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2019-11-02bastet: Update to 0.43.2nia3-44/+16
Changes: Minor fixes (appstream file, reset level on new game, OSX compilation error).
2019-11-02Add games/sdlpop. Based on work by Yorick Hardy in pkgsrc-wip.nia9-1/+1194
An open-source port of Prince of Persia, based on the disassembly of the DOS version.
2019-10-30games/freedoom: Update to 0.12.1micha2-7/+7
2019-10-29icebreaker: Update to 1.9.8.nia6-33/+81
The changelog says "um, yeah. Enough slacking; this release works." This release is from 2003.
2019-10-29crossfire*: Update to 1.73.0nia31-553/+18048
Note that the GTK1 and X11 clients are now deprecated and no longer receiving releases. crossfire-client is now the GTK2 version.
2019-10-28simutrans: Fix DEPENDS match.jperkin1-2/+2
2019-10-28minetest: Update to 5.1.0nia3-41/+206
Changes: Map generator Mapgen Carpathian: Add optional rivers (paramat) Move more dungeon parameter selection to mapgens (paramat) Dungeons: Make multiple large rooms possible (paramat) Client / Audiovisuals Change pitch fly binding to 'P', add to change keys menu (rubenwardy) Android settings: Use 'simple' leaves instead of 'fancy' (paramat) Fix 3rd person selection range (srifqi) Make scrollbars' bar variable in size (stujones11) Damage: Play no damage sound when immortal (SmallJoker) Increase upper limit of display_gamma to 10 (ClobberXD) Optimize and unify mesh processing (Vitaliy) Re-order mapgens in mainmenu and 'all settings' mapgen selection (paramat) Scrollbars: Move directly to clicked pos if clicked into tray (DS-Minetest) Fix broken attachments on join (SmallJoker) Fix inventory_overlay for nodes without inventory_image (DS-Minetest) Better F6 profiler (SmallJoker) Fix minimap markers (theviper121) Textures: Load base pack only as last fallback (SmallJoker) Builtin (Lua / Media / Documentation) Add /help formspec for commands and privileges (SmallJoker) Lua API: Add link to Minetest Modding Book (ClobberXD) Force item entities out of solid nodes (sfan5, based on Wuzzy`s work) Lua API: Various fixes (DS-Minetest, SmallJoker) Rename "private messages" to "direct messages" (Calinou) Automatically enable depending mods in the dialogue (HybridDog) All settings: Fix missing flags checkboxes (srifqi) World / Server / Environment Various network performance improvements (osjc) Force send a mapblock to a player (sofar) Revert ItemStacks being limited to the 'stack_size' value (ClobberXD) Save forceloaded blocks file periodically (Thomas Rudin) Improve ABM time budget handling (lhofhansl) Group "immortal" also protects players from damage (Wuzzy) Optimize usage of TOSERVER_GOTBLOCKS packet (sfan5) Network: several bugfixes (sfan5) Mapgen::spreadLight performance improvement (DS-Minetest) Improve occlusion culling in corridors with additional check (sfan5) Inventory: Delay dirty lists, and send changes incrementally (SmallJoker) Other inventory bugfixes (sfan5, SmallJoker) Move debug.txt after it grows too big (HybridDog) Trigger on_place in many situations even if prediction failed (DS-Minetest) Punchwear (improved) (sfan5) Script API / Modding Add deprecation warnings for ObjectRef:get/set_attribute (ClobberXD) Nodedef 'drop' documentation: Improve (Paramat) Mark tool filtering in node drop documentation as deprecated (Paramat) Add node field to PlayerHPChangeReason table (pauloue) Don't call on_hpchange callbacks if HP hasn't changed (ClobberXD) Add disable_jump to liquids and ladders (SmallJoker) Add support for 9-sliced backgrounds (rubenwardy) Add compatible, consistent coordinate system to FormSpecs (v-rob) Document ObjectRef:remove under Lua entity (ClobberXD) Docs: Clarify where to check for 'protection_bypass' (SmallJoker) Add vector.dot and vector.cross (HybridDog) Improve documentation of mapgen aliases (Paramat) Remove debug.upvaluejoin to prevent leak of insecure environment (fluxionary) Fix previously crashing minetest.get_craft_result() (pauloue) Allow toolcaps to override the built-in times for dig_immediate (sfan5) Formspec styling using style[] (rubenwardy) Customizable chat message format (ClobberXD) Velocity modifiers for players (sfan5) Fix some issues with minetest.clear_craft (pauloue) Add function `minetest.read_schematic` (paly2) Formspecs: formspec_version[] element (SmallJoker) Per-player FOV overrides and multipliers (ClobberXD) Misc / Build Find PostgreSQL correctly (adrido) Add compatibility to vcpkg buildsystem (adrido) Android: Use system provided path for default TMPFolder setting (stujones11) Fix handling of --color and --worldlist command line arguments (mmattes) Unified OpenGL ES support (sfan5) Minetest Game Added dry dirt and dry dirt with dry grass. Grass never spreads on dry dirt (paramat) Savannas now have dry dirt and dry dirt with dry grass (paramat) Added steel bar door and steel bar trap door Added setting “enable_fence_tall” for fences that cannot be jumped over (mbartlett21) Firefly in a bottle can now be placed into vessels shelf Add flowing water sound Underground biomes extend much deeper, down to Y=-255 Make the creative mod hand dig 'dig_immediate' nodes fast (paramat) Add new TNT sounds (TumeniNodes) Add missing infotext to nodes (An0n3m0us) Added translation support Added German, French, Spanish and Italian translations (Wuzzy, Hamlet, JDiaz, DrHackberry)
2019-10-28asc: Update DESCRnia1-2/+4
2019-10-28asc: Update to 2.6.1.0nia12-195/+101
Unknown changes
2019-10-28stone-soup-sdl: Sync for stone-soup updatenia2-3/+3
2019-10-28stone-soup: Update to 0.24nia4-11/+11
Stone Soup 0.24 (20191024) -------------------------------- Highlights ---------- * Vampire species simplified * Thrown weapons streamlined * Fedhas reimagined * Sif Muna reworked Branches, Environment --------------------- * Incremental pregeneration: - This mode generates the dungeon in a stable order for all games regardless of the path taken by the player, meaning that the behavior of seeds for online and offline games should now be the same. - Games using the same seed will see the same dungeon if they are incrementally pregenerated without requiring the long initial generation time of full pregeneration as introduced in 0.23. - Incremental pregeneration is the default mode for new games. - Servers can now enable seed selection without heavy CPU cost. * A Trove map requiring many uses of digging has been removed. * Identification scrolls are no longer used as a potential Trove cost. * Transporters in vaults now correctly place in the Abyss. * Fog generation in the Desolation of Salt portal now happens far less often per turn, greatly reducing slowdown from high CPU usage. * Random traps no longer place under items placed by vaults. Character --------- * Formicids can now use their dig ability on diggable statues. * Manticore barbs now can only be picked out if the player can move, isn't confused, and isn't asleep. * Net traps now always trigger when the player steps on them. * Vampiric weapons no longer have a hunger cost upon wield. * Vampire simplification: Player vampires no longer eat or drink blood, and have exactly two blood states. - Alive: Regenerates quickly, normal HP modifier, no undead bonuses, no batform, can transform and berserk normally. - Bloodless: No regeneration with monsters in sight, -20% HP, stealth bonus, undead resistances, batform, no other transformations or berserk. - Blood states are transitioned by an ability which costs delay; becoming bloodless incurs no penalty, becoming alive causes a temporary frail mutation. - Bat form causes stat drain. Gods ---- * Fedhas reimagined: - Piety is gained exclusively from kills instead of through corpse decay. - Fedhas abilities now create plant allies directly as temporary summons instead of creating permanent allies using plants. All abilities cost piety instead of food. - New abilities: * 2*: Active 'Wall of Briars' ability to surround the player with briar patches. Hostile monsters will attack briars to reach you, taking damage. * 3*: Active 'Grow Ballistomycete' ability to place a ballistomycete at any location within radius 2. The ballistomycete will fire spores that seek out foes and make a 1-radius damaging explosion that additionally confuses living creatures. * 4*: Active 'Overgrow' ability to destroy any non-permarock walls in a 3x3 area, replacing them with plant allies, mostly wandering mushrooms or burning bushes and sometimes ballistomycetes or oklob plants. * 5*: Active 'Grow Oklob' ability to place an oklob plant at any location within radius 2. - Fedhas no longer hates any necromancy spells, and allows worship by undead species. - Removed abilities: Fungal Bloom, Reproduction, Growth, Evolution, Rain. * Sif Muna reworked: - Piety gain is exclusively from kills. - 'Channel Energy' is available at 1* piety instead of 3*. - 'Forget Spell' is available at 3* piety instead of 4*. - New 4* 'Divine Exegesis' ability to cast any spell in your library regardless of skill training. Receives a spell-power bonus based on Invocations skill of 1.5 times the spell-power received from equivalent levels of training in the spell's schools. - The Divine Energy ability and Sif's miscast protection are removed. * Trog and Okawaru now can gift unbranded boomerangs and javelins. * Jiyva's Slimify ability now works properly on skeletons, zombies and simulacra. * Torment can now trigger Jiyva jelly spawns and Xom butterfly spawns. Interface --------- * The 'X' key map mode has zoom support, defaulting to 60% zoom. * Sealed off clinging and sensed monsters no longer stop autoexplore. * Equipment melding no longer stops autoexplore and autotravel. * Armour, jewellery, and weapons can be worn/wielded from the floor. * Summoner monsters are now highlighted when the cursor is over one of its summons. * Traps are now shown in the ctrl-x listing and are indexed in the stash tracker. * Scarves are now properly shown on player tiles. * Species and background selection menus now have tiles. * Updated visual theme for main menu, high scores, and related screens. Items ----- * New unrand: Staff of Battle, a staff of conjuration that spawns a battlesphere when a hostile monster is in view. * Unrandart changes: - The Storm Bow now has a penetration effect. - Gyre and Gimble now has the protection brand, enchantment of +7, and no longer has Dex-3. - Piercer has been removed, its effect having been merged into Storm Bow. * Weapons with the holy wrath ego can now be cursed. * Randart rings no longer generate with both rCorr and *Corrode. * Throwing weapons have been streamlined. - Blowguns are removed, needles are replaced with throwing darts. - Dart effects scale with Throwing and Stealth skill. - Darts of sleep, paralysis, confusion are removed. - Darts of frenzy are renamed datura-tipped darts. - A new dart brand, atropa is added. Atropa-tipped darts cause brief confusion and longer-lasting blindness in the target. - Tomahawks are renamed to boomerangs and always return. - Javelins always penetrate. - Steel and silver are merged into a single brand, called silver. Silver ammunition applies the maximum of vorpal bonus damage and the old silver damage bonus. - Poison, returning, penetration, and exploding are no longer available brands for tomahawks and javelins. Lua --- * Monster AC, EV, MR, MaxHP, and descriptions are now exposed in the CLua monster.info class. * A new function 'defeat_mr()' to determine the chance that a given spell defeats a monster's magic resistance. * There is a basic seed explorer available in scripts/seed_explorer.lua. Monsters -------- * Monsters can now use wands of clouds, iceblast, and scattershot. * Monsters clones created by Mara and rakshasa have the intended reduced HP of the original monster instead of several times that value. * A monster having the Dig spell no longer allows it to cast spells out of LOS. * Azrael and draconian scorchers can use Call Down Damnation when not at low HP. * Player ghosts can be shafted. * Golden Eyes no longer have randomized spellpower for their gaze. * Monster airstrike uses the same formula as the player, reducing damage variance. * Pikel's slaves no longer drop corpses nor items. Spells ------ * The HP from Death's Door is fixed at time of casting rather than being updated continuously, hence being subject to changes in spellpower. * Olgreb's Toxic Radiance now properly triggers ally conducts when cast. * Olgreb's Toxic Radiance now applies direct damage and poison status in a way that considers the time of each turn. * Shroud of Golubria's spellpower is now capped at 50.
2019-10-28games: Add forgotten simutrans-pak128.jperkin1-1/+2
2019-10-26Add games/simutrans.nia17-1/+1406
Simutrans is a freeware and open-source transportation simulator. Your goal is to establish a successful transport company. Transport passengers, mail and goods by rail, road, ship, and even air. Interconnect districts, cities, public buildings, industries and tourist attractions by building a transport network you always dreamed of.
2019-10-257kaa: Fix build on NetBSD 9.99.17kamil2-5/+21
Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
2019-10-24hex-a-hop: Fix build on NetBSD 9.99.17kamil2-7/+23
Adapt the local patch for the POSIX iconv(3) API change in new NetBSD.
2019-10-24Fix incorrect wording in a commentpho1-2/+3
2019-10-24Update to NetHack 3.6.2pho1-2/+1
See release notes for the changes from 3.4.3: * http://nethack.org/v360/release.html * http://nethack.org/v361/release.html * http://nethack.org/v362/release.html IMPORTANT NOTICE: Old 3.4.x save files are *incompatible* with this version (which isn't my fault). Files are now saved in /var/games/nethack360.
2019-10-24Update to NetHack 3.6.2pho22-752/+594
See release notes for the changes from 3.4.3: * http://nethack.org/v360/release.html * http://nethack.org/v361/release.html * http://nethack.org/v362/release.html IMPORTANT NOTICE: Old 3.4.x save files are *incompatible* with this version (which isn't my fault). Files are now saved in /var/games/nethack360.
2019-10-21games/fltk-sudoku: Update to 1.3.5micha2-41/+29
No functional changes, but uses current FLTK release.
2019-10-21games/freedoom: Update to 0.12.0micha3-13/+14
- Install new manual Changelog ========= 2019-10-10: Freedoom 0.12.0 released General ------- We now have a manual rendered to beautiful PDF format. Thanks to Simon Howard, the project's founder. A strong focus on vanilla compatibility has been sought for this release. Most, if not all, levels should work now. Final Doom compatibility de-emphasized. Where it creates conflicts with Doom II mods or texture definitions, we prefer the Doom II side of things. Final Doom-specific maps and mods may never look completely right in Freedoom, as a result. Levels ------ FreeDM has seen a major overhaul, with most maps being modified, with new additions and removals of the weaker levels. It now benefits from the use of Aquatex and Egyptian textures in some of its levels, giving a more vibrant feel than before. Phase 1 gets a lot of mapping love in this round, fleshing out the levels and tweaking difficulty levels so easy, normal, and hard are all accounted for. There is a new C3M5 by Mortrixs. Phase 2 MAP01 saw an overhaul, simplifying its design in significant ways to improve the flow around the level. Two maps in Phase 2 were replaced due to being recreations of Doom II maps. Jayexetee and GooseJelly get credits for the new ones, in MAP06 and MAP26. Maps in Phase 2 in general have had some slight re-arrangement based on difficulty levels and themes. A new MAP06 by Jayexetee is included, the old one taking the MAP18 slot. All levels are now guaranteed to have co-op and deathmatch starts. Graphics -------- New power-up (stealth, overdrive, and ultra-overdrive) sprites. New necromancer (arch-vile) sprites by Urric. Some weapon and ammo sprites have been tweaked and improved. Completed and enhanced set of Evilution and Plutonia textures. New skull-switches by MissLav. New SKY4 based on an astronomy photograph. Tweaked player sprites and HUD face by Ferk. Music ----- New tracks in C1M2, C2M3, C2M8, MAP03, MAP12, MAP22, MAP25, MAP26, MAP27, DM03, DM06, DM09, DM17, DM24, DM31, and DM32. All files in-tree have been renamed from *.mus to *.mid. The file format must always be MIDI. This makes it easy on music composers to actually work with the files. Unix script and metadata ------------------------ Metainfo (formerly appdata) and desktop files have been brought up to the latest standard specifications and recommendations, using reverse-DNS for the project identifier, and a self-evaluated content rating. The launch shell-script changed the PORT environment variable to DOOMPORT to avoid conflicts with the genericly-named PORT. It also builds a sensible default DOOMWADPATH environment variable to assist ports that do not have a hard-coded fallback. The script no longer tries to look for boom, zdoom, nor prboom by default, as these are ports no longer maintained. Build system ------------ Freedoom's build system now has a hard dependency on Python 3, in anticipation of Python 2's end-of-life. We have moved from ImageMagick to Pillow, a Python library for graphics manipulation. It provides faster build times as well as API stability. GIF files have been replaced with PNG files. True PNG file format transparency is used instead of a cyan background. ASCIIDOC and ASCIIDOC_MAN variables have been added to the Makefile to control the AsciiDoc implementation used to generate HTML and man page files.
2019-10-20Rename audio/portaudio-devel to audio/portaudionia1-2/+2
2019-10-19xonotic: apparently needs alsa on linuxnia1-1/+5
2019-10-19Recursive revbump for poppler 0.81.0nia4-8/+8
2019-10-18gcompris: Update to 17.05. I think this is the last GTK-based verison.nia8-490/+8236
Switch to SDL_mixer for audio decoding so we're not depending on GStreamer 0.10 cruft.
2019-10-16pytraffic: removewiz6-502/+1
No upstream, no distfile available, last release in 2007. Clone of "Rush Hour", of which there are more.
2019-10-16devilutionx: Update to 0.5.0nia9-2187/+37
Features Sound is now accurate to the original All in-game issues fixed Delete hero, inline dialogs and scrollbars are now implemented Screenshots now have different names Multiple simultaneous dialogs fixed All builds are now 64bit (except for Windows and Raspberry Pi) Memory leaks and crashes fixed All keys are now mapped UI text now has correct shadows Much lower CPU usage Known issues Error dialogs not implemented in main UI The game must restart after hosting multiplayer
2019-10-14scummvm-tools: add PLIST.Darwinadam1-0/+2
2019-10-14scummvm-tools: updated to 2.1.0adam7-109/+62
2.1.0 (2019-10-13) - Fix bug 10559: Add workaround to compress_scumm_sou for non-VOC speech sample in monster.sou of Indiana Jones and the Fate of Atlantis. - Improve endianness handling of internal FLAC encoder. - Add tool to create HDFRAMES.DAT file for Blade Runner game. - Major rewrite of extract_prince tool. - Implement decompiler for Prince game scripts. - Rework the Mohawk engine tools. - Add tool to extract Hyperspace Delivery Boy! game archives. 2.0.0 (2017-12-17) - Fix handling of output path for the compress_touche tool. - Fix handling of input path for the extract_cine tool. It was only working when run from the directory that contains the game data. - Fix memory corruption that could cause random errors during extraction when using the extract_cine tool. 1.9.0 (2016-10-27) - Fix random crashes in the tool to convert Broken Sword 1 speech files. 1.8.0 (2016-03-04) - Add a tool to compress Tony Tough's ADP files. - Add extraction and packing tools for The Prince and the Coward. - Fix detection and decoding of BS1 big endian speech data in compress_sword1. - Fix inputs handling for extract_gob_stk. 1.7.0 (2014-07-21) - Add support for CGE 2 (Sfinx) in extract_cge and pack_cge tools. - Add option to run some of the tools in the GUI on all the files with the same extension (e.g. run compress_scumm_san on all *.san files). - Improve support for sub-directory structure in Broken Sword 1 (e.g. when the files are in the Clusters, Music and Speech sub-directories). - Fix issue with output file name in compress_sword2 tool when specifying an output directory (the output file name was empty with only an extension). - Fix issue when trying to use compress_scumm_san more than once in the GUI tool. 1.6.0 (2013-05-31) - Fix crash when compiling with wxWidgets 2.9. - Add two tools to extract and repackage the Soltys game data. - Fix bug 3093138: "compress_tucker with ScummVM CLI Tools not working". - Fix bug 3280674: "ScummTools do not compress monster.sou of german fdd-version" - Fix various issues on case sensitive systems when looking for input files (e.g. in compress_tucker or compress_sword1 the sub-directories and input files needed to be all uppercase). - Improve tool detection and inputs handling for tools that require multiple input files or an input directory (in both the GUI and command line). - Add signature to compressed Tinsel .smp to match the one at the start of the .idx file. This ensures that no sound starts at offset 0, since that is interpreted as the sound missing. This fixes the first line of speech when Rincewind wakes up at the beginning of Discworld 1. - Fix too long help string for compression tools in the extra input file selection which made the file selection impossible because the widgets were outside the window. - Respect given output directory in compress_tinsel.
2019-10-14scummvm: updated to 2.1.0adam3-11/+20
ScummVM version 2.1.0. This release is the culmination of nearly two years worth of work, adding 16 new games based on 8 engines, a Nintendo Switch port and nearly 500 bug fixes. All this done by the hard work of 147 contributors across 8,493 commits. The newly supported games are: Blade Runner Duckman: The Graphic Adventures of a Private Dick Hoyle Bridge Hoyle Children's Collection Hoyle Classic Games Hoyle Solitaire Hyperspace Delivery Boy! Might and Magic IV - Clouds of Xeen Might and Magic V - Darkside of Xeen Might and Magic - World of Xeen Might and Magic - Swords of Xeen Mission Supernova Part 1 Mission Supernova Part 2 Quest for Glory: Shadows of Darkness The Prince and the Coward Versailles 1685
2019-10-12games/fillets-ng: fix path to documentation filesrillig1-2/+3
2019-10-12burgerspace: fix maintainer email addressbsiegert1-2/+2
2019-10-08Fix immediate eternal pauseryoon2-1/+18
2019-10-07Rename py-meson to meson.prlw11-2/+2
The motivation is to consider meson as an application, so there is only one copy on the system, and as a python 3 program, it can build python 2 packages.
2019-10-06+ tcl-theokamil1-1/+2
2019-10-06Import tcl-theo 0.0.1kamil4-0/+38
theo - theo.c implementation for Tcl This package provides quotes from OpenBSD's src/usr.bin/mg/theo.c. The quotes were originally spoken by Theo de Raadt, the OpenBSD project founder.
2019-10-06fallingtime: Update to 1.0.2nia3-31/+9
Changes: "Linux packaging and some fixes"
2019-10-06bump PKGREVISION for previous games/xbomb commitjakllsch1-1/+2
2019-10-06games/xbomb: Add patch to avoid UB and/or segfault on startupjakllsch2-1/+18
2019-10-06xonotic: Needs zipnia1-2/+2
2019-10-05Use PKGVERSION_NOREV to fix a potential error when PKGREVISION is bumpedryoon1-2/+2
2019-10-03yquake2: Install scripts with INSTALL_SCRIPTnia1-3/+3
2019-10-03xonotic: Needs bash toolnia1-2/+2
2019-10-03sortjnemeth1-2/+2
2019-10-01Accept blame for a handful of packages.nia2-4/+4
2019-10-01wesnoth: updated to 1.14.9adam4-26/+41
Version 1.14.9 AI: * Fixed a rare crash in attack prediction * Experimental AI: fixed guardians being used for village actions Campaigns * A Tale of Two Brothers: * S3: modify castle illumination tip on easy mode * Dead Water: * S3: modify starting dialogue * Descent into Darkness: * Update campaign description * Update maps for S1 and S6 * S4: reduce difficulty on easy and normal modes * S11: reduce difficulty just after Malin turns into lich * Eastern Invasion: * S9: add dialogue on victory * Heir to the Throne: * Remove 'Princess' as a direct address * S15, S23: Add explicit hints on EASY. * S15: Improve one branch of the victory dialog. * Legend of Wesmere: * S23: Landar's normal death dialogue now (properly) not used * Northern Rebirth: * Remove 'Princess' as a direct address * Sceptre of Fire: * S5: tell player that gryphon riders can now be recruited * S9: objectives changed to be more accurate upon moving to the volcano * Secrets of the Ancients: * Fixed number of scenarios in campaign listing * Son of the Black Eye: * S10: add dialogue on victory * The Rise of Wesnoth: * Tweaked dialogue in various scenarios * Fixed number of scenarios in campaign listing * S17a: prevent time over defeat if player chooses to defeat remaining saurians * The South Guard: * Update campaign description * Highlight narrator and gameplay explanations with colors * S1: create Sir Gerrick if player skips scenario with debug * S4: revise end of scenario dialogue * S5: add narrator warning when siding with bandits and reduce difficulty * S6b: create Urza Afalas if player skips S5 with debug * S6b: kill elves on side 1 if player got to this scenario with debug * S8b: fixed bug with shifted ToD schedules near campfires * Under the Burning Suns: * Various bugfixes (objectives, allied vision, unit spawns, event firing) * Updated various maps * Add additional animations to cutscenes and events * S2: add dehydration explanation to objectives Graphics * Own portraits for higher level bats * New Water Serpent and Cuttlefish portrait * New Wolf, Great Wolf and Direwolf portraits * Additional wolf/dog portrait for custom units * Separate Mudcrawler portrait * New Walking Corpse portrait for mounted variation Language and i18n * Updated translations: British English, Chinese (Traditional), Czech, Dutch, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish, Turkish, Ukrainian * Changed the :help command's output to split over multiple lines * Added translatable explanations of :droid, :help and :idle's arguments Multiplayer * A New Land: * Help menu can be accessed in any turn and doesn't pause the game * Bottleneck in the spider's caves removed * Swapped positions of Gryphon and Drake * Guards can't be tricked off position, leaders won't destroy buildings * Guards and Spiders are loyal – AI income has been adjusted accordingly * AI income increases gradually in lategame (very slowly) * 5P Wildlands: * fix default village_gold being too hight, disadvantaging player 5 Packaging * added HighContrast icon WML engine * Fixed [music] ms_after= affecting the previous track instead of the intended one Miscellaneous and bug fixes * Update various references of mermen to merfolk or mer * Adjust several maps to use different castle graphics * OpenMP support has been removed * Clarify descriptions of income and upkeep in the help and in tooltips. Version 1.14.8 * Skipped due to need to reupload a broken 1.14.7 macOS App Store package as 1.14.8
2019-10-01taisei: Update to 1.3.1nia3-7/+30
This is a stable maintenance release. It features some important bugfixes and a few optimizations and visual improvements backported from the v1.4 development tree, as well as new character art by @afensorm. Other than fixing some rare game-breaking bugs, there are no gameplay changes and this version should be replay-compatible with the initial v1.3 release.
2019-10-01games: +naev +srb2 +xonotic +yquake2nia1-1/+5
2019-10-01Add games/xonotic. Based on work by Charlotte Koch in pkgsrc-wip.nia11-0/+206
Xonotic is an addictive, arena-style first person shooter with crisp movement and a wide array of weapons. It combines intuitive mechanics with in-your-face action to elevate your heart rate. Xonotic is and will always be free-to-play.
2019-10-01Add games/srb2.nia6-0/+145
Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame built using a modified version of the Doom Legacy port of Doom. SRB2 is closely inspired by the original Sonic games from the Sega Genesis, and attempts to recreate the design in 3D. While SRB2 isn't fully completed, it already features tons of levels, enemies, speed, and quite a lot of the fun that the original Sonic games provided.
2019-10-01Add games/yquake2.nia8-0/+110
Yamagi Quake II is an alternative client for id Software's Quake II. Our goal is to provide the best Quake II experience possible, we strive to preserve the gameplay as it was back in 1997. Thus we aim mostly for bug fixes, stability and gentle enhancements were appropriate.