Age | Commit message (Collapse) | Author | Files | Lines |
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using the result of the wrong test to determine whether or not guile was
available)
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raw is a rewrite of the engine used in the action/adventure game
Another World/Out of this World released for DOS and Amiga. This
program is designed as a cross-platform replacement for the original
executable and uses the SDL library. You will need the data files
from the DOS version of the game to play.
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remove hardcoded definitions of CC and CFLAGS.
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* 0.4.2 (20-04-2004)
- actually applied the map switching fixes (doh!)
- fixed compilation for Mandrake 9.1 and Slackware 9.1
- revamped campaign system
- added support for difficulty levels (handicaps)
- added player selection when playing against the computer
- added default mission soundtrack
- 'createunit' events now work with arbitrary locations
- added support for changing squad size and initial xp for units
- added 'handicap' trigger
- lots of minor fixes and featurelets
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all these packages.
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2004-05-01 Version 0.7 is released. Brief changelog:
* OpenMortal now runs in high or true color video mode (instead of
256-color).
* Transparent shadows
* Added "team mode": both player can choose many fighters into a
team. When a fighter dies, the next in the team takes his/her place.
* New (non-proprietary) sound effects.
* New character: Judy
* One new arena
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* Make sure the group "games" exists.
* Use MAKE_DIRS_PERMS to make sure "/var/games" exists.
* Use SUPPORT_FILES_PERMS to install the scorefile to /var/games.
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and X supplies CXXDEFINES, so add local stuff to just DEFINES as X intended.
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* 3.0 didnt work because of wrong data-directory (thx to Jens Granseuer)
Changes 3.0:
* directional lighting working again
* multitex check for table detail map (thx to Alan W. Irwin)
* commandline option for table detail map
* timeout for network-read
* snooker: white potted -> next !act player may place (thx to Peter Lord)
* more realistic near range ball reflection (in fresnel vertex program)
* correct VRPool keybindings for glut (press/release instead of toggle)
* more intuitive --enable-sdl/glut (thx to Mike Frysinger)
* fix: carambol: 2nd player uses yellow ball again
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the RCD_SCRIPTS rc.d script(s) to the PLIST.
This GENERATE_PLIST idea is part of Greg A. Woods'
PR #22954.
This helps when the RC_SCRIPTS are installed to
a different ${RCD_SCRIPTS_EXAMPLEDIR}. (Later,
the default RCD_SCRIPTS_EXAMPLEDIR will be changed
to be more clear that they are the examples.)
These patches also remove the etc/rc.d/ scripts from PLISTs
(of packages that use RCD_SCRIPTS). (This also removes
now unused references from openssh* makefiles. Note that
qmail package has not been changed yet.)
I have been doing automatic PLIST registration for RC_SCRIPTS
for over a year. Not all of these packages have been tested,
but many have been tested and used.
Somethings maybe to do:
- a few packages still manually install the rc.d scripts to
hard-coded etc/rc.d. These need to be fixed.
- maybe remove from mk/${OPSYS}.pkg.dist mtree specifications too.
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were changed.
-SHA1 (neverball-1.2.2.tar.gz) = 17611a2f71834e6431263d6a9896febf1122a6da
-Size (neverball-1.2.2.tar.gz) = 7624866 bytes
+SHA1 (neverball-1.2.2.tar.gz) = 462a01446083aa12993cef8b0cc8d64bdf1d026d
+Size (neverball-1.2.2.tar.gz) = 7624876 bytes
This closes PR pkg/25257 by Robert Elz.
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for Hungarian and Gujarati.
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Changes:
* kpat: Fix Highscores
* kpat: Fix [PATCH] Remove deprecated KLineEditDlg
* kpat: Disable the Hint/Demo/Redeal actions in case a game cannot be won
anymore
* artwork: Fix KFoulEggs icon
* docs: Fix Error in kpatience documentation
* docs: Fix Errors in kreversi doc
* docs: Fix typo in ktron documentation
* configure: Fix Extraneous message in admin/Makefile.common using --prefix
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Changes:
* configure: Fix Extraneous message in admin/Makefile.common using --prefix
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Changes since 0.9.0:
- Game History window added.
- Forward/backward through game added. This is similar to undo/redo
but does not affect existing board moves.
- Don't allow opening more than one Pattern Evaluation window.
- Preferences dialog box is no longer modal. So game can be played
even when this dialog box is opened.
- Switch computer color menu is inactive when computer or human
plays both colors.
- Add missing text domain binding for i18n.
- Add en_GB locale messages.
- GNOME 2 is now required.
- Enable i18n.
- Toolbar added.
- GUI code reorganization.
- Undo/redo menus become active/inactive according to current game
state.
- Customizing game graphics is supported.
- Reorganize undo/redo mechanism.
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