Age | Commit message (Collapse) | Author | Files | Lines |
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unexpected SIGSEGV crashes.
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scores
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Based on maintainer update request by PR 42397.
pkgsrc changes:
* set LICENSE=gnu-gpl-v2
* add user-destdir support
* get back speex support
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cgoban1 has a new maintainer and has moved to sourceforge.
Changes from 1.9.13 to 1.9.14:
Notes:
First release under new maintainer
Changes:
- bugfixes
- added RPM .spec file
- docu changes to match new maintainer
Changes from 1.9.12 to 1.9.13:
Notes: First sourceforge release.
Changes:
- Added support for displaying MA[] SGF parameters.
- Fixed an issue on IGS with the way that games are completed.
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Changes from 3.3.25 to 3.3.26:
Updated Bulgarian and Italian translations.
Fixed (well, greatly improved) the midnight GMT lag caused by updating
the graphs.
Fixed bug in GTP client when tournament entrants don't support the
cleanup command.
OK rh@
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KDE SC 4.3.4 has a number of improvements:
* A bugfix in Plasma's pixmap cache makes the workspace more responsive
* Okular, the document viewer improved stability in certain situations
* Marble, the desktop globe has seen some polish
* Passphrases with non-ASCII characters have been fixed in the KGpg
encryption tool
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pkgsrc changes:
The neverball script is no more. To run neverball, use the neverball
binary. To run neverputt, use the neverputt binary. Sanity restored.
Upstream changes:
Updated maps, textures, zillions of bugfixes and small enhancements.
A few highlights:
* Split off limited lives and set high-scores to a separate "Challenge"
game mode.
* Middle mouse button toggles between chase/manual views
* Allow view rotation using second gamepad stick
* Add a ball configuration screen
* Bound camera rotation keys to S and D by default.
* Make mouse buttons configurable (full view control)
* Rewrote audio code, eliminating SDL_mixer dependency.
* Rewrote image handling, eliminating SDL_image dependency.
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"glk" API, and including the gdt (game debugger tool) from the Fortran
version.
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New Ports:
- Added MotoEZX and MotoMAGX ports.
General:
- Fixed several bugs in GUI.
- Updated the project logo and icons.
- Clarified licenses for several PS2 port files.
AGI:
- Fixed crash on game exit.
- Fixed crash at detection of some games.
AGOS:
- Fixed load/save code for PC version of Waxworks.
- Fixed undo in Puzzle Pack games.
Broken Sword 1:
- Fixed missing background sound effects in some rooms.
CinE:
- Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
- Fix freeze on game pause.
Gob:
- Fixed gfx glitch in Lost in Time.
- Fixed hotspot-related regressions in Gob2.
- Fixed several regressions in Gob3.
- Fixed crash in Bargon Attack intro.
- Fixed animations in Win3.1 version of Gob3.
Groovie:
- Fixed video performance on PSP.
- Fixed menu blanking in some instances.
Kyra:
- Fix possible corruption of restart game save in Kyrandia 1.
- Fix GFX glitch at the broken bridge.
- Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
- Fixed performance on NDS.
- Fixed several crashes in Return to Zork demo.
Parallaction:
- Fixed several regressions in Nippon Safes.
- Fixed music in sushi bar in Nippon Safes.
SCUMM:
- Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear's Birthday Surprise.
- Fixed game save in Macintosh versions of HE games.
- Fixed default save game path in later HE games.
- Fixed palette in NES version of Maniac Mansion.
- Fixed palette in Amiga version of Secret of Monkey Island.
- Fixed cutscenes not stopping music after pressing ESC in DIG.
- Fixed lip-sync in Fatty Bear.
- Fixed crash in FT when entering inventory.
Tinsel:
- Fixed crash in palace.
- Fixed crash when talking to the old lady.
- Fixed partially off-screen text in DW1.
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* 6 new games
* Verbal analogies
* New translations
* Bug fixes
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KDE 4.3.3 has a number of improvements that will make your life just a
little bit better. Some of KWin's effects have been smoothed and freed
of visual glitches, JuK should now be more stable, KDE PIM has seen its
share of improvements while in the back-rooms of KDE, the developers are
working hard on porting all applications to the new Akonadi storage and
cache.
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Single mouse clicks to toggle individual grid edges stopped working
in r8414 as a side effect of reorganisation in interpret_move().
Reinstate them.
Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.
Minor rewording and typo-correction.
Aha, I've managed to prove that my inadequate error highlighting is
actually just about adequate after all. Large comment added
containing some discussion and the proof.
Error-highlighted trees look nicer with a different-coloured trunk.
Also added a comment worrying about the universality of my error
highlighting mechanism.
Redo Mines and Inertia's mine graphics using an actual circle rather
than an approximating octagon, to improve the look when zoomed to
high resolution.
Tweak to the promptness of error highlighting display.
About time I got round to this: error highlighting for Tents.
Fix width/height braino introduced in r5844.
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This switches to the gnome-2.28 release branch.
(Thanks to obache for updating the clutter pkgs. Used by the tetris
game only for now, but I wouldn't like to kick that out.)
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dependency lines autogenerated by wesnoth. Use gmake instead.
From Robert Elz in PR 41941.
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0.5.4:
Fixes crashes when changing game settings on some machines.
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KDE 4.3.2 brings a nice number of bugfixes, some critical, some just
fixing small annoyances:
* Many crashers have been fixed in KDE's core libraries, bringing more
stability to all applications
* KWin's window compositing effects have been further stabilized by fixing
a number of bugs in effect plugins such as the famous coverswitch window
switcher
* The biggest number of bugs for this release has been fixed in KMail,
KDE's email client, making it more reliable and usable by correcting a
number of display issues
* Saving files over themselves works again in Okular, KDE's document viewer
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* Fix handling of key event during the game
* Fix new sound player warning
* Fix several network bugs related to random generator
* Fix keep-alive connexion to index server when hosting a server from the game
* Fix crash when invalid display resolution requested
* Fix "play in loop" options for network games
* Refresh the public network games list
* Multi-layer sky
* Camera enhancement
* Weapon behavior: gnu, supertux and polecat now explode when pressing space,
M16 repeats shoot
* Lefthand-operated mouse option
* Small skin animation enhancements
* Automatically create personal directories for maps, teams and game_mode
* New maps
* Do not overlink index server and game server binaries
* Translation updates
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used without argument.
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OKed during freeze by wiz and agc
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build. s/pre-build/post-patch/ and suddenly this package no longer
installs binaries into games/ but in bin/, as expected by the PLIST.
Bump PKGREVISION to 1.
PKG_DEVELOPER=yes is your friend.
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Several GUI improvements and some minor bug fixes.
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The changelog is too verbose to include here.
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changes:
-new objects, editor features, levels
-fixes
-ability to record solutions to level files
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Mac OS X Snow Leopard. Work around that by building the package using
the Mac OS X Leopard SDK that is provided by Xcode.
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problem wiz stumbled upon only occurs if py-imaging is installed and
py-imagingtk is not. pysolfc assumed that if py-imaging was installed,
py-imagingtk was also installed. patch-ac corrects this by simply
disabling the runtime detection of these optional dependencies.
The real issue, it seems to me, is that py-imaging installs ImageTk.py,
which needs py-imagingtk to be useful. This is why pysolfc got
confused. pkgsrc should probably be changed to install ImageTk.py in
the py-imagingtk package instead, but I'd rather not audit all
py-imaging users right now, so I'll leave that for someone else.
Bump PKGREVISION to 4.
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Set LICENSE.
Bump PKGREVISION.
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* Dedicated game server
* Camera improvments
* New sounds
* Key repeat handlings in menu
* Various bug fixes
* Translations updates
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This is a program to play Race for the Galaxy against AI players.
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2007-09-02
Powermanga 0.90
- the sounds were updated to replace non-free sounds
- joystick support was added
- scale2x, scale3x, and scale4x effects were added
- the order text was changed to support both plain text and keystrokes file
- the source code files were renamed
- the code was considerably cleaned up and rewritten
- comments and variables were translated to the English language
- all C++ code was removed and the remaining code was made to conform with C99
- the license was changed to the GPLv3
- resources files were renamed
- volume control was added
- GP2X and PSP patches were merged
- the high-score file format was changed
2006-03-27
Powermanga 0.80
- compile with GCC 4.0.3
- fix palette conversion in 16 bits RGB color mode (non-IA32 architecture)
- add config file
- add french language support
- various bugs fixes
- compile, run, and test the project on AMD64 (Ubuntu Dapper Drake)
- compile, run, and test the project on Win32 (Patrice Duhamel)
- upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
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You are captain of the cargo ship Chromium B.S.U., responsible for
delivering supplies to our troops on the front line. Your ship has a
small fleet of robotic fighters which you control from the relative
safety of the Chromium vessel.
(Incredibly slow even on a fast machine -- turn off details and make
the window small if you want to play it.)
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Minor release that introduces the following enhancements:
* 3 translations updated
* 2 bug fixes (1 major)
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Reported by hasso.
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