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2000-05-09Add a note why we need an explicit dependence on "guile".tron1-1/+2
2000-05-09add dependency on guile. This is required for arch's which don't getdmcmahill1-1/+2
guile through devel/libgtop. This fixes PR pkg/10074. Thanks to Matthias Scheler <tron@netbsd.org> for the fix.
2000-05-05use X11BASE properly, fix for ELF, and move to LOCALBASEhubertf3-16/+19
2000-05-04Don't use curses internal functions.hubertf2-1/+51
Code submitted by Brett Lymn <blymn@baesystems.com.au> (via Thomas Klausner <wiz@danbala.ifoer.tuwien.ac.at>)
2000-05-01regenpooka1-2/+2
2000-04-28update for new qt2 layoutdrochner3-18/+21
2000-04-24Add conflict between "kdetoys" and "kworldwatch" package as suggestedtron1-1/+3
by Michael Wolfson in PR pkg/9961.
2000-04-19Update gnome-breakout to 0.4. Changes are some "real" powerups, new titlerh3-5/+15
graphics, new levels, and some bug fixes.
2000-04-19Update pysol to 4.10sakamoto2-4/+4
what's new ? * completely new Mahjongg game driver * fixed a bad memory leak (when will there finally be a real garbage collector in Python ???)
2000-04-17Make this work after the "pth" package update.tron2-1/+15
2000-04-14enable nethack-qtdmcmahill1-2/+2
2000-04-14- sync with qt-2.0.2 pathdmcmahill3-9/+8
- remove the BROKEN! Thanks to pooka@netbsd.org who fixed the remaining broken stuff.
2000-04-14Add file forgotten in last commit, this is to fix problem with x11tiles.pooka1-0/+13
2000-04-14Fix problem with x11tiles.pooka3-5/+11
2000-04-14Don't remove scorefiles and savegame-files, instead notify the user topooka5-16/+53
remove them manually if s/he doesn't want them any more. Install the recover-utility for savegame restoration.
2000-04-13Update corewars to 0.9.11. Changes are bugfixes, a manpage, and some newrh3-5/+15
warriors.
2000-04-13Update pysol to 4.00sakamoto2-6/+6
Changes in 4.00 (12 Apr 2000, 173 games) * PySol now plays Mahjongg games * PySol now plays Tarot type games * added a floating "Demo" logo * options are now saved automatically at program exit - Poker type games: cards for a Straight can now be in any sequence - fixed a scoring problem in Casino Klondike and Vegas Klondike Changes in 3.40 (12 Feb 2000, 163 games) * implemented 3 new games * updated the pysol-sound-server - fixed a problem with winning in Golf type games - some other minor fixes Changes in 3.30 (26 Jan 2000, 160 games) * implemented 7 new games * converted the pysol-sound-server into a Python extension module Changes in 3.21 (21 Jan 2000, 153 games) * implemented 2 new games * updated the pysol-sound-server - Windows: added the missing PyWinTypes15.dll to the setup file Changes in 3.20 (18 Jan 2000, 151 games) * added 8 Hanafuda type games (Oonsoo, Pagoda, MatsuKiri, ...) * added 2 Poker type games (Poker Shuffle, Poker Square) * added 13 other new games (Der Katzenschwanz, Perpetual Motion, Die Schlange, Three Shuffles and a Draw, Vegas Klondike, ...) * background music is supported under Win32 as well - corrected redeal rules of La Belle Lucie and Trefoil - corrected rules of Aces Up
2000-04-12fix paths for qt1dmcmahill1-4/+4
2000-04-12fix paths for qt1dmcmahill1-3/+3
2000-04-12remove patch -lGL -> -lMesaGL, this fails with Mesa-3.1 (and wasn'tdrochner2-17/+4
necessary before) from Sean Doran <smd@ebone.net> per PR pkg/9862
2000-04-07xpm is in graphics, nog x11.hubertf1-2/+2
2000-04-06-look in the right place for Qt includes.dmcmahill3-21/+17
-add some extra libs during linking for ELF
2000-04-04Update gnome-breakout to 0.3. Changes are: Stronger blocks, end gamerh5-5/+48
dialog, sticky bat, miscellaneous bugfixes, new levels, and some UI improvements.
2000-04-022nd try: import of gnome-breakout, a gnome variant of the classic breakoutrh5-0/+41
game.
2000-04-02Add and enable gnome-breakoutrh1-1/+2
2000-04-02Add and enable corewarsrh1-1/+2
2000-04-02Initial import of corewars-0.9.10, a game which simulates a virtualrh5-0/+121
machine with a number of programs, where each program tries to crash the others.
2000-03-29update to point at qt-2.0.2. This pkg now compiles again (has been brokendmcmahill4-18/+12
for some time). Leave marked as BROKEN because it complains of not finding a "tiles.xpm" file at run time.
2000-03-28Add conflict with old "gnuchess" 4.x packages.tron1-1/+3
2000-03-28Add missing slash to URL for "ftp.freeciv.org".tron1-2/+2
2000-03-28Remove freeciv and add and enable freeciv-client, freeciv-client-gtk,jlam1-2/+5
freeciv-server and freeciv-share.
2000-03-28Freeciv client with GTK+ interfacejlam4-0/+32
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Freeciv client with Xaw interface.jlam4-0/+38
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Freeciv game server.jlam4-0/+25
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Machine independent files for Freeciv.jlam9-0/+168
WHAT'S CHANGED SINCE 1.9.0: - Internationalization extended. Still needs improvement. New ./doc directory for localized versions of README and INSTALL. Current localizations: de en_GB es fr hu no pl pt pt_BR ru. - Added Civ1/2-like Barbarians. Controlled by two server options. - Many more nations added. - Worklists -- Players can now specify a list of things to be built in a city. - The AI now utilizes diplomats/spies aggressively. - Added a variant (1) of Michelangelo's Chapel. - Initial rates after Revolution will try to maximize Science. - Rapture-triggered city growth will no longer empty the foodbox. - Map generator improvements: - Gen 1 hills more uniform north/south. - Gen 2+ will tend to make fewer length-one rivers. - Added unit-death explosion animation. - No longer will cities with exactly 0 (zero) production surplus be given a "free" shield every turn. - Command-line arguments made more consistent between server and client. - Caravans now provide a research benefit when initially establishing a trade route, equal to the monetary benefit. - Diplomat/Spy changes: - Changed all actions to more closely conform to Civ2 rules. - Changed "diplchance" to be %-chance of success. Used in many ways. - Diplomat/Spy may attempt action with any movement left. - Added "At Spy's Discretion" selection to steal and sabotage dialogs. - Allow Spies to steal tech from a city more than once (gets harder). - May only poison towns of size greater than 1 (one). - May only sabotage units that are alone on a square. - When a city is subverted, only nearby units change sides. - Veteran status improves defense against other Diplomats/Spies. - Added production display of number of turns remaining to build. - Small, shield-like flags tilesets (trident_shields, engels_shields). - Airbase changes (for Civ2 compliance): - Ground units can attack Air units when they are parked on an Airbase. - Units are defeated only singly when on an Airbase (like a Fortress). - Revised and improved the server 'help' command. - New intro graphics. - Ships may now have their movement reduced after a combat in which they are damaged. - Added display of production values to main map "city tiles" display. - Increased the Add-To City size limit to 9 to conform to Civ2. - Settler's "Connect" feature -- Automatically connect two points with Road, Railroad, Irrigate or Fortress. - Several AI improvements. - New ruleset support for CITIES, most notably cities are now drawn in different sizes and styles. - Allow specifying unambiguous player name prefix, instead of full player name, for server commands taking a player name argument. - Added multi-client configuration support. - Added 'read' and 'write' server commands. - Added "best nation" column to Demographics report. - Changed Fighters and Stealth Fighters to not cause unhappiness (Civ2). - Cities on mountains will produce an extra food (Civ2). - Fixed bug where Lighthouse was not producing veteran sea units. - Ported to Amiga. (This is not included with a "distribution"; get it directly from the CVS <http://www.freeciv.org/contribute.html#SetupCVS>, or from a CVS Snapshot <http://www.freeciv.org/latest.html>.) - Lots of bug fixes, code cleanups, and help-text improvements.
2000-03-28Remove freeciv package. This is now split into freeciv-share,jlam5-107/+0
freeciv-server, freeciv-client, and freeciv-client-gtk.
2000-03-28Change from using qt to qt1. This clears the way to allow Qt to be upgradeddmcmahill1-4/+3
to Qt-2 without breaking KDE which still requires Qt-1.
2000-03-27Remove conflict with gnuchess4.jlam1-3/+1
2000-03-27Add missing patchjlam1-0/+136
2000-03-27Install gnuchess4 binaries as "gnuchess?4" so that this doesn't conflictjlam4-36/+79
with gnuchess.
2000-03-27Adapt to new handling of "${CONFIGURE}".tron4-8/+8
2000-03-26Add and enable gnuchess4jlam1-1/+2
2000-03-26Conflicts with gnuchess4.jlam1-1/+3
2000-03-26Reimport gnuchess-4.0.x as gnuchess4 package.jlam11-0/+216
2000-03-26Update gnuchess to 5.00. From the GNU chess web page:jlam12-194/+75
Version 5.00 is the current release. Version 5.00 shares no code with versions 1.x through 4.x. The major motivation for this release is to simplify chess code making it more pedantically accessible, use modern data structures, make it easy to modify by less skilled programmers, and increase understandability to non-programmer, skilled chess experts.
2000-03-21Because the minor of "libpng" was bumped we must sure that packagestron1-2/+2
compiled for the update "png" package depend on it.
2000-03-16rm -> ${RM}wiz1-2/+2
2000-03-09remove trailing `.'wiz1-1/+1
2000-02-25remove commented out SUBDIR += lines for packages that never gotwiz1-66/+3
converted from FreeBSD, or have been disabled since. Sorted lines alphabetically, added some missing directories.
2000-02-19Add and enable plibrh1-1/+2