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http://bugzilla.fedora.us/attachment.cgi?id=919&action=view
as patch-aj .. patch-an in order to fix PR pkg/29385.
Patch-am was changed slightly: a white-space-only change was omitted and
the comments from two "friend" declarations were removed in order to not
break support for gcc 2.95.
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* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* made help use single click instead of double click
* campaign modifications
* tutorial polishing
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
* multiplayer improvements
* rewrote multiplayer lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* chat messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* disabled debug mode for multiplayer games
* made it possible to join games using eras which only are on the host-side
* made it possible for the server to redirect the clients to another host (client-side support only for now)
* terrain improvements
* improved transitions:
* swamp
* keep to keep
* added new terrains:
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* lava
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero, Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer, Orcish Crossbowman, Human Spearman
* added drake, mounted, saurian, swimmer, troll, and wose variations to Walking Corpse
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of Southbay', and the Lady Outlaw (The Rise of Wesnoth)
* added support for animated deaths, and added animations for Skeleton and Revenant, and all Walking Corpse variations
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* Soulless: dropped cost to 11, increased HP to 28
* Merfolk: defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga: defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures: defense on water reduced by 10%.
* Orcish Assassin: increased cost by 1 gold
* Troll Whelp: increased cost by 1 gold
* Gryphon units: improved defense on mountains.
* Steadfast dwarvish units: increased movement speed.
* Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
* Dwarvish Guardsman: improved attack to 5-3.
* Dwarvish Fighter: 2 more HP
* Berserkers: made berserk only active on offense.
* Elves: added the race specific 'dextrous' trait (increases damage on ranged attacks)
* Drakes: made them lawful
* Drakefly: increase pierce vulnerability to 20%
* Drakefoot: increase pierce vulnerability to 10%
* Drake Burner: decrease HP to 42, changed ranged attack to 6-4
* Drake Clasher: decrease HP to 43
* Drake Fighter: decrease ranged attack to 3-3
* Fire Drake: decrease HP to 54, decrease ranged to 7-5
* Drake Flameheart: decrease HP to 84, increased ranged to 8-4
* Drake Flare: decrease HP to 62, increased ranged to 7-4
* Drake Gladiator: reduce HP to 65
* Drake Glider: increase cost to 16, increased ranged to 3-3
* Inferno Drake: decrease HP to 71, increase ranged to 8-6
* Sky Drake: increase cost to 27, increased ranged to 5-3
* Drake Slasher: reduce HP to 59
* Drake Warrior: reduce ranged attack 5-3
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* support to display Chinese and Japanese translations
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* British English (100%)
* Catalan
* Dutch (100%)
* Finnish
* French
* German (100%)
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Polish
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* Swedish (100%)
* WML modifications
* rewrote WML parser with stricter grammar and better error handling
* changed the [movement costs] WML tag into [movement_costs]
* added generate_description to [unit], to allow automatic generation of user_description
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives.
* added the ability for sides to have different objectives.
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* changed plague to allow plague(unit_type) as well as undead_variation
* more progress towards a completely-usable 320x240 PDA port (campaigns should now be playable)
* fixed bug that made the ai recruit badly
* fixed auto-move using up all of the remaining moves when there are no empty hexes on the unit's path (#9649)
* fixed merged castles in random maps (#8848)
* fixed villages in the rightmost column not getting a name (#11152)
* fixed drawing error in the titlescreen (#12534)
* added debug command to give gold to current side
* fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full compilation
* disabled "End turn" button when it is irrelevant.
* added OS X ScrapManager support
* improved threading of campaign server
* fixed the dialog menus being larger than the screen
* made the game remember the last server used for downloading campaings
* when building out of the source tree, configure now creates the translations/ directory in the source tree, but does not attempt to do so if it is read-only
* code refactoring and dependency cleanups
* various bug fixes and code cleanups
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Changes in version 0.15.0 from 0.14.0
-------------------------------------
- Change default AI level to 2.
- Fix incorrect score in game logging.
- Fix compilation error (Reported by Paul Pogonyshev).
- Add Alternate and Random AI color mode in Preference dialog box.
- Add new setting 'Show last move' in Preference dialog box.
- Fix gen_pattern bug that fails to close pattern file.
- Generate pattern and book from more GGS games.
- Add random game support in GTP frontend.
- Add driver to play two GTP against each other via 'aiai' executable.
It is still not user friendly. You must modify 'cmd_black' and
'cmd_white' in the source code and build via 'make aiai' to try
different AI parameters. Use 'aiai --help' to list all command
line options.
- Reduce race condition modifying game log.
- Avoid wipe out during AI midgame evaluation.
Changes in version 0.14.0 from 0.13.0
-------------------------------------
- Add experimental GTP frontend. This allows future AI tuning
and game server support. It is tested with Quarry. Only 8x8
and no time limit games are supported. Use 'gtp-rhino --help'
to list all command line options.
- New configure options --enable-gnome (enabled by default) and
--enable-gtp (also enabled by default).
Changes in version 0.13.0 from 0.12.0
-------------------------------------
- Add game open function.
- Transposition table is temporarily disabled as it seems to
cause problem with AI calculation.
- Improve program startup speed.
- i18n fixes in various places.
- Size of open book file is reduced.
- Fix computer thread cancellation problem.
- Change log file format to GGS. This supports random game logging.
- Fix problem restarting game when board opening preference is changed.
- Fix Game History window selection when window is opened during view
mode.
- Fix AI pattern data bug when data is processed from GGS games.
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I really don't remember where I had found this patch, sanity-checking the
return value of a fopen can't be a bad thing. PKGREVISION++.
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this may add an additional dependency (readline).
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On NetBSD, it uses libedit (and libtermcap)
and under Linux uses libreadline.
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SGF files are now saved correctly again.
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Bugs Fixed
----------
- Icons got screwed up when you used a large font.
- Some windows get scrambled on occasion. Hopefully fixed, hard to
say for sure if all window screwups have the same root cause, but I
know that I fixed at least one such bug.
- Changes to auto-link-underlining code was causing crashes on
some systems.
- Assistants still weren't able to edit MOTD, now it should be
possible.
Features Added
--------------
- Private tells from admins & assistants can no longer be censored.
- Workaround for Java AWT/Swing bug that was making it take extremely
long to load large SGF files when you used Java 1.5. "Extremely" here
means, I left it running for hours, it was still not loaded...well, it
was loaded, but the display of the game map still wasn't done.
- Guests no longer have any rank info at all, so they can be
spotted more easily.
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pull in only suse_base + suse_x11
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I noticed that my man/man6 was a plain text zombies(6) man page.
TODO: this package should use ${VARBASE}/games/ for the SCOREFILE.
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Version 0.11.6
==============
2005-03-27
- Fixed: pkg_resendcache, no right calaculation for the size of
the saved packet.
- Changed: Version number and the ping time to each game
(ver 0.11.6 or later) of network games will show up.
- Added: Parameter -gamename to set the games name from the
command line.
- Added: Network Join will find Local games without OGC.
Broadcasted UDP Packets will be send to find games.
2005-02-20
- Fixed: Network Player died in a game. All network
players will controll thier own dead. (needed on slow networks)
- Added: 1600x1280 Resolution
2005-01-30
- Fixed: Makefile.am in datadir. Pixmap for the icon
was not installed.
2004-12-27
- Fixed: moving and liquid bombs where not working right.
we checked the wrong map.bfield value.
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PKGREVISION bumps
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Open source clone of Transport Tycoon Deluxe.
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not supported). Closes PR pkg/29820 by jklowden at schemamania.org.
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General:
- Added a MT-32 emulator. (It was actually added in 0.7.0 but we forgot to
put it into the NEWS file :-).
- Less memory-hungry MPEG movie playback for the Broken Sword games.
SCUMM:
- Fixed wrong actor animation in Full Throttle INSANE
Windows Mobile port (PocketPC / Smartphone) :
- Fixed FOTAQ crash on all platforms when leaving the hotel AGAIN
- Better low quality Adlib emulation for FOTAQ
- Fix randomly broken Hide Toolbar option (thanks iKi)
- Fix first hardware key mapping (was not displayed before)
- Fix BASS & Simon hangs on Smartphone when using the Skip hotkey
- Fix Zone key action on Smartphone (now mapped on key 9)
- Experimental third party VGA mode (SE-VGA) fix
- Add Key Mapping option in the launcher (Options / Misc / Keys)
- Remove AYGSHELL.DLL dependency to work on CE .Net platforms
- Fix key mapping issues introduced in 0.7.0
- Full Throttle interactive action sequences should be more playable.
- New key mapping option "FT Cheat" to win a Full Throttle action sequence
- Quit Simon game with 'Action key' on Smartphones
Sword2:
- Fixed crash caused by attempting to play music from CD1 and CD2 at the
same time.
- Fixed crash in the cutscene player if the speech file was missing.
BASS:
- Fixed crash when talking to the gardener using spanish text with the
floppy version.
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in the correct pkgsrc PREFIX.
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that Makefile is used. Addresses PR 29384.
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This version contains fixes for all known compiling issues.
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Make it compile.
Update HOMEPAGE and MASTER_SITES.
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Changes from version 2.6.9 to 2.6.10 (Released 2005-03-21)
Bugs Fixed
----------
C13 - Fixed "underline past end of URL" bug that hits with Java 1.5 and
certain text fields.
C13 - Fixed a bug that would make CGoban 2 ignore buttons etc. at
weird times due to a corrupted preferences system.
C13 - Hopefully fixed "buttons too wide during playback" bug. This bug
simply does not happen on my system, no idea why, but I've moved the
VCR controls to the bottom of the buttons, where they can be twice as
wide. Hopefully this will solve the problem.
Features Added
--------------
C13 - Added "merge tool" to SGF editor when doing offline editing
C13 - Change replay game system so that KGS Plus games are available
for replay forever, as long as you always renew your subscription. If
you let your subscription expire, then when you resubscribe, you only
get to see the lectures since you last signed up.
C13 - Have client track when you signed up for KGS Plus and disable
playbacks that aren't available to you.
C13 - Added icons for admins, assistants, censors, and tournament winners.
C13 - Made java 1.5 web start once again let you put in desktop shortcuts.
C13 - If you use java 1.5 with web start, it will now associate .SGF
files with itself so clicking on such a file will automatically open CGoban.
C13 - Implemented java 1.5 web start's new "single instance" system,
so if you use the java web start with java 1.5, then it will only run
one version of cgoban, even if you open many SGF files or open a file
and connect to the server or whatever.
C13 - Cleaned up the "playback list" menu so that it is organized by
month, instead of a big pile of playbacks available.
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useful.
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Closes PR 29779 by Richard Rauch. Bump PKGREVISION.
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Version 0.11.5
==============
2004-12-26
- Fixed: Multiplayer more as three players could not play.
There was a bug in the automatic firewall detection.
- Added: Show a simple information of what keys are used in
the multiplayer screen.
- Chagned: In Singleplayer you can select now 0 AI Players.
- Fixed: Teamdata (as Names and Colors) will be send over the network.
- Fixed: udp_send: bad file error fixed, in single mode we was
still sending the quit information to all clients.
- Fixed: Alot other strange network bugs. I.e. the rejoin part
and that the server can leave part was not right.
Version 0.11.4
==============
2004-12-12
- Fixed: Teamdata wasn't send right, net_send_playerid changed,
send_playerdata and do_playerdata fixed.
- Fixed: Problems with the second local player join and
leaving. Also the second local player won't get
informations which the first local player already had.
- Bombs will not explode right on slow computers.. it
seems they jump one field to far.
fixed: rewrote part of the do_explosion stuff and
part of the explosion_restore function. Explosion
was growing on slow PC more as one field per cycle.
- AI: Player die on a slow computer because they move more
as 1 Field. This might be also the problem Acidjnk told
me about.
Variable dir_change added so we won't have
anymore so many suicides.
little more work on the AI, there are still some kind of
problems. Maybe i'll rewrite the whole AI again.
- fixed: Server starts the game soo fast that the
client's ignore the gamestat for a running game.
Check if all players are ready.
- Makefile.am in include and data changed so make dist will
work fine as well as make install won't install anymore
all the useless *.h files.
- the firewall flag will be enabled and disabled automaticly.
Datapacket PKG_contest created to make it possible to work.
- only players who are in the game will be able to send
gamedata related packets to the game. (do_pkg() changed)
- fixed: AI won't have anymore so many suicide deaths.
- New Team menu Handling.
- changed: Playermenu (F2 in the Playerselection screen).
You will see some details about the other players and
you can go to the teammenu from here.
- fixed: udp_send:: Invalid argument Error Message
net_game_send_delplayer had a problem with the second
local player.
- changed: Chat Mode will always keep active if there is
only one player on one computer. If there are two player
we have to press F5 to activate the chatwindow.
- fixed: Quit Game wasn't working from the in game menu
- fixed: Network Version Error. There is no
possible Escape.
- fixed: Single Player Menu there was no ESC key working
- fixed: Player Selection Screen (single player)
ESC key wasn't working and also closing the program
haven't worked.
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Highlights at a glance
* Text-to-speech system with support built into Konqueror, Kate, KPDF
and the standalone application KSayIt
* Support for text to speech synthesis is integrated with the desktop
* Completely redesigned, more flexible trash system
* Kicker with improved look and feel
* KPDF now enables you to select, copy & paste text and images from
PDFs, along with many other improvements
* Kontact supports now various groupware servers, including eGroupware,
GroupWise, Kolab, OpenGroupware.org and SLOX
* Kopete supports Novell Groupwise and Lotus Sametime and gets
integrated into Kontact
* DBUS/HAL support allows to keep dynamic device icons in media:/ and
on the desktop in sync with the state of all devices
* KHTML has improved standard support and now close to full support for
CSS 2.1 and the CSS 3 Selectors module
* Better synchronization between 2 PCs
* A new high contrast style and a complete monochrome icon set
* An icon effect to paint all icons in two chosen colors, converting
third party application icons into high contrast monochrome icons
* Akregator allows you to read news from your favourite RSS-enabled
websites in one application
* Juk has now an album cover management via Google Image Search
* KMail now stores passwords securely with KWallet
* SVG files can now be used as wallpapers
* KHTML plug-ins are now configurable, so the user can selectively
disable ones that are not used. This does not include Netscape-style
plug-ins. Netscape plug-in in CPU usage can be manually lowered, and
plug-ins are more stable.
* more than 6,500 bugs have been fixed
* more than 1,700 wishes have been fullfilled
* more than 80,000 contributions with several million lines of code and
documentation added or changed
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Addresses PR 29384.
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- fix crash when displaying banner in newer TADS 3 games
- fix screen redraw before waiting for event
- install TADS 2 library files
- add t3res (TADS 3 resource compiler)
- add mkchrtab (TADS 3 character table generator)
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gnome-games 2.10.0
==================
Hooray! The 2.10 release of the GNOME Games package is here.
The people who made this release happen where:
Callum McKenzie
Richard Hoelscher
William Jon McCann
Paolo Borelli
Jonathan Blandford
Damien Laniel
Andreas Røsdal
Thomas Vander Stichele
Major changes since 2.9.0:
General:
- The use of "seeds" has been removed from through-out gnome-games.
- Zeroconf support for network games (requires libhowl).
- GTK+ 2.6 is now required.
- guile 1.6 is also required for Aisleriot.
Aisleriot:
- A partial French translation of the documentation.
- An undo option on the end-of-game dialog.
- Better SVG rendering.
Ataxx:
- The top-left player is the starting player. This makes it
consistent with most other implementations.
Blackjack:
- The menu has been rearranged.
Five or More:
- Can now be played with the keyboard.
Four-in-a-row:
- The game is now resizeable.
Iagno:
- Zeroconf network games.
- The AI no longer cheats.
Nibbles:
- Zeroconf network games.
Klotski:
- The game is now resizeable.
- New levels.
Same GNOME:
- Complete rewrite.
- Resizable window and graphics.
- Multiple game sizes to choose from.
- Full-screen mode.
- Undo/redo.
- New high score dialog.
Tali:
- The undo option (which was always considered cheating) has been
removed.
- Tied games are now handled correctly.
What more do you need to know: get playing!
gnome-games 2.9.7
=================
This is the first release candidate for gnome-games 2.10. Since the
last release there have been minor bug fixes and documentation and
translation updates. The only expected changes between now and the
2.10 release are documentation polishing and urther translation work.
Bugs fixed:
Aisleriot:
- Make Neighbor and Helsinki work properly in click-to-move mode.
- Clarify the rules for Gay Gordons.
Ataxx:
- Fix a crash on exit (again).
- Make sure everything is translated.
Blackjack:
- Display the application icon properly.
- Translate the menus correctly.
Four-in-a-row:
- Draw the board properly if the toolbar is enabled.
Gnometris:
- Clear the preview window when the game ends.
Mines:
- Show the correct high score category when the game is won.
- (Hopefully) fix some start-up crashes.
Same GNOME:
- Draw the border lines correctly.
- More documentation updates.
- Show the correct high score dialog when we win.
- Add code to handle changes in theme names (only relevant for
gnome-games-extra-themes in CVS).
- Initialize the size menu correctly.
- Translate the menus and high score dialog correctly.
Tetravex:
- Minor fix ups for some levels.
- Fill in more target scores.
gnome-games 2.9.6
=================
This is the second beta release of gnome-games leading to the 2.10.0
release. Once again the major changes since the last relase are bug
fixes.
Aisleriot:
- Guile 1.6.5 or later is required on 64-bit machines. 32-bit machines
still only need 1.6.0 or later. This is to avoid a guile bug. (callum)
Ataxx:
- Fix a crash on exit (rah, callum)
Blackjack:
- Menu items are now translated properly (rah).
Klotski:
- Fix the "Sunshine" level to be actually winnable (rah).
Mines:
- Fix yet another bug when changing the board size (rah).
Robots:
- Documentation updates (Adam Weinberger).
- Don't crash when theme files are missing (callum).
Same GNOME:
- Fix the graphics for the stones theme (callum).
Stones:
- Handle missing file more gracefully (rah).
gnome-games 2.9.5
=================
This is the first beta release of gnome-games leading up to the 2.10.0
release. There is little change from 2.9.4, mostly bug fixes thanks to
Richard Hoelscher.
Aisleriot:
- Revert the UI changes (callum).
- Fix scorpions end of game check (callum).
Ataxx:
- Fixes for various crashes and over-verbocity (rah).
Gnometris:
- Fix the scoring at the end of the game (rah).
Iagno:
- Code cleanups for the AI (rah).
Klotski:
- Be even more graceful if the images can't be found (rah).
Same-Gnome:
- Make clicking work when using sloppy focus (mccann).
Tetravex:
- Icon translucency inprovements (rah).
gnome-games 2.9.4
=================
This is the feature-complete version of gnome-games leading up to
2.10. Most of the work since the last release has gone into restoring
the missing features in same-gnome. While there are one or two bugs I
know about, please report any that you find.
Other changes:
General:
- games-preimage usage has been changed to remove unnecessary
gnome-vfs dependencies (rah).
- New, generic, high scores widget based on the gnomine one (callum).
Aisleriot:
- Swapped the "new game" and "quit" buttons on the end-of-game dialog.
It doesn't really matter, but it seems better this way around in same-gnome
and I want to be consistent (callum).
Mahjongg:
- Behave nicely when the requested theme cannot be found (rah).
Mines:
- Use the new high scores widget. It looks like the old one though (callum).
Same GNOME:
- High scores now work (callum).
- The theme selector now works. I will also search in you home directory
under $XDG_DATA_HOME/gnome-games/same-gnome/themes/2.10 $XDG_DATA_HOME is
$HOME/.local/share if you haven't set it explicitly. A better UI for this
will appear in the future. The system-wide theme location has also changed
because the format has changed (callum).
- The game-over dialog is much improved. It gives a quit option and, if you
scored in the top 10, displays the high score table (callum).
- The stones theme has been restored, but still has a slight animation glitch
(callum).
- Undo and Redo work (callum).
- Fullscreen mode works (callum).
- Online help works (callum).
gnome-games 2.9.3
=================
*** WARNING ***
This release contains a rewrite of same-gnome. This rewrite is not
complete and has some known bugs, so when filing bugs against same-gnome
please consider the following:
Please DO NOT report:
- Features that do not work. These are not complete.
- Changing the board size does do what you expect.
- The lack of your favourite theme.
- The speed/smoothness of the animation.
- The inability to turn animation off.
- The documentaion (it hasn't changed).
Please DO report:
- Constructive criticism of the UI (including the animation).
- Any crashes. These should not happen.
Also, do not look at the code. It will make you go blind. Especially
render_cb ().
In other news, the following code has been updated:
General:
- Better support for multi-visual environments (callum)
- Check for guile >= 1.6 (callum)
- Better behaviour if themes aren't found (Josselin Mouette)
- Key control lists have searching disabled (rah)
Aisleriot:
- Further work on the French documents translation (heretik)
- File reorganisation (jrb)
- Will-o-the-wisp doesn't accidentally flip cards (callum)
- The spider games can now also be finished by stacking all the cards
on the tableau rather without moving any to the foundation (Jeff Bailey)
- The quit option is back on the game-over dialog (pborelli)
Five or More:
- Removal of hard-coded constants (Marco Colombo)
- Code cleanups (callum)
- Better contrast for the keyboard cursor (rah)
Iagno:
- Stop the level 3 AI from cheating (rah)
Klotski:
- UI improvements (rah)
- Bug fixes (rah)
- Removal of deprecated functions (rah)
Mahjongg:
- Tile sorting has been fixed (callum)
Same-gnome:
- Complete rewrite, the (completed) new features include:
- Variable board sizes
- Cute, but annoying, animations
- Keyboard control
- Resizeable window
- Apologies to Telsa for the about dialog.
gnome-games 2.9.2.1
===================
Unfortunately 2.9.2 required a CVS installation of librsvg to
build. The code in question was non-essential and has been removed for
the moment. In addition, some more minor patches have been applied:
Aisleriot:
- Converted the menu code to gtk 2.4 (callum).
- Bug-buddy support for scheme errors (jrb).
Five or More:
- Next balls -> Balls since they could be things that aren't balls (alan).
libgames-support:
- Some checks were not returning values for functions requiring return
values (rah).
gnome-games 2.9.2
=================
This is the second *unstable* 2.9 release of gnome-games.
There is no 2.9 release of gnome-games-extra-data. The 2.8.0 release
is still current.
Major changes:
Aisleriot:
- Revised end-of-game dialog. The quit option is gone, an undo
option has been added if there are no more moves (callum).
- The gh_* interface to guile has been replaced with the scm_* interface
(jrb).
- Bug fixes for Odessa (callum).
- Beginning of a French translation for the docs (heretik).
Ataxx:
- Fix resource leaks (pborelli).
- Documentation update (sjoerd).
Blackjack:
- General code cleanup and bug fixes (mccann).
- Improved dialog text (mccann).
- Menu rearrangement/improvements (mccann).
Five or more:
- Better error handling (callum).
- Keyboard control (anton gavrilov).
Four-in-a-row:
- Disable sound support until we actually have sounds to use (callum).
Klotski:
- UI reorganisation (rah).
- Code cleanup (rah).
Mines:
- Various bug fixes for command line options that are out of range (callum).
Nibbles:
- Fix the description in the sound list (callum).
Robots:
- Fix the description in the sound list (callum).
Tali:
- Removed the undo option. It isn't useful (callum).
- Handle a tied game (callum, rah).
libgames-support:
- AIX compile fixes for the networking code (callum).
- Fix rendering for ace-high decks (rah, Harry Ray).
- Add range checking on the input for games-card-* (callum).
gnome-games 2.9.1
=================
This is the first release of the 2.9 *unstable* series of gnome-games.
Important changes:
- Network games support zeroconf if libhowl is available (thanks to
Andreas Røsdal).
- Four-in-a-row and Klotski are now resizeable (Paolo Borelli and
Richard Hoelscher respectively).
- Player-visible random number seeds have been eliminated from gnome-games.
- Quality of rendering for large SVG images has been improved (Richard
Hoelscher).
- gnome-games now requires GTK+ 2.5.
Aisleriot:
- Remove the seed dialog and title annotation (callum).
- Improve the sensitivity of menu items (callum).
- Improved SVG rendering (richard)
Ataxx:
- Drawing fixes (callum).
- Make the top-left player the starting player (callum).
- Code cleanups (callum).
Blackjack:
- Removed seed from the title bar (callum).
Five or more:
- Improved rendering (richard).
- Closing the end-of-game high-score dialog starts a new game (callum).
Four-in-a-row:
- The game is now resizeable (paolo).
Gnometris:
- Conditionally compile the sound support (callum).
- Fix dropping backgrounds from Konqueror (callum).
Iagno:
- Zerofconf networking (andreas).
- Undo in network games is disabled (andreas).
Klotski:
- The game is now resizeable (richard).
- New puzzles (richard).
Mahjongg:
- Menu sensitivity fixes (callum).
- Stop hints flashing when the player does something else (richard).
- Removed the seed (callum).
Mines:
- Better rendering (richard).
- Handle some (but not all) dodgy GTK+ themes better (callum).
Nibbles:
- Zerofconf networking (andreas).
Tali:
- Fix the bug where you could play for the computer (richard).
- A Yahtzee can now count as a full house (callum).
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inclusion) for just now, and we'll work out IRIX support issues on the
HEAD after the pkgsrc-2005Q1 branch, and pullup any necessary fixes to
the branch.
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Probably fixes PR 29490.
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The distinfo committed matched patch-a[hi] before they had comments
added to them.
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Might fix pr#29493. Approved by jlam.
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pr#29496. Approved by jlam.
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Approved by wiz.
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pr#29494. Approved by wiz.
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gcc-2.95.3. Approved by wiz.
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Approved by wiz.
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