Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
The goal of Aop (Ambassador Of Pain) is is to drive the hoovercraft
(O) trough the level into the 'at' sign (@) and reach as much points
as possible by reducing the number of moves and not losing any time.
Lost lifes (0) can easily be picked up by simply drive over them.
Packaged by Antoine Reilles.
|
|
any that has a gettext() function. Fixes build on NetBSD-3.99.16 (and probably older
releases too).
Lots of additional translation files now installed, add them to the PLIST
and bump PKGREVISION.
|
|
|
|
without underscores (REPLACE.*.old, REPLACE.*.new, and REPLACE_FILES.*).
Also convert REPLACE.*.new= ${SH:Q} back to ${SH}, as it should not be quoted
here, if at all.
Ok with rillig.
|
|
building.
|
|
|
|
generated by the pkginstall framework.
|
|
Remove deprecated ossaudio.buildlink3.mk.
|
|
Bump PKGREVISION.
Update HOMEPAGE and MASTER_SITES.
|
|
|
|
|
|
Space Racer is a 3D car racing game. The circuit is a road in a galactic
environment. It aims to be a clone of the well known Stunt Car Racer
developped by Geff Crammond, author of Grand Prix I and II.
|
|
|
|
libtasn1 had a shlib major bump.
Also update dependencies in bl3.mk files.
Addresses PR 32998 by Robert Elz.
|
|
makeinfo if no native makeinfo executable exists. Honor TEXINFO_REQD
when determining whether the native makeinfo can be used.
* Remove USE_MAKEINFO and replace it with USE_TOOLS+=makeinfo.
* Get rid of all the "split" argument deduction for makeinfo since
the PLIST module already handles varying numbers of split info files
correctly.
NOTE: Platforms that have "makeinfo" in the base system should check
that the makeinfo entries of pkgsrc/mk/tools.${OPSYS}.mk are
correct.
|
|
developer is officially maintaining the package.
The rationale for changing this from "tech-pkg" to "pkgsrc-users" is
that it implies that any user can try to maintain the package (by
submitting patches to the mailing list). Since the folks most likely
to care about the package are the folks that want to use it or are
already using it, this would leverage the energy of users who aren't
developers.
|
|
|
|
in 2.1 bulk builds.
While here:
Use REPLACE_PERL instead of handcrafted code.
Get rid of automake build dependency by adding the corresponding patches.
Remove bogus patch.
|
|
pkgsrc/games/gnocatan
|
|
Pioneers was formerly known as Gnocatan.
This is an 'update' based on the old gnocatan package with some changes:
- some dependencies changes, so it needs fewer packages
- fix hardcoded manpage paths
There are too many changes since gnocatan 0.8.1.16 to list them here.
Please check the NEWS file in the source archive for more information.
There is one important one:
CVS Snapshot release 0.9.55
This is a security release for the meta server.
* The public meta server could be crashed by sending commands to create
a new game, even though the meta server does not allow the creation
of new games.
Everybody who is running a meta server is requested to upgrade.
http://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2006-0467
|
|
build with gcc-4.
|
|
|
|
http://www.gentoo.org/security/en/glsa/glsa-200602-09.xml
from Gentoo.
|
|
|
|
|
|
This the third maintanence release of the 2.12 stable gnome-games
branch. It contains only fixes and a translation updates. It should
stop crashes in Mines on 64-bit machines and fix two bugs in
Aisleriot. The Aisleriot fixes were to make Elevator playable again
and to fix a crash in Diamond Mine during the end-game. The updated
translation was the German translation.
|
|
This really fixes the potential exploit against
the Windows server, which was not correctly fixed in 1.5.11.
Changes 1.5.11:
This is largely a security bugfix release, fixing a potential exploit against
the Windows server when running as an NT serivce.
Pkgsrc:
Use options.mk to build Curses and/or GTK user interface.
|
|
|
|
TetriNET is an addictive 6 player tetr*s game
What this program does is set up a TetriNET server that ordinary
TetriNET clients can connect to. It attempts to fix some of the
"glaring" holes in the TetriNET protocol that I discovered, and which
I'm sure some people use as cheats, but I now see why it is nearly
impossible to fix ;), without a modification to the client.
I've kept the server as close to the same as the original TetriNET
server, but I've added some extras that I've often wanted, such as
the "/kick" and "/ban" keywords.
Please note this server in no way encompasses the whole game. The clients
are the ones that do most of the work, with the server just passing suitable
packets between each client, and of course adding some of its own.
Author: Brendan Grieve (brg@cheerful.com)
Packaged by David Ferlier.
|
|
|
|
insterested.
|
|
|
|
550 User unknown (in reply to RCPT TO command)
|
|
General:
- Fixed OS X bundle building when using GCC 3.3.
SCUMM:
- Added support for rotating and scaling of sprites in HE games.
Sword2:
- Fixed last-minute crash when playing sound effects.
WinCE Port:
- Should fix weird crashes with DOTT stamp and in FOA
- Fixed Monkey Island blocking keyboard panel on Smartphones
- Fixed QVGA Smartphone detection (mean it this time :p)
- Fixed Smartphone double right click issue.
|
|
"../../pkgtools/x11-links/buildlink3.mk", hoping that it will fix the
bulk build for NetBSD 2.1/i386.
|
|
|
|
Changes unknown
|
|
Changes:
* Atlantik: Fix can not quit Atlantik
* KMahjongg: Make rendering less CPU intensive
* KSnake: Change in number of enemy balls need a restart to take effect
|
|
General:
- More descriptive game titles in all engines.
- Fixed crash when trying to apply aspect-ratio correction to games that
cannot use it.
- Fixed potential security vulnerability with oversized PATH environment
variables.
- Lowered the default gain for the FluidSynth music driver and made it
configurable.
SCUMM:
- Scrolling fixes in COMI, so it is less CPU-hungry.
- Added support for Maniac Mansion NES German version.
- Fixed mouse button states in COMI.
- Fixed overflow when using control panel for robot in the Dig.
- Added support for sound code, used by songs in HE games.
- Improved shadows in later HE games.
- Fixed subtitles glitches in HE games.
- Improved music/sound for HE games.
- Improved support for international versions of HE games.
- Improved support for Macintosh versions of games.
- Fixed several minor bugs.
BASS:
- Fix crash when speed/volume sliders are clicked and then dragged out
of the scummvm window.
Gob:
- Fixed disappearing cursor when level password is typed in
- Warn user if he tries to run CD version directly from CD under Windows
Queen:
- Fixed charset for Spanish version.
SAGA:
- Fixed digital music playback under BE systems.
Simon:
- Implemented more precise MD5-based game detection.
- Added Polish support for Simon the Sorcerer 2.
- Fixed fades during ride to goblins camp in Simon the Sorcerer 2.
- Fixed palette delay at the end of Simon the Sorcerer 1.
- Fixed sound looping in Windows version of Simon the Sorcerer 2.
Sword1:
- Fixed a bug where looping sounds would keep playing during cutscenes or
when displaying any form of control panel dialog.
- The save game dialog would erroneously claim an I/O error occurred if the
savegame list had unused slots, and savegames were compressed.
- Fixed a scrolling bug which caused the finale sequence to be displayed
incorrectly.
Sword2:
- Fixes and cleanups to the end credits. The German credits work now.
- Fixed missing speech/music in the second half of the game, reported to
happen in some versions of the game.
|
|
|
|
BillardGL is an OpenGL pool billiard simulation by Stefan Disch, Tobias
Nopper and Martina Welte.
BillardGL is published under the GPL.
Packaged by wojtek@3miasto.net.
|
|
Yi Min-Cheol, in PR pkg/32504.
Changes:
- Change key bindings.
- Resample sound.
|
|
ASC 1.16.3 released
* If the player choses to continue playing a map after victory,
the defeat-event will be deactivated
* Windows version creates crash dumps
* Fixed compilation problems with gcc 4.1
* Fixed lack of energy in campaign map 7
* Fixed message loading on 64 Bit machines (when loading Savegames
/ Email-Games)
* Fixed memory allocation error
* Fixed triggering unit lost message when viewing unit movement range
* Fixed crash in AI
* Fixed: unit could be loaded into itself
* Fixed research transfer when starting new campaign map from old one
* Fixed replay bug
* Fixed: ai reduces movement of loaded units
* Fixed: mines and objects could be placed in not visible areas
* Fixed ammo transfer bug
* Large amounts of ammo are reset on game load
ASC 1.16.2 released
* Updated unit production cost calculation
* Now the campaign updates promised for 1.16.1 are really included :)
* Fixed: moving transports one field at a time reduced movement
cost for cargo in some situation
* Fixed: ammo increase when transferring between units
* Fixed: AI did not capture buildings
* Fixed: AI problems refulling units in buildings
* Fixed AI crash
|
|
of the shlib major bump.
PKGREVISION++ for the dependencies.
|
|
Patch provided by Jason White in PR 32605
changes:
QStat version 2.10
Fixes
-----
fix Quake4 master only returning 231 servers
fix busy loop when waiting for Quake3 and Quake4/Doom3 master packets
fix win32 build
QStat version 2.9
Summary of New Features
-----------------------
new protocols:
Pariah [-prs]
Steam Master for A2S [-stma2s]
Nexuiz [-nexuizm, -nexuizs]
Gamespy V3 [-gs3]
Quake 4 [-q4m, -q4s]
add option -allowserverdups to be able to query ts2 servers
support for LAN broadcasts with A2S
add option -sendinterval for tuning send throttling
add support for port ranges
support HL1 protocol variant in A2S
add 'S' player sort option to sort by score
Fixes
-----
fix eye protocol not showing the last player
always use an offset of 123 with eye protocol
fix infinite loop and memory expansion when port is 65535
|
|
INSTMANDIR mess set by Local.Config. Use PLIST imake variables.
|
|
|
|
|
|
"extract" script for extraction. Many cases where a custom EXTRACT_CMD
simply copied the distfile into the work directory are no longer
needed. The extract script also hides differences between pax and
tar behind a common command-line interface, so we no longer need code
that's conditional on whether EXTRACT_USING is tar or pax.
|