tom "PyTom" Rothamel With thanks to antoinentx for improving support for international directories, and everyone who contributed ideas, bug reports, and feedback to Ren'Py development.
2014-01-11Revbump after updating tcl/tk.adam3-6/+6
2014-01-09Needs zlib.jperkin3-5/+7
2014-01-09Fix build. Add a forgotten patch.ryoon1-0/+14
2014-01-06Adjust joerg's patches in a way that fixes the gcc build and hopefullydholland2-15/+21
doesn't rebreak the clang build. (sigh, C++)
2014-01-04Switch to use clutter-gtk0.10.obache1-4/+3
Bump PKGREVISION.
2014-01-03recursive bump from cogl shlib major bump.obache1-2/+2
2014-01-01Recursive PKGREVISION bump for libgcrypt-1.6.0 shlib major bump.wiz64-83/+128
2014-01-01Update to 0.8.1ryoon8-180/+575
* Non-OpenGL drawing is not supported anymore * Disable wiimote support * I have tested on Fedora 22 with xf86-video-nv Changelog: SuperTuxkart 0.8.1 ~~~~~~~~~~~~~~~~~~ * New track STK Enterprise * Updated track The old mines * Updated Lighthouse track * Updated Zen Garden track * New Soccer mode * New Egg Hunt mode * New karts Xue and Sara * Updated Beastie kart * Added Tutorial * Added new Supertux difficulty * New bubblegum shield weapon * New Speeodmeter and nitro meter * Add ability to filter addons * Updated nitro models * Add ability to save and resume Grand Prix * Improve skid marks and nitro effects * Wiimote support
2013-12-31LDFLAGS.SunOS+= -lsocket -lnsl; Fixes build failure, ideally.rodent1-1/+5
2013-12-31Updated to latest release, 1.1.1. From ChangeLog:rodent2-6/+6
* Fix a libmodplug compilation problem due to wrong sndfile.h (#324). * Fix teletransporters activated while coming back from falling (#346). * Fix a crash when changing the hero state in block:on_moved (#340). * Fix enemy death detection when falling into hole, lava or water (#350).
2013-12-23Reset maintainer for resigned developers.wiz4-10/+8
2013-12-20Deal with different library path of ffmpeg010 to fix build.joerg1-2/+7
2013-12-15Disable optimisation for disassembler.cpp for Clang, it will eat toojoerg3-2/+34
much memory.
2013-12-14Update onscripter to 20131103.tsutsui2-7/+6
Upstream Changes (only Japanese log available) 20131103: - misc iOS 7 improvements - implemente savedir instruction (existing save date directory might be changed) 20131102: - support Xcode 5.0 and iOS 7
2013-12-10Add socket libraries on SunOS. Patch from Sebastian Wiedenroth.jperkin1-1/+3
2013-12-08Doesn't support Lua 5.2.joerg1-1/+3
2013-12-07-pokerthdholland1-2/+1
2013-12-07G/C pokerth, which hasn't been buildable in years. Anyone interested indholland7-465/+0
this package should look at wip/pokerth, which is also not buildable but is a more recent version.
2013-11-29request lua51 correctlydholland1-2/+2
2013-11-29Update to 10098:wiz2-6/+6
Fix a printf 64-bit-cleanness error.
2013-11-20Revbump after updating devel/boost-libsadam5-10/+10
2013-11-20recursive bump from boost-lib shlib major bump.obache5-10/+10
2013-11-13Doesn't support Lua 5.2, so require 5.1 for now.joerg1-1/+3
2013-11-07add amormarkd1-2/+2
remove kdetoys4
2013-11-07Update to KDE SC 4.11.3markd105-371/+295
bugfixes, many new features, improved stability and performance.
2013-11-02Updated to latest stable, 1.1.0. Set LUA_VERSION_REQD=51, as the default,rodent2-7/+7
52, doesn't work. Needs -lreadline and something else. Will look into this later. From ChangeLog: Engine changes -------------- * Add a very short sample quest with free graphics and musics (#232, #318). * Allow scripted dialog boxes (#184). * Allow a scripted game-over menu (#261). * Replace the old built-in dialog box by a very minimal one. * Remove the old built-in game-over menu. * Remove the old built-in dark rooms displaying (#205). * New entity: separators to visually separate some regions in a map (#177). * New type of ground: ice (#182). * New type of ground: low walls (#117). * Blocks and thrown items can now fall into holes, lava and water (#191). * Kill enemies that fall into holes, lava and water (#190). * Allow quest makers and users to set the size of the playing area. * Allow maps to have a default destination entity (#231). * A game can now start without specifying an initial map and destination. * Stairs inside a single floor can now go from any layer to a next one (#178). * Fix map menus not receiving on_command_pressed/released() events. * Fix camera callbacks never called when already on the target (#308). * Fix a crash when adding a new menu during a menu:on_finished() event. * Fix a crash when calling hero:start_victory() without sword. * Fix an error when loading sounds (#236). Sounds were working anyway. * Fix a possible memory error when playing sounds. * Fix blocks that continue to follow the hero after picking a treasure (#284). * Fix on_obtained() that was not called for non-brandished treasures (#295). * Jumpers can no longer be activated the opposite way when in water. * Jumpers are now activated after a slight delay (#253). * Sensors no longer automatically reset the hero's movement (#292). * Correctly detect the ground below the hero or any point. * Don't die if there is a syntax error in dialogs.dat. * Show a better error message if trying to play a Solarus 0.9 quest (#260). * Remove built-in debug keys. This can be done from Lua now. * Remove the preprocessor constant SOLARUS_DEBUG_KEYS. * Call on_draw() before drawing menus. * Fix .it musics looping when they should not. * Log all errors in error.txt (#287). * The quest archive can now also be named data.solarus.zip (#293). Data files format changes ------------------------- You can use the script tools/data_files_conversion/1.0_to_1.1/update_quest.lua to automatically update your data files. Don't forget to make a backup first. * Sprites: New syntax easier to read and parse (#168). * project_db.dat: New syntax easier to read and parse (#169). * quest.dat: Allow to specify a range of supported quest sizes. * Maps: Add the property "default" to destinations. * Maps: Make optional the property "destination" of teletransporters. * Tilesets: The ground value of diagonal walls with water has changed. * Tilesets: New ground values "ice" and "low_wall". * dialogs.dat: Allow any property in dialogs. dialog_id and text are mandatory. * languages.dat no longer exists. Languages are in project_db.dat now (#265). Lua API changes --------------- Changes that introduce incompatibilities: * map:is_dialog_enabled() is replaced by game:is_dialog_enabled(). * map:start_dialog() is replaced by game:start_dialog(). * Remove map:draw_dialog_box(), no longer needed. * Remove map:set_dialog_style(): replace it in your own dialog box system. * Remove map:set_dialog_position(): replace it in your own dialog box system. * Remove map:set_dialog_variable(): use the info param of game:start_dialog(). * Make map:get_entities() returns an iterator instead of an array (#249). * Replace map:set_pause_enabled() by game:set_pause_allowed(). * Make the enemy:create_enemy() more like map:create_enemy() (#215). * Remove sol.language.get_default_language(), useless and misleading (#265). * Remove sol.main.is_debug_enabled(). * Remove map:get_light() and map:set_light() (#205). * In game:get/set_ability(), ability "get_back_from_death" no longer exists. * Empty chests no longer show a dialog if there is no on:empty() event (#274). Changes that do not introduce incompatibilities: * game:get/set_starting_location(): map and destination can now be nil. * hero:teleport(): make destination optional (maps now have a default one). * map:create_teletransporter(): make destination optional. * Add a function sol.video.get_quest_size(). * Make map:get_camera_position() also return the size of the visible area. * Add a method entity:is_in_same_region(entity). * Add a method entity:get_center_position(). * Add methods entity:get_direction4_to(), entity:get_direction8_to() (#150). * Add a method game:get_hero(). * Add methods hero:get/set_walking_speed() (#206). * Add hero:get_state() and hero:on_state_changed() (#207). * Add events separator:on_activating() and separator:on_activated() (#272). * Add methods enemy:is/set_traversable() (#147). * Add a method enemy:immobilize() (#160). * Add on_position_changed() to all entities, not only enemies (#298). * Add on_obstacle_reached() to all entities, not only enemies (#298). * Add on_movement_changed() to all entities, not only enemies (#298). * Add on_movement_finished() to all entities, not only enemies/NPCs (#298). * target_movement:set_target(entity) now accepts an x,y offset (#154). * Add a method game:is_pause_allowed(). * Add a method map:get_ground() (#141). * Add a method map:get_music() (#306). * Add an optional parameter on_top to sol.menu.start. * Add sprite:on_animation_changed() and sprite:on_direction_changed() (#153). * Add a function sol.input.is_key_pressed(). * Add a function sol.input.is_joypad_button_pressed(). * Add a function sol.input.get_joypad_axis_state(). * Add a function sol.input.get_joypad_hat_direction(). * Add functions sol.input.is/set_joypad_enabled() (#175). * Add a function sol.audio.get_music() (#146). * Add a function sol.audio.get_music_format(). * Add a function sol.audio.get_music_num_channels(). * Add functions sol.audio.get/set_music_channel_volume() for .it files (#250). * Add functions sol.audio.get/set_music_tempo() for .it files (#250). * Return nil if the string is not found in sol.language.get_string(). * sol.language.get_dialog() is now implemented. * Add a function game:stop_dialog(status) to close the scripted dialog box. * Add an event game:on_dialog_started(dialog, info). * Add an event game:on_dialog_finished(dialog). * Add functions game:start_game_over() and game:stop_game_over (#261). * Add events game:on_game_over_started(), game:on_game_over_finished (#261). * Add sol.file functions: open(), exists(), remove(), mkdir() (#267). Solarus Quest Editor changes ---------------------------- * Add a GUI to upgrade automatically quest files to the latest format (#247). * Remove the initial prompt dialog to open a quest (#264). * Replace non-free images by new icons (#245). * Add tooltips to the add entity toolbar. * Simplify the add entity toolbar by showing only one icon per entity type. * Survive when images cannot be found (#256). * Create more content when creating a new quest (#258, #279). * Improve error messages. * Fix a crash when creating a destructible without tileset selected (#283). * Fix the sprite field disabled in the NPC properties dialog (#303).
2013-10-30Require lua>=5.1.5, lua51 is acceptable aggain.obache1-1/+2
2013-10-30Bump PKGREVISION of packages whose Lua depends changed form, but whosedholland6-10/+12
own PKGNAME is unchanged.
2013-10-28Use saner default optimizer flags.joerg2-21/+82
2013-10-24Use devel/py-game instead.ryoon1-2/+3
2013-10-24Revbump from devel/py-game updateryoon5-10/+10
2013-10-24Remove py-pygameryoon1-2/+1
2013-10-24Remove duplicated package (devel/py-game).ryoon7-718/+0
2013-10-23Add py-renpyryoon1-1/+2
2013-10-23Import py27-renpy-6.15.7 as games/py-renpy.ryoon5-0/+809
Ren'Py is a visual novel engine that helps you use words, images, and sounds to tell stories with the computer. These can be both visual novels and life simulation games. The easy to learn script language allows you to efficiently write large visual novels, while its Python scripting is enough for complex simulation games.
2013-10-23Add py-pygameryoon1-1/+2
2013-10-23Import py27-pygame-1.9.1 as games/py-pygame.ryoon7-0/+718
Pygame is a set of Python modules designed for writing games. Pygame adds functionality on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language.
2013-10-21Fix build on SunOS. Patching by Sebastian Wiedenroth.fhajny1-1/+3
2013-10-19Revbump after updating textproc/icuadam4-7/+8
2013-10-19Update onscripter to 20130929.tsutsui3-28/+6
pkgsrc changes: - remove previous patch-LUAHandler.cpp, which has been integrated Upstream Changes (only Japanese log available) 20130929: - apply a patch to fix compile failure with Lua 5.2
2013-10-18Fix a common mistake in many different packages: POSIX says that when usingbsiegert1-1/+3
pax -rw, the destination directory must exist. pax in NetBSD creates it if not, pax in MirBSD complains. I read through all pkgsrc Makefiles that use pax and added an entry to INSTALLATION_DIRS, or an INSTALL_DATA_DIR invocation. I did not test all the changes but they should be fairly safe. If you notice any breakage because of this change, please contact me.
2013-10-17Works fine with system cursesroy3-3/+65