Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2004-04-17 | oops, I should use vi instead of vim, this time indent correctly. | xtraeme | 1 | -13/+13 | |
2004-04-17 | Tabify | xtraeme | 1 | -25/+25 | |
2004-04-17 | Look for files in prefix/share/${PKGBASE} and prefix/lib/${PKGBASE}. | xtraeme | 3 | -44/+48 | |
2004-04-17 | Remove extraneous dash. | ben | 1 | -2/+2 | |
2004-04-17 | Mesa is not enough to build the gl libraries, we need to use XFree86's | xtraeme | 1 | -2/+4 | |
libGL via USE_BUILTIN.{glu,MesaLib}=yes. | |||||
2004-04-17 | Fix HOMEPAGE. | xtraeme | 1 | -2/+2 | |
2004-04-17 | Fix COMMENT. | xtraeme | 1 | -2/+2 | |
2004-04-17 | Use subst.mk instead of patching the file and use CPPFLAGS. | xtraeme | 3 | -19/+9 | |
2004-04-17 | Add quakeforge. | snj | 1 | -1/+2 | |
2004-04-17 | Initial import of QuakeForge 0.5.4. | snj | 7 | -0/+331 | |
QuakeForge is a 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine. Its purpose? To improve the state of the game by improving the engine and making it accessible to as many people as possible. It uses SDL, straight Xlib, or OpenGL. | |||||
2004-04-16 | Added powermanga. | xtraeme | 1 | -1/+2 | |
2004-04-16 | Initial import of powermanga-0.78. | xtraeme | 9 | -0/+573 | |
Powermanga is an arcade 2D shoot-em-up game with 41 levels and more than 200 sprites. It runs in 320x200 or 640x400 pixels, with Window mode or direct to screen (DGA) and support for 8, 15, 16, 24, and 32 bpp. | |||||
2004-04-16 | Added urban. | xtraeme | 1 | -1/+2 | |
2004-04-16 | Initial import of urban-1.5.2. | xtraeme | 11 | -0/+355 | |
URBAN is a bloody, violent sidescrolling shoot-em-up in which you're a renegade military cyborg fighting your way out of the military base where you were created. | |||||
2004-04-16 | Fix audio device, so the sound works correctly. Sorry I forgot to check | xtraeme | 3 | -2/+18 | |
it before... heh. | |||||
2004-04-16 | Added quake2forge. | xtraeme | 1 | -1/+2 | |
2004-04-16 | Initial import of quake2forge-0.2.1. | xtraeme | 6 | -0/+138 | |
This is a port of the GPL'd Quake 2 source maintained by the Quake Forge team. They're patching it with an eye towards portability and bug fixes, and in the future, feature enhancments. Note that to actually USE this package you will need to obtain a copy of the original Quake 2 from id Software. | |||||
2004-04-15 | Convert to buildlink3. | snj | 3 | -8/+8 | |
2004-04-15 | Make ularn build and run in Linux. | ben | 7 | -66/+150 | |
2004-04-15 | Make falcons-eye build in Linux. | ben | 3 | -71/+21 | |
2004-04-15 | Fix some entries from PLIST, where ${OPSYS} should be NetBSD and | xtraeme | 2 | -4/+5 | |
this is a linux binary, so don't check for shared libraries. | |||||
2004-04-15 | Mark quake3 binary as Linux ELF after installation, so we could run | xtraeme | 1 | -2/+9 | |
it in FreeBSD without any problem (doesn't affect the other systems). | |||||
2004-04-14 | Does not really build anything, so set NO_BUILDLINK. | wiz | 1 | -3/+3 | |
2004-04-14 | Drop the disctinction of xdg and xdg-x11 from USE_DIRS POV. We can choose | jmmv | 1 | -2/+2 | |
which one is required in an automatic way by checking USE_X11BASE. This simplifies things and avoids possible problems in the future due to confusion. | |||||
2004-04-14 | Make use of the new USE_DIRS variable, instead of directly depending on the | jmmv | 17 | -46/+34 | |
*-dirs packages. | |||||
2004-04-14 | libmpeg2 lives now in the multimedia category. | jmmv | 1 | -2/+2 | |
2004-04-12 | Convert to buildlink3. | snj | 1 | -7/+7 | |
2004-04-12 | USE_BUILDLINK3=yes. | snj | 1 | -2/+2 | |
2004-04-12 | USE_BUILDLINK3=yes. | snj | 2 | -4/+4 | |
2004-04-12 | Enable pkgviews installation. | minskim | 1 | -1/+3 | |
2004-04-12 | Convert tuxracer to use Tcl 8.4. Bump PKGREVISION. | minskim | 1 | -3/+3 | |
2004-04-12 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-04-12 | Convert to buildlink3. | snj | 2 | -12/+12 | |
2004-04-12 | Convert to buildlink3 and fix a typo in DESCR. | snj | 2 | -5/+5 | |
2004-04-11 | Convert to buildlink3 and fix build with gcc3. Patch stolen from FreeBSD. | snj | 3 | -7/+65 | |
2004-04-11 | Convert to buildlink3. | snj | 1 | -4/+4 | |
2004-04-11 | This package requires "UNLIMIT_RESOURCES=datasize" to build (at least | tron | 1 | -1/+3 | |
with gcc 2.95.3 under NetBSD-i386 1.6.2_STABLE) after the recent update of the Mesa package. | |||||
2004-04-11 | No longer (never?) used. | snj | 1 | -27/+0 | |
2004-04-11 | This doesn't build anything, so set NO_BUILDLINK. | snj | 1 | -2/+2 | |
2004-04-11 | Convert to buildlink3, drop superfluous DEPENDS, remove superfluous | snj | 3 | -17/+29 | |
SCRIPTS_ENV, don't bother explicitly including ${LOCALBASE}/include/, pull in ossaudio.buildlink3.mk, link with ${LIBOSSAUDIO} and use ${DEVOSSAUDIO}. Bump PKGREVISION. XXX What is with those install and deinstall scripts? | |||||
2004-04-11 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-04-11 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-04-11 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-04-11 | Convert to buildlink3. | snj | 1 | -2/+2 | |
2004-04-11 | Get rid of the ridiculous distribution filename "incoming" by fetching | tron | 2 | -9/+10 | |
it as "xgalaga-2.0.34.tar.gz" from "${MASTER_SITE_LOCAL}". Now that the project has been deleted on SourceForge the distribution file is likely going to disappear from there, too. | |||||
2004-04-11 | Remove URL for non-existing home page. | tron | 1 | -3/+1 | |
2004-04-11 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-04-11 | Convert to buildlink3. | snj | 1 | -3/+3 | |
2004-04-10 | Convert to buildlink3. | snj | 1 | -4/+4 | |
2004-04-09 | Convert to buildlink3. Pull in ossaudio.buildlink3.mk and pass | snj | 4 | -11/+26 | |
${LIBOSSAUDIO} to LDFLAGS in order to make this build. |