Age | Commit message (Collapse) | Author | Files | Lines |
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(On NetBSD, unistd.h is pulled in indirectly through the c++ headers,
via gthr-*.h)
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* Bug fixes.
* Updated translations.
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Version 0.7
* 8 new puzzles
* License included in the about box
* The drawing area is now square and the application resizes better
* Better score feedback
* Player's history
* Preferences persistence
* Better game selection
* Bug fixes
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* Store score file under ${VARBASE} and use SETGIDGAME. fixes PR 38910.
* Use ascii format data files for !little-endian platforms, suggested in README
* Install manuals
* Fixes the score file and manual location in man page.
* Add DESTDIR support.
Bump PKGREVISION.
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This release only involves license changes.
- GPL v2 or later, for LGPLv3 compatibility
While here,
* add DESTDIR support
* Put score file in ${VARBASE} and use SETGIDGAME. fix PR 38907.
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not that polished, but a nice idea
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* Fix permissions of data files. noted in PR 38912.
* Put data files in share, instead of lib.
* Put score files in ${VARBASE}, and use SETGIDGAME.
* Include string.h to suppress warnings.
Bump PKGREVISION.
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DragonFly. Fix from Hasso Tepper in PR pkg/38853.
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so the group is irrelevant. Fixes unprivileged installs.
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* fixed: client segfault on some disconnects
* fixed: server segfault after end of rated games
* fixed: reusable server listen socket
* added some features to XILE
Pkgsrc:
Added xblast-mini package option to use a 480x392 window instead of the
default 960x784 window. Makes the window fit on an EeePC's screen :)
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changes:
* Network game (port 3826 is registred by IANA for Wormux)
* A lot of bug fixes (memory leaks, useless code deleted ...)
* 15 new maps
* New weapons: Flamethrower, Football bomb, Cluzooka
* Minimap preview
* Camera improvements
* Better use of anti-aliasing
* Water/lava particles added
* Various graphical improvements
* Sound cache: no more lag on explosion
* More sounds and musics
* Better characters: Better positions, characters' eyes follow cursor,...
* Weapons tweaking
* Smaller step in angle selection when pressing Shift
* Menus compatible with smallest resolutions
* Help section added (menu explaining shortkeys and howtoplay.pdf documentation provided)
* Language selection
* "Looking for updates" option
* Volume control option
* Joystick support
* Improve collision detection, cursor,...
* User dir as XDG recommandation (Freedesktop)
* Initial management of command line options
* Experimental random map generator and skin viewer
* AI improvements (still stupid so still hidden feature)
pkgsrc note: rewrote the patch which fixes some broken/nonportable
geometry calculations, explosion craters look much nicer now
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fixes python path problems
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changes:
-bugfixes
-translation updates
pkgsrc change: explicitely disable ggz-server so that the build
doesn't pick it up, just in case
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if running xblast without the PREFIX/bin in your path.
Bump PKGREVISION.
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functional change on less picky patchers (everyone else)
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many packages used to use ${PAX}. Use the common way of directly calling
pax, it is created as tool after all.
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patches to add it). Drop pax from the default USE_TOOLS list.
Make bsdtar the default for those places that wanted gtar to extract
long links etc, as bsdtar can be built of the tree.
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if they happen. Don't install the ECO classification as opening book, it
is essentially useful.
No detailed ChangeLog, but this fixes some crashes with invalid games,
brings SMP support and increases to the strength of crafty.
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* gui-sdl Fix crash when trying to bribe a unit
* Fixes for UTF-8 and local encoding mismatch
* Fixed crash when unit is killed by the breaking of a treaty
* gui-gtk2 Theme had checkbox images reversed in some situations
* Improvements to server authentication backend
* Check that there is no acinclude.m4 left from old builds in the source
tree
* Fixes to strings and i18n
* Fixed pathfinding crash when ferry is forced to leave path
* Fixed warnings and crashes caused by AI trying to updgrade allied units
* Fixed "take -" crash when there is no free player slots
* Fixed crash in citizen governor
* Avoid overwriting player name given as /create parameter
* Fixed AI crash when city destroyed during trade negotiation
* Send /cut and /cmdlevel commands correctly to server
* Fixed handling of quoted command parameters
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* Marked as DESTDIR ready
* Modify patches to bit simply
* Honor PKGMANDIR
* Add definition virtual destructor for reliably an safely.
Bump PKGREVISION.
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Noticed by Hasso Tepper in PR 38690.
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v0.28 (release 2008.05.11):
USER-VISIBLE CHANGES:
- Minor text cleanups. (Phil, FM; Cory Hickey and gglouser for some fixes)
- Minor dialog behavior fixes. (FM)
* New non-research task: CPU Pool. Performs maintenance, construction, jobs.
Bases with no other task assigned will contribute to the CPU Pool. (FM)
* New non-research task: Sleep. Bases assigned to Sleep will remain idle and
be harder to detect. Note that even a computer can't sleep through
construction. (FM)
- The CHANGE buttons inside the base dialog now show their hotkeys. (FM)
- The location buttons have had their on-screen positions tweaked. (FM)
- Start location is randomized to any of the 5 available continents. (FM)
* CPU is now used to design constructions, Cash to buy the required items, and
Labor (time) to assemble the final construction. (FM)
- Location and city names can now be localized. (FM)
- Numbers automatically localize to the correct comma-vs-period usage. (FM)
* Added a new difficulty level: Ultra Hard. (FM, emh for suggestion)
* Build times are now difficulty-dependent. (FM)
* The grace period applied to a new base is now difficulty-dependent. (FM)
* The suspicion gain per discovery is now difficulty-dependent. (FM)
- Bases in a location are now sorted by size, then name. (FM, emh for
suggestion)
* The global grace period now expires on Normal and above if you build more
than a certain number of bases, and on Ultra Hard if you build certain types
of bases. (FM)
- Locations with recently-discovered bases are now more likely to have other
bases discovered. (FM)
* Base detection chances and overall suspicion are now unknown until certain
new technologies have been researched. (Phil)
...except on low difficulty. (FM)
* Incomplete bases no longer support the AI. (FM)
- It's possible to get lucky when hacking some random computer. (FM)
* Seconds, minutes, and hours now matter much more than they used to. (FM)
- Major events cause the game to pause, instead of going to real-time. (FM)
- You can use the Enter on the numeric keypad like the regular Enter key.
(Phil, gare for suggestion)
* Continents are no longer identical. (FM, Phil for suggestion)
* New continent: Australia. Ocean moved to make room. (FM)
* E:S now has an intro when you start a new game! (FM)
- New item: Warning Signs. Useful for keeping out curious people. (FM)
- CPU display on Finance screen centered (Jorge Vargas)
- Time capsules can now be built anywhere sufficiently remote, with varying
degrees of stealth. (FM, emh for suggestion)
- Internet Traffic Manipulation and Hypnosis Field techs have been rebalanced to
better reflect their effects. (FM)
* de_DE translation (FM, Thomas for native proofing [still in progress])
* sv_SE translation (Anders Andersson)
OTHER CHANGES:
- Massive (~50%) code changes, to improve clarity and reduce duplication. (FM)
- "safety" module should trap most crash bugs and show the pause menu, allowing
the user to save or attempt to resume play; the errors are written to a log
for easy submission to the developers. (FM)
- New utility: reorder.py Workaround for traduko's current order-scrambling
behavior. Use with caution. (FM)
- Various code formatting fixes, refactor of part of the technology(/event)
result system. (Jorge Vargas)
- setup.py updated to support mac .app building and cut filesize of the windows
.exe by about half. (FM)
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(did this package even install? Well, it does now.)
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Version 1.4.2:
* language and i18n:
* updated translations: Chinese, Chinese (Traditional), Croatian, Czech,
Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Lithuanian,
Polish, Russian, Serbian, Slovak, Spanish, Turkish
* various minor bug fixes
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aware packages will update it.
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MAKE_JOBS_SAFE=no.
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Bump PKGREVISION of its dependencies.
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of dependencies.
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Changes in version 0.16.0 from 0.15.2
-------------------------------------
- Add Edit board feature.
- Fix game log bug that prevents GRhino to open its own game log.
- Fix help file installation issue. Report and patch from
Michel Salim.
- Add desktop icon. Patch from Michel Salim.
- Add grhino.desktop (not installed automatically yet). Patch from
Michel Salim.
- Update to Autoconf 2.60, gettext 0.16. This should fixes gettext
detection failure in configure script.
Changes in version 0.15.2 from 0.15.1
-------------------------------------
- Regenerate Makefile.in. Report and patch from Ernani Azevedo.
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gnome-games 2.22.1.1
==================
This is an update to the 2.22.1 release containing fixes for a few crasher bugs
in sudoku and for an issue that caused sudoku to always show the same puzzle
until it was solved or saved.
Sudoku:
- Don't crash when clearing a tracker (Thomas M. Hinkle)
- Handle when no more puzzles of a certain difficulty exists (Thomas M. Hinkle)
- Don't always show the same puzzle until it has been completed or saved
(Thomas M. Hinkle)
- Fix crash on cancel in new game dialog (Thomas H.P. Andersen)
Updated translations by Alessio Treglia and Ivar Smolin
gnome-games 2.22.1
==================
This is the first service release in the 2.22.x release series. A few minor bug
fixes are included. Also, a handful of translation updates.
Overall:
- Merge changes in ggz.m4 from ggz trunk. (Roger Light, Andreas Røsdal, bug
#520599, bug #510917)
Aisleriot:
- Add back the statistics fallback (Christian Persch, bug #406267, bug
#525177)
- Don't allow moving non-uniformly suited card stacks to foundation (Philippe
Gauthier, Christian Persch, bug #443307)
- Make shuffle-deck-helper tail recursive. Fixes stack overflow exception
with guile 1.8.4. (Vincent Povirk, Christian Persch, bug #519554)
GLChess:
- Abort 3D render if widget_get_gl_context() returns None (Robert Ancell,
bug #512068)
- Add Gambit Fruit to AI list (Robert Ancell, bug #521623)
- Handle AI players dying before the game starts (Robert Ancell, bug #522341)
- Handle GLError->GLerror, GLUError -> GLUerror objects being renamed in
PyOpenGL 3.0 (Robert Ancell, bug #503238)
- Fix board rotation animation bug when viewing black side (Robert Ancell)
Translator work included contributions from Kostas Papadimas, Simos
Xenitellis, Eskild Hustvedt, Philip Withnall, Priit Laes, S.D., Ivar Smolin,
Artur Flinta, and the GNOME PL team.
gnome-games 2.22.0
==================
This is the final release of Gnome Games for 2.22. This release fixes two
critical blockers as well as a build problem with automake 1.9. We also
include translation updates. Individual module changes are below:
Overall:
- Fix GGZ crash (Roger Light, Andreas Røsdal, bug #363015)
- Support building with GCC 4.3 (Matthias Clasen, Andreas Røsdal, bug #516616)
- Fix automake 1.9 build problems (Paul, Andreas, Thomas, Jason, bug #518918)
Gnome Sudoku:
- Fix bug that led to game not being registered as solved after user had
used "clear" button. (Greg Fawcett, Thomas Hinkle, bug #423478)
- Fix crash when starting new game. (Andreas Røsdal, bug #513894)
GLChess:
- Re-add pygtk.require() call (Robert Ancell, bug #521154)
- Handle gtk.gtkgl.widget_get_gl_drawable() returning None (Robert Ancell,
bugs #488902 and #512068)
- Made AI monitor process more resiliant to OSError exceptions (Robert Ancell,
bug #517347)
Aisleriot:
- Fix the build with guile 1.6 and older gccs. (Jasper Lievisse Adriaanse
Christian Persch, bug #519990)
- Use the game filename in the backtrace, not the localised game name.
(Christian Persch)
Gnobots2:
- Fix a bug where an annoying blank rectangle is left after a robot splat.
(Fernando Martins, Andreas Røsdal, bug #506162)
Translators, whose hard work is much appreciated:
Luca Ferretti, Jorge Gonzalez, Djihed Afifi, Priit Laes, Baris Cicek, Petr
Kovar, Kjartan Maraas, Gabor Kelemen, Kenneth Nielsen, Ani Peter, Gintautas
Miliauskas, Stéphane Raimbault, Hendrik Richter, Vincent van Adrighem,
Rahul Bhalerao, Philip Withnall, Guntupalli Karunakar, Claude Paroz, Takeshi
AIHANA
gnome-games 2.21.92
==================
This is the release candidate for 2.22 of gnome-games. Mostly stability and
regression fixes. Jordi Mas committed a patch that should reduce the performance
problems seen in gnometris with the new theme.
Aisleriot:
- Stop the game time when the game is over (Christian Persch)
Chess:
- Fix castling regression (Robert Ancell)
- Catch GError exceptions from GConf (Robert Ancell)
- Pixel align the board (Robert Ancell)
- Fix wrong player moving when changing to 3D mode (Robert Ancell)
- Reduce startup time in 3D mode (Robert Ancell)
- Add translator comments (Robert Ancell)
Gnometris:
- Add translator comment (Robert Ancell)
- Cache Renderer object to reduce alloc/deallocs (Jordi Mas)
Sudoku:
- Avoid starting two grid dancers (Thomas M. Hinkle)
Translations:
- ar: Abdelmonam Kouka
- ca: Gil Forcada
- de: Denis Washington, Hendrik Richter
- es: Jorge Gonzalez
- fi: Ilkka Tuohela
- fr: Bruno Brouard, Claude Paroz
- gl: Ignacio Casal Quinteiro
- he: Yair Hershkovitz
- it: Alessio Treglia
- kn: Shankar Prasad
- ko: Changwoo Ryu
- mk: Arangel Angov
- nb: Kjartan Maraas
- nl: Tino Meinen
- ne: Pawan Chitrakar
- oc: Yannig Marchegay
- pl: GNOME PL Team
- pt: Duarte Loreto
- pt_BR: Vladimir Melo
- ru: Nickolay V. Shmyrev
- sv: Daniel Nylander
- th: Theppitak Karoonboonyanan
gnome-games 2.21.91
==================
A fairly boring release, but still lots of fixes to polish off the games for the
big release.
General:
- Change check for C++ compiler to use AC_COMPILE_IFELSE (Christian Persch)
- Update copyright year for 2008 (Andreas Røsdal)
Aisleriot:
- Documentation typo fix (Graham Cole)
Chess:
- Fix problem when using Win4Lin theme (Robert Ancell)
- Fix a number of bugs when switching GGZ servers (Robert Ancell)
- Update documentation (Andreas Røsdal)
Sudoku:
- Use PUZZLE_DIR when running gnome-sudoku in-place (Thomas M. Hinkle)
- Exclude saved games from list of new games (Thomas M. Hinkle)
- Update manual for new version (Thomas M. Hinkle)
- Display dialog warning user if unable to save/create save dir (Thomas M. Hinkle)
- Fixed display bug that made numbers render badly (Thomas M. Hinkle)
- Slow down victory dance (Thomas M. Hinkle)
- Fixed crasher bugs (Thomas M. Hinkle)
- Make dialogs transient (Andreas Røsdal)
Translations:
- ar: Anas Husseini
- as: Amitakhya Phukan
- es: Jorge Gonzalez
- fr: Bruno Brouard/Claude Paroz
- oc: Yannig Marchegay
- pt: Duarte Loreto
- sv: Daniel Nylander
gnome-games 2.21.90
==================
This is a pretty calm release of the development series as we prepare for an
awesome 2.22 soon. Chess saw a reorganization of it's menu and got a preference
dialog. Sudoku now works in fullscreen and the .room files for Nibbles,
Four-in-a-Row, and Iagno are now translatable. Also small fixes here and there.
Aisleriot:
- Start the game when dealing a new card, too (Christian Persch)
- Support KP_Space too. (Christian Persch)
- Add stock item for "Deal cards" Bug #474698 (Christian Persch)
- Code cleanups (Christian Persch)
Chess:
- Add preferece dialog and reorganize menus (Andreas Røsdal / Robert Ancell)
- Make all dialogs transient of the main window (Robert Ancell)
- Add support for Shredder Classic 3 (Andreas Røsdal)
- Code cleanups (Robert Ancell)
Gtali:
- Use G_STRFUNC instead of the deprecated G_GNUC_FUNCTION (Christian Persch)
Nibbles/Four-in-a-Row/Iagno:
- Make .room files translatable (Christian Persch)
- Add the .room.in files to EXTRA_DIST (Christian Persch)
- Install ggz demons in libexecdir, not bindir (Christian Persch)
Sudoku:
- Use type=gtk.WINDOW_POPUP for number selector (Thomas M. Hinkle)
Fixes bug #479938 (Thomas M. Hinkle)
- Fix problem with 100% cpu usage. Fixes bug #502675 (Didier Vidal)
Games support lib:
- Use the same code to register stock icons and named icons. Add LTR and RTL
variants for the GAMES_STOCK_UNDO/REDO_MOVE stock IDs (Christian Persch)
- Rework stock icon registration in preparation for using the gtk facilities.
Bug #511332 (Christian Persch)
Documentation fixes:
- Andreas Røsdal
- Gil forcada
Translations:
- ar: Anas Husseini
- ca: Gil Forcada/David Planella/Joan Duran
- da: Kenneth Nielsen
- es: Lucas Vieites
- fr: Claude Paroz
- gu: Ankit Patel
- he: Yair Hershkovitz
- lv: Raivis Dejus
- nb: Kjartan Maraas
- oc: Yannig Marchegay
- sv: Daniel Nylander
gnome-games 2.21.5
==================
Anther rocking release from the gnome-games team. Mostly improvements for chess
and aiseleriot and lots of fixes all over the place. Huge thanks goes to
the translators and documentors for the many fixes there also!
General:
- Possible to use SDL for sound (Andreas Røsdal)
- Lots of code cleanups (Christian Persch, Andreas Røsdal)
Aisleriot:
- Define any-slot-empty and any-slot-nonempty, and reuse a string from Fortune
instead of adding a new one for the hint. (Christian Persch)
- Implement droppable feature (Vincent Povirk)
- Use a verb for the affirmative button (Christian Persch)
- Update year, and add Vincent to credits (Christian Persch)
- Implement keyboard navigation (Christian Persch)
Chess:
- Mark animation as complete when pieces are deleted (fixes game history crash
reported in bug (Robert Ancell)
- Use LAN move if unable to generate SAN move (Robert Ancell)
- Fix bugs in SAN move generation (Robert Ancell)
- Support resigning in saved games (Robert Ancell)
- Stop players from moving after the game has completed (Robert Ancell)
- Improve tanslators comment (Andreas Røsdal)
- Make it possible to run from source (Andreas Røsdal)
- Move "View logs" to "View" menu (Andreas Røsdal)
- Reorder to load from prefix before system wide (Andreas Røsdal)
- Reuse strings from libgames-support (Andreas Røsdal)
Gtali:
- Fix a translation string (Stephane Raimbault)
- Remove old graphics file (Thomas H.P. Andersen)
Mahjongg:
- Unfocus toolbar to avoid accidental game restarts (Christian Persch)
Sudoku:
- Fix undo related crasher (Thomas M. Hinkle)
- Make it possible to run from source (Andreas Røsdal)
- Reorder to load from prefix before system wide (Thomas H.P. Andersen)
Documentation:
- Improve description of games in documentation (Andreas Freund)
- Fix typo in documentation (Bob Mauchin)
- Remove duplicate links to toolbar in documentation (Aloriel)
- Removes duplicate application tag (Andreas Røsdal)
- Remove uppercasing in glossary (Andreas Røsdal)
- Adapted manual to new doc template (Claude Paroz)
Updated Translations:
- ca: Joan Duran, Josep Puigdemont
- en_GB: Bastien Nocera
- es: Jorge Gonzalez
- fr: Stéphane Raimbault, Claude Paroz, Didier Vidal
- ga: Seán de Búrca
- ku: eronahi
- lt: Gintautas Miliauskas, Luca Ferretti
- mk: Jovan Naumovski
- oc: Yannig Marchegay
- pa: Amanpreet Singh Alam
- pt_BR: Vladimir Melo, Leonardo Ferreira Fontenelle
- vi: Clytie Siddall
- zh_CN: pingz
gnome-games 2.21.4
==================
Continuing the march toward a stable Gnome 2.22 release, this unstable release
sports a number of small bug fixes and clean-ups.
This release is code named "exit-isle-on-delta".
Aisleriot:
- Refactor Saratoga and Athena. Use klondike.scm as base. Bug #446944,
patch by Vincent Povirk. (Christian Persch)
- I10n updates to translatable game names. (Christian Persch)
- Add "Gold Mine" game, another klondike variant. Bug #324759, patch by
Vincent Povirk based on a prior patch by Alan Horkan. (Christian Persch)
- Add kings-only option to Klondike. Part of bug #324759, patch by Vincent
Povirk. (Christian Persch)
- Don't allow moving a card to its original slot. Bug #467796, patch by
Vincent Povirk. (Christian Persch)
Blackjack:
- Use the global game_variation instead of DEFAULT_VARIATION, so the stored
preference is used (Bug #487423) (John Bryant)
Sodoku:
- I10n fixups Patch by Didier Vidal. (Bug #502194) (Thomas H.P. Andersen)
Updated Translations:
- pt_BR.po: Leonardo Ferreira Fontenelle
- sl.po: Matej Urbančič
- nb.po: Espen Stefansen
gnome-games 2.21.3
=====================
A new version of gnome-games is now available. This version brings a lot of
cool new features and some bugfixes. Most notable is the new graphics for the
face in gnomine and the tooltips showing what the score will be in gtali.
Notice that gnome-games now depends on GGZ 0.0.14 for network games. Also the
dependency on GTK was bumped to 2.12 to make the tooltips for gtali.
General:
- Remove embedded libggz and ggz-client-libs. (Andreas Røsdal)
- Require GGZ Gaming Zone 0.0.14 for network games. (Andreas Røsdal)
- Only require ggz if building those games that support it (Christian Persch)
- Rename "maemo" platform to "hildon", in preparation for generalised hildon
support. (Christian Persch)
Aisleriot:
- Lots of cleanups and fixes (Christian Persch)
Chess:
- Set toolbar style to default system style (Robert Ancell)
- Choose AI for default game from first detected AI not first known AI
(Robert Ancell)
- Mark board numbers for translation (Robert Ancell)
- Remove stray "Iagno" from chess help files (Andreas Røsdal)
Gnomine:
- Fix redraw error when holiding right and repeatedly clicking left button
(WuSonghai/Robert Ancell)
- Change from GConf to GamesConf (Robert Ancell)
- Tangoified faces (Lapo Calamandrei/Ulisse Perusin)
Gtali:
- Tooltips that show what will be scored. (Geoff Buchan)
Sudoku:
- Add walk-through option to step through code. (Thomas M. Hinkle)
- Fix error that made status-bar not update after 1st puzzle played.
(Thomas M. Hinkle)
- Add debug statements. (Thomas M. Hinkle)
- Speed up make_new_game_model substantially. (Thomas M. Hinkle)
- Speed up is_valid_puzzle. (Thomas M. Hinkle)
- Ignore invalid lines in puzzle files. (Thomas M. Hinkle)
Translations:
- ca (Joan Duran)
- el (ta_panta_rei)
- es (Jorge Gonzalez)
- et (Ivar Smolin)
- oc (Yannig Marchegay)
- sl (Matej Urbancic)
gnome-games 2.21.2
=====================
A new version of gnome-games is now available. Mostly more features and fixes
for the chess game by Robert Ancell but also a few fixes for sudoku and
translations. Thanks to everyone that contributed to this release!
Chess: (all by Robert Ancell)
- Show threatened squares and pieces able to be taken
- Handle carriage returns in PGN files
- Put an asterisk in the title bar for games that need saving
- Sped up PGN decoder by approximately 40%
- Add support for Toga II engine
- If no game on startup start default game of human vs AI
- Fix overzealous game name autogeneration
- Don't allow 3D mode if cannot get a valid OpenGL configuration
- Reworked "No 3D" dialog to list reasons why 3D mode cannot be entered
Sudoku:
- Allow for empty lines in sudoku files (Thomas M. Hinkle)
- Fix decimal value in float error (Thomas M. Hinkle)
- Fix calculation of big/small borders (Thomas H.P. Andersen)
Translations:
- da (Kenneth Nielsen)
- es (Lucas Vieites)
- et (Ivar Smolin)
- nb (Espen Stefansen)
- sv (Daniel Nylander)
gnome-games 2.21.1
=====================
This is the first development release of the 2.21 series. It's a great release
with a new simple UI for selecting game for sudoku, a lot of bug fix for chess,
and a new feature to undo a wrong score in tali.
Aisleriot:
- Add autoplay in spider when double-clicking foundation (Vincent Povirk)
- Fix statistics for !HAVE_GNOME (Christian Persch)
Chess:
- Display error dialog and quit if unable to import glchess.glchess
(Robert Ancell)
- Catch and ignore all exceptions writing to stdout (Robert Ancell)
- Catch exception killing AI (Robert Ancell)
- Fix exception when autoloading games with invalid AIs (Robert Ancell)
- Moved pygtk.require() to glchess.in so it is always called first
(Robert Ancell)
- Added tests/ dir containing PGN test files (Robert Ancell)
- Add better support for informal PGN files (Robert Ancell)
- GtkFileChooser.get_current_folder() can return None, handle this case
(Robert Ancell)
- Catch GLU exception building mipmaps and fallback to standard textures
(Robert Ancell)
- Disable navigation buttons when at start/end of moves (Robert Ancell)
- Merged glchess-ggz branch to give glchess initial ggz support
(Robert Ancell)
- Removed tab support and added game history support (Robert Ancell)
- Added ability to resign and claim draws (Robert Ancell)
- Reworked some strings that were hard to translate (Robert Ancell)
Klotski:
- fix imposible move (Thomas H.P. Andersen)
Robots:
- Fix typo in score-category nightmare with super safe moves
(Thomas H.P. Andersen)
- Show highscore and new/quit option even when score is not good enough to
enter the highscore (Thomas H.P. Andersen)
Sudoku:
- New select game/load game menu (Thomas H. Hinkle)
- don't keep all generated puzzles in memory (Thomas H. Hinkle)
- simplify print dialog (Thomas H. Hinkle)
Tali:
- Add undo feature (Geoffrey Buchan)
Libgames-support:
- Fix compilation on maemo (Christian Persch)
Translations:
- ar (Anas Husseini)
- nb (Kjartan Maraas)
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