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2004-11-29Add patch for gcc2.wiz2-1/+24
2004-11-28Update to 0.99.snj2-6/+5
Changes: * Added support for changing resolution at runtime. * Added option to restart game after death when you didn't make the top ten. * Minor fixes and updates.
2004-11-28Stupid typo, it's really 0.6.0.salo1-2/+2
Thanks to <wiz> for heads up.
2004-11-27Updated to 0.6.0 (with 0.6.1 data files).salo8-46/+2274
Changes: 0.6.1: ====== - fixed crash with empty lang 0.6.0: ====== - 24 new levels + final level - better mouse support - see How to Play - menu tooltips - level help on F1 - hall of fame integration for pedometer - intro.avi as a separate file - complete French translation - complete German translation - fbcon support - win32 binary package
2004-11-27Drop maintainership.xtraeme1-2/+2
2004-11-26Update to 0.4.5:wiz3-7/+8
* 0.4.5 (14-10-2004) - replaced 'The Uprising' with a new implementation, marking the start of the Yalwa campaign - improved event handling - added new event 'settimer' and extended 'message' - slightly improved computer player - fixed two crashers in CoMET - updated French and Polish translations * 0.4.4 (27-08-2004) - added new map 'The General' - added first bits of a French translation - added new event 'sethex' and extended 'createunit' - replaced trigger 'turn' by 'timer' and extended 'unitposition' - newly created units now appear in turn replays - added basic message creation facilities to CoMET - renamed --enable-zlib configure parameter to --with-zlib - fixed a score of minor bugs and compiler warnings
2004-11-26Changes 1.12.1:adam2-7/+5
* Bug fix for crashes on changing power grid
2004-11-24Add and enable kapooka.wiz1-1/+2
2004-11-24Initial import of kapooka-0.2:wiz5-0/+118
KaPooka is a logic game, written in SDL. The object of the game is to guide your red blobby to the exit, pushing the green blobbies out of the way. You can only push a green blobby if there is an empty space behind it.
2004-11-23Fix some C99-isms to let this build under 1.6.2.kristerw2-1/+16
2004-11-22Remove unnecessary LTCONFIG_OVERRIDE.wiz1-2/+1
2004-11-22USE_LANGUAGES= c c++wiz1-2/+2
2004-11-22Changes 3.6:adam2-7/+7
- stronger than 3.4 - many small improvements - GNU Go can now resign games - emacs mode can display the board graphically using xpms - basic knowledge of how to break out of mirror go
2004-11-20Update cgoban-java to 2.6.7. Changes include:rh2-5/+5
Bugs Fixed ---------- C13 - Got audio test working again. C13 - Fixed a bug that would let non-subscribers see KGS Plus games. Features Added -------------- C13 - Changed escaper system. Chronic escapers now effectively resign every time that they escape. C13 - KGS Plus lectures now marked with a "+" instead of a "!". S - When you are watching a lecture or replay, you will not get the "You have been idle a long time" warning. C13 - Added a confirmation dialog for admins when they enter a private game. From time to time admins have accidentally entered a private game, not intending to intrude; this will still let them in, but make sure they don't do it by accident. W - Made it possible to order KGS Plus as a gift for an account that you don't have the password of. S,C13 - Can now record KGS Plus lectures and play them back later.
2004-11-18Create and cleanup an html directory.markd1-1/+4
Partial fix for PR pkg/28342.
2004-11-17I hereby abandon this package.snj1-2/+2
2004-11-17Changes 2.5.1:adam3-214/+230
- only levelsets from the install directory are used for Freakout - order of Freakout levels is saved - bugfix: balls will not start in next level with max speed when the middle mouse button was pressed while clearing the last brick of a level - bonus floor uses proper brick image (blue energy wall instead of normal wall) - replaced chaos bricks in level 7 of N_Snapshots with normal wall bricks - to continue when viewing final network stats only SPACE is allowed - re-added continue option for single player mode, however with 100% score loss this time Changes 2.5: - added additional network support via SDL_net for portability - bug fixed: game crashed when quitting testing mode in the editor - removed 5000 points bonus for completing a level. instead the score of the remaining destructible bricks is substracted as a penalty when warping to the next level - generation of bug message is disabled - sounds are played stereo in a local game and partially stereo in a network game
2004-11-17Changes 3.1.5:adam3-6/+123
- Make pointer highlighting parameters configurable - New theme from 5balls - 5balls-Big
2004-11-13Replace USE_GCC_SHLIB with "USE_LANGUAGE=c c++" (the latter implies thejlam2-4/+4
former) for applications that are known to require C++.
2004-11-08Changes 3.1.4:adam4-23/+10
- Polished and fixed gfx behavior (f.e. cell movement now works while ball is moving/destroying) - Migration to GtkUIManager - Scores now saved in utf-8 encoding (old scores will NOT be lost =) - Workaround stupid gtk+ bug in window resizing code
2004-11-05Changes 1.5.10:adam8-69/+33
This is largely a bugfix release, fixing a server DOS and some minor bugs in the text-mode client.
2004-11-04Update to 1.7, provided by pancake in PR 27847:wiz3-14/+11
- Documentation fixes. The old empire.doc file has been replaced by the man page. - Source RPMs can be built by non-root user. - Cleanup release with new build machinery.
2004-11-03Fix dependency pattern.wiz1-2/+2
2004-11-03Changes 3.1.0:adam7-168/+34
- fixed obvious bug with wrong "Murphy" graphics (when digging etc.) - fixed a lot of Emerald Mine and Supaplex game engine emulation bugs - re-converted Emerald Mine and Supaplex levels to apply engine fixes - changed default snap/drop keys from left/right Shift to Control keys - added level loader for loading native Emerald Mine levels - added level loader for loading native Supaplex packed levels - added group elements for multiple matches and random element creation - added elements that can be digged or left behind by custom elements - added element "Sokoban field with player" missing for Sokoban levels - added custom element features to allow building of teleporters - added option to use step limit instead of time limit for level - added pressing "space" key as valid action to select menu options - added clipboard (cut and paste buttons) for custom and group elements - added shortcut to dump brush (type ":DB" in editor) for use in forum - added network multiplayer code for Windows (still only command line) - replaced old tutorial level set with far better one by Niko Böhm - "contributions" levels now separate package to make base set smaller - too many bugfixes and changes to list them all here (see ChangeLog)
2004-11-03Small pkgsrc related fixesadam1-3/+3
2004-11-03Changes 1.14.2:adam6-14/+9
* Important compile fixes for some platform * Game balance adjustments * Reputation recovery fixed * A few other minor bug-fixes
2004-11-03use GNU make so that the correct value for SDL_LDFLAGS is set.grant1-1/+2
2004-10-29Update cgoban-java to 2.6.6.rh2-5/+5
Changes from version 2.6.5 to 2.6.6 (Released 2004-10-27) Bugs Fixed ---------- S - Fixed a server bug that would sometimes make it crash on shutdown (luckily the crash would happen after all data needed had been written out, so it was harmless but annoying.) C13 - Got the "change whose move" control working again. C13 - Added a tool tip for the "no chats" button. C13 - Fixed rating system issue. Broke rating system in the process. Ranks are now much too stable. Sorry, will be fixed when possible. S - When the teacher leaves, the chat mode of the game will now revert to normal. S - Added tests to ensure that game state only changes when game mutex is held (server crash looks like it was caused by a game changing state when mutex wasn't held). C13 - No longer tells you how to upgrade an applet when you are using a non-applet client. S - Fixed a bug that caused several crashes recently (caused a loop in the linked list of clients needing data written). Features Added -------------- S - Added throttling of comments sent to teachers in moderated mode. S,C13 - You can now undo in tournaments, but only when you are marking stones dead.
2004-10-28Fix depends.wiz1-2/+2
2004-10-15Update linkage to libltdl (via guile{,14}), which is now its own package.tv2-3/+4
Unfortunately, guile{,14}/buildlink3.mk directly includes it, and I don't know which dependencies actually need libltdl, so it was a recursive bump. Hopefully this recursive inclusion can be ripped out of guile{,14}/buildlink3.mk at some point and bubble down to dependencies that actually use libltdl, avoiding this headache in the future....
2004-10-15Added games/starfighter-1.1-1.xtraeme1-1/+2
2004-10-15Initial import of starfighter-1.1-1.xtraeme5-0/+133
Project: Starfighter is an old school 2D shoot 'em up. In the game you take on the role of a rebel pilot called Chris, who is attempting to overthrow a military corporation called Weapco. Weapco has seized control of the known universe and currently rules it with an iron fist. Chris can no longer stand back and watch as millions of people suffer and die. He steals an experimental craft known as "Firefly" and begins his mission to fight his way to Sol, freeing key systems along the way. The game opens with Chris attempting to escape a Weapco patrol that has intercepted him. Features: * 26 missions over 4 star systems * Primary and Secondary Weapons (including a laser cannon and a charge weapon) * A weapon powerup system * Wingmates * Missions with Primary and Secondary Objectives * A Variety of Missions (Protect, Destroy, etc) * 13 different music tracks * Boss battles -- http://www.parallelrealities.co.uk/starfighter.php
2004-10-14Added xbomb-2.1aadam1-1/+2
2004-10-14XBomb is a minesweeper clone with square, hexagonal and triangular grid.adam6-0/+133
2004-10-13Update to KDE 3.3.1.markd2-5/+4
Changes unknown.
2004-10-13Update to KDE 3.3.1.markd2-5/+4
Changes: * atlantik: Don't show warning dialog when exiting a game that ended. * kpoker: Fixed misevaluation of poker hands * kpoker: Fixed unnecessary saves * kreversi: Fix for bug where the color of the players are not saved * kreversi: Fix for bug in undo handling after side switch * kreversi: Fix against possible cheat
2004-10-12Add trailing slash to MASTER_SITE, and add DIST_SUBDIR since distfiledillo2-6/+7
name hasn't changed since last version. Both noted in PR 27238 by Robert Elz, thanks.
2004-10-11Update to 2.8.1:jmmv2-6/+5
Bugs fixed ---------- Aisleriot: - Don't crash when using the find feature in the game selection dialog. - Fix a typo in the dutch translation. Ataxx: - Ensure the counters and turn indicator are correct after an undo/redo. - Fix the tileset path. General: - Strict C compliance for games-network.c.
2004-10-10Update to 2.2.6.snj2-6/+5
Changes: - fix Inferno intermission screen crash - fix lockup for other netgame clients when one client quits - fix memory leak in netgame server - fix SDL_LockScreen crashes on Win32 - fix fuzz drawing for hi-res - network games should survive temporary loss of connection - fix dehacked NOSECTOR/NOBLOCKMAP effects - fix player spawn sound
2004-10-10Correct WRKSRC after PKGVERSION bump.kristerw1-2/+2
2004-10-08Update to 3.0.7.mycroft6-45/+37
2004-10-07Use $CXX to do the link and take its value from what pkgsrc passes itmarkd2-9/+18
rather than setting explicitly.
2004-10-06Remove unnecessary assign of "WRKSRC" which broke the build after thetron1-3/+1
recent package revision bump madness.
2004-10-03Libtool fix for PR pkg/26633, and other issues. Update libtool to 1.5.10tv119-182/+238
in the process. (More information on tech-pkg.) Bump PKGREVISION and BUILDLINK_DEPENDS of all packages using libtool and installing .la files. Bump PKGREVISION (only) of all packages depending directly on the above via a buildlink3 include.
2004-10-02move the distfile to LOCAL_PORTS as the master site has vanished agesdmcmahill2-10/+7
ago.
2004-09-30Add fillets-ng{,-data{,-cs}}.salo1-1/+4
2004-09-30Initial import of fillets-ng-0.5.0: Puzzle game about witty fish saving thesalo4-0/+42
world sokoban style. Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music.
2004-09-30Initial import of fillets-ng-data-cs-0.5.0: Fish Fillets NG data files (Czechsalo4-0/+1124
audio). Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. This package contains optional Czech audio files.
2004-09-30Initial import of fillets-ng-data-0.5.1: Fish Fillets NG data files.salo4-0/+2464
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. This package contains the data files and documentation.
2004-09-25Take maintainership. Update to 2.2.5.snj5-33/+32
Changes: - fix crash caused by long messages in HUD - live monster counter on HUD - notify server if client quits during startup wait - improved response file parser - fast forward to given map # in demo playback - fixes for various sound bugs (no more delay in NetBSD!) - fix doom2 demos at levels with >10 deathmatch starts - and more compatibility and demo fixes - support higher-turning-resolution demos from v1.91 - fix compilation with gcc 3.4.x