Age | Commit message (Collapse) | Author | Files | Lines |
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NO_BUILD, USE_LIBTOOL.
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- Fix some memory leaks.
- Fix some bugs with uploading of CMA parameter data.
- Upload CMA parameter data when the user disconnects mid-turn.
- Include despotism penalty in the middle-mouse tile popup.
- Fix the attack/defend changes in the middle-mouse tile popup.
- Correctly show veteran status in the middle-mouse tile popup.
- Don't allow recursive transporting even if the ruleset allows it.
- Fix bugs with use of the techlevel setting and teams.
- Fix some situations where changing tech targets could erronously cause
bulbs to be lost.
- Work around some bugs with desynchronized team research.
- Remove some duplicate/unnecessary messages.
- Fix a possible crash with the debug command.
- In the GTK-2 client, show the LAN tab by default (rather than the
metaserver tab).
- In the win32 client, fix some untranslated strings.
- Add a leader unit to the ruleset (for use with the startunits setting).
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On different operating systems, the man page was installed to
different places.
Bump PKGREVISION since man page now might be in a new place.
Simplify patch since now all changes are needed now.
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bulk build. Bump PKGREVISION.
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Patches via Gentoo and OpenTTD SVN tree
Add pkg-config as a required tool
Alter how ${WRKSRC} is defined so future nb bumps work better
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openttd-0.4.1 was a hotfix release for 0.4.0.
Major changes in 0.4.0 (from the site):
bigger maps, "unlimited" amount of towns, industries, stations,
etc., heavily improved and protected network-gameplay, a new,
smart, pathfinder, multiple busstops, etc.
Patches provided by António Marques, modified by me and reviewed by
Johnny Lam.
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Version 0.9.7:
* language and i18n:
* updated manual: French, Italian
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Dutch, French, Finnish, German, Greek, Hungarian, Italian, Latin, Polish,
Russian, Slovak, Slovenian, Spanish, Swedish, Turkish
* fixed Ruby of Fire object description (#14311)
* fixed untranslatable Rise of Wesnoth scenario name
* new man pages: Hungarian
* changing languages now updates Tome of Wesnoth on Linux into new language
* campaigns:
* The Dark Hordes: there are now more Turns available in the last scenario
* units:
* increased the damage done by the Dread Lich from 6-4 to 7-4
* user interface
* text input box position now changes if resolution is changed (#12466)
* hourglass cursor now works on Mac OS X (#14298)
* fixed scrollbar problems in multiplayer lobby (#13089)
* better checking if recruiting is possible (#13638, patch #4267)
* some fixes for Experimental and Default themes
* fixed observer icon corruption (#14320)
* user campaign translations are now available without a restart (#14388)
* adjusted multiplayer lobby titles
* don't show images larger than 80x80 in campaign server list (#12007)
* fixed progress bar overflow (#14403)
* game names can no longer contain formatting characters (#14246)
* fix campaign story text overflowing due to narrow width (rest of #13961)
* graphics
* fixed Flaming Sword missing attack image (#14346)
* updated Goblin Impaler, Gryphon, Gryphon Master, Gryphon Rider
* ambush and nightstalk now works on turn 1 for leaders (#13671)
* AI now understands that AMLA units don't heal on advancing
* AI in multiplayer can now recruit more widely in all eras (rest of #14096)
* fixed a network related freeze (#14359) and other networking changes
* fixed connect to server hanging on Mac OS X
* fixed memory leaks in multiplayer lobby (part of #13981)
* various bug fixes and code cleanups
Version 0.9.6:
* language and i18n:
* new manual: Turkish
* updated manual: German, Russian, Swedish
* updated translations: Afrikaans, Basque, British English, Catalan, Czech,
Danish, Dutch, Finnish, French, German, Hungarian, Italian, Latin, Polish,
Portuguese (Brazil), Russian, Slovak, Spanish, Swedish, Turkish
* updated man pages: English, German, Swedish
* fixed some translated strings not being used (#14094)
* improve layout of some parts of help (#14075)
* fixed several typos and errors (including #14228,#14207,#14076,#14077)
* campaigns
* Eastern Invasion: revisions to Weldyn Under Attack and Evacuation
* The Rise of Wesnoth: fixed glitch in The River Road (forum thread 7148)
* graphics and sound
* new unit portraits for Elvish Shaman, Ghoul, Grand Knight, Halberdier,
Li'sar, Mermaid Initiate, Merman Fighter, Merman Hunter,Naga Fighter,
Nagini Fighter, Orcish Assassin, Royal Guard, Saurian Skirmisher
* revised unit images and/or animations for Direwolf Rider, Duelist,
Elvish Shyde, Fencer, Grand Knight, Heavy Infantryman, Horseman, Knight,
Lancer, Master at Arms, Paladin, Shock Trooper
* fixed missing storm trident image (#14111)
* new observer icon
* fixed wrong ice missile image used by Elvish High Lord (#14132)
* fixed Lich using wrong image (#14139)
* replaced tooltip picture (#14134), note still English and not translatable
* fixed broken scepter of fire and scepter attack icons (#14208,#14231)
* user interface
* fixed fonts sometimes not being found, eg. on BeOS
* fixed campaign dialog with no campaigns trying forever to download (#14078)
* fixed some damage calculations not showing %-to-kill
* fixed game music continuing to play on the title screen (#14080)
* added hotkey ctrl-j to show objectives (#7830)
* fixed more problems with observers (also #14239)
* fixed scrollarea and textbox glitches in MP lobby (#13011,#14124)
* menus now can acquire keyboard focus (#13118)
* info text (defense-%, #-turns) is no longer obscured by terrain (#13995)
* tips of the day now only change when playing a game (#14235)
* hotkey for taking a screenshot now works in editor also (#13841)
* show wait cursor for long operations, if not using color cursors (#12670)
* part-fix campaign text overflowing due to width being too narrow (#13961)
* fixed tooltips disappearing when using dfool's theme (#14084)
* prestart events now happen before the player is shown the map (#12957)
* revised multiplayer maps: Bluewater Province, Charge, Hamlets,
Hornshark Island, Meteor Lake, Sablestone Delta
* fixed AI units not getting rest-healing, causing replay errors
* fixed configure options --with-icondir and --with-desktopdir (#14100)
* changed Merman hoplite to bring it up to date with changes to steadfast
* fixed Dark Adept female version glitches (#14073,#14122,#13986)
* made checksums work on AMD64
* revised network code, try to use non-blocking I/O if available
* new description= attribute of [attack], name="x" now implies
description=_"x" and icon="attacks/x.png" if not specified (#12788,#14113)
* AI in multiplayer can now recruit healers and mixed fighters (#14096)
* fix AMLA healing (#13921); recruited/recalled units are now always healed
* various bug fixes and code cleanups
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it works on sparc64 now.
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Changes:
Home page has moved.
A couple of minor glitches fixed.
GNU GPL added.
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The 6 is defined in the Imakefile.
I noticed this on Linux a couple months ago and noticed on DragonFly.
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- Fix bugs with government setting of new civs (barbarians and civil war
nations).
- Fix a bug where some mapgen settings would create more continents than
the server could handle.
- Fix a bug that allowed free changing of techs after finding a tech other
than the one currently being researched.
- Fix a bug where removing and creating a new player would give the new
player the old one's team.
- When the player disconnects in a normal game, make a savegame and exit
immediately rather than continuing to run. (This fixes the bug where
savegames made after a client crash would reveal the entire map.)
- Fix a bug in the "endyear" setting.
- Don't send server-only settings to the client (to be shown in the
settings dialog).
- Send a unit's info to the client when its transporter is disbanded.
- Fix several bugs where crashes could happen if an invalid connection
was left in the lists.
- Better fallbacks when starting positions can't be placed (previously
the server would crash in this situation).
- Fix several bugs in the detection of multiple servers on the LAN.
- Make sure units in combat are not in the hidden (focus unit) state.
- Update menus for the focus unit when a transporter becomes available for it.
- Fix a bug in the GTK2 client where diplomat actions would sometimes
become impossible.
- Clicking on the focus unit in the panel will center it.
- Set aifill values for several scenarios.
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library after lang/lua was libtoolized in lua-5.0.2nb4.
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install them that way. Bump PKGREVISION.
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0.92 -
- make it work on 80x24
- dead when user->y >=MAX_Y
- fix screen limits
- fix dead screen - new ncurses works different.
- fix overflow for objects.
- platforms also works under water.
- air-bottle bug fixed.
- allow non-aalib builds.
- drop cpu-dependent code.
- fix gcc 2->3 problem.
- indent code.
- acr-ize.
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- Fix some buffer underruns on the terrain array (this bug could have
been the cause of arbitrary crashes on some platforms).
- Don't automatically pop up the city dialog when in observer mode.
- Treat an alt-left click the same as a middle click, to allow two-button
mice to work on windows (GTK-2 client).
- Fix a bug - when a city was transferred/conquered twice the client
sometimes wouldn't get an update about the second exchange.
- Fix the behavior of Granary and Pyramids in the Civ2 compatibility ruleset.
- Fix Pyramids so they are no longer cumulative with Granary.
- Fix a minor bug that prevented 2.0 savegames from working properly with
1.14 Freeciv.
Changes 2.0.3:
- Fix some bugs that show up on 64-bit machines.
- Fix some bugs with future techs in some situations.
- Fix some bugs that allowed naval units onto land.
- Fix a bug that could crash the server when a player picked their nation.
- Fix a bug with player info not being updated after an alliance is broken.
- Fix a bug with happiness of a unit's home city when borders change.
- Fix a bug with happiness of a unit's home city when the unit moves.
- Fix some bugs with nation starting positions in scenarios.
- Fix a bug when running the server without stdin input.
- Don't allow teams to be changed when loading a game.
- Don't allow observers to vote.
- Fix a bug with the fallback when generator 3, startpos 3 fails.
- Fix a crash in the help dialog (when looking at Engineers).
- Don't popup the caravan dialogs when in observer mode.
- Fix a crash in goto mode when the mouse is near the map overview window.
- Fix a bug when a diplomat is killed while the diplomat dialog window is
in the process of opening.
- Fix a bug with the diplomat dialog window for spies when you don't have
an embassy.
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that group.
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* Added Spanish translation
* Fixed bug: ice is now working
* A few smaller bug fixes
Changes 0.91:
* Fixed stupid bugs in Enigma 0.90
* Two new levels
Changes 0.90:
* New levels
* Support for 800x600 and 1024x768 video modes
* Support for non-English languages
* Vastly improved Oxyd 1 and Per.Oxyd compatibility
* Redesigned options menu
* Countless smaller enhancements
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that these directories will be conditionally removed (based on reference
counts), regardless of the value of PKG_CONFIG. Bump the PKGREVISION
for packages that were modified as a result.
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From Marc Baudoin in private mail.
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as the INSTALL and DEINSTALL scripts no longer distinguish between
the two types of files. Drop SUPPORT_FILES{,_PERMS} and modify the
packages in pkgsrc accordingly.
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Only update the MASTER_SITES and HOMEPAGE and add a new CONFLICTS line
for pioneers, which will be added as soon as there is a stable version
of pioneers available.
Nothing really changed, but you couldn't get the distfile from any
sourceforge site, due too the name change of the project.
I'm now the maintainer of this package, for the time till pioneers is ready
to be added.
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- added tutorial level set created by Aaron Davidson
- added editor element descriptions written by Aaron Davidson
- added native game engine for Emerald Mine (Club) levels
- added level skipping functionality to main menu
- added support for dumping small-sized level sketches from editor
- added use of "editorsetup.conf" for different level sets
- lots of bugfixes and internal engine changes (see ChangeLog)
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file's sole purpose was to provide a dependency on pkg-config and set
some environment variables. Instead, turn pkg-config into a "tool"
in the tools framework, where the pkg-config wrapper automatically
adds PKG_CONFIG_LIBDIR to the environment before invoking the real
pkg-config.
For all package Makefiles that included pkg-config/buildlink3.mk, remove
that inclusion and replace it with USE_TOOLS+=pkg-config.
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Changes:
* Pluggable sound driver architecture, sound output drivers configurable
at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
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* language and i18n:
* new translation: Hebrew (no rtl support added in yet)
* updated translations: British English, Catalan, German, Hungarian,
Polish, Spanish, Swedish, Turkish
* fixed linebreaks not working properly for Chinese translation (#13352)
* updated several unit descriptions
* added GPL and part of MANUAL to help
* added more descriptions and images to in-game help (also #12322)
* fixed some untranslatable attack names (part of #12788)
* Battle Princess can now have translation different to Princess
* fix terrain list and time of day cross-references in unit help
* graphics and sound improvements:
* fixed layering of multi-hex tiles (#13586)
* removed Mac OS X icon border (#12928)
* updated images for Elvish Druid, Elvish Scout, Elvish Shaman, Elvish Shyde,
Grand Knight, Master Bowman
* new and revised portraits for The Dark Hordes and Konrad
* campaigns
* Eastern Invasion
* fixed missing background in intro (#13901)
* campaign plot and dialogue extensively revised
* Son of the Black Eye
* fixed untranslatable strings in Saving Inarix
* start of making Clash of Armies harder: arrival of more reinforcements
* The Dark Hordes: terminate the campaign at this point as Part 1
* Heir to the Throne: stop Bugg being resurrected in Bay of Pearls (#13950)
* old campaign downloaded from server is now removed when updating (#13874)
* multiplayer:
* rejoining game as observer, with same nick, no longer causes out of synch
(#12824 and #12997, still subject to confirmation)
* fixed chat messages from allies not being shown in multiplayer (#13657)
* added Use map settings option to preset scenario suggested values at setup
* show game settings in the game list
* fixed lobby corruption when trying to join a game that disallows observers
* fixed create-game-then-cancel lobby corruption (#13522)
* tweaked layout of game creation screen
* fixed non-fatal errors exiting lobby (#13783)
* choosing vacant slot then joining all computer game is no longer allowed
* cancelling faction selection now goes back to scenario setup (#9376)
* ending game now returns to lobby (#13348)
* more robust network code: ghost connections should no longer linger forever
* new units: added Drake Enforcer
* unit balancing and modifications
* increased Elvish Scout ranged attack damage from 5-2 to 6-2
* increased Cavalryman attack damage from 5-3 to 6-3
* reduced dwarvishfoot and mountainfoot defense on tundra from 40% to 30%
* simplified AMLA, using global macros in amla.cfg
* multiplayer scenarios: removed Icy Waters, added Smallolof, modified
Sulla's Ruins map
* user interface improvements:
* fixed failed recruit attempt clearing undo stack (#13833)
* fixed recall not clearing shroud (#13824)
* fixed spurious warning when loading a saved game and ending turn (#12986)
* sound is handled better, and can be set as a preference (rest of #11669)
* fixed editor insisting on path without spaces, for saving maps (#13919)
* changed hotkeys for end turn (alt-e->alt-space) and open/load game
(ctrl-l->ctrl-o)
* replaced Vera and Bepa-Roman typefaces with DejaVuSans version 1.12
* fixed towupper causing build to fail on OpenBSD (#13709)
* fixed replay corruption due to capture events not saving randomness (#13666)
* keep send and receive connection statistics separate for each socket
* more responsive networking code, less subject to network errors
* fixed campaign upload with no passphrase not storing generated passphrase
* tag [redraw] now forces redraw and is no longer a no-op (#11079)
* fixed repeated attempts to open non-existent font files
* various bug fixes and code cleanups
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REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
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of Perl files to deal with the perl-5.8.7 update that moved all
pkgsrc-installed Perl files into the "vendor" directories.
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* Bug-fix release
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No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdetoys.txt for details.
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No summary of changes given, see
http://www.kde.org/announcements/changelogs/3_4_2/kdegames.txt for details.
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* language and i18n:
* updated translations:
* Basque, British English, Catalan, Chinese, Dutch, French, German,
Hungarian, Russian, Swedish, Turkish
* fixed help description of income and upkeep (#13565)
* updated several unit descriptions
* standardized on "magi" as plural of "mage"
* document that Woses receive no traits (#13630)
* replay suggested save game now translated (#13558)
* fixed some typos (#13714,#13715,#13716,#13717,#13718)
* added terrain descriptions to in-game help
* fixed blank terrain entries in unit help
* ignore LANGUAGE in environment: broke translations (forum thread 6614)
* added Swedish man pages to the list of man pages to be installed
* unit balancing and modifications:
* max level units given After-Max-Level-Advancement (AMLA) of 3 HP/100XP
added to max HP, with no auto-heal; Necrophage has healing AMLA
with no bonus HP
* changed Naga Warrior attack from 5-5 to 7-4
* decreased Thug hitpoints from 36 to 32
* decreased Dwarvish Ulfserker hitpoints from 40 to 34
* changed Elvish Shaman and Druid to the state before 0.9.3
* decreased Elvish Shaman cost from 17 to 16 gold
* removed obsolete units Mounted Captain, Mounted Commander
* graphics and sound improvements:
* new or revised images for Dark Sorcerer, Dwarvish Thunderguard, Necromancer
* new death animations: Elvish Sharpshooter, Elvish Marksman
* default colour depth is no longer forced to 16 bits
* new tiles for some terrain in the editor terrain list and mini map
* WML improvements:
* #define's in user campaigns are now local to each campaign (patch 4138)
* correctly preprocess files that do not end with a final newline
* campaigns
* Heir to the Throne:
* made campaign easier on "Easy" level
* removed duplicate file inclusion - campaign should now start faster
* Eastern Invasion:
* revised Approaching Weldyn for quicker gameplay
* tweaked Undead Crossing
* removed duplicate file inclusion - campaign should now start faster
* The Dark Hordes:
* cleaned up old id tags; added portraits for Tanar, Nati and Gwiti
* removed duplicate file inclusion - campaign should now start faster
* The Rise of Wesnoth:
* removed duplicate file inclusion - campaign should now start faster
* fixed Lt. Aethyr death events not triggering in Rise of Wesnoth (#13848)
* Son of the Black Eye: revised map for Desert of Death
* server
* now supports redirection based on client version number
* can now act as proxy
* editor
* changed the layout of the terrain palette (#11965)
* relocated and enlarged the buttons (#11967)
* maps can't be saved with illegal characters (#10704)
* replaced the buttons under the minimap with a toolbar
* build process
* added quotes to configure.ac (forum thread 6747)
* new utility extractsources to extract lists of sources from Makefile.am
* new utility makemam to construct Makefile.am from Makefile.am.in and
files containing lists of sources
* fix libpng not being detected on NetBSD (#13808)
* user interface improvements:
* show scrollbar in multiplayer lobby when there are many players (#13521)
* multiplayer lobby player list no longer resets to start (#13345)
* fixed game host sometimes not recognized as side owner (forum thread 6783)
* remove redundant {utils} and {~utils} references (#13843)
* various bug fixes and code cleanups
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