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2003-06-27Update to 0.7.0:jmmv3-6/+8
* Added hints for the human player. * Found and plugged a issue with a timer which was the root to a lot of strange behavior. * Optimized the search and gained some speed. * Fixed init problem in the transpositiontable. * Fixed segfault in the thread handling. * Added a lot of debug code for the search. (Compile with -DDEBUG) * Sirius own icon as window icon (Alex Duggan) * Frensh translation (Stéphane Jourdan) * German translation (Poyan Rajamand) * Swedish translation updated
2003-06-25improve chances these will work on FreeBSDpooka4-8/+8
2003-06-25make this work on FreeBSDpooka3-6/+6
2003-06-23Add bomberclone and bomberclone-data.wiz1-1/+3
2003-06-23Initial import of Bomberclone, a Bomberman clone.wiz6-0/+67
2003-06-23Initial import of bomberclone-data: Data files for Bomberclone,wiz4-0/+91
a Bomberman clone.
2003-06-23s/packages@/tech-pkg@/gjschauma1-2/+2
(Forgot the last time we did this. Pointed out by Sergey Svishchev (svs at ropnet dot ru))
2003-06-19Add and enable majesty-demo.wiz1-1/+2
2003-06-19Initial import of majesty-demo-20030310.wiz5-0/+109
Majesty is a unique sim putting you in the crushed velvet hotseat of your own kingdom. With an epic quest before you, you make the decisions of where to build your settlement`s guilds and temples. Each one has a mind of its own and must be enticed to meet your goals, via rewards you offer and spells you cast. Meanwhile you must make sure that your treasury stays flush with cash to support these and other outlays necessary to maintain a thriving medieval town. The fact that you are being barraged by attacks from mythical beasts and fantastic creatures doesn`t make your job any easier. This is the demo of the Linux version.
2003-06-18Clean up some of the definitions in this file.agc1-4/+3
2003-06-13s/for NetBSD// -- not limited to NetBSD.wiz1-1/+1
2003-06-11Update for the fact that 'arm' ports have been called NetBSD-*-arm for a whileabs2-5/+5
now and not NetBSD-*-arm32. Changes include one or more of: - Change MACHINE_ARCH == arm32 to also match arm - Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm - Where BROKEN or worked around for arm gcc bugs, set USE_GCC3 The last may shake out a few more broken packages the next bulk build.
2003-06-08This package does not need USE_X11BASE. Fixes PR#21684 from Soren Jacobsen.cjep1-2/+3
2003-06-07Truncate to <=24 linescjep2-26/+2
2003-06-07Shorten DESCR considerable. Add a MESSAGE telling the user where tocjep2-297/+11
find the game instructions.
2003-06-07Truncate COMMENT to under 70 characterscjep2-4/+4
2003-06-06Avoid hardcoding /usr/pkg in patches.jmmv3-5/+6
2003-06-05Use MASTER_SITE_DEBIAN.jmmv1-2/+2
2003-06-03add and enable defendguin.wiz1-1/+2
2003-06-03Import of defendguin, a Defender clone. From Jeremy C. Reed via pkgsrc-wip.wiz5-0/+241
Defendguin is a clone of William's classic arcade game, "Defender." The mission is to defend little penguinoids from being captured and mutated. When you begin the game, your ship appears over some icy mountains which are crawling with penguinoids (the good guys). A number of alien ships are flying around above the ground. The game has a radar display, UFOs, bombers, mines, pods, swarmers, baiters, lasers, smart bombs, and more.
2003-06-03add & enable tuxmathhubertf1-1/+2
2003-06-03Import tuxmath-20010907, from pkgsrc-wip:hubertf6-0/+195
"Tux, of Math Command" ("TuxMath," for short) is an educational math tutorial arcade game starring Tux, the Linux mascot. Based on the classic arcade game "Missile Command," Commander Tux must defend his cities from an attack. In this case, though, he must do it by solving math problems. Comets are crashing towards the cities, and you must destroy them by solving their equations. It has animated graphics, sound effects and music, and optional on-screen input, for players who can't use a keyboard.
2003-06-02Add and enable vms-empire.jmmv1-1/+2
2003-06-02Initial import of vms-empire, version 1.4:jmmv5-0/+63
VMS-Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by the same rules that you do. This game is the ancestor of all the multiplayer Empire simulations out there. Package provided in pkgsrc-wip by pancake@phreaker.net with some changes by me.
2003-06-02Use mk/gcc.buildlink2.mk rather than gcc/buildlink2.mk so lang/gcc3abs2-4/+4
is accepted. Suggested by Grant.
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma30-60/+60
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-31Use pkgsrc libtool and work around the need for linking a static librarysalo4-2/+36
twice in particular order. Closes PR pkg/21739 by Jeremy C. Reed.
2003-05-31Update homepagecjep1-2/+2
2003-05-30Depend on (at least) version 1.2 of gnome{,1,2}-dirs to automatically handlejmmv6-9/+16
the shared share/mime-info directory. Bump PKGREVISION.
2003-05-29Add and enable crimsonfields.wiz1-1/+2
2003-05-29Initial import of Crimson Fields as crimsonfields into NetBSD pkgsrc.wiz4-0/+74
Crimson Fields is a tactical war game in the tradition of Battle Isle. The outcome of the war lies in your hands. You decide which units are sent to the front lines, and when to unleash the reserves. Your mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area. Protect supply convoys or raid enemy facilities to uncover technological secrets or fill your storage bays so you can repair damaged units or build new ones in your own factories. Lead your troops to victory! Tools are available to create custom maps and campaigns. You can also play the original Battle Isle maps if you have a copy of the game. You can pit yourself against another human player either in hot-seat mode in front of the same machine or via e-mail, or against the computer.
2003-05-28Update to 0.6.0:jmmv2-5/+5
-Increased the openingbook a bit. -Fixed some time issues. -Some small gui adjustments. -Made sure that a move from the openingbook always is legal.
2003-05-27Update to 0.7.1. There have been a lot of changes since the previous version.jmmv6-23/+58
Maybe the most significative is the switch to GNOME2 (including things like GConf2 to handle configuration).
2003-05-27Update to 0.4.1:wiz2-5/+5
- Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs
2003-05-22Update KDE to 3.1.2.markd4-12/+10
2003-05-14Undo unnecessary change.tron1-3/+1
2003-05-14Fix build problem under NetBSD-current.tron3-3/+18
2003-05-14Disable "-Wuninitialized" because it doesn't work without "-O" anyway.tron1-2/+2
2003-05-13Update to 0.4.0:wiz3-15/+13
- Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. [not compiled in] - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups
2003-05-11Fix definitions so WRKSRC goes to the right place now thatjmc2-6/+8
PKGREVISION has come into play here.
2003-05-11If converting to buildlink2 it's necessary to also set USE_BUILDLINK2=yes.jmc1-1/+2
2003-05-09Update cgoban-java to 2.4.61. No change list is available, but thisrh2-5/+5
avoids warnings on KGS about the use of an outdated client.
2003-05-08Update cgoban-java to 2.4.60.rh2-5/+5
Changes from version 2.4.59 to 2.4.60 Bugs Fixed ---------- I - Rengobot always notices when users show up now. S - Doesn't make "1d" graph points for unranked accounts. C13 - No longer stops changing whose move it is if you click on the move tool more than twice. C13,S - RE[] tag appears now if you review a game then save it. S - Fixed the corruption on comressed data bug. S - Players no longer lose their "?" in their rank when they play as White. C13 - Fixed another bug in adding stones with addstone tool. The bug fix for this actually cleaned up a bunch of earlier bugfixes, uniting them all in one nice better solution. S - Server will now remember all rooms you have joined when you log in, no matter how many you are in. Features Added -------------- C13 - Got rid of "wood grain board?" click. Added "Textured stones?" click, which makes all boards and stones grayscale and flat colors. C13 - When you leave a message and it isn't properly left in the person's mailbox, you now get a chance to try again. If the user was logged in, it becomes a private tell instead. C13, S - No more lecture games. Now all demonstration and teaching games have a "quiet" checkbox on the toolbar, that lets you force everybody else to be quiet.
2003-05-07Add and enable sirius.jmmv1-1/+2
2003-05-07Initial import of sirius 0.5.0:jmmv4-0/+61
Sirius is a program for playing the game of othello. The program includes an AI (Artificial Intelligence) opponent which plays at a very challenging level and is actually quite hard to beat. The AI opponent's strength can therefore be adjusted in several ways to give you a suitable opponent.
2003-05-06Drop trailing whitespace. Ok'ed by wiz.jmmv45-71/+71
2003-05-05PKGREVISION goes after PKGNAME.jmmv5-10/+10
2003-05-05Line up PKGREVISION whitespace.jmmv10-20/+20
2003-05-02Convert to buildlink2.wiz1-4/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz54-82/+109
dependency bumps.