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2020-08-097kaa: Update to 2.15.4p1nia2-7/+7
"This is a patch release to fix a few issues with 2.15.4. All users should upgrade."
2020-07-28endless-sky: Simplify distfile handling and remove redundant WRKSRC definitionleot2-12/+8
Discussed with and ok by <dholland>
2020-07-27Woops, use right HOMEPAGE.dholland1-2/+2
2020-07-27widelands: remoe widelands: remove patch from distinfonia1-2/+1
2020-07-27widelands: Update to build 21, based on work by Michael Baeuerle in wipnia8-21246/+10897
Very long changelog: https://www.widelands.org/changelog/
2020-07-26dMagnetic: update to 0.25.wiz2-8/+8
Now supports C64 images. Provided by the author Thomas Dettbarn in PR 55518.
2020-07-26warzone2100: fix path to ruby-asciidoctorwiz1-4/+2
Remove superfluous API depends versions (bl3.mk already requires newer) as reported by pkglint.
2020-07-26+endless-skydholland1-1/+2
2020-07-26Add Endless Sky, a side-scrolling space trading game.dholland8-0/+3524
(Its ancestry clearly includes Elite, though I couldn't say how in any detail.) Alas, it does not run on my NetBSD because of opengl version issues, but it should run on Linux and MacOS. Be careful, it can be quite a timesuck :-)
2020-07-22games/ajbsp: Build fix for SunOSmicha3-6/+20
Remove nonportable strip option "--strip-unneeded". POSIX strip doesn't support options. Bump PKGREVISION because the different strip algorithm affects platforms with support for "--strip-unneeded".
2020-07-20warzone2100: Update to 3.4.1triaxx9-171/+29
pkgsrc changes: --------------- * The project is now hosted on Github * Remove the patches: the fixes have been fixed upstream * The tool to generate documentation has been replaced from textproc/asciidoc to textproc/ruby-asciidoctor upstream changes: ----------------- 2020-07-19: Version 3.4.1 * General: * Fix: Zoom speed tied to game speed (commit:22a7855b4ca5262f75b48625ea1a2fd14e6e3d2d, #939) * Fix: Chatbox text drawn over tooltips (commit:605969d3196d56d7fbcc9057b776d168630a9634, #965) * Fix: End game stat bars having an off by one error (commit:ef02b1256619e15b0b08a7d8fbe36b4a60994204, #973) * Fix: Improve keymap default logic (commit:79518b0b19396c48ffc607183353dbe252578291, commit:8d764e53c31909f12d46ab8194d64be460988618, #977) * Fix: Chatbox related softlock (commit:a12b1a9cf305054317630664492dc8816acefada, #978) * Fix: Fix simple keybinds not firing when a meta key is held down (commit:92979bab768e0fba7666c944883885017e8ddcc8, #993) * Fix: Refund factory power better with queued templates (commit:43b48a7a8552615787a07ee808a9693e0f8bf7b7, #990) * Fix: Minimized/occluded window causing a huge spike in CPU activity on macOS due to vsync issue (commit:17fb3cc2db07cd063886ef6d180a5b8be65e7654, #1020) * Fix: Prevent softlock when opening reticule menus while keymap is open in multiplayer (commit:7a268d18fbff99ff09eb639db2b6cb940fa33dd7, #1030) * Campaign: * Change: Victory condition "eliminate bases" now triggers a last attack from the AI like the other conditions do (commit:215f6f255621138b745ef364052d2890282f41f0, #988) * Fix: Failing at the start of cam3-c if no trucks were present at the end of the cam3-1 mission (commit:46fe92bfecbed112af1bef5f0ade117039650ff7, #1021) * Multiplayer: * Fix: Changing flag color should not reset ready status (commit:cd1c0be79a6698d8db6e2110a8899239e08e9a91, #966) * Fix: Fix map preview sticking to kicked players (commit:a411fddbc629829c7010503e0c85ca274006b98d, #974) * Fix: Player stat "played" not representing actual completed games played (commit:ca27273228e8f04df5e5c7e1bde45950b3be1e8f, #1013) * Fix: Reload palette file after mod downloads (commit:4a8f98d4b5f9a72b0dd09b4241a7d60646d69505, #1015) * Remove: Prevent ability to change to smaller maps after hosting has started (commit:c56ad15e34ed1cdd52d885b1b3b6d751a2c1a1ff, #1027) * AI: * Change: Improvements to BoneCrusher! AI (commit:e02323c2665da6f6ce09f7417c47f00e71439498, commit:9902035e1d4600c246b553f52e526f8a126bb2f6, commit:38a44a163ad2af9d628f0a8875f5eb8594d3ad95, #1007) * Balance: * Change: Make Scourge available at start in T3 (commit:ab9a5f3d5b861c84023df8cc3bc19ca548b61557, #999) * Other: * Add: Account for Repair/Demolish construction queue mid-way stopping (commit:588c84c9a42f9de8e841322468b9574c0d4a7811, #989) * Add: macOS: Video sequences app bundle packaging (commit:880352481ad60c61b120a3f59893b3d8c2668eec, #1018) * Change: Set new map zoom rate limits (commit:5d212ce31693585cae5f0c68331d7eae7e7f6dfb, #939) * Change: Point revisions use the same app configuration / save directory (commit:22dab1a7069bc86acf5a1c161bd3f18252d29c56, #976) * Fix: Damage calculation must always return at least 1 thus fixing Nexus Link damage against tracked units (commit: 7b41dd69c63cbdc3c5ef53b89a3ea717e06ad9c8, #981) 2020-06-24: Version 3.4.0 * General: * Add: Frontend "continue last save" option (commit:54536b3bb2f919de5250698ea00317c0b174c797, #408) * Add: Shortcut to quit to main-menu after victory (commit:9beabb55a7444c5cb02ab9992f22dd51ded7fe43, #518) * Add: T4 technology level where all research is completed and addon.lev change (commit:c0f8f1ddef9e38948a9fed5aa300f9a4b5698a1d, commit:e50fac0423492ca8180e42507fe0db6c51c9a282, commit:1cfb90a05efc7f7135d5b659b434a6381aee71a8, #396) * Add: Option to enforce structure limits on maps and disable most research related to limited structures (commit:ba06ee18c99b04f3cd46a81e2eed1a251f2d05f3, commit:55d627faf623ec07663701165ab4efe3d8044408, #409) * Add: Quicksave feature (commit: d130d5cf8f510dbcf6a3680d5ef436b18d761669, #464) * Add: Way to change most game settings with the in-game pause menu (commit:905cc6ff2f659d6118ce13285f2ddd341a17c6cf, commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, #469, #565) * Add: Autosave feature where the save rate is moddable in rules.js (commit:bff9eb56db0b0883156eb14bcd8add2327bc0f7a, #536) * Add: Favorite build items menu shown as a heart icon (commit:8241df0042cfaac75b2e1b192ffb8c31b220ec4e, #556) * Add: Right-click AI slot to quickly copy it to all other AI slots (commit:e7ff1e1d5fb956aeaa1dc721f3950dd0f2f4de2b, #551) * Add: Randomization of game options button in skirmish/multiplayer games (commit:f49ff2b8bbbf9b43bf80dbb2402507cf770cef89, #539) * Add: Randomization of map and positions. Not available when hosting games (commit:e821f2ed15765f0f0a7fe64df335f646bf61e93b, commit:c4fb21e2dfd02b48c353e0b2491d87728770569b, #568, #596) * Add: Allow pressing enter/return key when connecting to password protected games (commit:81a1a3790662ba3508b888d47929bf0011a6bc4b, #579) * Add: Add support for changing map, game name, and hosting player's name after already hosting (too many commits, #526) * Add: Support configuration of OpenAL-HRTF mode (commit:33c4d81795f8f98c103b2af81d4c1575f0f4abb4, #675) * Add: Support in-game notification popups (commit:0d9a0e6736ee830b29811bf27eacf79f693f8ab5, #679) * Add: keybindings for camera pan added (commit:6fb19e8a053a9a5de2138fe6afa6c1ea6d7e0c6f, #739) * Add: Discord rich presence / join support (commit:9c59dd3b15a7d14b4a11244daecaf9fa45d7aac7, #876) * Add: Unit / kill count gui feature (commit:ff8c56612a1e3afd597f88fb6cd2ae56142e5206, #943) * Change: Challenge layout updates (commit:93db639e1f83ea1819139bf6b85f70b1287a094e, #524) * Change: Pressing the key 'M' now shows the key mappings (commit:0bc1b68c862f85146b0693e9c29509ddf63fd5ad, #661) * Change: Sort saved games so that recent ones appear first (commit:2d35022fd58193fe6995c6df7806bf6d1a77bd55, #902) * Change: Simplify technology level selection (commit:e448c8a4f3b865957aab58d8718f6da1c2bf87eb, #949) * Fix: Not initializing the random number generators at application start (commit:925cb7ca4614930ad40d0932c6d957e7986090ac, #539) * Fix: Enemy hover units turning invisible when over certain depths of water tiles trying to be seen by other hover units (commit:8242c25a2436b817fdf0662bf295ac467ecde59f, #576) * Fix: Fast-play should not create net logs (commit:e2f3dc9e40247cf0065fb20fd080a00a0dbd9946, #599) * Fix: Production queue was broken after loading saves (commit:25f2970f5f73128df9ed0d87c0bdf032f7a10aaa, #664, ticket:2983) * Fix: Units dropping out of the sky when produced from factories (commit:6b869f9e02fa21cbc7f0f0902d5d7ee9f6d77d2b, #719) * Fix: Game falls into infinite loop when you load a damaged save (commit:10ca85b2ebfb86ab7dcbf14b16b461e8f3490312, #906) * Fix: Tile burning flag is not restored on load (commit:384c7228621c0f0b98910ffb767425e541d7123d, #912) * Fix: Trucks should stop mid-way if structure becomes finished (commit:312c7869f908f00484d6184221fa6ab0d37f1832, #914) * Fix: Moduled building demolishing power return (commit:91ce267100564a1d7ec0edb54294bd46a14d938e, #940) * Fix: "Cannot build. Resource burning" will pop up for each selected truck (commit:ee555f790f9e2363f71e1199aa99b3e2f072f145, #907) * Graphics: * Add: Allow shadows with these feature objects: artifact, boulder, and vehicle (commit:0e502341f099f78f2a0d81b158e0c0d225a54cdf, #635) * Add: Interpolate frames in animation (commit:b399fc362dcb202e341d7ddb73ea9e782b64e79a, #748) * Add: Occlude terrain ambiently (commit:ba0b8ce41712c146cab142c771fc796838ac0a96, #764) * Change: Replace little cyborg walking animation with super cyborg walking animation (commit:98582506106a76e6a1d11c0f874ea84c25f2a712, #819) * Change: Allow transparency for structure bases (commit:7a5a14c43ad83ba0eb0da56fe3301b9d921496df, #883) * Fix: Atmospheric effects should respect game time slowdown (commit:41c72f127d9b130c4fe9df901519728a7a1634d0, #913) * Campaign: * Add: Make campaign use dark unexplored tiles like before 3.1.1 (commit:15a032e9de9179f678dd3063151a040bd9e362c3, commit:5dd63b5fcd8dbffaea5087b5c89f88551b655937, #447, #529) * Change: Slow down factory production timers on Alpha 12 (commit:9fa9b8ca09e257cb96cc86a4ad937c3f8a1adfe7, #678) * Change: Increase Bunker-Buster ROF (commit:f0998eaad700fa88881e13d999d37c2261e14b63, #707) * Fix: Alpha 11 (cam1-7) failing to allow the player to win if getting the artifact too fast (commit:cd6d345eef01abf6343d7dc762ba6dfd4ee5ac05, #574) * Fix: Gamma missions 3, 4s (pre-away mission), and 5 did not game-over because of trucks stored at the end of the Gamma 2 scenario (commit:e0fb35b5a9ee445e5555482d58b37a97e95ce6c8, #588) * Fix: Prevent the ability to select the campaign transporter on Alpha 9, Beta 1, and Gamma 1 (commit:9e6e5bfd0b716f8f496710d5304cd15dd72a8ad8, commit:7e8c5deed1ae9351bf143a7bae6dab4ba6a5ea9e, #651) * Modding: * Add: Basic upgrade support for repair turrets (commit:3ae3006f67beb2addf9b7149becde6d2c132188d, #658) * Multiplayer: * Add: Remembers the last server in the IP-connect box (commit: feb25267030a0bf079a848f3cc232db8255087bf, #433) * Change: Consistent upgrade values for some research (commit:112122b92f0370b60a0e379ca4e93187540eff5b, #557) * Change: Scavengers no longer affect score (commit:f0cbddfcdd8dcf237c05c2b00cb624ac995da6bd, #666) * Change: Starting technology is mostly different on T2/T3 and based on time (commit:f7f33be120633e2382a505279390cd7f26b2702e, #720) * Fix: Melting map player 4 owning a player 0 derrick (commit:07c4fdc24cfe85c5649048a2247a8ccdec796dd3, #546) * Fix: resetReadyStatus() now actually resets ready status buttons as it implies when host changes settings (commit:ce1b60c3e9e5c17faa8f45d80fcc9fea2d5870eb, commit:31295dfcbbbb4aae3c67095980fc6ba2ae56f02f, #572) * Fix: Do not allow the exit-click for Map Preview go to the invisible widgets (commit:91194316acc451e3f1e4cbbaa38849a7d57aae17, #585) * Fix: Protect the status of map-mods when previewing maps so a warning about hosts altering the code doesn't happen, or, the red icon showing when it should not (commit:8d4a8c243e74b7ab8323fb0ceeba56147a53ee76, #586) * Fix: Fix saved template availability when loading skirmish saves without a HQ built or when immediately removing the HQ on (advanced) bases (commit:78f312d3ed33163639ee867837496cceeba2127b, commit:23497d673c9905e01d2d34f73755127fe8af21fc, #630) * Fix: Drum spawn logic should no longer show an error in some cases (commit:da3fc1f58c5d2da72e698375cc80f3f78650b834, #657, ticket:4419) * Fix: Beacons will now remove themselves properly when dropping another with a save already having one (commit:5286fb434f74536a7e690b7367730bb7bccda1be, #707) * Scripting: * Add: Prints some game settings on skirmish/multiplayer game start (commit:a087c51b467ebffe7cb0edaca14e8ebe9d4411e7, #615) * Change: Ignores repeated orders issued from scripts (commit:b2eb7f4ef4087b20c9dde1e4156e390e17485be6, #487) * Fix: eventGameLoaded only fires when loading saves, as it was intended (commit:6bcd12ccdf9f8a739348ed2406274a0351025720, #550) * Fix: Functions isStructureAvailable(), addDroid(), makeTemplate(), and buildDroid() no longer return false if they encounter redundant components/structures (commit:eee8025fc1f4484327a4bf5c2bfe0aa25169f74e, #590) * Fix: Script debugger impacting performance after closing it (commit:aaaf3ae796106a40cb005ace87de7369179fb766, #611) * Fix: LASSAT stattype could not be used with function enumStruct() (commit:442b0b00c76b3044dfc1e8340dda007c69f25d46, #613) * Remove: WzScript (commit:05d7814e4d15e5c46311ab91410a52546e83a49c, #512) * AI: * Add: BoneCrusher! AI (commit:60a369044b6d5f5e306a1969dbc81ac4782f1ceb, #532) * Add: Cobra AI (commit: 42adc8de34c018c3fc809bfddb59f288059c94d3, #513) * Add: Nexus AI ported from original (commit: 5aa27ef4cbcfd62cb97454b60580323663300ec1, #513) * Change: Rename SemperFi-JS to SemperFi (commit:ed9f4d0c59a7689d9d26c9eb3538a84b596aa973, #513) * Fix: Division by zero if one AI is available to choose from in the AI chooser menu (commit:020586f6bb15a97949f7a8986889862639ca7db1, #523) * Fix: AI communication channels were switched off after loading saves from a fresh application start (commit:5171d00e34814b53a85ca2131c83625695eccecb, #660) * Remove: Classic Nexus AI (commit:3fbe32bb8257c3cba27d8244769ebe8420b6936b, #511) * Remove: Classic SemperFi AI (commit:2612c2bce9470ac6c0a8e51f44b55382842e0226, #511) * Other: * Add: Autohost from JSON settings file similar to automated challenges (commit:aa1ba903c99ffe5dc41b2da6e57fcc072c7e592a, #502) * Add: Timestamp chat messages (commit:a68d5389c913d5a36d1c66b9135b383202c8b41f, #680) * Add: Fade effect when starting games (commit:b328ea78b271f931853cfe67500280fcbc061601, #751) * Add: Vary initial derrick animation frame (commit:b00e9f15de144b1e3c10814a282d6500f06ac765, #747) * Add: Vary initial radar dish rotation (commit:63b7a2c4f11c3bec2c532636284dba3165c0d69a, #741) * Add: Give half-tracks propulsion sound (commit:5614099a6cc7d40e5adf0328165b09d703f94438, #870, ticket:4181) * Change: Huge titleUI refactor (too many commits, #540) * Change: Display "global" or "ally" on chat messages for the sending player (commit: ea97d3202c0f342c5287fffb5bdd8724d9e4daca, commit:e065469b1e8f667222eb5548e685a159a8815403, #519) * Change: Behavior of "select similar units" improved (commit:bc5597071f7814c50f89c28895b4db61fdb1d9ab, #669) * Change: Deprecate autotools toolchain (commit:eca70df4a21492bd27b14b6e993d20bcbb375429, #695) * Change: Smoother mouse rotation (commit:7316d8103dc2390cd34ca95fdaf201a1d68f90d1, #734) * Change: Smoother zooming (commit:8a943d9470b8538599006fd5c067237e6595cc50, commit:3314483a92b9e595299df0ff76c45e3160242f55, #733, #751) * Change: Redo the drag box pulse effect (commit:524271d5f49c4811850019c319d4c3e86f56dc73, #749) * Change: Adjust height tracking logic (too many commits, #892) * Fix: Map zoom config limits are now higher to prevent the camera starting too far zoomed in (commit:098d2eb74640cf87f54736967102681a02330bea, #537) * Fix: Derricks now emit sound again (commit:e307e88e97ff05ef7a54139922b2247aa9763143, #543, ticket:4766) * Fix: Scanlines config option is no longer switched off if a video can not by played with scanlines (commit:4d4f955f35776d27f997ea90fe2d00125969c145, #581) * Fix: Display of debug menu items (commit:c91d6e7715a09c7e0474ed8e75dcc1396ac27582, #598) * Fix: Better crash log handling on Windows (commit:16b420cfbec50b1fcb9f552eb084c72c8f326e36, commit:d52958a62926a67d595fdd527b22040dd60f98a4, commit:2edb62ed9a457ed06a3a8ee0f107c3b3fe32f2a3, #619) * Fix: Enable HiDPI support on all platforms supported by SDL (commit:5e3387a1f5850fa3a60d3ac6c92722c01c484495, #627) * Fix: Fix negative score overflow in debug menu (commit:01275997ad7a76a91aa1d9d68a57729cadcee16e, #667) * Fix: Improve info message when losing a unit (commit:2264ed975f35b6ab5ab05fbf7321882cb947b9a7, #668) * Fix: Prevent duplicate projectile IDs (commit:0861c922d8891be1f1b878da617c8544810cd80d, #769) * Fix: Prevent some graphical responses from the reticule buttons when the game is paused (commit:234fe01a0f12c178689e2b3bfcf8f5e84c12bac8, #792) * Fix: Fix radar jump rotation bug (commit:2d5c88b7b61492c2edc117b27ddc7c255caaeb4a, #856) * Fix: Crash when upgrading structures without upgraded models available (commit:f4350b9becd0128b5a272dd8692897300e39a18b, #887) * Fix: Prevent the radar viewing window staying green when switching from Gamma to skirmish/multiplayer games (commit:35505527dd8d0571beb809f484f571544b76b372, #891) * Fix: Reset scroll direction / speed on new game start (commit:4626a62fbca70e50f093b5884ea8963b68f11251, commit:ff527f66fbb03738b2a73376f09b8600437fe657, #898) * Remove: Disable cursor swapping when moving the camera via keys (commit:284a168a90dba3b1aab288f8c661ecbe71157b65, #772) * Balance: * Change: Increase multiplayer Bunker-Buster weapon ROFs to hopefully increase their usefulness, according to mp community players (commit:58449ecb36f0283e9c31a68c6d35b0aafc31caff, #531, ticket:4861) * Fix: HMG bunker not being affected by upgrades due to sharing same name with another structure (commit:f27ae30a370266e1a09ce1d088b5906cbf7eaf90, #508) * Translations: * Change: Moved to Crowdin (commit:5b446f5c21e58941b5528ace991eac512085799e, #700) * Documentation: * Add: Alliance type ALLIANCES_UNSHARED now documented for script global variable 'allianceType' (commit:e030c3d0b2894343912a489167ecfd2a27b66495, #601) * Remove: Doxygen support (commit:540ce1948e055e9937383c052616a5e4dd5fb0c9, #316)
2020-07-20games/woof: Update to 2.0.2micha2-7/+7
More fixes to linedef type 242 fake floors and ceilings rendering.
2020-07-16games/woof: Update to 2.0.1micha2-7/+7
The rendering of linedef type 242 fake floors and ceilings has been fixed.
2020-07-13dMagnetic: update to 0.24.wiz3-56/+8
Changes not found, but pkgsrc patch and test target were integrated upstream.
2020-07-07angband: Update to 4.2.1nia4-10/+23
Summary of Changes * percentage combat is refined to become an actually playable option * improvements to throwing * udate to town generation * a major update to the new blackguard class * several tweaks to the other new classes * many improvements to the MacOS front-end particularly, but also others * improvements to tiles * addition of fancy color-cycling of monsters * configurability of charecter sheet * inclusion of some new, rare level types * experimental Windows curses and SDL2 console ports added * many small bugs fixed and quality-of-life improvements made
2020-07-077kaa: Update to 2.15.4nia3-9/+15
Summary of changes from 2.15.3 to 2.15.4 * Fixed a problem in multiplayer that halted the game play. * Added option to play with the original seven kingdoms, and enabled on original scenarios. * Apply the leadership bonus when the general is in fort for defending soldiers in range. * Fixed the mobile general range calculation for the leadership bonus to not apply to the troop anywhere on the map. * Apply the leadership bonus when the general is on a ship for defending soldiers in range. * Updated translations. * Added hotkeys for managing the build menu in the War Factory, Harbor, and Town. * Restored support for real full screen resolution that requires a screen mode change. * Improved dynamic UI button and text layout. * Added Polish translation. * Added trade locations to the trade report. * Sort and filter trade locations based on the map selected caravan. * Allow setting stops using the trade report. * Allow copying trade routes using the trade report.
2020-07-03games/woof: Update to 2.0.0micha2-7/+7
- Support for uncapped rendering frame rate with frame interpolation has been added. - A char-signedness issue has been fixed.
2020-07-02love*: Gets lua categorynia5-10/+10
2020-07-01love09: Add options.mknia1-0/+23
2020-07-01etlegacy: Avoid using unversioned NetBSD luania2-1/+27
2020-06-29corsix-th: Update to 0.64nia2-8/+7
------------------------------------------------------------------------------- Version 0.64 - released June 2020 ------------------------------------------------------------------------------- # New Features * EXPERIMENTAL: ISO images may be used as a Theme Hospital data source. Known limitations of using ISOs are that the in game movies will not play, and the first time Windows install will not allow selecting the ISO file in the file dialog. # Bug Fixes * Confirm dialogs are now sized properly in all languages. * Many circumstances causing rooms to become stuck have been fixed. * Level 6 map issues causing errors have been corrected. * Epidemic patients couldn't be treated while they were seeking a room. * CJK text layout issues have been corrected. * French Level 5 description was replaced so that formatting characters no longer show up in it. * Some undefined behavior and potential memory leaks have been corrected. * Earthquake cheat now breaks your hospital instead of the game. # Translations * Updated translations for Chinese, French, Brazilian Portugese.
2020-06-29games: Add love11. Based on work by myself and cfkoch in wipnia11-16/+113
LOVE is a framework for making 2D games in the Lua programming language. LOVE is totally free, and can be used in anything from friendly open-source hobby projects, to evil, closed-source commercial ones.
2020-06-28Supported options can't be empty, apparentlynia2-4/+6
2020-06-26games/chocolate-doom: Update to 3.0.1micha2-8/+7
Security update to fix CVE-2020-14983.
2020-06-24Move luajit out of SUPPORTED_OPTIONS where unsupported.nia2-4/+4
2020-06-24solarus: Make luajit optional. Should help aarch64 builds.nia2-7/+24
qt5-qttools is a build dependency, not a runtime dependency.
2020-06-24love07: Detect Lua properly, etc.nia2-25/+9
I mistakenly enabled LuaJIT support on supported platforms. It doesn't actually work in this version of LOVE (oops). The previous inclusion of LuaJIT's buildlink3.mk was a mistake, instead the exact version of lua51 should be included and the library name corrected. Bump PKGREVISION.
2020-06-24love08: silly hack to avoid detecting NetBSD's unversioned Luania1-3/+4
2020-06-24love08: Don't misleadingly depend on LuaJITnia1-5/+7
LuaJIT was never actually being used but got pulled in anyway, this breaks aarch64 builds. Detect the standard lua library properly removes the need to include it. I'd enable LuaJIT as an option but I can't get it to build against it... Bump PKGREVISION
2020-06-24love07: --enable-luajit must be passednia1-1/+2
2020-06-24love07: Allow building without luajit. Should help aarch64 builds.nia2-5/+23
2020-06-24love010: Allow building without luajit. Should help aarch64 builds.nia2-8/+23
2020-06-20powder-toy: remove accidental distinfo additionnia1-2/+1
2020-06-20powder-toy: Use pkgconf to find libX11 to avoid rpath problemsnia2-5/+11
2020-06-19games/doomlegacy: Build fix for SunOSmicha1-2/+2
Link missing network libraries.
2020-06-18games/doomlegacy: Build fix for SunOSmicha3-3/+60
Use master server TCP patches for UDP too.
2020-06-17games/doomlegacy: Build fix for SunOSmicha3-8/+45
Use portable fcntl() instead of ioctl() for non-blocking mode of socket (for all operating systems that are relevant for pkgsrc).
2020-06-15games/doomlegacy: Build fix for Solarismicha3-2/+21
Use native inet_aton() on Solaris. Solaris has inet_aton() in libresolv since version 2.6 from 1997. No revision bump because this only affects the Solaris build that was broken before.
2020-06-14wesnoth: updated to 1.14.13adam3-9/+24
Version 1.14.13 Campaigns * The South Guard: * S6b: Fixed enemy units triggering their own ambush events. Language and i18n * Updated translations: Chinese (Traditional), French, Portuguese (Brazil), Russian WML engine * Fixed OOS issues caused by select events triggered during events. Miscellaneous and bug fixes * Fixed a major memory leak in the display code affecting all graphics operations, dating back to version 1.13.13. * Include graphics settings and the list of installed add-ons in the Game Version dialog's clipboard report and the command line --report output.
2020-06-13ioquake3: Fix installation on i386nia1-1/+3
2020-06-10games/doomlegacy: Build fix for SunOSmicha3-3/+21
The type label_t is not available on all OS, e.g. on SmartOS. labelforname() is an unused function and the only place where label_t is used. Commented out with new patch. Bump PKGREVISION because C source file has changed.
2020-06-10games/woof: Update to 1.2.2micha2-8/+7
Changelog: - The code has been prepared to compile with GCC 10.1. - Support for tall textures and sprites in DeePsea format has been added. - Missing textures are now treated as non-fatal.
2020-06-09kde: update kde release service to 20.04.1markd123-344/+347
changes unknown
2020-06-09ltris: Update to 1.0.20ryoon6-286/+7
Changelog: After watching CTWC (which is awesome) and starting to play tetris again myself I finally took the time to add wide screen support to LTris (my monitor gave me severe seizures in fullscreen...) by using a shadow surface. It is just software scaling but hey at least it is playable again in fullscreen. As with Barrage: SDL will return bad mouse positions if switching window -> fullscreen. You'll need to switch and then restart the game. Nothing I can do about it, sorry.
2020-06-08dMagnetic: update to 0.23.wiz3-23/+24
Provided by Thomas Dettbarn in PR 55359. This release saw major improvements when playing the original games from the MS DOS releases. The images packaged in there used a slightly different format than the AMIGA versions, resulting in muted colours when playing with the LOW ANSI output. An alternative algorithm has been introduced, called -vmode low_ansi2, resulting in much more colourful, nuanced pictures. Just have a look yourself!
2020-06-05*: Apply revbump for graphics/giflib API change.jperkin9-16/+18
2020-06-05fortunes-de: Use DISTNAME and PKGNAME like other packagesryoon1-3/+5
2020-06-03openttd: Update to 1.10.2nia2-8/+7
1.10.2 (2020-06-01) ------------------------------------------------------------------------ Add: Ubuntu 20.04 packages (#8127) Fix: [OSX] Possible crash on failure to set colourspace (#8181) Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) Fix #8024: Make Online Content GUI more responsive while loading (#8179) Fix #7970: Disable event loop when generating crash dump (#8176) Fix: [Build] Compatibility with modern Visual Studio (#8170) Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) Fix: Desync after house replacement (#8151) Fix #8137: New clients can't join (desync) after funding an industry (#8140) Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) Fix: Stop gamelog when recovering from a savegame load error (#8133) Fix: Exceptionally unlikely issue when reading MIDI files (#8125) Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) Fix #8117: Memory leak for incoming admin port packets (#8122) Fix: Non-roadbridges potentially had roadtype information set (#8111) Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110) Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103) Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
2020-06-03games/woof: Build fix for SmartOSmicha1-1/+9
Rename uint_t (is defined by unistd.h on SmartOS). Bump PKGREVISION.
2020-06-02Revbump for icuadam87-169/+174