Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
by adding perl to the tools.
|
|
* many many bug fixes
* network protocol version updated
* new game modes added
|
|
|
|
USE_TOOLS and any of "autoconf", "autoconf213", "automake" or
"automake14". Also, we don't need to call the auto* tools via
${ACLOCAL}, ${AUTOCONF}, etc., since the tools framework takes care
to symlink the correct tool to the correct name, so we can just use
aclocal, autoconf, etc.
|
|
Several changes are involved since they are all interrelated. These
changes affect about 1000 files.
The first major change is rewriting bsd.builtin.mk as well as all of
the builtin.mk files to follow the new example in bsd.builtin.mk.
The loop to include all of the builtin.mk files needed by the package
is moved from bsd.builtin.mk and into bsd.buildlink3.mk. bsd.builtin.mk
is now included by each of the individual builtin.mk files and provides
some common logic for all of the builtin.mk files. Currently, this
includes the computation for whether the native or pkgsrc version of
the package is preferred. This causes USE_BUILTIN.* to be correctly
set when one builtin.mk file includes another.
The second major change is teach the builtin.mk files to consider
files under ${LOCALBASE} to be from pkgsrc-controlled packages. Most
of the builtin.mk files test for the presence of built-in software by
checking for the existence of certain files, e.g. <pthread.h>, and we
now assume that if that file is under ${LOCALBASE}, then it must be
from pkgsrc. This modification is a nod toward LOCALBASE=/usr. The
exceptions to this new check are the X11 distribution packages, which
are handled specially as noted below.
The third major change is providing builtin.mk and version.mk files
for each of the X11 distribution packages in pkgsrc. The builtin.mk
file can detect whether the native X11 distribution is the same as
the one provided by pkgsrc, and the version.mk file computes the
version of the X11 distribution package, whether it's built-in or not.
The fourth major change is that the buildlink3.mk files for X11 packages
that install parts which are part of X11 distribution packages, e.g.
Xpm, Xcursor, etc., now use imake to query the X11 distribution for
whether the software is already provided by the X11 distribution.
This is more accurate than grepping for a symbol name in the imake
config files. Using imake required sprinkling various builtin-imake.mk
helper files into pkgsrc directories. These files are used as input
to imake since imake can't use stdin for that purpose.
The fifth major change is in how packages note that they use X11.
Instead of setting USE_X11, package Makefiles should now include
x11.buildlink3.mk instead. This causes the X11 package buildlink3
and builtin logic to be executed at the correct place for buildlink3.mk
and builtin.mk files that previously set USE_X11, and fixes packages
that relied on buildlink3.mk files to implicitly note that X11 is
needed. Package buildlink3.mk should also include x11.buildlink3.mk
when linking against the package libraries requires also linking
against the X11 libraries. Where it was obvious, redundant inclusions
of x11.buildlink3.mk have been removed.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Changes: unknown
|
|
user settable variable. Set PKG_SUGGESTED_OPTIONS instead. Also,
make use of PKG_OPTIONS_LEGACY_VARS.
Reviewed by wiz.
|
|
|
|
|
|
|
|
|
|
YACC variable with USE_TOOLS+=bison.
|
|
USE_GNU_TOOLS -> USE_TOOLS
awk -> gawk
m4 -> gm4
make -> gmake
sed -> gsed
yacc -> bison
|
|
updates.
|
|
This is a bug-fix and translation update release. There were serious
problems with the statistics recroding in Aisleriot in 2.10, this has
been fixed. A crasher in blackjack and some other misbehaviour has
also been fixed.
Aisleriot:
- Fix statistics collection (callum).
- Restart the timer after an undo at the end of the game (callum).
Blackjack:
- Avoid crasher due to multiple events (mccann).
Nibbles:
- Make sure the preferences menu sensitivity is set correctly after a
network game is cancelled (callum).
|
|
|
|
download site. Fixes PR pkg/29376.
Changes include the addition of a gtk2 frontend, build fixes, and various
bug fixes. See the included ChangeLog for more details.
|
|
now; neither maintainer nor anyone else stepped up to fix them.
Predicted on tech-pkg and in private mail to maintainers; no comments.
|
|
Ok'd by jmmv@ and rh@ (gnome 1 maintainers).
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
required by default any longer in bsd.pkg.mk under the new tools
framework.
|
|
|
|
transition to new tools framework.
|
|
* install some x11 resources examples files
from from Sergey Svishchev in PR pkg/21753
|
|
|
|
|
|
|
|
And always is defined as share/examples/rc.d
which was the default before.
This rc.d scripts are not automatically added to PLISTs now also.
So add to each corresponding PLIST as required.
This was discussed on tech-pkg in late January and late April.
Todo: remove the RCD_SCRIPTS_EXAMPLEDIR uses in MESSAGES and elsewhere
and remove the RCD_SCRIPTS_EXAMPLEDIR itself.
|
|
|
|
Fixes PR pkg/29426 from A L Meyers.
|
|
http://bugzilla.fedora.us/attachment.cgi?id=919&action=view
as patch-aj .. patch-an in order to fix PR pkg/29385.
Patch-am was changed slightly: a white-space-only change was omitted and
the comments from two "friend" declarations were removed in order to not
break support for gcc 2.95.
|
|
* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* made help use single click instead of double click
* campaign modifications
* tutorial polishing
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* modified the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
* multiplayer improvements
* rewrote multiplayer lobby code
* changed Broken_Bridge to use new ruined castles
* added new multiplayer maps: Icy Waters, Clash
* changed King_of_the_Hill to use a Dwarvish Castle
* chat messages are now displayed in the user's colour when prefixed with /me
* split the map and scenario file for 'An Island'
* disabled debug mode for multiplayer games
* made it possible to join games using eras which only are on the host-side
* made it possible for the server to redirect the clients to another host (client-side support only for now)
* terrain improvements
* improved transitions:
* swamp
* keep to keep
* added new terrains:
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* lava
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman,Walking Corpse, Elvish Fighter, Captain, Marshal, Hero, Champion, Archer, Marksman, Sharpshooter, Ranger, Avenger, Shyde, Orcish Archer, Orcish Crossbowman, Human Spearman
* added drake, mounted, saurian, swimmer, troll, and wose variations to Walking Corpse
* updated Haldric's portrait in The Rise of Wesnoth
* added graphics for generic Lich-Lords, the Archmages in 'The Sewer of Southbay', and the Lady Outlaw (The Rise of Wesnoth)
* added support for animated deaths, and added animations for Skeleton and Revenant, and all Walking Corpse variations
* fixed several image files being referred to by wrong name
* removed sound of thrown spear from Drake Clasher spear melee attack
* added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra)
* unit balancing:
* Soulless: dropped cost to 11, increased HP to 28
* Merfolk: defense on water and swamp reduced by 10%.
* Merman Hunter cost: 13 -> 15. Melee attack: 5-2 -> 4-2.
* Naga: defense on shallow water reduced by 10%.
* Naga Fighter cost: 13 -> 14.
* Deep sea creatures: defense on water reduced by 10%.
* Orcish Assassin: increased cost by 1 gold
* Troll Whelp: increased cost by 1 gold
* Gryphon units: improved defense on mountains.
* Steadfast dwarvish units: increased movement speed.
* Dwarvish Thunderer: improved melee attack to 6-2, and 3 more HP
* Dwarvish Guardsman: improved attack to 5-3.
* Dwarvish Fighter: 2 more HP
* Berserkers: made berserk only active on offense.
* Elves: added the race specific 'dextrous' trait (increases damage on ranged attacks)
* Drakes: made them lawful
* Drakefly: increase pierce vulnerability to 20%
* Drakefoot: increase pierce vulnerability to 10%
* Drake Burner: decrease HP to 42, changed ranged attack to 6-4
* Drake Clasher: decrease HP to 43
* Drake Fighter: decrease ranged attack to 3-3
* Fire Drake: decrease HP to 54, decrease ranged to 7-5
* Drake Flameheart: decrease HP to 84, increased ranged to 8-4
* Drake Flare: decrease HP to 62, increased ranged to 7-4
* Drake Gladiator: reduce HP to 65
* Drake Glider: increase cost to 16, increased ranged to 3-3
* Inferno Drake: decrease HP to 71, increase ranged to 8-6
* Sky Drake: increase cost to 27, increased ranged to 5-3
* Drake Slasher: reduce HP to 59
* Drake Warrior: reduce ranged attack 5-3
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* support to display Chinese and Japanese translations
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* British English (100%)
* Catalan
* Dutch (100%)
* Finnish
* French
* German (100%)
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Polish
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* Swedish (100%)
* WML modifications
* rewrote WML parser with stricter grammar and better error handling
* changed the [movement costs] WML tag into [movement_costs]
* added generate_description to [unit], to allow automatic generation of user_description
* made [capture_village] accept a location range
* added support for [objectives] event actions, to set objectives.
* added the ability for sides to have different objectives.
* added UNIT, UNDEAD_UNIT, and PLACE_IMAGE macros to utils.cfg
* changed plague to allow plague(unit_type) as well as undead_variation
* more progress towards a completely-usable 320x240 PDA port (campaigns should now be playable)
* fixed bug that made the ai recruit badly
* fixed auto-move using up all of the remaining moves when there are no empty hexes on the unit's path (#9649)
* fixed merged castles in random maps (#8848)
* fixed villages in the rightmost column not getting a name (#11152)
* fixed drawing error in the titlescreen (#12534)
* added debug command to give gold to current side
* fixed user campaigns appearing twice with zipios enabled
* slight cleanup of the terrain graphics code
* added a --disable-game configure option to avoid compiling and installing the game
* share the object files between all the programs to halve the time of a full compilation
* disabled "End turn" button when it is irrelevant.
* added OS X ScrapManager support
* improved threading of campaign server
* fixed the dialog menus being larger than the screen
* made the game remember the last server used for downloading campaings
* when building out of the source tree, configure now creates the translations/ directory in the source tree, but does not attempt to do so if it is read-only
* code refactoring and dependency cleanups
* various bug fixes and code cleanups
|
|
Changes in version 0.15.0 from 0.14.0
-------------------------------------
- Change default AI level to 2.
- Fix incorrect score in game logging.
- Fix compilation error (Reported by Paul Pogonyshev).
- Add Alternate and Random AI color mode in Preference dialog box.
- Add new setting 'Show last move' in Preference dialog box.
- Fix gen_pattern bug that fails to close pattern file.
- Generate pattern and book from more GGS games.
- Add random game support in GTP frontend.
- Add driver to play two GTP against each other via 'aiai' executable.
It is still not user friendly. You must modify 'cmd_black' and
'cmd_white' in the source code and build via 'make aiai' to try
different AI parameters. Use 'aiai --help' to list all command
line options.
- Reduce race condition modifying game log.
- Avoid wipe out during AI midgame evaluation.
Changes in version 0.14.0 from 0.13.0
-------------------------------------
- Add experimental GTP frontend. This allows future AI tuning
and game server support. It is tested with Quarry. Only 8x8
and no time limit games are supported. Use 'gtp-rhino --help'
to list all command line options.
- New configure options --enable-gnome (enabled by default) and
--enable-gtp (also enabled by default).
Changes in version 0.13.0 from 0.12.0
-------------------------------------
- Add game open function.
- Transposition table is temporarily disabled as it seems to
cause problem with AI calculation.
- Improve program startup speed.
- i18n fixes in various places.
- Size of open book file is reduced.
- Fix computer thread cancellation problem.
- Change log file format to GGS. This supports random game logging.
- Fix problem restarting game when board opening preference is changed.
- Fix Game History window selection when window is opened during view
mode.
- Fix AI pattern data bug when data is processed from GGS games.
|
|
|