Age | Commit message (Collapse) | Author | Files | Lines |
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to fetch the file. This completes the renaming described in revision
1.1799 of bsd.pkg.mk.
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GoGui is a graphical interface to programs that play the game of Go and
use GTP (Go Text Protocol).
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changes:
-bugfixes
-translation updates
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changes:
-speed improvements in higher resolutions
-bugfixes
-improvements in Mac OS X support
-some cleanup
-Move gamma correction tables into prboom.wad
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Pkgsrc changes:
- Cleaned up COMMENT: There are no more separate packages for x11 and sdl.
- INSTALLATION_DIRS should be extended, not set absolutely.
- Simplified PLIST handling: no more @exec in PLIST, replaced by OWN_DIRS_PERMS.
- Simplified installation of sounds/graphics/levels etc. All the files are now
dynamically added to the PLIST, so the static PLIST is really short now.
- Use GAMEOWN and GAMEGRP as user and group now.
- No more substitutions in the pre-configure target and no more patch-aa:
Replaced by overriding GNU make variables with MAKE_FLAGS.
- Simplified patch-ab, also with MAKE_FLAGS.
- Changed mode of top-level score directory so that users cannot see
the score files. This prevents tampering with high scores :).
- The do-install target uses now INSTALL_GAME to honor SETGIDGAME (from mk.conf).
Relevant changes since version 3.1.2:
=====================================
- finished new native game engine for Emerald Mine (Club) levels
- added all new elements from EMC engine also to R'n'D engine
- added selection between ECS and AGA graphics for EMC levels to setup
- added multi-player support for EMC game engine (with up to four players)
- added player switching (visual and quick) to R'n'D and EM game engine
- added key shortcut settings for switching player focus to setup menu
- added custom element actions for CE change page in level editor
- added "CE value" and "CE score" counters for custom elements
- added cascaded element lists to element list in level editor
- added dynamic element list with all elements used in current level
- added special Supaplex animations for Murphy being bored and sleeping
- added setup option to display element token name in level editor
- added up to five title screens for each level set to show after loading
- added credits pages to the "credits" section that were really missing
- lots of bugfixes and internal engine changes (see ChangeLog file)
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since they always need a C compiler, even when the source code is
completely in C++.
For some other packages, stated in the comment that a C compiler is
really not needed.
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had actually been ignoring LTCONFIG_OVERRIDE anyway and just using
the default LIBTOOL_OVERRIDE to replace libtool scripts in packages.
This just formalizes the fact that LTCONFIG_OVERRIDE is not used
meaningfully by pkgsrc.
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games and solve them.
Sudoku (pronounced soo-dough-coo with the emphasis on the first syllable)
is a simple number-based puzzle/game played on a 9x9 grid that is divided
into 3x3 subgrids. The goal is to enter a number from 1 to 9 in each cell
so that each number appears only once in each column and row. In addition,
each 3x3 subgrid may only contain one of each number.
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Jools is a graphical puzzle game in the tradition of Tetris. It
is a clone of Bejeweled (TM), an excellent game which is currently
available only for Windows, Mac, and Palm/Pocket PC devices. In
a nutshell, the goal is to swap adjacent jools (jewels) within a
grid, in order to create rows of three or more of a kind. These
jools will then disappear, and more will fall to fill their places.
Jools features nifty 3D rendered graphics.
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Update MASTER_SITES. Bump PKGREVISION.
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Changes since 4.2.6:
- Many bugfixes.
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and add a new helper target and script, "show-buildlink3", that outputs
a listing of the buildlink3.mk files included as well as the depth at
which they are included.
For example, "make show-buildlink3" in fonts/Xft2 displays:
zlib
fontconfig
iconv
zlib
freetype2
expat
freetype2
Xrender
renderproto
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of the order in which buildlink3.mk files are (recursively) included
by a package Makefile.
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variables so that the default INSTALL/DEINSTALL scripts from the
pkginstall framework do the right thing. Where possible, move some
post-install directions for package setup into MESSAGE files so that
they may be re-inspected by querying the installed package using
"pkg_info -D ...".
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to use instead "USE_TOOLS+=intltool". Remove now unused
intltool/buildlink3.mk
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(e.g. NetBSD 3.0).
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New Games:
- Added kyra engine (for the Kyrandia series). Currently only the first
part of the series is supported.
- Added support for The Feeble Files
General:
- Fixed a bug that prevented you from overriding the scaler from the command
line for 640x480 games.
- Added subtitle configuration controls to the Launcher options dialogs.
- GUI was completely redesigned and is now themeable.
SCUMM:
- Rewrote the detection code, for improved accuracy and better support of
fan translations. It should now work much better on games with unknown
MD5.
- Added subtitle configuration controls to the options dialog.
- Fixed graphical glitches in several HE games.
- Fixed palette glitches in Big Thinkers 1st Grade.
- Fixed songs in the kitchen of Pajama Sam 1.
SAGA
- Fixed sound distortion in the Inherit the Earth demo.
Simon
- Improved Hebrew support
- Lots of long-overdue cleanups and re-structuring were made to accomodate
for The Feeble Files.
- Fixed a rare MIDI bug that would cause a channel to change volume without
adjusting it to the master volume.
- Fixed delay after introduction of Simon the Sorcerer 1 demo (With speech)
- Fixed music tempo in DOS versions of Simon the Sorcerer 1.
Broken Sword 1:
- Added support for the --save-slot option.
Broken Sword 2:
- Major rewrite of how game resources are accessed in memory. This
should fix alignment issues reported on some platforms.
- Missing data files are handled more gracefully.
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they ended without the execute bits set. In 2004, some variables have
been introduced to pkgsrc that fit exactly this purpose. Bumped
PKGREVISION.
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to make this build with GCC 4.x.
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intended to be executed. So added them to CHECK_INTERPRETER_SKIP.
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and compression tools for games supported by ScummVM.
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Also set REPLACE_INTERPRETER for the csh script. Bump PKGREVISION.
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Version 0.11.6.2
- Client network player could die two times in a game.
After receiving the playerdata packet from a client did the
server first the player_set_gfx routine first. Which send a
playerid packet with a alife player back.
Changed: player_set_gfx routine will be called after setting
the state of a player.
Also do_playerid will check if the game is not running
or the player is still alife to set this value.
- Dedicated server support (only testing).
- Fixed do_quit and send_quit.
- Fixed number of players in running games was always
set to 0.
Version 0.11.6.1
- Display the number of players for each listed network game.
- Ghost Player added.
- Playername will not overlapped by the player gfx anymore.
- Added menuswitch to enable/disable broadcast requests.
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Fixes build with gcc4 on NetBSD-3.99.21.
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share the distinfo.
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Remove unnecessary class reference in a nested class declaration.
Fixes build with GCC 3.4.
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Bump revision since a header file is changed.
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Use INSTALL to inform the user of the changed location. Bump revision.
Discussed with jlam@
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it works. This is needed for DragonFly.
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directory before promping the user to remove it. Also rewrite in style
expected by pkginstall framework.
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