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2005-12-11Convert aalib to options framework, adding an 'x11' option, and removewiz66-118/+132
aalib-x11 and aview-x11. SDL dependencies change, so bump PKGREVISION (and BUILDLINK_RECOMMENDED) for affected packages. Addresses PR 32046 by Leonard Schmidt.
2005-12-07Update to 1.0.2:wiz3-7/+64
Version 1.0.2: * new utilities: prkill, find-unused-images, mkdos * fixed text savegames (as opposed to binary savegames) having wrong textdomain information, making the messages be displayed in English when loading levels (#4454). * backport fix for Create Unit menu not being translated (#4424) * graphics: * improved lava-tiles and transitions * new attack icon for the fireball * new paved road * new swamp tiles * new cave wall tiles * new snow villages (human & elven) * new underground village * new Deep Tentacle images * new death animation: Deep Tentacle * sounds: * New entangle sound * New bat movement sound * language and i18n: * updated translations: Afrikaans, German, Japanese, Polish, Portuguese (Brazil), Slovak * multiplayer * revised multiplayer maps: Blitz, Clash, Charge, CastleHoppingIsle, Hamlets, Hornshark Island, Meteor Lake, Sablestone Delta, Sullas Ruins, Smallolof * fixed gamelist diff bug * Fix bug where duplicate key values were being concatenated rather than being replaced by the last value. * Backport recall fix to allow access to recall list when short on gold. * Fix bug with leader starting position. * Tighten up checks on leaders and units placed on the map at the start of a scenario. * Campaigns * Fix bug in HTTP FoA where a serpent leader was defined off board instead of using the no_leader attribute. * Fix bug in TDH UP where units are placed off map and in walls. * Fix bug in EI NO where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI OT where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI Captured where no_leader should have been used instead of a leader without a starting position. * Fix bug in EI TD. Sides 3 and 4 had leaders on the recall list. These units have speaking roles, but shouldn't be on the map, so they were changed to be regular units. * Fix bug in SotBE DoD where no_leader should have been used instead of a leader without a starting position. * Fix bug in SotBE CoA where the mermen side should have their leader created in an event rather than defined in the side setup. * Add a backup save_id to use if both save_id and description are empty. * Increase maximum allowed recursion depth. The previous limit was being reached in "The Heist". * Replace all calls to sprintf with snprintf to prevent buffer overflow attacks from other players in multiplayer games or from downloaded campaigns.
2005-12-05Ran "pkglint --autofix", which corrected some of the quoting issues inrillig5-12/+12
CONFIGURE_ARGS.
2005-12-05Fixed pkglint warnings. The warnings are mostly quoting issues, forrillig68-161/+160
example MAKE_ENV+=FOO=${BAR} is changed to MAKE_ENV+=FOO=${BAR:Q}. Some other changes are outlined in http://mail-index.netbsd.org/tech-pkg/2005/12/02/0034.html
2005-12-03Update to qstat-2.8.peter4-26/+17
Changes 2.8: Summary of New Features ----------------------- add support for new steam protocol (-a2s) add derived type STMHL2 for steam master returning a2s instead of hls change timing for sending packets to improve ping times of low-ping servers Fixes ----- fix ut2004 master server support Changes 2.7: Summary of New Features ----------------------- new protocols: UT2004 master [-ut2004m] update steam master protocol to new version add additional output to the player xml of -gps add option -progress,n to print out progress every n packets add doom3 protocol and osmask as server rule use autoconf+automake, a simple Makefile is provided as fallback add "flags" to qstat.cfg Fixes ----- fix hanging qstat when receiving UDP packets with incorrect checksum fix colored names in America's Army (use -ams instead of -gps)
2005-12-02Removed the ONLY_FOR_PLATFORM=NetBSD-*. The package probably worksrillig1-4/+1
elsewhere, too.
2005-11-25Bump PKGREVISION for libgsf dependencies, and BUILDLINK_DEPENDS becausewiz1-1/+2
of the libgsf shlib major bump and associated BUILDLINK_DEPENDS bump.
2005-11-24Removed the definition for ALLFILES, as it had no effect on the package.rillig1-2/+1
2005-11-24Removed the definition for the ALLFILES variable, which will soon be markedrillig1-3/+1
as deprecated by pkglint. It had no effect on this package, as this package does not have any PATCHFILES.
2005-11-17make sure frozen-bubble installs perl module in vendor_sitetonio1-2/+2
Fix PR 32015, no need for PKGREVISION bump, as it fails otherwise Also, the previous version may have installed files in lib/perl5/site_perl/**/auto/fb_c_stuff/ They will have to be manually deleted
2005-11-16Changes 2.0.7:adam3-9/+9
- Cannot rehome homeless units. - Fixed bug when city bonuses (shield, gold, etc.) became negative. - Send messages (for instance, about failed observer creation) to detached players. - When choosing a tech to research at random, prefer one that works toward the goal. - Don't allow duplicate entries in the ruleset. - Fix some bugs caused by duplicate entries in civ1 and civ2 rulesets. - When closing the client, don't interrupt the running server. This fixes a bug where the server could be interrupted in the middle of a save. - Fixes for some nations and nation flags. - Some translation updates. - Update the mapview selection rectangle when redrawing is done. - Fix bug with transported units and watchtower vision. - Improve the Freeciv desktop entry. - Fix a bug where using the mouse scroll wheel could completely break the client. - Fix a bug with discovery of techs in huts. - Don't allow observers to be put on teams. - Fix a bug with sorting of techs in the intel dialog.
2005-11-14Don't #define memcmp and memcpy in terms of bcmp, bcopy on "BSD"s. BSDsmarkd2-5/+14
have had these standard functions for years and this fixes build on recent NetBSD's at least.
2005-11-11Fix pasto in do-install target and PLIST, provided by wiz.dillo2-8/+8
2005-11-11Fix BUILD_DEPENDS pattern.wiz2-4/+4
2005-11-11Fix COMMENT. Fix BUILD_DEPENDS pattern.wiz1-3/+3
2005-11-11Fix typo in COMMENT. Fix BUILD_DEPENDS pattern.wiz1-3/+3
2005-11-11Give this a proper COMMENT. Pointed out by Aaron J. Grier.jschauma1-2/+2
2005-11-11Add DragonFly to the systems with socklen_t. Remove an uselessjoerg4-11/+24
make_block call which depends on the size of FILE.
2005-11-10Fixed pkglint warning:rillig1-2/+2
WARN: colchess/Makefile:13: PKGNAME should not be used in DIST_SUBDIR.
2005-11-10- Fixed pkglint warning:rillig1-3/+3
WARN: Makefile:25: CONFIGURE_ARGS should be modified using "+=". - Removed redundant --prefix=${PREFIX}.
2005-11-10Fixed pkglint warning:rillig1-2/+2
WARN: adom/Makefile:23: DEPENDS should be modified using "+=".
2005-11-08Sorted PLIST.rillig7-249/+249
2005-11-08Fixed pkglint warning:rillig1-2/+2
- .include "../../category/package" instead of "../package"
2005-11-08Sorted PLIST.rillig2-638/+638
2005-11-08Include devel/sysexits bl3.tv1-1/+2
2005-11-06Use INSTALL_GAME instead of INSTALL -m gametonio3-8/+10
Honor VARBASE, instead of hardcoded /var
2005-11-05Removed unnecessary and overly complicated definition for WRKSRC.rillig1-3/+1
2005-11-04pkglint --autofixrillig1-1/+2
2005-11-04Imported 4stAttack from wip.rillig5-0/+326
4st Attack is a game in which you have to try to out-smart your opponent. The goal of the game is to connect four of stones in a straight line. This can be horizontaly, vertically and even diagonnally.
2005-11-03Fixed wrong use of WRKSRC.rillig15-54/+56
2005-11-03Removed empty line from PLIST.rillig1-2/+1
2005-11-03Add and enable gtklevel9.wiz1-1/+2
2005-11-01Initial import of gtklevel9 4.0, a GTK+ port of the Level 9 textdillo6-0/+71
adventure interpreter.
2005-11-01Update to 4.0.dillo2-8/+7
Changes: - add support for bitmap graphics (which is not used the curses version)
2005-10-31Changes 0.8.0:adam4-14/+14
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
2005-10-23Fixed typo (CONFLICT => CONFLICTS). Added ${GAMEOWN} to PKG_USERS, whichrillig3-10/+13
is needed to build xbill on NetBSD-1.6.2/i386 as unpriviledged user. Bumped PKGREVISION.
2005-10-23Rename Teg as teg.minskim6-325/+2
2005-10-23Removed trailing white-space from line 1 of patch-ag.rillig1-1/+1
2005-10-23Reimport games/Teg into games/teg to match DISTNAME.minskim5-0/+323
Moved Teg to Teg-mixedcase in the repository [schmonz 2007-06-07]
2005-10-23Add Teg.minskim1-1/+2
2005-10-23Import Teg from pkgsrc-wip. Packaged by Wojciech Rzymski and modifiedminskim5-0/+323
by me. Tenes Empanadas Graciela (short TEG) is a round-based computer game running under Linux. The idea for this free software (GNU GPL) program came from the popular Risk game but differs in many aspects of the rules. Using a Server several player can fight each other for world dominance and of course also chat together. Various maps are used as battle field and also several languages like Spanish, German and Polish are available.
2005-10-20Only one graphics backend can be selected, so use PKG_OPTIONS_REQUIRED_GROUP.dillo1-3/+4
2005-10-20Fix installation, update PLIST. Bump PKGREVISION.wiz4-9/+29
2005-10-20Update to 1.0.1:wiz3-13/+40
Version 1.0.1: * graphics * new death animations: Mage, Pikeman, Red_Mage, White_Mage * portraits: * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider * made all Drake, Merman, Naga and Saurian upgrades use the level one portraits * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of their line * removed deprecated death animation of the Drake_Fighter * language and i18n: * updated translations: Afrikaans, Chinese, Italian, Polish, Russian, Slovenian, Turkish * Campaign server * Changed campaign_name_legal to bar name of '.' * Back ported check_names_legal to be combined with an upcoming change that will close a vulnerability to bogus data from the campaign server. * Before doing anything destructive to install a new campaign, all of the file and directory names are checked to make sure they are safe and if not the campaign is not installed. * multiplayer * multiplayer game with "empty" as side no longer causes OOS (#4464) * disabled 'advancefrom' in multiplayer * revised multiplayer maps: Divide and Conquer, Sablestone Delta, Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash, Hamlets, Meteor Lake, Den of Onis, Smallolof * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof * music and sound: * new main menu music * units and balancing changes: * removed Thug from Knalgan faction * Northerners can now recruit Rocklobber in Age of Heroes era * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna! * random map generator now uses island_size (#4458)
2005-10-20Update to 0.4.9:wiz3-7/+8
* 0.4.9 (13-10-2005) - added third tutorial mission - fixed shops becoming inaccessible after moving a transporter out - fixed bogus line numbers being reported on parsing errors in cfed - added new event trigger 'havecrystals' - changed loading mechanism for crystals to be more like that for units
2005-10-18Improve description.reed1-4/+4
2005-10-18Extract to WRKSRC first so permissions can be fixed.reed1-5/+12
Then use cpio to install. I chose to do it this way although it can take over 10 minutes to install, because users can modify levels and maliciously fill up disk space. (Maybe there is some tar, pax, or cpio option to extract and not use permissions in the file?) Bump PKGREVISION. Add LANGUAGES= # none And added a comment to this file about the score files: what cleans them up?
2005-10-18More specific HOMEPAGE.reed1-2/+2
2005-10-17Always read your TODOs before imports :)wiz2-4/+3
Fix PLIST.
2005-10-17Add and enable InterLOGIC.wiz1-1/+2