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2003-07-13Update DEPENDS.wiz2-6/+6
2003-07-13Wildcard depends on freeciv-share.wiz3-6/+6
2003-07-13Depend on latest kdebase1 package.wiz1-2/+2
2003-07-13Update to 0.7.1.wiz4-32/+77
Lots of new stuff, colors in chat messages, support some rule variants,...
2003-07-13PKGREVISION bump for libiconv update.wiz51-86/+102
2003-07-13Update cgoban-java to 2.5.0. Changes include cloned review games, numerousrh2-5/+5
bug fixes, and the removal of old Java 1.1 compatibility code.
2003-07-12Do not modify DISTNAME to change PKGNAME (hi zuntum!).wiz1-2/+3
2003-07-12Update to 1.5.9. Depend on ncurses again because it's now using KEY_RESIZEwiz6-44/+29
(see PR lib/20032). Changes: This is largely a bugfix release, fixing a crash on pressing the "drop drugs" button, and adding minor improvements to the text-mode client. Fix PLIST while here.
2003-07-12s/pre/rc/ in version numberzuntum1-2/+2
2003-07-12Initial import of KoboDeluxe-0.4rc8zuntum4-0/+151
Kobo Deluxe (formerly SKobo) is an SDL port of Akira Higuchi's game XKobo. It adds sound, smoother animation, filtered high resolution support, a more intuitive menu driven user interface, joystick support and other features, and runs on most of the major operating systems. Provided in PR#19426 by Andreas Spangberg <as@rsn.bth.se>
2003-07-12Distfile has changed on the MASTER_SITES without bumping version.salo1-3/+3
Addresses PR pkg/21464 by Cesar C. Catrian. Changes: - minor fixes in stk.c for win32 - installation fixes in various Makefiles
2003-07-11add & enable pagzuntum1-1/+2
2003-07-11Initial import of games/pag (moved from pkgsrc-wip)zuntum5-0/+63
PAG is a ncurses based game that allows you to create your own maps and play with them, it have few features like moving-platforms, enemies, and few rules to open/close doors, items like air, life points, jump, etc.
2003-07-10Revision bumped; dependency changed from mad to libmadadam1-2/+3
2003-07-04Update to 0.3.4:wiz3-6/+7
- added new map 'Mountain Defense' - you can no longer change the game mode of saved games - fixed building with non-GNU make - fixed event saving in CoMET - increased effect of roads - modified combat results display for clarity - added getting started section to crimson manpage
2003-07-03Update to 111, from Sergey Svishchev in PR 21847.wiz2-6/+6
ChangeLog currently unavailable.
2003-07-02Convert to USE_NEW_TEXINFO.seb2-10/+4
2003-07-02Convert to USE_NEW_TEXINFO.seb2-5/+5
XXX Don't bother to cleanup the patch file to remove INSTALL_INFO invocation, it is caught anyway by the buildlink install-info script.
2003-07-02Convert to USE_NEW_TEXINFO.seb2-5/+5
2003-06-27Update to 0.7.0:jmmv3-6/+8
* Added hints for the human player. * Found and plugged a issue with a timer which was the root to a lot of strange behavior. * Optimized the search and gained some speed. * Fixed init problem in the transpositiontable. * Fixed segfault in the thread handling. * Added a lot of debug code for the search. (Compile with -DDEBUG) * Sirius own icon as window icon (Alex Duggan) * Frensh translation (Stéphane Jourdan) * German translation (Poyan Rajamand) * Swedish translation updated
2003-06-25improve chances these will work on FreeBSDpooka4-8/+8
2003-06-25make this work on FreeBSDpooka3-6/+6
2003-06-23Add bomberclone and bomberclone-data.wiz1-1/+3
2003-06-23Initial import of Bomberclone, a Bomberman clone.wiz6-0/+67
2003-06-23Initial import of bomberclone-data: Data files for Bomberclone,wiz4-0/+91
a Bomberman clone.
2003-06-23s/packages@/tech-pkg@/gjschauma1-2/+2
(Forgot the last time we did this. Pointed out by Sergey Svishchev (svs at ropnet dot ru))
2003-06-19Add and enable majesty-demo.wiz1-1/+2
2003-06-19Initial import of majesty-demo-20030310.wiz5-0/+109
Majesty is a unique sim putting you in the crushed velvet hotseat of your own kingdom. With an epic quest before you, you make the decisions of where to build your settlement`s guilds and temples. Each one has a mind of its own and must be enticed to meet your goals, via rewards you offer and spells you cast. Meanwhile you must make sure that your treasury stays flush with cash to support these and other outlays necessary to maintain a thriving medieval town. The fact that you are being barraged by attacks from mythical beasts and fantastic creatures doesn`t make your job any easier. This is the demo of the Linux version.
2003-06-18Clean up some of the definitions in this file.agc1-4/+3
2003-06-13s/for NetBSD// -- not limited to NetBSD.wiz1-1/+1
2003-06-11Update for the fact that 'arm' ports have been called NetBSD-*-arm for a whileabs2-5/+5
now and not NetBSD-*-arm32. Changes include one or more of: - Change MACHINE_ARCH == arm32 to also match arm - Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm - Where BROKEN or worked around for arm gcc bugs, set USE_GCC3 The last may shake out a few more broken packages the next bulk build.
2003-06-08This package does not need USE_X11BASE. Fixes PR#21684 from Soren Jacobsen.cjep1-2/+3
2003-06-07Truncate to <=24 linescjep2-26/+2
2003-06-07Shorten DESCR considerable. Add a MESSAGE telling the user where tocjep2-297/+11
find the game instructions.
2003-06-07Truncate COMMENT to under 70 characterscjep2-4/+4
2003-06-06Avoid hardcoding /usr/pkg in patches.jmmv3-5/+6
2003-06-05Use MASTER_SITE_DEBIAN.jmmv1-2/+2
2003-06-03add and enable defendguin.wiz1-1/+2
2003-06-03Import of defendguin, a Defender clone. From Jeremy C. Reed via pkgsrc-wip.wiz5-0/+241
Defendguin is a clone of William's classic arcade game, "Defender." The mission is to defend little penguinoids from being captured and mutated. When you begin the game, your ship appears over some icy mountains which are crawling with penguinoids (the good guys). A number of alien ships are flying around above the ground. The game has a radar display, UFOs, bombers, mines, pods, swarmers, baiters, lasers, smart bombs, and more.
2003-06-03add & enable tuxmathhubertf1-1/+2
2003-06-03Import tuxmath-20010907, from pkgsrc-wip:hubertf6-0/+195
"Tux, of Math Command" ("TuxMath," for short) is an educational math tutorial arcade game starring Tux, the Linux mascot. Based on the classic arcade game "Missile Command," Commander Tux must defend his cities from an attack. In this case, though, he must do it by solving math problems. Comets are crashing towards the cities, and you must destroy them by solving their equations. It has animated graphics, sound effects and music, and optional on-screen input, for players who can't use a keyboard.
2003-06-02Add and enable vms-empire.jmmv1-1/+2
2003-06-02Initial import of vms-empire, version 1.4:jmmv5-0/+63
VMS-Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by the same rules that you do. This game is the ancestor of all the multiplayer Empire simulations out there. Package provided in pkgsrc-wip by pancake@phreaker.net with some changes by me.
2003-06-02Use mk/gcc.buildlink2.mk rather than gcc/buildlink2.mk so lang/gcc3abs2-4/+4
is accepted. Suggested by Grant.
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma30-60/+60
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-31Use pkgsrc libtool and work around the need for linking a static librarysalo4-2/+36
twice in particular order. Closes PR pkg/21739 by Jeremy C. Reed.
2003-05-31Update homepagecjep1-2/+2
2003-05-30Depend on (at least) version 1.2 of gnome{,1,2}-dirs to automatically handlejmmv6-9/+16
the shared share/mime-info directory. Bump PKGREVISION.
2003-05-29Add and enable crimsonfields.wiz1-1/+2
2003-05-29Initial import of Crimson Fields as crimsonfields into NetBSD pkgsrc.wiz4-0/+74
Crimson Fields is a tactical war game in the tradition of Battle Isle. The outcome of the war lies in your hands. You decide which units are sent to the front lines, and when to unleash the reserves. Your mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area. Protect supply convoys or raid enemy facilities to uncover technological secrets or fill your storage bays so you can repair damaged units or build new ones in your own factories. Lead your troops to victory! Tools are available to create custom maps and campaigns. You can also play the original Battle Isle maps if you have a copy of the game. You can pit yourself against another human player either in hot-seat mode in front of the same machine or via e-mail, or against the computer.