Age | Commit message (Collapse) | Author | Files | Lines |
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either shared libraries or header files. Remove references to these
buildlink2.mk files from package Makefiles.
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have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set
to "YES". This enforces the requirement that bsd.pkg.install.mk be
included at the end of a package Makefile. Idea suggested by Julio M.
Merino Vidal <jmmv at menta.net>.
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Adding an "A" to a node with no children no longer crashes the client.
The scroll bar for text wasn't appearing in SGF files.
Fixed the title of the "Limit" column of the server stats window.
Fixed a problem I introduced recently where grid lines were drawn under
labels on a board. This makes the labels hard to read.
Added a confirmation when you try to close your user info after editing
it but not saving it.
Simul games now marked with an "S".
Results of never-saved games are no longer left sitting in your result list.
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file. This is a workaround for what seems like a tar archive produced by
GNU tar not being able to be read by our pax(1).
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Bump PKGREVISION.
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to build with native curses.
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- Build all packages with a --disable-static libtool. This is how the
packages should be built and means that we don't get a load of useless
static libraries.
- Use x11/kde3/files/foo_main.cpp instead of creating N copies with
patches.
- Some other PLIST fixes
- Fix PR 19848. kspell doesn't find dictionaries.
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Adventure Game Interpreter (AGI) for Sierra On-Line games, including
Leisure Suit Larry 1, Space Quest I and II, Police Quest I, King's
Quest I, II, and III... You will still need the actual games: Sarien
just lets them run on your box under X11.
Package provided in PR pkg/19404 by mor@linex.com with some changes by me.
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Team cannons could kill teammates with laser pulses. Fixed.
On the map Death Star one can destroy a large number of targets with
one FNC. This results in packet buffer overflows and slow updates.
To overcome this a smarter map update algorithm is implemented in the
server and also map updates are now limited to max 2 KB per network packet.
The default score font was reduced from 15 to 13.
When the server sends map updates to the client these are now always
acknowledged immediately by the client. This should help prevent stalls
or lock-ups on maps where are a large number of targets or cannons
can be destroyed. It should also reduce the number of very big
server frame update packets.
Robots no longer try to go after players who aren't in playing mode.
[Windows-specific stuff elided.]
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Packages using Guile now all depend on guile14. These packages are
expected to be made depend on newer Guile (1.6.x) when updated in the
future.
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The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip.
Either copy it to your current dir, or start xrick with
xrick -data ${PREFIX}/share/xrick/data.zip
Changes:
* Reworked the build system so xrick can easily be built on Unix boxes as
well as on non-Unix boxes (do not rely on symbolic links, etc.).
* Use function keys instead of numeric keys for various game controls, as some
non-US keyboard require that SHIFT is pressed for numbers (A. Majorel).
* Fixed a potential buffer overflow in command-line parameters handling
(A. Majorel).
* Joystick is (hopefully) OK now (S. Chauveau).
* Implemented all sounds: music, effects, etc.
* The sound was horrible on Windows due to a poorly dimensionned sound
buffer. Fixed.
* Re-ripped all sounds. This time I used STeem with debugger to save each
sound as a WAV file, then Audacity to filter an annoying static noise
produced by STeem, then SOX to re-sample.
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Bump PKGREVISION to 1.
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1.0.5.1 accordingly.
Fixes and changes are:
Multiple vulnerabilities.
kdelibs
KHTML : Fixed several crashes and misrenderings.
rlogin.protocol: fixed command execution in specially crafted
urls.
kdebase
KAddressbook: Don't squeeze columns on startup/properly restore
column width settings.
kdenetwork
lisa, reslisa: Fixed several security vulnerabilities.
kdesdk
Cervisia: Show long lines in diff view always completely.
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Closes PRs 19516, 19517, 19518, 19519, 19520, 19521, 19522, 19523,
19524, 19525 and some more, perhaps.
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package and library major bumps therein.
Also match dependency in corresponding buildlink2.mk's for the same reason.
Mmmm, binary packages.
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GTetrinet is a client program for the popular Tetrinet game, a multiplayer
tetris game that is played over the internet. It aims to be a complete
clone of the popular Tetrinet game for Win95/NT. If you are looking for a
popular public game server to play, take a look to tetrinet.org.
Package for version 0.4.1 provided in PR pkg/18012 by Benedikt Meurer;
I updated it to 0.4.4 and did several other changes.
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changes by me.
Changes:
- fix major race condition resulting in extremely frequent crashes on
MorphOS/PocketPC
- massive cleanup work for iMUSE. Sam and Max music now plays correctly
- many bugfixes for Zak256, + sound and music support
- music support for Simon the Sorcerer on any platform with real MIDI
- experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
- completed support for Monkey1 VGA Floppy, The Dig
- added akos16 implementation for The Dig and Full Throttle costumes
- added digital iMUSE implementation for The Dig and Full Throttle music.
- Loom CD speech+music syncronisation improved greatly
- added midi-emulation via adlib, for platforms without sequencer support
- code seperation of various engine parts into several libraries
- several fixes to prevent Simon the Sorcerer crashing and hanging
- hundreds of bugfixes for many other games
- new SMUSH video engine, for Full Throttle and The Dig
- new in-game GUI
- launcher dialog
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standard directory tree.
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GRhino, or Rhino its former name, is an Othello/Reversi game.
What distinguish GRhino from most other Othello games is that
GRhino will be targeted for experienced Othello players.
Strong AI is the main focus with some additional good, useful
features (like an endgame solver) is planned. The ultimate
target strength of the AI is that it should be able to beat
the best human player at the highest difficulty level.
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sgf viewer/editor.
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under prefix/share, not inside /var/games. The later is now used for the
score file, exclusively.
Changes since 1.5.0 follow:
1.5.8 21-10-2002
- Options dialog now allows sounds for all supported game events to be set
- BindAddress config variable added, to allow the server to be bound to
a non-default IP address
- BankInterest and DebtInterest variables added, to allow the
configuration of interest rates (with thanks to Matt)
- New "UTF8" ability added; if client and server share this ability, then
all network messages will be sent in UTF-8 (Unicode) encoding (without
the ability, all messages are assumed to be in your locale's default
codeset, which may cause problems on non-US ASCII systems)
- Names.Month and Names.Year have been replaced with StartDate.Day,
StartDate.Month, StartDate.Year and Names.Date; these can be used to
handle the date display properly after the turn number exceeds 31
- encoding and include config directives added, to allow the config file's
encoding (usually taken from the locale) to be overridden, and to allow
the inclusion of other config files
- Spanish translation added by Quique
- The Windows build of dopewars should now use Unicode throughout, on
platforms with Unicode support (i.e. NT/2000/XP)
- Under Windows XP, the "pretty" new common controls are now used
- Sounds provided by Robin Kohli of www.19.5degs.com
1.5.7 25-06-2002
- Sound support; Windows multimedia, ESD and SDL outputs are supported;
the individual modules can be statically linked in, or built as true
"plugins"
- Version mismatches between client and server are now treated more
sensibly (it's all done server-side, and spurious warnings are now
removed - only an old client connecting to a new server will
trigger them)
- Bug fix: when the buttons in the Fight dialog are not visible to a
mouse user, previously you were able to access them via. the keyboard
shortcuts; now fixed.
- configure should now work properly if GLib 2.0 is installed but
GTK2.0 is not
- Norwegian Nynorsk translation added by Åsmund
- If dopewars is run setuid/setgid, it will now only use this privilege
to open the default (hard-coded) high score file; it will not open
a user-specified high score file with privilege
- It is no longer necessary to run "dopewars -C" on a zero-byte high
score file; it will be converted automatically
- A new server command "save" can be used to save the current configuration
to a named config file
1.5.6 29-04-2002
- Bug fix: the server will only let you pay back loans or deal with the
bank when you are at the correct location, and you can no longer
"pay back" negative amounts of cash to the loan shark
- Minor improvements to fighting code
- The GTK+2 client should now run properly in non-UTF8 locales, and
handle configuration files in both UTF8 and non-UTF8 locales
- Unsafe list iteration in serverside code (which could possibly cause
memory corruption) fixed
- Another dumb PPC bug fixed
- Incorrect LIBS generated by configure script in some circumstances
(due to a GTK+/Glib bug) - now fixed
- Everything should now build with autoconf-2.53 (if desired)
1.5.5 13-04-2002
- On fight termination the player is now allowed to close the "Fight"
dialog before any new dialogs pop up
- Bug caused by a "fight" interrupting a "deal" fixed
- dopewars no longer crashes if you set e.g. NumGun = 0
- Incorrect handling of WM_CLOSE under Win32 fixed
- Unix server now fails "gracefully" if it cannot create the Unix domain
socket for admin connections
- New ServerMOTD variable to welcome players to a server (with thanks
to Mike Robinson)
- GTK+ client should now work with GTK+2.0
1.5.4 03-03-2002
- Basic configuration file editor added to GTK+ client
- Annoying flashing on closure of modal windows in Win32 fixed
- Win32 client now uses "proper" dialog boxes (i.e. without a window menu)
- Icon added for GTK+ client
- Bug with withdrawing cash from the bank fixed
- URL in GTK+ client "About" box is now clickable
- Crash bugs when running on PPC systems fixed (with thanks to Zeke
and Brian Campbell)
1.5.3 04-02-2002
- Text-mode server is now non-interactive by default (server admin can
connect later with the -A option)
- Windows server can now be run as an NT Service
- Fatal bug when visiting the bank (under Win2000/XP) fixed
- Windows installer should now upgrade old versions properly
- Currency can now be configured with Currency.Symbol and Currency.Prefix
- Windows client windows cannot now be made unreadably small
- Bank/loan shark dialog now warns on entering negative prices
- Default configuration is restored properly at the start of each game
- Translations should now work with the Windows client
- Documentation on the client-server protocol added
- Windows graphical server can be minimized to the System Tray
- Keyboard shortcuts for menu items in Windows client
- Default buttons (ENTER -> "OK") for Windows client
- RPM build/make install can now be run as non-superuser
- Win32 install for current user/all users
- Code cleanups
1.5.2 16-10-2001
- Slightly easier-to-use "run from fight" Jet dialog (avoids the crazy
"windows pop up faster than you can close them" syndrome)
- Support for HTTP proxies and authentication
- SOCKS4 and SOCKS5 (user/password) support
- French translation added by leonard
- Boolean configuration variables (TRUE/FALSE) now supported
- Many code cleanups
- High score files now have a "proper" header, so that file(1) can
identify them, and so the -f option cannot be used to force setgid-games
dopewars to overwrite random files writeable by group "games" - use
the -C option to convert old high score files to the new format
- GNU long command line options now accepted on platforms with getopt_long
- Simple installer now in place for Win32 systems
1.5.1 19-06-2001
- Improved logging in server via. LogLevel and LogTimestamp variables
- Metaserver (both client and server) moved to SourceForge
- Icons (courtesy of Ocelot Mantis) and GNOME desktop entry added
Approved by wiz.
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in this package.
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LGeneral is a turn-based strategy engine heavily inspired by Panzer
General. You play single scenarios or whole campaigns turn by turn
against a human player or the AI. Entrenchment, rugged defense,
defensive fire, surprise contacts, surrender, unit supply, weather
influence, reinforcements and other implementations contribute to
the tactical and strategic depth of the game.
This package contains the missions and related files from
Panzer General.
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