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2003-12-15Use omf.mk from scrollkeeper, instead of simply the buildlink2.mk.jmmv1-2/+2
2003-12-15Add scrollkeeper dependency. Noted missing by Olivier Brisson on tech-pkg.wiz1-1/+3
Bump PKGREVISION to 1.
2003-12-15Changes 3.0.8:adam5-23/+29
- added "musicinfo.conf" for menu and level music configuration - added "editorsetup.conf" for editor element list configuration - added "copy" and "exchange" functions for custom elements to editor - added configurable "bored" and "sleeping" animations for the player - added "awakening" sound for player when waking up after sleeping - added configurable element animations for info screen - added configurable music credits for info screen - added configurable level set information for info screen - added warnings for undefined token values in artwork config files - menu entries now also selectable by clicking on entry text - better sniksnak turning movement (two steps instead of only one) - fixed turning movement of butterflies and fireflies (no frame reset) - fixed bug with wrong default impact sound for colored emeralds - fixed bug with double nut cracking sound - fixed a very nasty bug in dragon turning code in TurnRoundExt() - finally fixed tape recording when player is created from CE change - added new contributed levels
2003-12-14Update to 0.8.0.0:wiz6-114/+137
Now using gnome2 libraries. Changes: - moving ships - gold resource - pirate ship - maps may specify locations where setup is not allowed. - It is now possible to view games. When logging in to a game which is full, the user is considered a viewer. Viewers don't play, but they can watch the others and chat. - bugfixes
2003-12-13Update MAINTAINER email address.ben4-8/+8
2003-12-13Added PKGNAME (missed in previous).xtraeme1-1/+2
2003-12-13Updated to 1.10.0.xtraeme16-1303/+189
The ChangeLog is huge. Selected new features include: * vote based kicking * tunable game parameters like gravity and world size * smarter bots * world weapons * bzadmin text client * autopilot * rabbit game style * single port networking And more... please review Changelog for a detailed list of changes. pkgsrc changes: o USE_X11BASE not needed anymore. I'm sorry, only tested on NetBSD/FreeBSD x86, I need more hardware...
2003-12-13Bump PKGREVISION for atk library major bump.wiz7-14/+14
2003-12-08Bump PKGREVISION for libogg (or, in 5 cases, libao) updates.wiz21-33/+42
2003-12-07Update to 0.3.7:wiz3-6/+8
* 0.3.7 (07-10-2003) - fixed occasional black border of the title image - plugged potential memory leak - improved computer player defense - increased maximum map size to 250 x 250 - added keyboard navigation support to menus - added application icon - added event creation and editing to CoMET - added support for general map settings to CoMET - added a validation function to CoMET - added basic CoMET manpage
2003-12-06Add DEINSTALL to alert user they may remove share directory.ben1-0/+17
2003-12-06Update Ularn to fix a few things:ben8-91/+142
* Replace varargs with stdarg, in order to compile under gcc 3.3. * Replace mktemp with mkstemp, in order to silence warnings * Remove share directory from PLIST, since score file is not deleted.
2003-12-06Update MASTER_SITES and HOMEPAGE.ben1-3/+3
2003-12-04Change helper paths from /usr/local/bin to ${PREFIX}/binben4-4/+36
2003-12-04Update fkiss to fkiss-0.33a and remove now unnecessary patches.ben9-102/+28
2003-12-03Change fkiss to use ossaudio.buildlink2.mk's DEVOSSSOUND macro.ben3-13/+14
2003-12-03Add and enable crack-attack.xtraeme1-1/+2
2003-12-03Initial import of crack-attack 1.1.10 from pkgsrc-wip packagedxtraeme5-0/+237
by Soren Jacobsen. Crack Attack! is an addictive (hence the name) OpenGL game based on the Tetris Attack game for Super Nintendo. The goal is to keep your stack from reaching the top of the screen. To prevent this, you line up blocks of the same color.
2003-12-03Add and enable openmortalxtraeme1-1/+2
2003-12-03Initial import of openmortal-0.3 from pkgsrc-wip.xtraeme4-0/+133
Mortal Szombat is a parody of the popular coin-up game, Mortal Kombat. It is currently playable (maybe even enjoyable), although it is still under development. Only two-player game is supported, single-player games against computer opponent is not planned yet. There are currently 9 playable characters, and 8 more in the making!
2003-12-03Add and enable boson.xtraeme1-1/+2
2003-12-03Initial import of boson-0.8, from pkgsrc-wip.xtraeme5-0/+1202
Boson is an OpenGL real-time strategy game, with the feeling of Command&Conquer(tm) or StarCraft(tm) and OpenGL support. It is designed to run on Unix computers, and is built on top of the libkdegames, kde and Qt libraries.
2003-11-30As pointed out by jlam:jschauma6-11/+12
bump PKGREVISION on packages depending on graphics/glu due to latest shlib changes there.
2003-11-19Most important changes since last release version 3.0.6:adam5-33/+34
- fixed incorrectly displayed animation for attacking dragon - fixed bug with not setting initial gravity for each new game - fixed bug with teleportation of player by custom element change - fixed bug with player not getting smashed by rock sometimes - fixed serious bug in code for delayed element pushing - fixed little bug in animation frame selection for pushed elements - fixed bug when pushing element that can move away to the side - fixed tape recording when player is created from CE element change - fixed player animation frame reset for identical animations - unavailable setup options now marked as "n/a" instead of "off" - prevent "extended" changed elements from delay change in same frame - speed-up of reading config file for verbose output - added configuration option for opening and closing Supaplex exit - added configuration option for moving up/down animation for Murphy - added animation for "turning" action (for elements with move delay) - added turning animations for bug, spaceship and sniksnak
2003-11-18s/USE_X11BASE/USE_X11/. Provided by Soren Jacobsen in PR pkg/23454.xtraeme3-6/+7
Bump PKGREVISION.
2003-11-18s/USE_X11BASE/USE_X11/. Provided by Soren Jacobsen in PR pkg/23455.xtraeme3-6/+7
Bump PKGREVISION.
2003-11-18There is no reason to install xgalaga into ${X11PREFIX}, soxtraeme1-6/+5
s/USE_X11BASE/USE_X11/ and move WRKSRC to silence pkglint. Provided by Soren Jacobsen in PR pkg/23456. Bump PKGREVISION.
2003-11-18There's no need to install quake into ${X11PREFIX}, soxtraeme3-22/+13
s/USE_X11BASE/USE_X11/. Simplify a bit removing the post-install target and the INSTALL file with a MESSAGE file. Provided by Soren Jacobsen in PR pkg/23457. Bump PKGREVISION.
2003-11-12PKGREVISION++ due to devel/popt update.salo9-18/+18
2003-11-11Add a MASTER_SITE.wiz1-3/+4
2003-11-09Need <string.h> and <strings.h> for prototypes.kleink2-6/+15
2003-11-08Upgrade to 0.4, by Soren Jacobsen in PR pkg/23348.xtraeme3-66/+51
Changes since 0.3: * "keydefs.h" created so you can edit the controls to suit your needs (and your keyboard). (Could be useful with LOCALPATCHES) * Keyboard control is better. You can now hold down multiple keys. While here s/USE_X11BASE/USE_X11/.
2003-11-06Set USE_GCC_SHLIB. Fixes linking on Solaris.gavan3-3/+6
2003-11-05Patch from Jonathan Perkin to make this package install properly onagc2-14/+14
Solaris.
2003-11-05Make this package happy in the presence of xpkgwedge.agc2-19/+19
Make this package install; deinstall; install properly. Don't force the use of gcc to build this package.
2003-11-05Upgrade to 2.2.4 (latest stable version).xtraeme2-7/+6
This closes PR pkg/23346 by Soren Jacobsen. Changes since 2.2.3: * Fixed sky-over-sky HOM. * Add sound compatibility option. * Improve sound volume accuracy. * Shared texture palette isn't the default anymore (glboom). * Better invulnerabilty rendering for non paletted OpenGL. * Network game server can now read config files to set game options. * Fix latency problems in LAN games. * Small compilation fixed for OpenGL on some unix platforms. * Fix for dehacked files which change frames. * Fixed name clash when compiling for some unix platforms. * Flag counted items with different colour on the IDDT automap. * Fixed extra shot sound when chaingun runs out of ammo. * Fix some telefragging related desyncs. * Fixed offsets for flipped sprites. * Hopefully fix problems with network games on big-endian platforms.
2003-11-04unlimit datasize and require gcc3 on alpha. Gets past a compiler errordmcmahill1-1/+6
that prevented building this package.
2003-11-02Fix HOMEPAGE. Per PR pkg/23347 by Soren Jacobsen.salo1-2/+2
2003-10-26Add buildlink2.mk (for pkgsrc-wip/boson).wiz1-0/+87
2003-10-23Make this compile on arches where size_t and socklen_t are typedef:edkristerw2-6/+9
to different types.
2003-10-21fix INCOMPAT_CURSES pattern to work on NetBSD 1.6dillo1-2/+2
2003-10-14Add handling for the nethack directories plus record and logfile to makepooka2-3/+15
them have the correct permission bits set when using binary packages. Thanks go to Damian Sweeney for noticing the problem and at least grant, salo and wiz for beating me with a cluestick so that I could fix it. manually bump version to 3.4.2nb1
2003-10-14Set HACKDIR the good old-fashioned way, so that these build.pooka4-8/+8
fixes pkg/22999 by Lloyd Parkes. thanks also to salo for the final nudge
2003-10-12Soren Jacobsen wants to take maintainership -- make it so.wiz1-2/+2
2003-10-11I can't test this anymore -- drop maintainership.wiz1-2/+2
2003-10-08Changes 3.0.6:adam3-8/+8
- fixed bug when initializing font graphic structure - fixed bug with animation mode "pingpong" when using only 1 frame - fixed bug with extended change target introduced in 3.0.5 - fixed bug where passing over moving element doubles player speed - fixed bug with elements continuing to move into push direction - fixed bug with duplicated player when dropping bomb with shield on - fixed switching bug (resetting flag when not switching but not idle) - fixed element tokens for certain file elements with ".active" etc. - added "switching" event for custom elements ("pressing" only once) - added support for MP3 music for SDL version through SMPEG library
2003-10-05add and enable tadsdillo1-1/+2
2003-10-05Initial import of tads 3.0.5, a compiler and interpreter fordillo7-0/+315
interactive fiction.
2003-10-05Update to 0.10.1:wiz4-29/+32
Version 0.10.1 ============== 2003-09-13 - accepted Solaris, .cvsignore and bzero patch Patch from pak21 (https://sourceforge.net/users/pak21/) - BomberCloneMServ will have even a playerlist of a game, so you will know who have joined a game. - added big endian support, so non intel-style computers will be able to play over the network now too. - added liquid and moving bombs special. - timer options, for how long the game will go. - added tunnels to the game so player can go through. PKG_playermove changed and PGK_tunneldata added - the first music file added to the game made by Digital_D <siggy_stardust@hotmail.com> the music files will be played out of the music directory randomly - chat windows size will be bigger in multiplayer games and in single games the space for the chat window is used for the gamefield size.
2003-10-01Apply patch provided by Brett Lymn to make this work with NetBSD's curses.dillo3-9/+36
Bump PKGREVISION.