Age | Commit message (Collapse) | Author | Files | Lines |
|
* Added hints for the human player.
* Found and plugged a issue with a timer which was the root to a lot of
strange behavior.
* Optimized the search and gained some speed.
* Fixed init problem in the transpositiontable.
* Fixed segfault in the thread handling.
* Added a lot of debug code for the search. (Compile with -DDEBUG)
* Sirius own icon as window icon (Alex Duggan)
* Frensh translation (Stéphane Jourdan)
* German translation (Poyan Rajamand)
* Swedish translation updated
|
|
|
|
|
|
|
|
|
|
a Bomberman clone.
|
|
(Forgot the last time we did this. Pointed out by Sergey
Svishchev (svs at ropnet dot ru))
|
|
|
|
Majesty is a unique sim putting you in the crushed velvet hotseat
of your own kingdom. With an epic quest before you, you make the
decisions of where to build your settlement`s guilds and temples.
Each one has a mind of its own and must be enticed to meet your
goals, via rewards you offer and spells you cast.
Meanwhile you must make sure that your treasury stays flush with
cash to support these and other outlays necessary to maintain a
thriving medieval town. The fact that you are being barraged by
attacks from mythical beasts and fantastic creatures doesn`t make
your job any easier.
This is the demo of the Linux version.
|
|
|
|
|
|
now and not NetBSD-*-arm32. Changes include one or more of:
- Change MACHINE_ARCH == arm32 to also match arm
- Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm
- Where BROKEN or worked around for arm gcc bugs, set USE_GCC3
The last may shake out a few more broken packages the next bulk build.
|
|
|
|
|
|
find the game instructions.
|
|
|
|
|
|
|
|
|
|
Defendguin is a clone of William's classic arcade game, "Defender."
The mission is to defend little penguinoids from being captured
and mutated.
When you begin the game, your ship appears over some icy mountains
which are crawling with penguinoids (the good guys). A number of
alien ships are flying around above the ground. The game has a
radar display, UFOs, bombers, mines, pods, swarmers, baiters,
lasers, smart bombs, and more.
|
|
|
|
"Tux, of Math Command" ("TuxMath," for short) is an educational
math tutorial arcade game starring Tux, the Linux mascot.
Based on the classic arcade game "Missile Command," Commander Tux
must defend his cities from an attack. In this case, though, he
must do it by solving math problems. Comets are crashing towards
the cities, and you must destroy them by solving their equations.
It has animated graphics, sound effects and music, and optional
on-screen input, for players who can't use a keyboard.
|
|
|
|
VMS-Empire is a simulation of a full-scale war between two emperors, the
computer and you. Naturally, there is only room for one, so the object of
the game is to destroy the other. The computer plays by the same rules that
you do. This game is the ancestor of all the multiplayer Empire simulations
out there.
Package provided in pkgsrc-wip by pancake@phreaker.net with some changes by me.
|
|
is accepted. Suggested by Grant.
|
|
Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
|
|
twice in particular order.
Closes PR pkg/21739 by Jeremy C. Reed.
|
|
|
|
the shared share/mime-info directory. Bump PKGREVISION.
|
|
|
|
Crimson Fields is a tactical war game in the tradition of Battle
Isle.
The outcome of the war lies in your hands. You decide which units
are sent to the front lines, and when to unleash the reserves. Your
mission objectives range from defending strategically vital locations
to simply destroying all enemy forces in the area. Protect supply
convoys or raid enemy facilities to uncover technological secrets
or fill your storage bays so you can repair damaged units or build
new ones in your own factories. Lead your troops to victory!
Tools are available to create custom maps and campaigns. You can
also play the original Battle Isle maps if you have a copy of the
game.
You can pit yourself against another human player either in hot-seat
mode in front of the same machine or via e-mail, or against the
computer.
|
|
-Increased the openingbook a bit.
-Fixed some time issues.
-Some small gui adjustments.
-Made sure that a move from the openingbook always is legal.
|
|
Maybe the most significative is the switch to GNOME2 (including things like
GConf2 to handle configuration).
|
|
- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
|
|
|
|
|
|
|
|
|
|
- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
[not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
|
|
PKGREVISION has come into play here.
|
|
|
|
avoids warnings on KGS about the use of an outdated client.
|
|
Changes from version 2.4.59 to 2.4.60
Bugs Fixed
----------
I - Rengobot always notices when users show up now.
S - Doesn't make "1d" graph points for unranked accounts.
C13 - No longer stops changing whose move it is if you click on the
move tool more than twice.
C13,S - RE[] tag appears now if you review a game then save it.
S - Fixed the corruption on comressed data bug.
S - Players no longer lose their "?" in their rank when they play as White.
C13 - Fixed another bug in adding stones with addstone tool. The bug
fix for this actually cleaned up a bunch of earlier bugfixes, uniting
them all in one nice better solution.
S - Server will now remember all rooms you have joined when you log
in, no matter how many you are in.
Features Added
--------------
C13 - Got rid of "wood grain board?" click. Added "Textured stones?"
click, which makes all boards and stones grayscale and flat colors.
C13 - When you leave a message and it isn't properly left in the
person's mailbox, you now get a chance to try again. If the user was
logged in, it becomes a private tell instead.
C13, S - No more lecture games. Now all demonstration and teaching
games have a "quiet" checkbox on the toolbar, that lets you force
everybody else to be quiet.
|
|
|
|
Sirius is a program for playing the game of othello. The program includes
an AI (Artificial Intelligence) opponent which plays at a very challenging
level and is actually quite hard to beat. The AI opponent's strength can
therefore be adjusted in several ways to give you a suitable opponent.
|
|
|
|
|
|
|
|
|
|
dependency bumps.
|