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2004-02-21Note import of new rtcw package.xtraeme1-1/+2
2004-02-21Initial import of Return to castle of Wolfenstein, provided byxtraeme2-0/+302
David Ferlier in PR pkg/24222. World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination. Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing. * Epic Environments * Intense Story-Driven Action * Ferocious A.I. * Big Screen Cinematic Effects * Team-Based Multiplayer Action
2004-02-21Initial import of Return to castle of Wolfenstein, provided byxtraeme3-0/+56
David Ferlier in PR pkg/24222. World War II rages and nations fall. SS head Himmler has Hitler's full backing to twist science and the occult into an army capable of annihilating the Allies once and for all. Battling alone, you're on an intense mission to pierce the black heart of the Third Reich and stop Himmler -- or die trying. Fighting in advanced team-based multiplayer mode, you'll wage your own WWII in an all-out Axis vs. Allies contest for frontline domination. Powered by the Quake III Arena engine, the Wolfenstein universe explodes with the kind of epic environments, A.I., firepower and cinematic effects that only a game created by true masters can deliver. The dark reich's closing in. The time to act is now. Evil prevails when good men do nothing. * Epic Environments * Intense Story-Driven Action * Ferocious A.I. * Big Screen Cinematic Effects * Team-Based Multiplayer Action
2004-02-21Note import of new quake3server-osp package.xtraeme1-1/+2
2004-02-21Initial import of quake3server-osp 1.03a, provided by David Ferlierxtraeme5-0/+330
in PR pkg/24275. This package allows you to run a Quake III Arena dedicated server with OSP mod under NetBSD using Linux emulation.
2004-02-21s/soilitaire/solitaire/; s/solitare/solitaire/snj2-3/+3
2004-02-20Add AUTOCONF_REQD=2.50 for those packages that use libtoolize. Otherwise,jlam1-1/+2
when calling ${ACLOCAL}, invoke it with "-I ." so that it will find the local libtool.m4 file.
2004-02-20Update to 0.8.0 and bl3ify:jmmv3-15/+15
- Russian translation. - Fixed problem with non-latin UTF-8 characters. - Trippled the size of the opening book. - Made the hints unsensitive at startup. - Man page for Debian.
2004-02-20bl3ify and use pkgsrc intltool.jmmv1-4/+6
2004-02-20bl3ifyjmmv1-7/+8
2004-02-20bl3ifyjmmv1-3/+5
2004-02-18Make this package compile when using gcc 3.3.kristerw18-15/+501
2004-02-17Not used any more.jmmv1-33/+0
2004-02-17Explicitly depend on pkgconfig to fix build, and use pkgsrc intltool.jmmv1-1/+3
2004-02-17Remove info files entries from PLIST.seb1-23/+1
2004-02-17Remove info files entries from PLIST.seb2-16/+2
2004-02-14LIBTOOL_OVERRIDE and SHLIBTOOL_OVERRIDE are now lists of shell globsjlam11-24/+11
relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that are automatically handled by the default setting in bsd.pkg.mk.
2004-02-14CONFIG_STATUS_OVERRIDE is the default in bsd.pkg.mk, so no need for thesejlam1-2/+1
definitions here.
2004-02-14Make the package build when using gcc-3.3.kristerw7-5/+249
2004-02-13s/independant/independent/snj2-4/+4
2004-02-12Specify OpenRM and cal3d installation prefices to configure script.seb1-1/+3
2004-02-12Make pathnames listed in CONFIG_STATUS_OVERRIDE relative to WRKSRC.seb1-2/+2
2004-02-11bl3ifyxtraeme2-8/+37
2004-02-10Add genecys-client and genecys-datagarbled1-1/+3
2004-02-10Import new package for genecys-client. Genecys is a 3D third-persongarbled4-0/+43
online RPG. This is the client for the game. The game is currently in alpha release status.
2004-02-10Import new pkg for genecys data files. These are the datafiles requiredgarbled4-0/+812
to run the genecys client or server.
2004-02-09Bump PKGREVISION due to gnome-vfs2 update (fam readded as a dependancy).jmmv5-9/+10
2004-02-08We no longer need to explicitly call ${BUILDLINK_*} for CC, CXX, LIBTOOL,jlam1-2/+2
etc. because the bare variables will point to the correct executables.
2004-02-07Update to 0.3.8:wiz3-7/+7
* 0.3.8 (07-01-2004) - added new map 'Operation: Anthill' - added an option to show only battle results in replays - units can mostly be selected with single clicks - fixed building without SDL_mixer - fixed an obscure memory addressing bug - fixed several bugs in CoMET
2004-02-07Update to 0.11.1:wiz5-94/+164
Version 0.11.1 ============== 2004-02-01 - Added: Deathmatch mode. - Added: Kick Bombs special - Fixed: Network initialization at quit removed - Fixed: packets.c: do/send_playermove tunnelto wasn't converted into network arch. - Fixed: packets.h: pkg_playermove speed changed to Sint16 - Fixed: gfxpixelimage.c colors on bigendian Systems Red and Blue mask was switched - Fixed: network.h: NET_CANSEND fixed, didn't checked right for the server - Fixed: crash if no tileset was selected in the selection menu. (error was in menu.c:menu_dir_select) - Fixed: (Network) three more stones will be restored if a new bombdata packet reaches the player. - Changed all Images to PNG. From now on there is alpha blending supported too. - Added: Game Setting start_bombs, start_range, start_bombs and bomb_tickingtime. - Added: Drop Items On Death element. You can collect now your opponents items if he died. - Fixed: Missing "Press F4 to Start" Screen Text in Multiplayer - Fixed: Networking over IPv6 had a little network init problem - Fixed: Crash on Hosting games with OGC enabled and no internet connection - Fixed: player_move had a problem with the speed of the player on slow systems. - Fixed: Major networking and packet handling problem. inpkg_check fixed, strange crash fixed was reading from players[addr->pl_nr].* where addr->pl_nr was set to -1. Function inpkg_delplayer added so all inconig indexdata for double packets can be deleted. This made a big problem when someone disconnected and tryed to rejoin Version 0.11.0 ============== 2004-01-06 - Added Programm options to the game. For more information run BomberClone with -help. - Compiler Flag added for disabling debuging. Compiler Flags -ggdb and -O0 won'T be set no more. ./configure --disable-debug - Added smal help screen in the multiplayer selection screen. - Fixed: If the player is move on a field where is currently an explosion then will the player die. - wrote new OpenGameCache Server for this game and other games. This server is working almost the same way as BCMServ did. Except that there is no Broadcasted chat for now (but i will enable this soon again). OGC Link: http://bomberclone.sourceforge.net/OpenGameCache/ - Menuhandling complete rewritten and changed. GUI created for menus: lists, buttons, check boxes labels and other things created. -new menugraphics made by DJ Mirage. -mapmenu written by Patty -the bad response form the game to users action should be fixed. - FullScreen switching from within the game by pressing (F8 Works for some Reason only in Linux) - Changed part of the Networkhandling to detect who is the Game Server. - AI Players can join network games. - Changed all positions and framenumbers to float. Together with this i can drop the hard 20ms gameloop limitation. So the game will be able to run on slower systems and compare the loss of frames. - some more music tracks added to the game. DJ Mirage made a page where people could upload some songs. - BomberClone music file "cinderella_clown.mod" thanks to Psycho (http://www.moods.2xs.de/)
2004-02-06Update to 2.4.2:jmmv2-6/+6
* The bugs where both blackjack and gnome-stones crashed on start-up have now been fixed. There have also been translation updates.
2004-02-05Update to KDE 3.2markd3-404/+424
Unknown changes
2004-02-05Update to KDE 3.2markd12-235/+142
Changes: Games Atlantik * Support custom tokens Rob Kaper * Token/avatar images * Privacy: only connect to meta server on Internet upon specific user request * KNotify event support KGoldrunner * NEW IN KDE: Write and test game engine, game editor, game levels and KDE application interface for new game KGoldrunner Ian Wadham * Write HTML documentation (KGoldrunner Handbook) Ian Wadham * Move source code and games data from kdenonbeta to kdegames CVS Ian Wadham * Improve the graphics of the game and update the screenshots in the documentation Ian Wadham * Convert the documentation to docbook form and commit to kdegames Ian Wadham KReversi * Modified the AI so it scales much better from easy to hard and can make mistakes on easier levels (much more fun now to play). Benjamin Meyer * Converted to use the standard KDE games highscore widget. High schores now corilates to a much better ranking system based upon the AI level and then the total number of pieces at the end of the game. Benjamin Meyer * Fixed segfaults and converted the application to use xmlui (standard KDE key accels, help menu etc). Benjamin Meyer KMahjongg * Massive code cleanup and bug fixes. Benjamin Meyer KPatience * Implemented the popular spider game. Josh Metzler * Freecell drops cards more intellegent. Josh Metzler
2004-02-01In the new compiler selection framework, GCC_REQD is appended to, notjlam3-6/+6
overridden.
2004-01-31The arm gcc 2.95.3 fails with an internal error when compiling search.c.kristerw1-1/+5
Require gcc3 for arm.
2004-01-28gcc3 fix - we compile one of the object files with g++, so link theagc2-1/+15
executable with g++ as well.
2004-01-27Use $FIND with "-print". Noted by Georg Schwarz in PR pkg/24248heinz8-21/+21
2004-01-26Use find with "-print"heinz1-4/+4
2004-01-26Fix path to gnome2-games; there is no gnome-2.4 category (hi xtraeme@!).jmmv1-2/+2
2004-01-25Use GCC_REQD instead of USE_PKGSRC_GCC when overriding the compilerkristerw2-4/+4
for arm, so that we don't need to install the gcc package(s) on machines that already have a working compiler in their /usr/bin.
2004-01-25Add build dependency on perl (pod2man is used for the man page).kristerw1-1/+2
2004-01-25Add NO_SRC_* and NO_BIN_* options for quake3server mods, pointed outxtraeme1-1/+7
by David Ferlier.
2004-01-24replace deprecated USE_GMAKE with USE_GNU_TOOLS+=make.grant60-121/+121
2004-01-23Replace USE_NCURSES with appropriate INCOMPAT_CURSES.wiz1-2/+3
2004-01-23Bump PKGREVISION due to xmlcatmgr update to 2.0beta1. I know; this is a PITA.jmmv12-22/+24
This shouldn't be needed if we had non-recursive dependancies *sigh*.
2004-01-23Make this compile (__STDC__ wrongly undefined, and also attr_t redefinitionagc5-1/+59
conflict with curses)
2004-01-23Do not change the current directory in the INSTALL script. This avoidsjmmv2-4/+4
errors shown during all subsequent actions (specially when the script tries to execute itself with the VIEW-INSTALL target). Bump PKGREVISION to 1.
2004-01-22Use MESSAGE_SUBST for Q3MODDIR in MESSAGE file.xtraeme2-3/+5
2004-01-22+ quake3server-utxtraeme1-1/+2
2004-01-22Initial import of quake3server-ut-3.0, packaged by David Ferlier in PRxtraeme5-0/+64
pkg/24135. This package allows you to run a Quake III Arena dedicated server with Urban Terror mod under NetBSD using Linux emulation.