Age | Commit message (Collapse) | Author | Files | Lines |
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FreeBSD while here.
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public-domain, but no commercial use.
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Velena is a program playing connect-four based on the work of Victor
Allis, who proved in 1986 that the first player can always win.
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C,W - Changed last appearances of "Kiseido" to "KGS".
C,W - Updated German translation.
S - Fixed bug that crashed server (related to the MySQL issue).
W - Added schedule mailer at last.
T - Better error reporting when uploading tournaments to server.
W - Added throttling of game archive requests.
W - Added help image uploading.
S - Refactored rank database for better performance.
CGTP - Got comments working properly.
C,S - In demo and review games you can now set player names, game
name, etc.
S - Fixed "kick" for admins.
C - Fixed problem with long reasons for booting somebody.
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changes:
-fixes to Nibbles, glChess and Sudoku
-translation updates
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simulator), prepared by Juan Romero Pardines in pkgsrc-wip
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hints: unlimit datasize, and better have hw 3d acceleration
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This is a library fon 3d simulations, used by the flightgear flight
simulator.
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too many changes to list here (1.6.0 was in 2002), see the bundled
ChangeLog file
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changes:
-Fixed comp_soul and comp_maskedanim options not actually being optional
-Fixed searching for IWAD/prboom.wad
-Multiple sound crash fixes
-Fix for previously introduced HOM error
-Fix frame numbering problem in MBF dehacked patches
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Version 1.2.5:
* campaigns:
* Under the Burning Suns
* new ranged attack frames for the Naga Hunter
* fixed many wrong image references
* updated Elyssas anims to match the "mainline" mage units
* language and i18n:
* new and updated manual: Serbian
* updated translations: Afrikaans, Bulgarian, Chinese, Czech, Dutch, French,
German, Italian, Japanese, Polish, Portuguese (Brazil), Serbian, Slovak,
Slovenian, Spanish, Swedish
* updated DejaVuSans font to version 2.17
* multiplayer maps:
* revised maps: Den of Onis, Hamlets, Meteor Lake, Sablestone Delta,
Silverhead Crossing, Blue Water Province, Wilderlands
* user interface:
* ability to view a list of MP servers with the Join Game dialog
* misc:
* corrected all wrong image references found via macroscope
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New Games:
- Added Cinematique evo 1 engine. Currently only Future Wars is supported.
- Added Touche: The Adventures of the Fifth Musketeer engine.
- Added support for Gobliins 2.
- Added support for Simon the Sorcerer's Puzzle Pack.
- Added support for Ween: The Prophecy.
- Added support for Bargon Attack.
- Added Sierra AGI engine.
- Added support for Goblins 3.
- Added Parallaction engine. Currently only Nippon Safes Inc. is supported.
General:
- Added dialog which allows the user to select the GUI theme on runtime.
- Added 'Mass Add' feature to the Launcher, which allows you to scan for
all games in all subdirectories of a given directory (to use it, press
shift then click on "Add Game").
- Improved the way the auto detector generates target names, it now takes
a game's variant, language and platform into account.
- Improved compression for DXA movies.
- Keyboard repeat is now handled in a centralized way, rather than on a
case-by-case basis. (Simply put, all engines now have keyboard repeat.)
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installation before. Bump revision.
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the sources directly and drop separate Makefile.
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DTRT when SETGIDGAME=yes
Bump PKGREVISION.
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Pkgsrc changes:
- Download source is now berlios.de
- The package supports installation to DESTDIR.
- GCC 2.95 is not enough anymore.
Changes since version 0.92:
===========================
Changes in Version 1.01
=======================
User-Visible changes
--------------------
- 60++ new level
- added easy mode to some existing levels
- fixes of all levels with known shortcuts
- Finnish translation
- French and Russian 1.0 manuals
- support of updatable cross internet level packs
- return to last played level via F6
- sound damping for noisy levels
- level developer inspector with developer attributes
- mouse wheel enabled for many buttons like user ratings, volume,...
- logo cleaned
- moved backup of score and state to backup subdirectory
- level menu string display optimization of level title, wr-holders,...
- visualize inherited user rating in level inspector
- vista compatible marble icon
- windows installer reengineering to modern NSI
Internal changes
----------------
- fix of various engine bugs that did not yet show up with bundled levels
- fixed properties of various glass stones
- sound handling reengineering
- support of user sound sets
- autorecovery from state / score mismatches
- re-Id of Windows users
Changes in Version 1.00
=======================
User-Visible changes
--------------------
- 200++ new levels, fixes to all broken levels
- new levelpack sorting
- grouping of levelpacks
- level inspector for viewing ratings and statistic information about levels
- screenshot viewer
- personal annotations and rating of levels
- score registration and download of world records and statistic information
- PAR and handicap as messures for a player
- drop & play of new levels and new levelpacks
- history and search of levels
- composer for own levelpacks and levelpack groups
- instant language change
- Translations of level titles and documents
- Swedish, Russian, Hungarian, Portuguese translation
- German and French manuals
- 100++ pages Reference manual
Internal changes
----------------
- XMLification of all data files
- reengineering of level and levelpack
- catch many errors intenally, display messages, continue or clean shutdown
- portability issues - Unix, Windows, MacOS as unified platform
- switch from Lua 4.* to Lua 5.1.1, from tolua to tolua++
- switch return value of messages from void/nil to Value
- added sender object as second argument to callback function
- common floor attributes (gradient, mouseforce, friction)
- border stones are swappable
- improved fire system: eternal, secure fire, heat transformation, ...
- new stones: st-chess, st-lightpassenger, st-polarswitch, st-redrock,
st-firebreak[_move], st-bigbluesand-<nesw>, st-camouflage
- new floors: fl-thief, fl-nomouse, fl-woven_orange
- new items: it-rubberband, it-booze-broken, it-death, it-drop
- removed: fl-ice_001
- it-pencil -> it-cross, it-crack
- it-brush -> it-cross, it-squashed
- st-scissor actions
- bigbricks unswappable and unpullable
- st-flash/actorimpulse*/spitter : distorted forces
- small whiteballs can jump
- new libraries: andreas_itemfreeze, andreas_ghosts, libpuzzle, libterrain
- icons polish
- sound additions, volume reduction on stone hit
for details on the subjects read the reference manual, for a complete list
of changes see svn commit messages at berlios.de:
http://svn.berlios.de/wsvn/enigma-game/tags/1.00/?op=log&rev=0&sc=0&isdir=1)
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Hex is a two-player perfect information game with very easy rules. But
like in other games with simple rules, playing well isn't that easy.
Six is one of the strongest Hex-playing programs of the world.
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simple and elegant again.
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affected packages.
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FIXME: Currently the files-check check fails for me, because VARBASE is
a subdirectory of PREFIX. So how do we generally handle files that are
installed in VARBASE?
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corresponding wrapper script instead to make sure environment variables
and limits are set correctly. Fixes PR pkg/33373 by jfranz at bsdprojects
dot net.
Bump PKGREVISION.
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kweather
* Add possibility to define the text color.
* Correct/Add weather stations.
* Do not show a passive popup when the network is unreachable.
* Improve wording of some messages.
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KBackgammon
* Make command toolbar usable again.
KBattleship
* Fix reception of more than one message at once.
kgoldrunner
* State of Terror: a new KGoldrunner game.
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because there is still the pkgsrc issue of wrong permissions recorded
in +INSTALL scripts.
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This is a commandline version of the sudoku board game.
The sudoku board game is played on a 9x9 grid, divided into rows, columns,
and 9 blocks of 3x3 squares. The objective is to fill the empty squares
with the digits 1-9, so that each row, column, and block contains each
of the digits 1-9 (and hence, it is not possible for any digit to
appear twice in the same row, column or block).
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packages up to date.
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an assertion failure
bump pkg revision for this change and the fix to Mac OS lookup of language
files
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OS X - we don't use the app bundle with pkgsrc, and this made the application
not find lang files
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Changes from 3.3.16 to 3.3.17 (Released 2007-04-19)
W - Added "help changes" page.
S,C,W - Updated Spanish translation.
S - Added workaround for MySQL bug that would crash server when a
Unicode surrogate pair was written to the database.
S - Added fix for bug in clearing a user ban that crashed the server
on April 6.
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small modifications. Too many new features and bugfixes to list here.
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Version 1.2.4:
* campaigns:
* Heir to the Throne
* updated images for Delfador
* Tutorial
* merged all unit images used in the tutorial from httt
* graphics:
* fixed a missing frame for the white mage
* improved the mage of light melee animation and changed its melee attack to
"morning star"
* improved the look of the main menu and tips of the day boxes in the
title screen
* tiles with overlays are also properly shown if compiled with
--enable-tinygui (bug #8720 patch #697)
* language and i18n:
* updated manual: French
* updated translations: Bulgarian, Danish, Dutch, Esperanto, French, German,
Greek, Italian, Portuguese (Brazil), Serbian, Slovak, Spanish, Swedish
* updated DejaVuSans font to version 2.16
* multiplayer maps:
* revised maps: Blitz, Wilderlands
* WML:
* fixed the fire dragon die sound in TROW
* fixed many agression->aggression typos
* fixed [special_filter] not working properly (#8212)
* Python AI:
* backported safe AI from 1.3, so you can no longer use import, builtin
statements, or access to internal variables in AI scripts
* fixed bugs where movement maps weren't updated after recruiting (bug #8802)
and where some unit type properties where always false (like regenerate or
heals)
* misc:
* observer can save a replay of the game again
* fixed beginning-of-scenario saves containing scenario WML (bug #8698)
* fixed autosaves not getting deleted for last campaign scenario and
multiplayer (bug #8762)
* fixed reload from mp savegame problem (bug #8796)
* used valgrind to find some memory problems fixes bug #8715, bug #8756 and
bug #8839
* fixed Ethiliel not showing up in the scenario "Vengeance" of TSG
* with a move attack action if the moveto event moves the defender Wesnoth
would crash (part 1 of bug #8882)
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10th April 2007 - Release 2. Forgot about the new locale directory
and didn't update the build script! Oops!
9th April 2007 - A 1.06 is a cummulative patch release, containing
many misc. bug fixes from many many different people over the last
couple of years. The most significant addition however is the
addition of GNU Gettext allowing the game to now be translated in
to many different languages. Catalan and Dutch translations currently
exist. If you're interested then download the source code and get
started. PO files can be found in the locale directory. Translates
for French, Spanish, Italian and German would be good.
11th May 2005 - A 1.05 version of the source code is available for
download. The main change with the code is that there is no endian
specific code for the PAK file. This should mean that the game will
run on all platforms it is compiled for. The downside is that a
PAK file created on PPC will not work in x86 (and vice versa).
However it is unlikely that a situation like this would arise and
even if it did it can be very easily corrected. PPC users (Mac,
Debian, etc) should test this new code (quick and dirty replace
the src directory and use the new make file). Any question and help
please get in touch.
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