Age | Commit message (Collapse) | Author | Files | Lines |
|
libXext/buildlink3.mk, now that it is included there.
Leave the places where its API version is set or variables from it
are used directly (about 3 packages).
|
|
|
|
|
|
gcc 4.7.2 stops build when "int c" is declared twice.
|
|
|
|
Version 2.1.5
* Updated translations
* 1 bug fix
|
|
|
|
Changes summary:
20120926:
* fix a bug in textgosub insn used with wait-click '@' and following insns
20120910:
* improve font rendering used by --render-font-outline option
|
|
|
|
|
|
are called p5-*.
I hope that's all of them.
|
|
requested by Thomas Klausner.
|
|
Caution: distfile has more than doubled in size to nearly 700MB.
|
|
August 17, 2012 -- FlightGear v2.8.0 is Released
The FlightGear development team is happy to announce the v2.8.0
release of FlightGear, the free, open-source flight simulator. This
new version contains many exciting new features, enhancements and
bugfixes.
V2.8.0 includes improvements making FlightGear world more realistic
than ever before. Placement of random buildings and trees match the
underlying terrain texture, and urban areas now have denser random
buildings. Textures can be region specific, and users can select
between summer and winter textures in-sim. An improved atmospheric
scattering and terrain haze model means the lighting of the terrain is
more realistic. Finally, a new automated system is now available for
scenery submissions that automatically get rolled into the scenery
distribution to be enjoyed by everyone.
[...]
Some of the major changes include:
AI Traffic
Improved aircraft models and textures.
Flight dynamics
FlightGear has been synced with the JSBSim project.
Environment
Region-specific terrain textures are used for Europe and Hawaii.
Now towns in Europe look different from towns in the USA.
Cities and towns now look more populated due to random 3D
buildings, complete with lighting at night.
Scenery looks more realistic due to improved placement of random
objects, buildings and trees.
Airport signs are now rendered in 3D, with support for
double-sided signs. Full apt.dat 850 syntax is supported.
You can now select between summer and winter scenery in-sim.
Instruments & HUDs
A new flexible, 2D rendering system designed for complex
instruments such as CDUs, MFDs, EICAS, HUDs and other glass cockpit
interfaces. Canvas allows aircraft designers to easily build complex
instruments without needing specialized C++ code.
Interface
Support for translation of the main menu into languages other than
English.
A Nasal API is available allowing access to Navigation and
route-manager data.
Highlighted new and improved aircraft
Airwave Xtreme 150: complete new (JSBSim) flight dynamics, new
model, advanced pilot animations.
Cessna 337G Skymaster
Project infrastructure
Various improvements to our scenery database make it easier than
ever to add, delete or update objects to the FlightGear world.
The new aircraft download page allows you to easily find quality
aircraft, by filtering on status indications.
Visual effects
Improved simulation of atmospheric light scattering with terrain
haze.
An experimental renderer, named after the famous painter
Rembrandt, is included for testing purposes. The Rembrandt rendered
supports multiple light sources (landing lights, instrument lights),
real-time shadows and ambient occlusion across aircraft and scenery
for a much more realistic visual experience.
Other
Additional joysticks and rudder pedals are supported out-of-the-box:
InterLink Elite
Micorosft Xbox 360 Controller
Qware USB
Saitek Cyborg X (F.L.Y. 5)
Saitek Pro Flight Cessna Yoke
Saitek Pro Flight Cessna Trim Wheel
Saitek Pro Flight Cessna Rudder Pedals
Speedlink Defender
A French partial translation of The FlightGear Manual is now available.
Bug fixes
See our bugtracker for an extensive list of the bugs fixed in this release.
|
|
there's no point trying to build it until then. I'm going to do this
but I might not get it done promptly.
|
|
Build system changed to cmake.
Rename patch-ab; the other pre-existing patches do not appear to be
needed any further.
No recent upstream news or changelog appears to exist. The project
home page doesn't admit the existence of versions newer than 2.0.0,
but there are several, corresponding to the recent versions of
FlightGear.
|
|
|
|
|
|
|
|
|
|
(additionaly, reset PKGREVISION of qt4-* sub packages from base qt4 update)
|
|
++pkgrevision
|
|
|
|
Change logs:
20120901:
* add --render-font-outline option that enables outline fonts
added in SDL_ttf 2.0.10
20120831:
* fix resampling bug in resizeImage function enabled by
-PDA_WIDTH or -DPDA_AUTOSIZE options
20120826:
* fix a bug in getcursorpos2 insn after strsp insn
* fix autosave bug if pretextgosub is not set
|
|
upstream change announcement:
December 04, 2009: PySolFC v.2.0 (1061 games) and PySolFC-Cardsets v.2.0 (153 cardsets)
the license was changed to the GPLv3 or newer
13 new games
migration to new python-ttk module
improved look of the deck (required python-imaging v.1.1.7)
fixed Hanafuda games (ticket)
new config-file option: sound_sample_buffer_size (ticket)
portable version for windows (ticket)
many other bugfixes
|
|
|
|
This is a bugfix release for the 1.10.x series and it is compatible with the other 1.10.x versions.
Since the release of 1.10.3 several smaller issues were reported. Most of those were fixed in this release. The fixes center around terrain transitions, campaign problems and some smaller user interface tweaks. Of course many translations received updates and should be more polished now.
|
|
errors. "Don't do it, then!"
|
|
|
|
Changes of 20120712:
- implement getmouseover instruction
|
|
|
|
|
|
Add DragonFly to the list of POSIX systems to fix build.
|
|
|
|
|
|
|
|
1.4.0 (????-??-??)
- Updated the compress_sci tool to add support for compressing the AUDIO001.002
audio files of the CD versions of King's Quest 5 and Jones in the Fast Lane.
1.3.0 (2011-05-28)
- Fix bug #3092367: "TOOLS: Improve GUI for Ogg encoding options".
1.2.0 (2010-10-15)
- Add extract_fascination_cd tool for extracting STK archives from a mode1/2048
Fascination CD image.
- Fix bug #2984225: "Tools: configure should check if libwxgtk2.8-dev is installed".
- Add version information to tools.
- Respect $BINDIR when installing (similar to ScummVM).
- Fix bug #2983010: GUI Tools builds even if optioned out.
- Change the behavior of the CLI flags for MP3 encoding.
- Add option to process other files at the end of a process.
- Improve visual feedback after a process has finished. It should now be clear that
it has finished and whether it was a success or not.
1.1.1 (2010-05-02)
First tools version to contain a NEWS file.
- Improve the way the images are loaded for the tools GUI. It increases the chances of success.
- Fix bug #2984217: "Tools: The media directory is not intalled".
- Fix bug #2905473: "GUI Tools: cannot use lame with compress_scumm_sou".
- Patch #2982306: "set MP3 ABR bit rate in GUI Tools".
- Patch #2982090: "Tools: include unistd.h for unlink".
- Patch #2982091: "Tools: use $(INSTALL) instead of install".
- Fix endian problem in create_sjisfnt.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
changes:
-support more games
-support for TrueType fonts via FreeType2
-custom game and engine options
-speedup, UI improvements
-bugfixes
-translation update
pkgsrc change: cleanup of options -- the "x11" backend doesn't work,
so "sdl" is the only choice left
|
|
|
|
There are many many changes since 2.2 including:
A new program has been added to the Freeciv suite: 'freeciv-modpack'.
This makes it easier to download and install add-ons ('modpacks':
rulesets, tilesets, etc) to the right place; you can enter a URL,
choose an add-on from the list, and the tool will install it to the
correct place for this version of Freeciv to use it.
See http://freeciv.wikia.com/wiki/NEWS
We also include a security fix.
|
|
While here: the program has enough dependencies that an additional python
one (used by many scripts installed by the package) will not hurt; add
proper dependency on python and remove python replacement hack.
Bump PKGREVISION for python dependency.
|
|
I don't know what changed, but this game starting failing on both
platforms due to build order. Setting MAKE_JOBS_UNSAFE=no was the
solution.
The homepage is long gone, so that was commented out.
FreeBSD Ports deleted this game in 2011-04-12 (ports/151390)
It has not been developed since 2000 and the game was never finished.
The developer website has disappeared
Pkgsrc should follow suit and also delete this subpar package.
|
|
* Campaigns:
* Heir to the Throne:
* Fixed bug 19531: scroll to reinforcement units in Blackwater Port
* Fixed bug 19517: The injured sergeant in HttT: Cliffs of Thoria will now
always become visible when he is discovered.
* Under the Burning Suns:
* Made it so that all units are rehydrated quietly upon victory in scenario
two
* Under the Burning Suns:
* Fix bug 19630: unit lost when Nym returns
* Dust Devil no longer comments on cuttlefish
* Wolf Riders now utter fleeing message on easy in scenario 3
* Editor:
* Improved performance of the Editor Settings ToD lighting controls
* Language and i18n:
* Fixed untranslatable Cancel button label in the add-ons server network
status dialog (bug 19659)
* Updated translations: Chinese (Simplified), Finnish, French, Galician,
Irish, Italian, Korean, Latin, Old English, Portuguese (Brazil), Russian
* Multiplayer:
* A New Land:
* Made it so that the "Elvish Shaman" option in the elvish unit selection
menu gets translated. Fixes bug 19677.
* User interface:
* Stop showing a unit's potential moves before moving in a move & attack,
rather than after (more consistent with regular movement)
* Whiteboard:
* Fixed bug 19613: Multiple attacks after planning attacks in whiteboard
* Fixed bug 19619: In local games, units keep ghosted appearance during
opponent's turn
* Fixed bug 19618: Problems with ending turn with impossible moves
* Fixed bug 19615: Can see part of opponents' planned moves in local
multiplayer game
* WML engine:
* Fix $owner_side in capture events fired due to unit movement
* Miscellaneous and bug fixes:
* Fixed: A preprocessor bug looking beyond the end of a buffer.
* Fixed: Binding a temporary in the network code, possibly causing
crashing.
* Fixed bug 19469: Missing scenario hash results in Remote scenario always
added to game description
* Fixed bug 19322: controller=null hides a side in the status table
* Fixed bug 19681: cache is never valid tweaked the number to string
conversion of config_attribute
* Fixed bug 16544: Fail to read `empty' cache files.
* Added shroud_data to the inspection window (FR 19623).
* Fixed: Wrong current side number after side turns (bug 19735)
It also affected the lua field wesnoth.current.side
|
|
Update to 1.02
- portability fixes for Linux
- better handle blank entry
|