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2004-09-30Add fillets-ng{,-data{,-cs}}.salo1-1/+4
2004-09-30Initial import of fillets-ng-0.5.0: Puzzle game about witty fish saving thesalo4-0/+42
world sokoban style. Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music.
2004-09-30Initial import of fillets-ng-data-cs-0.5.0: Fish Fillets NG data files (Czechsalo4-0/+1124
audio). Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. This package contains optional Czech audio files.
2004-09-30Initial import of fillets-ng-data-0.5.1: Fish Fillets NG data files.salo4-0/+2464
Fish Fillets NG is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music. This package contains the data files and documentation.
2004-09-25Take maintainership. Update to 2.2.5.snj5-33/+32
Changes: - fix crash caused by long messages in HUD - live monster counter on HUD - notify server if client quits during startup wait - improved response file parser - fast forward to given map # in demo playback - fixes for various sound bugs (no more delay in NetBSD!) - fix doom2 demos at levels with >10 deathmatch starts - and more compatibility and demo fixes - support higher-turning-resolution demos from v1.91 - fix compilation with gcc 3.4.x
2004-09-25Minor nits: "PrBoom" instead of "Prboom," "id Software" instead ofsnj1-1/+1
"ID Software," and "DOOM" instead of "Doom."
2004-09-24Update cgoban-java to 2.6.5rh2-5/+5
Bugs Fixed ---------- C13 - Fixed null pointer exception due to default give target. C13 - Ensured that viewers as well as teacher see the new scores when the teacher makes changes to dead stones in review/demo games. C13 - Fixed bug that might leave useless java tasks lying around. C13 - Got the "Your opponent has loaded your game. Join it?" dialog to work for guests. C13 - Now can load SGF files with 3 character labels. C13 - Caught a few cases where arrow keys could be wrongly eaten by components in a game window, making them harder to use at hotkeys. S - Fixed bug in audio code that makes server crash with large numbers of listeners. S - Fixed a bug that would crash the server if the serverComm demon was down for too long. W - Fixed the bug that prevented people from leaving a tournament that was in progress by the web page. Features Added -------------- S - Change constant "k" based on analysis of handicap game outcomes. This will cause many people's ranks to change by a stone or two, especially people in the low kyu range. S, C13 - Event games will now appear in the "active games" list. Only admins can set up event games now, room owners cannot. S - All event games are now always saved, including uploaded and demo games. C13 - Fixed bug that would produce SGF files with "set whose move" and B[]/W[] in the same node. S - Minor performance improvements to audio network code. S,C13 - Added "No chats" menu item.
2004-09-22Mechanical changes to package PLISTs to make use of LIBTOOLIZE_PLIST.jlam10-167/+10
All library names listed by *.la files no longer need to be listed in the PLIST, e.g., instead of: lib/libfoo.a lib/libfoo.la lib/libfoo.so lib/libfoo.so.0 lib/libfoo.so.0.1 one simply needs: lib/libfoo.la and bsd.pkg.mk will automatically ensure that the additional library names are listed in the installed package +CONTENTS file. Also make LIBTOOLIZE_PLIST default to "yes".
2004-09-21Update to 2.8.0. This version corresponds to GNOME 2.8.0.jmmv4-154/+78
gnome-games 2.8.0 ================= This is the first stable release of the 2.8 series. It should compile happily in a GNOME 2.6 or GNOME 2.8 environment although a recent librsvg is recommended. *** Important *** A lot of the themes and graphics have been moved to a new, less frequently updated, package called gnome-games-extra-data. You can get it from: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.8/ The main gnome-games package still contains everything you need to play, including the default themes. Also: - The backgrounds for gnometris are now set by drag and drop. You are expected to use your own images for this, the old backgrounds are no longer shipped as part of the gnome-games package, but can be found in the gnome-games-extra-data package. The "Backgrounds and Emblems" menu option from the nautilus file browser is also good place to start. - The more detailed SVG themes for the card games will be slow to redraw if you change the window size on anything but a fast machine. Be patient. Playing the game is fine regardless of computer speed. People who contribute to this release, in no particular order, are: Callum McKenzie Richard Hoelscher Paolo Borelli Jon McCann Andreas Røsdal Ryan Stutsman Matthew V. Ball Angela Boyle Aaron Schlaegel Sjoerd Langkemper Theo van Klaveren Bevan Collins Rexford Newbould Trevor Hamm Don't forget the gnome-games webpage: http://www.gnome.org/projects/gnome-games/ Major changes since the 2.6 series: General: - New SVG card decks for the card games. - New UI for selecting keyboard controls. - Lots of bug fixes, especially for 64-bit machines. Aisleriot: - Resizeable graphics. - Click-to-move mode. - Per game help menu. - One and two-suit spider variations. Blackjack: - Resizeable graphics. Ataxx: - Major rewrite. New AI. Iagno: - New AI. - The network code has been factored out. Gnometris: - The background is now set by drag-and-drop, you can use any images, tiles or colours you like. This may have issues with konqueror. - Sound ! - Configurable keyboard controls. - A new manual. Lines: - New, less sucky, name: Five-or-more. Mahjongg: - New default theme: postmodern. - New layout: ziggurat. - The explicit shuffle command has been removed, it is still available if you run out of moves. Mines: - Graphics tweaks. Nibbles: - Resizeable graphics. Robots: - You can now play using the mouse. Tali: - Revised UI. - New graphics for the dice. gnome-games 2.7.8 ================= This release is ready for the code-freeze. It contains only bug-fixes. One more release with documentation updates and any emergency bug-fixes can be expected before 2.8.0. Remember that your favorite themes may have been moved to the gnome-games-extra-data package. This is still at version 2.7.0, so if you obtained it for the 2.7.7 gnome-games release you do not have to download it again (for details see the 2.7.7 release notes below). Bug fixes: Aisleriot: - Right click now works after window enlargement. - The translation of the game-specific help menu item is fixed. - --variation (and the freecell desktop file) now works for non-english locales. - Documentation for one and two-suit spider. Blackjack: - The payout for winning with a blackjack is now documented. - The SVG chip images have been cleaned up and should work with most versions of librsvg. Four-in-a-row: - "No or child" bug on x86_64 has been fixed. Gnometris: - Fixed a crasher on x86_64 machines. Mahjongg: - Cut down on unnecessary redraws while resizing. Mines: - Stop the face image being clipped. - Fix the sanity-checking code. gnome-games 2.7.7 ================= *** ATTENTION *** A lot of the themes have been split into a separate package called gnome-games-extra-data. The core package now contains only a minimum amount of graphics, it is still functional, but your favourite themes may not be there. You can get the missing themes back by installing the gnome-games-extra-data package. gnome-games-extra-data can be found at: http://ftp.gnome.org/pub/GNOME/sources/gnome-games-extra-data/2.7/ In the shuffling of themes, Richard Hoelscher's "Paris" SVG card theme has crept into the main distribution. It uses the same source of inspiration as David Bellot's SVG card deck, but is smaller and less detailed, making it faster to load. Bugfixes: Aisleriot: Thieves, elevator and eagle_wing are now all playable again (callum). Five or More: Grid drawing improvements (Paolo Borelli). Gnometris: Don't play sounds when we don't actually do anything (Jon McCann). Mines: Fix a rounding error when displaying scores on some platforms (callum). gnome-games 2.7.6 ================= Only one new item that should grab your attention: David Bellot's pure SVG card theme. Be warned that this theme is complex and is liable to expose speed issue and rendering bugs. These aren't David's fault, they're mine. There are also some bug fixes: Aisleriot: - Pileon should be laid out properly - Streets and Alleys won't click on a double click anymore Plus some typos fixed and of course plenty more translations. gnome-games 2.7.5 ================= This is the last release before the feature freeze, therefore it is full of new features. Klotski has been put back into the distribution. The network code for iagno has been factored out and there is a new connection dialog. The game server for iagno is now available for local use, it can be found in the libgames-support directory. Finally, gnometris has sounds ! All card games: - Hybrid SVG/PNG replacement theme for Dondorf. (Richard Hoelscher) Blackjack: - SVG chip and slot images. Gnometris: - Drag and drop support for solid-color backgrounds (callum) - Sound effects ! (callum, Richard Hoelscher) - Configurable keyboard controls (Paolo Borelli) Iagno: - Factored out the network code (Andreas Røsdal) - New network dialog (Andreas Røsdal) Klotski: - It's back ! Robots: - Use the new keyboard control widget (callum) Stones: - The sound files have been removed due to being too close to (and possibly recorded from) the C64 Boulder Dash game. Besides the theme tune really annoyed me (callum) Tali: - New, SVG, die graphics (Ryan Stutsman) gnome-games 2.7.4 ================= Lots of new stuff this time around. There are now new ways to play both Aisleriot and Robots. Also, I've removed the shuffle button in Mahjongg, you can currently only shuffle if you run out of moves. There is a bug here, you can get in a situation where you can't actually shuffle and are basically forced to undo. I'm working on a solution. Aisleriot: - Implement Click-to-move (callum) - Reorganise menus (callum) - Context sensitive mouse cursor (Paulo Borelli, callum) - Hint support for Freecell (Matthew V. Ball) - make more use of GamesFileList to remove unportable code. Blackjack: - Replace deprecated widgets (Jon McCann) Gnometris: - New help file (Angela Boyle) - Separate out the C and C++ compiler flags (callum) Gnotravex: - GCC 3.5 compiler fixes. Mahjongg: - Revised postmodern theme, it is now the default (Richard Hoelscher) - Fix shuffle bugs (callum) - Changing the map now gives you the option to start again (callum) - Remove the shuffle button (callum) Mines: - Touch up the face graphics to be properly alpha-blended (callum) - Draw the "wrong flag" cross in a scalable manner (callum) Robots: - Implement mouse control (callum) - Add a toolbar and move menu to supplement mouse control (callum) gnome-games 2.7.3 ================= Not a lot new, but there is a new UI for changing key controls in gnect and gnibbles (thanks to Paolo Borelli). - Odessa (aisleriot) bug fixes (jrb) - Removed gdk-card-images library (callum) - Drawing fixes for blackjack (callum) - Five or More line detection code improved (callum) - New control selection UI in gnect and gnibbles (Paolo Borrelli) - Make the state of the mahjongg pause button consistent (callum) gnome-games 2.7.2 ================= The major change for this release is Jon McCann's work on his blackjack game to make is rescalable. There are some known bugs in this (due to Callum's code, not Jon's) so be careful. Those who are reading this as part of the first official GNOME 2.7 release probably want to look at the notes for 2.7.1 too. gnome-games 2.7.1 ================= This is the first release of the new development cycle and there is a *lot* of very new features available for your enjoyment. Being a development release there will also be a lot of bugs. As always we are very interested in bug reports and suggestions: send them to: http://bugzilla.gnome.org/ Gnome-games now has a web-page. You can find it at: http://www.gnome.org/projects/gnome-games/ Aside from numerous bug fixes (thanks to Dean Copsey, Paolo Borelli, William Jon McCann and Iain Holmes) these are the major changes: Aisleriot: - The cards now scale with the window. (Callum) - Two new games: one and two-card spider. (Aaron Schlaegel) - Per game help menu item. (Callum) Ataxx: - Major rewrite: new AI and drawing code. (Sjoerd Langkemper) Gnibbles: - Resizeable SVG graphics. (Theo van Klaveren) Gnometris: - Backgrounds are now set by drag-and-drop. (Callum) Iagno: - New, harder, AI added. (Bevan Collins) Klotski: - Removed. (Callum) Lines: - Renamed to Five or More. (Callum) Mahjongg: - New layout, Ziggurat. (Rexford Newbould) Mines: - New scores dialog. (Callum) Tali: - Revised UI. (Trevor Hamm)
2004-09-16Change DIST_SUBDIR to avoid breakage for people who have the oldwiz2-11/+11
distfiles (see previous commit).
2004-09-16Apparently, the crafty tar file has been repackaged with crafty-18.15/he2-10/+9
inserted at the top, and the read.me file has also been modified. Track that by updating checksums and adjusting Makefile to fit.
2004-09-11Add missing includes to make this package build on NetBSD 1.6.kristerw3-1/+27
2004-09-11Fix problems building nethack-qt seen in the bulkbuilds by switchingmarkd4-8/+9
from qt2 to qt3. Bump PKGREVISION.
2004-09-10Remove useless chunk.wiz2-13/+3
2004-09-10Add missing include to make this compile on NetBSD 1.6.kristerw2-1/+24
2004-09-08Rename round() to roundup() to avoid conflict with round(3) introduced insketch4-1/+276
NetBSD 2.0.
2004-09-01Fix sourceforge URL.reed1-2/+2
"Apparently, Sourceforge has reorganized its FTP server. The source for nethack has been moved. Consequently, a NetBSD mirror will be contacted for fetching the source." Closes PR pkg/26826. Thank you Alexander Becher.
2004-08-28Use the new BUILDLINK_TRANSFORM commands to more precisely state thejlam1-2/+2
intended transformation: use "rm" to remove an option, "rmdir" to remove all options containing a path starting with a given directory name, and "rename" to rename options to something else.
2004-08-27Replace RPATH_FLAG with LINKER_RPATH_FLAG and COMPILER_RPATH_FLAG,jlam4-8/+8
which are the full option names used to set rpath directives for the linker and the compiler, respectively. In places were we are invoking the linker, use "${LINKER_RPATH_FLAG} <path>", where the space is inserted in case the flag is a word, e.g. -rpath. The default values of *_RPATH_FLAG are set by the compiler/*.mk files, depending on the compiler that you use. They may be overridden on a ${OPSYS}-specific basis by setting _OPSYS_LINKER_RPATH_FLAG and _OPSYS_COMPILER_RPATH_FLAG, respectively. Garbage-collect _OPSYS_RPATH_NAME and _COMPILER_LD_FLAG.
2004-08-25Update to quakeforge 0.5.5.snj8-74/+95
This release fixes zillions of bugs (most notably, game saving/loading now works). Also included is PNG support. There are too many little changes to note, so see the ChangeLog for details.
2004-08-24Improve quake2forge's COMMENT slightly, and avoid using the package'ssnj1-2/+2
name there.
2004-08-23Add some missing files, from PR 26745 from FUKAUMI Naoki.markd1-1/+176
2004-08-22Line continuations with '\' must not have white space after it.kristerw2-4/+4
2004-08-21Update to KDE 3.3markd2-12/+24
Changes: * KWeather o Add Day/Night support to KWeather. Ian Reinhart Geiser o Better font support. Ian Reinhart Geiser o Better layout support. Ian Reinhart Geiser * KWorldClock o Provide a reasonable manual Brad Hards
2004-08-21Update to KDE 3.3markd2-66/+99
Changes: * Atlantik o KDE User Interface standards: proper use of KStatusBar. o during game configuration, the master can boot players to the lounge. o property names are now displayed on the game board. o Event log for analyzing the monopd XML protocol. * KLines o Made accessible by keyboard. Waldo Bastian * Konquest o Face lift, reduced number of popup messages. Waldo Bastian
2004-08-18Clean up ivan deinstall process. Leave bones and highscores behind,ben2-4/+18
like is done in nethack-lib.
2004-08-17Fix pasto on HOMEPAGE.seb1-2/+2
2004-08-17Add and enable bos.wiz1-1/+2
2004-08-17Initial import of bos-1.1:wiz5-0/+501
Invasion - Battle of Survival is a real-time strategy game using the Stratagus game engine.
2004-08-17Add and enable stratagus.wiz1-1/+2
2004-08-17Initial import of stratagus:wiz5-0/+101
Stratagus is a free cross-platform real-time strategy game engine. It includes support for playing over the internet/LAN, or playing a computer opponent. The engine is configurable and can be used to create games with a wide-range of features specific to your needs.
2004-08-15Update to 0.4.3:wiz3-7/+9
- added new map 'Across the Omyar Gorge' - improved localization support for ISO-8859-2 locales - added Polish translation - added quick scroll via number pad and NumLock - added a way to recover from the password dialog - fixed build issues in non-graphical environments
2004-08-15Update to 0.12.0:wiz3-10/+14
- Fix AI level bug caused by i18n enabling. - Online help added. - Random game added. - Position of Main window, Pattern Evaluation and Game History windows are remembered. Windows are opened automatically based on the previous run. - Fix several problems in parity evaluator. - Fix game searching problem. Hashing across move is disabled. This slows down winning move and end game searching but gets correct result. - Fix problems with pattern score and open book generation. - Black AI first move is no longer fixed to C4.
2004-08-09Chanes 0.6.1b:adam2-6/+5
General: - Fixed copy/paste bug in launcher that may corrupt the Savegame Path - ScummVM should no longer crash on 64-bit architectures - Fixed VOC crash when playing DOTT Floppy - Several minor palette fixes
2004-08-07Fix sed expression so that xrick really finds its sound files bywiz1-3/+3
default, as intended by the previous change. Bump PKGREVISION.
2004-08-06+circuslinuxdrochner1-1/+2
2004-08-06import circuslinux-1.0.3, a cute arcade gamedrochner4-0/+177
(clone of "Circus Atari")
2004-08-06update to 0.9drochner6-173/+119
rewritten to use SDL
2004-08-05Update cgoban-java to 2.6.4. Changes are bugfixes only.rh2-5/+5
2004-08-05No need to create share/pixmaps because xdg-dirs does.minskim1-2/+1
2004-08-04Allow this package to build with gcc 3.3agc2-1/+15
2004-08-04One @comment with an RCS Id is enough.wiz1-2/+1
2004-08-04Use INSTALL_GAME_DATA as well as GAMEOWN, GAMEGRP and GAMEMODE insteadjschauma4-22/+19
of hardcoding the values. Partially addresses PR pkg/26236.
2004-08-04Use INSTALL_GAME_DATA to install the data file to make sure that permissionsjschauma2-5/+5
are correct. This addresses PR pkg/25313 re-opened by simonb@.
2004-08-02Don't use user id and group id ``games'', but instead rely on GAMEOWN,jschauma1-6/+13
GAMEGRP etc. to DTRT. (partly addresses PR pkg/26236)
2004-08-02Update gtetrinet to 0.7.7.minskim5-17/+34
Changes since 0.7.1: GTetrinet 0.7.7 - 2004-04-18 - Regenerated tarball using automake 1.4 to workaround tar --posix problems. GTetrinet 0.7.6 - 2004-04-16 - Added a button in the Preferences dialog that opens a browser window with the GTetrinet themes webpage. (Dani) - Made the main window resizable. It doesn't mean that the fields will be resizable too ;) (Dani) - Now you can rotate and move a piece while holding CTRL. This fixes the bug reported by Christian Kröner. (Dani) - Disable deprecated flags which broke the build with GTK 2.4 (Kjartan Maraas). - New and updated translations: Norwegian (Kjartan Maraas), Croatian (Robert Sedak), Irish (Alastair McKinstry), Brazilian Portuguese (Steve Lacerda and Estêvão Samuel Procópio), British English (Gareth Owen), Canadian English (Adam Weinberger), Welsh (Dafydd Harries), Catalan (Jordi Mallach), Swedish (Christian Rose), Czech (Miloslav Trmac), Portuguese (Duarte Loreto), Dutch (Vincent van Adrighem), Polish (Artur Flinta), French (Christophe Merlet), Spanish (Dani Carbonell). GTetrinet 0.7.5 - 2003-10-04 - HIGification improvements in several dialogs (Dagfinn Ilmari Mannsåker). - Make the default keys usable in azerty keyboards (Dani). - New and updated translations: Azerbaijani (Metin Amiroff), Polish (Artur Flinta), Japanese (KAMAGASAKO Masatoshi). GTetrinet 0.7.4 - 2003-08-29 - Fix configure.in so nobody needs intl/ dir. (Jordi) - Connect and Team dialogs now have "OK" as default action (Dagfinn Ilmari Mannsåker). - Fix a crash when restoring the default keys (Dani). - Cursor fixes for the game fields (Dani). - Fix bug where keyboard would become unusable on game start (Benjamin Drieu). - Disable channel list by default to avoid problems with weird servers (Dani). - New and updated translations: Spanish (Francisco Javier F. Serrador), Czech (Miloslav Trmac), Dutch (Kees van den Broek), Polish (Artur Flinta), Serbian (Danilo Segan), Malay (Hasbullah Bin Pit), Catalan (Jordi Mallach), Welsh (Dafydd Harries), Traditional Chinese (Abel Cheung), German (Gerfried Fuchs). GTetrinet 0.7.3 - 2003-06-23 - Fixed search path for gtetrinet.png broken in 0.7.2. - Merged Connect/Disconnect buttons. - Fixed annoying bug in keyboard handling code which could make GTetrinet beep on each keypress. - New and updated translations: Traditional Chinese (Abel Cheung), Dutch (Tino Meinen), Macedonian (Arangel Angov). GTetrinet 0.7.2 - 2003-06-07 - Added new icons to several places. - Merged Start/Stop button. - Nickname autocompletion in partyline! - Show /msg commands in partyline. - The mouse cursor is now hidden while playing. - New keyboard shortcuts for connect/disconnect, change team and start/stop/pause game. ­ Attack/defense keys are now configurable, helping Azerty keyboard users. - Other bugfixes. - New and updated translations: French (Christophe Merlet), Catalan (Jordi Mallach), Swedish (Christian Rose), Portuguese (Duarte Loreto), Czech (Miloslav Trmac), Dutch (Tino Meinen), Brazilian Portuguese (Alexandre Folle de Menezes), Japanese (KAMAGASAKO Masatoshi), Serbian (Danilo Segan), Basque (Julen Landa Alustiza), Traditional Chinese (Abel Cheung).
2004-08-01Use GAMEOWN, GAMEGRP and GAMEMODE instead of hard coding these values.jschauma1-4/+4
First commit to start address PR pkg/26236.
2004-07-27Changes 0.6.1:adam3-14/+17
General: - Fixed sound glitch when streaming two or more Ogg Vorbis sounds from the same file handle, e.g. in the Sam & Max intro when using monster.sog. SCUMM: - Many SCUMM game engine fixes. - Added graphics decoders for 3DO Humongous Entertainment games - Numerous Humongous Entertainment games fixes - Fixed bug in Full Throttle, so battle difficulty matches original - Improved Digital iMUSE Sword1: - Warn the user if saving fails, instead of crashing. - Slightly more user-friendly save/restore dialog. - Fixed masking glitch outside Nico's apartment. BASS: - Warn the user if saving a game doesn't work. Simon: - Fixed crashes in some international versions
2004-07-25New HOMEPAGE.salo1-2/+3
2004-07-25Add and enable anise.minskim1-1/+2