Age | Commit message (Collapse) | Author | Files | Lines |
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Version 2.06
* 1 bug fix
* Updated Spanish
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Bump PKGREVISON
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From David Griffith in PR 45667.
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change: adds an option to configure vertical speed for
moving block down by key
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Bump PKGREVISIONs
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Bump PKGREVISION
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New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
New Ports:
- Added PlayStation 3 port.
General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the
Hundred Acre Wood.
AGOS:
- Implemented support for loading data directly from InstallShield
cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
Groovie:
- Added support for the iOS version of The 7th Guest.
Lure:
- Fixed crash when trying to talk and ask something at the same time.
SCI:
- Added better handling of digital vs. synthesized sound effects. If the
"Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer
digital sound effects, otherwise their synthesized counterparts will be
preferred instead, if both versions of the same effect exist.
SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound
better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and
Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the
Fate of Atlantis.
Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher
and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and
language flag.
Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
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Version 2.05
* 1 bug fix
* Updated translation
Version 2.04
* 3 bug fixes
* Fixes to translations
Version 2.03
* Several translations updated to fix bugs
* Add Esperanto translation
* Fixes assembly versioning
Version 2.02
* 7 bugs fixed
* Updated translations for many languages
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Changelog:
* Fix resize of splite bug
* Fix square drawing bun in 16bpp mode
* When transbtn is run and button is pushed with btnwait,
select most solid button
* Make btnwait zero when btntime is zero
* Implement textspeeddefault
* Fix square drawing bug with alpha mode
* Fix getcursorpos bug
* Fix button drawing bug
* Fix bugs in textgosub, pretextgosub, and so on
* Change btndown 1 behavior
* Implement ruby support in strsp
* Discard old style save file format support
* Fix bug in save and restore
* Implement partial yesnobox support
* Support extract on case insensitive filesystem
* Support ns2 archive reading
* Fix bug in automode screen transition
* Implement mp3fadein, mp3fadeout, bgmfadein, and bgmfadeout
* Fix bugs in Ogg Vorbis play
* Fix bugs related to Android and Windows
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README.
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* This is a bugfix release for the stable 1.8 branch. This release does mainly
consist of smaller fixes and changes. This is most likely the last 1.8.x
release.
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Nine months since the last release, so much for the weekly release
schedule POWDER started with! You will notice that I have at least
maintained the same size release, minor fixes and a new spell. I'm
particularly happy with finally finding a compromise for god-induced
flamestrikes - you get a warning now so they are less just an
insta-death out of the blue.
You may thank the Annual Roguelike Release Party (ARRP) for this
release - it provided the impetus to get something out. If you like
POWDER, but are frustrated at the slow rate of development, I
strongly recommend checking the rest of the roguelike scene!
MSVC Express Edition 2008 project files and instructions added,
created by Andreas Bohm.
Tower shields are large. (Claudio)
"You cannot hide from I!" is now "You cannot hide from Me!"
(B. Perry)
Looking at a square will also describe any smoke there.
The dig spell now has the side effect of spraying the excavated
rock shards, damaging those around you.
Create Pit spell is now 10 MP rather than 15.
Blizzards fill the air with sleet and snow, not sleet and slow.
Though the latter does describe their special effect nicely.
New spell: Sandstorm
If a god decides to flamestrike you, you now get a few turns
warning to prepare yourself.
Monsters properly check safety of squares before stepping on
them.
If trapped inside a wall without Phase or Breathess, you will
suffocate. (Strange Child, Julian Agloro)
Helmets should be sorted together now. (Aapo)
Empty bottles will be filled by down pour now. (Aapo)
Entomb has a better message when blocked. (Aapo)
Rocks are created when rocks fall on your head. (Aapo)
Spells you can't cast have (!) after them in the zap list (Aapo)
Saving when out of disk space should no longer corrupt your
last save game. (Aapo)
Tossing an item hand to hand no longer takes a turn. (Aapo)
Spears, knives, and daggers no longer let you equip stacks.
(Aapo)
You are only prompted to throw one spear of a stack. (Aapo)
The animate forest spell now has its own icon.
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LinCity-NG is a City Simulation Game.
It is a polished and improved version of the classic LinCity game.
Within the scope of the GoTM project at happypenguin we have created a new
iso-3D graphics engine, with a completely redone and modern GUI.
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