Age | Commit message (Collapse) | Author | Files | Lines |
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Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
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twice in particular order.
Closes PR pkg/21739 by Jeremy C. Reed.
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the shared share/mime-info directory. Bump PKGREVISION.
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Crimson Fields is a tactical war game in the tradition of Battle
Isle.
The outcome of the war lies in your hands. You decide which units
are sent to the front lines, and when to unleash the reserves. Your
mission objectives range from defending strategically vital locations
to simply destroying all enemy forces in the area. Protect supply
convoys or raid enemy facilities to uncover technological secrets
or fill your storage bays so you can repair damaged units or build
new ones in your own factories. Lead your troops to victory!
Tools are available to create custom maps and campaigns. You can
also play the original Battle Isle maps if you have a copy of the
game.
You can pit yourself against another human player either in hot-seat
mode in front of the same machine or via e-mail, or against the
computer.
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-Increased the openingbook a bit.
-Fixed some time issues.
-Some small gui adjustments.
-Made sure that a move from the openingbook always is legal.
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Maybe the most significative is the switch to GNOME2 (including things like
GConf2 to handle configuration).
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- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
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- Curse of Monkey Island (comi) support (experimental)
- Added support for the EGA versions of Loom, Monkey Island and Indy3
- Improved music support in Indy3 and the floppy versions of Monkey Islands
- Many Simon the Sorcerer 1 & 2 improvements and fixes
- Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything.
[not compiled in]
- Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak)
- Preliminary support for early Humongous Entertainment titles (very experimental)
- New debug console and several GUI/Launcher enhancements
- New Save/Load code (easier to expand while retaining compatibility)
- DreamCast port now works with new games added for 0.3.0b
- New official PalmOS port
- Various minor and not so minor SCUMM game fixes
- Large memory leak fixed for The Dig/ComI
- SMUSH code optimised, frame dropping added for slower machines
- Code cleanups
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PKGREVISION has come into play here.
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avoids warnings on KGS about the use of an outdated client.
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Changes from version 2.4.59 to 2.4.60
Bugs Fixed
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I - Rengobot always notices when users show up now.
S - Doesn't make "1d" graph points for unranked accounts.
C13 - No longer stops changing whose move it is if you click on the
move tool more than twice.
C13,S - RE[] tag appears now if you review a game then save it.
S - Fixed the corruption on comressed data bug.
S - Players no longer lose their "?" in their rank when they play as White.
C13 - Fixed another bug in adding stones with addstone tool. The bug
fix for this actually cleaned up a bunch of earlier bugfixes, uniting
them all in one nice better solution.
S - Server will now remember all rooms you have joined when you log
in, no matter how many you are in.
Features Added
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C13 - Got rid of "wood grain board?" click. Added "Textured stones?"
click, which makes all boards and stones grayscale and flat colors.
C13 - When you leave a message and it isn't properly left in the
person's mailbox, you now get a chance to try again. If the user was
logged in, it becomes a private tell instead.
C13, S - No more lecture games. Now all demonstration and teaching
games have a "quiet" checkbox on the toolbar, that lets you force
everybody else to be quiet.
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Sirius is a program for playing the game of othello. The program includes
an AI (Artificial Intelligence) opponent which plays at a very challenging
level and is actually quite hard to beat. The AI opponent's strength can
therefore be adjusted in several ways to give you a suitable opponent.
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dependency bumps.
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change makes sound configuration schemas work in systems setting their own
sysconfdir. Bump PKGREVISION to 1.
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build on NetBSD/shark 1.6*
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CFLAGS and `sdl-config --cflags`.
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Changes:
Nearly exactly one year after the first ever release of Frozen-Bubble, the
team strikes back with a new release providing major features enhancements:
* a level editor has been added
* the 1p-game now comes with 100 levels (instead of 50)
* all the graphics have been re-designed
* the 2p-game features the chain-reaction mechanism (as an option)
* manual pages (from Debian)
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Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game.
Submitted by Juan RP <juan@xtraeme.unixbsd.org> in PR#20567, thanks!
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You steer a futuristic bike, called lightcycle. Combat takes place in
a rectangular arena. Your bike leaves a trail behind, which is like
a wall. The goal is to force the other players to drive into a wall.
The winner is the last player alive.
As the name suggests, the game is inspired by the movie Tron. Or more
exactly, by all the games that where inspired by the movie Tron.
Package submitted by Quentin Garnier via pkgsrc-wip.
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(suggested by lukem), group z, r and f flags.
some whitespace cleanup.
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Changes:
xmahjongg version 3 is a complete rewrite by Eddie Kohler <eddietwo at lcs dot
mit dot edu> of xmahjongg versions 1 and 2 by Jeff S. Young <jsy at cray dot
com>.
Features
- Those pretty, round-edged colored tiles
- Multiple tile sets (it comes with ten)
- Multiple layouts (it comes with twenty-four)
- Undo and redo
- Helpful hints for happy play, and a clean button for cheating
- Boards that are always solvable (but you can turn this feature off)
- It can show you a solution
- Aesthetics (or ugliness, depending on your taste)
- We regret to report some featurecide relative to version 2: there are no
tournaments, no visible board numbers, and no layout configuration mode.
May these features rest in peace, probably forever.
Since the license of the rewritten versions is GPL, the binary package can be
redistributed and the restriction was removed.
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- group 'zrw' and 'p' args, -s last
- use the && operator consistently
- strip unneeded parens
- some whitespace cleanup
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