summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2009-03-20Simply and speed up buildlink3.mk files and processing.joerg5-65/+30
This changes the buildlink3.mk files to use an include guard for the recursive include. The use of BUILDLINK_DEPTH, BUILDLINK_DEPENDS, BUILDLINK_PACKAGES and BUILDLINK_ORDER is handled by a single new variable BUILDLINK_TREE. Each buildlink3.mk file adds a pair of enter/exit marker, which can be used to reconstruct the tree and to determine first level includes. Avoiding := for large variables (BUILDLINK_ORDER) speeds up parse time as += has linear complexity. The include guard reduces system time by avoiding reading files over and over again. For complex packages this reduces both %user and %sys time to half of the former time.
2009-03-18Use pkgsrc-users@NetBSD.org as MAINTAINER for unclaimed packages insteaddarcy1-2/+2
of pkgsrc-users@pkgsrc.org as per the pkgsrc guide.
2009-03-18Updated games/gnome-games to 2.26.0.jmcneill5-160/+521
gnom-games 2.26.0 ================= This release is the first stable release in the Gnome 2.26 desktop module. Other than translation updates, three bugs were fixed: Aisleriot: - When using Clutter, draw Aisleriot card movement animations to empty stacks correctly (Neil Roberts) Sudoku: - Fix crasher bug where the a dict was being changed in one thread while another was iterating over the dict. (Thomas H.P. Andersen, Bug #529792) - Fixes a crasher bug when numpy is not installed. (Thomas H.P. Andersen, Bug #416249) Translations: aklapper (2): Updated Czech translation by Petr Pulc. aman (2): updating for Gnome Punjabi Translation by A S Alam amitakhya (1): Updated assamese translations claudep (3): Fixed wrong term and typo. Updated French translation by Bruno Brouard and Claude Paroz. Updated French translation (synced edit with aisleriot help) dnloreto (1): Updated Portuguese translation gforcada (2): Updated Catalan translation by Joan Duran gintas (2): Updated Lithuanian translation. hendrikr (1): Updated German translation. icq (1): Updated Galician Translation by Suso Baleato. ifelix (1): tamil translation updated kelemeng (2): Hungarian translation updated kennethn (1): Updated Danish translation by Ask. H. Larsen kkrothap (2): Updated Telugu Translation mateju (2): Updated Slovenian translation mgiri (2): Updated Oriya Translation. Added entries for Oriya language Translation updation. miloc (4): Updated Italian translation nshmyrev (2): Updated Russian translation. pwithnall (10): Added British English manual translation by Jen Ockwell Updated British English translation. Added British English translations by Jen Ockwell Added British English to DOC_LINGUAS. Added British English manual translations. rranjan (1): hindi update by Rajesh Ranjan sandeeps (1): Updated Marathi Translations sprasad (1): updated kn.po tvainika (1): Added initial Finnish translation of manual by Valto Wirkola wbolster (1): Updated Dutch translation by Tino Meinen. yairhr (1): updated hebrew translation gnome-games 2.25.92 ================== This release fixes a castling bug in chess, drops gnome.help and bumps the clutter dependency when building with --enable-clutter. Aisleriot: - Add creator of "Tango" card set to Artists tab in the Credits dialogue (Christian Persch) Chess: - Stop king castling when blocked by pawn (Robert Ancell) - Use gtk.show_uri to show help (Thomas H.P. Andersen) Gnometris: - Bump the required version of clutter to 0.8.8 (Jason Clinton) Sudoku: - Use gtk.show_uri to show help (Thomas H.P. Andersen) Translations: - bg: Alexander Shopov - ca: Gil Forcada, Joan Duran - el: Marios Zindilis - en_GB: Philip Withnall - eu: Inaki Larranaga Murgoitio - fi: Ilkka Tuohela - fr: Claude Paroz, Bruno Brouard - gu: Sweta Kothari - it: Milo Casagrande - ja: Takeshi AIHANA - ml: Abhishek Jacob - pl: wadim dziedzic - pt_BR: Vladimir Melo - sv: Daniel Nylander - th: Theppitak Karoonboonyanan gnome-games 2.25.91 ================== This second beta release brings many bugfixes to aisleriot and also many code cleanups all over the place. Bugs from bugbuddy are now sent to a new component 'BugBuddyBugs' to help manage the bug flow. The new Gnometris rendering engine based on Clutter is feature complete, though a few bugs remain to be squashed. The engine was massively revamped to make it more responsive to keyboard controls. This rendering engine will be the default in 2.27. For now, it is enabled with --enable-clutter. Due to limitations in Mesa software rendering, you cannot currently play this engine without hardware acceleration. General: - Send bug from bugbuddy to new component 'BugBuddyBugs' (Jason Clinton, Thomas H.P. Andersen) - Rewrite of GamesFrame (Christian Persch) - Code cleanups (Christian Persch, Thomas H.P. Andersen) - Autogenerate changelogs in po/ from commitlogs (Christian Persch) Aisleriot: - Fix cards disappearing without pairs in Thirteen (Vincent Povirk) - Be more strict about allowing drops in Valentine (Vincent Povirk) - Fix crash when clicking an empty stock in Sir Tommy (Vincent Povirk) - Always reshuffle the deck properly in Scuffle (Vincent Povirk) - Respect the temporary slot setting in the hint code in Ten Across (Vincent Povirk) Chess: - Fixed a translator comment (Claude Paroz) Gnometris: - New clutter rendering engine (Jason Clinton) Translations: - da: Ask H. Larsen - de: Hendrik Richter - es: Daniel Mustieles, Jorge Gonzalez - eu: Inaki Larranaga Murgoitio - he: Yair Hershkovitz, Mark Krapivner - hu: Gabor Kelemen - ro: Adi Roiban - sv: Daniel Nylander - vi: Clytie Siddall - zh_HK: Chao-Hsiung Liao - zh_TW: Chao-Hsiung Liao gnome-games 2.25.90 ================== This is the first beta release of gnome-games. Starting the stabilization period this release includes fixes for two crasher bugs introduced in 2.25 as well as some compiler warnings. Mahjongg got a scalable icon and lots of translations were updated. General: - Separate needed CFLAGS into each games makefile (Thomas H.P. Andersen) - Fix warnings with -DGDK_PIXBUF_DISABLE_DEPRECATED (Thomas H.P. Andersen) Aisleriot: - Fix compiler warnings (Christian Persch) Chess: - Fix GGZ config file exception handler typo (Robert Ancell) Gnometris: - Translate renderer-noclutter.cpp not renderer.cpp (Jason Clinton) - Fix for crash when setting background image by dnd (Thomas H.P. Andersen) Mahjongg: - Add scalable icon (Andreas Nilsson, Robert Ancell) Translations: - de: Mario Blättermann - el: Jennie Petoumenou - es: Jorge Gonzalez - fi: Ilkka Tuohela - ko: Changwoo Ryu - mr: Sandeep Shedmake - pl: Joanna Mazgaj gnome-games 2.25.5 ================== The gnome-games team is proud to release another version with lots of nice improvements. Many of the changes are under the hood but the users can look forward to lower mem usage and a new game in aisleriot, possibility to add network profiles in chess, and also undo support in chess. We hope you'll love it :) General: - Move GThread and gettext initialisation into games_runtime_init() (Christian Persch) - Refactored card themes code (Christian Persch) - Change xml entities to utf-8 (Jason Clinton) - Fixed typoed XML files (Jason Clinton) - Allow ChangeLog from git-svn (Jason Clinton) - Distcheck and warning fixes (Thomas H.P. Andersen) - Add msg context to translations (Christian Persch) Aisleriot: - Reduce memory usage in aisleriot/clutter by only caching the card textures and not the GdkPixbufs (Christian Persch) - Reduce graphics memory usage by drawing highlighted cards with a different colour instead of creating a separate texture for it (Christian Persch) - New game "Accordion" (by Ed Sirett in #526392) - Fix Treize in click-to-move mode (Christian Persch) Chess: - Add ability to resign AI vs. AI games (Robert Ancell) - Made GGZ config writable so dialogs can update it (Robert Ancell) - Added dialog to add new network profiles (Robert Ancell) - Added undo support (Robert Ancell) Translations: - de: Andre Klapper - el: Marios Zindilis - es: Jorge González - nb: Kjartan Maraas - sv: Daniel Nylander gnome-games 2.25.4 ================== This release brings the beginnings of an implementation of Clutter-based Gnometris and a few minor tweaks to GLChess. Gnometris renders with Clutter in an extremely rudamentary way, as a first milestone on the way to a fully-canvas driven game engine. Right now, it's just two ClutterCairo surfaces, background and foreground, which are used as compositors. These two actors will end up staying: background for--eh--the background, and foreground for display of Pango text. An intermediate layer will be introduced on which game pieces are actually animated, rotated and exploded. Sadly, even this stupid way of rendering is faster than the old method. This pre-alpha 'leaks' memory like gang-busters, also. I do not know if it is merely a i915 driver bug or something more fundamental. It's not a 'leak' in the traditional sense: all the textures that are 'leaked' are still reachable in the i915 driver code. It leaks on the order of 1MB of memory per frame of animation. This will be fixed either by doing things the Right Way or mitigating i915 leaks by avoiding the use of texture uploads at all costs (a tile cache). Hopefully, the final rendering infrastructure will be in place by the next development release. Gnometris: - Implement Clutter-based rendering surfaces (Jason D. Clinton) GLChess: - Catch keyboard interrupts in AI monitor process - Apply antialias setting on new game (Robert Ancell, Bug #565743) - Ignore unexpected messages from the GGZ server (Robert Ancell, Bugs #559193, #562482) - Fix UI bug when players join a room (Robert Ancell) - Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable LANG (Robert Ancell, Bug #565402) - Describe reason for GGZ disconnection (Robert Ancell, Bug #564515) - Mark load game filters as translatable (Claude Paroz, Bug #565162) Translations: - nb: Kjartan Maraas - es: Daniel Mustieles - fr: Claude Paroz - el: Evgenia Petoumenou, Marios Zintilis - de: Mario Blättermann gnome-games 2.25.3 ================== This release brings a few UI improvements to the games. Beating the high score in a game is now congratulated in the high score dialog and gtali now defaults to the name of the player who won if there are multiple human players. Chess got its "New Game" dialog cleaned up and mahjongg saw numerous great improvements. General: - Move the card textures cache to libgames-support (Christian Persch) - Move clutter-embed to libgames-support. (Christian Persch) - Use different message for getting the top score versus getting a score in the top ten (Robert Ancell) - Use g_timeout_add_seconds where possible (Thomas H.P. Andersen) Aisleriot: - Add setting to enable animations (Christian Persch) Chess: - Removed icons from new game dialog for a cleaner design (Andreas Nilsson) Gnometris: - Use GamesClutterEmbed instead of ClutterGtkEmbed (Christian Persch) Gtali: - Make the High score table allow the user to change name to someone other than their username. (Geoff Buchan) Mahjongg: - Reword the change map dialog (Robert Ancell) - Use selected tile for hint if possible (Robert Ancell) - Refactor new game code so all state is correctly reset (Robert Ancell) - Add new game button when no more moves (Claude Paroz, Robert Ancell) - When cannot shuffle tiles don't display shuffle button in 'no moves' dialog (Robert Ancell) - Update documentation to correct the description of the high score dialog (Robert Ancell) Translations: - de: Mario Blättermann - sk: Marcel Telka gnome-games 2.25.2 ================== Lots of exciting new things in this release. The most user visible stuff are the addition of Terrace aka Queen of Italy to aisleriot, anti-aliasing support for Chess and fewer wakeups in Five or more, Iagno and Same-gnome. The beginning scafolding for gnometris clutter support has also been added; this is a compile-time option enabled by --enable-clutter. Note that none of the game logic has been checked in yet. General: - Code cleanups and warnings (Robert Ancell, Christian Persch, Thomas Andersen, Zhang Sen) - High score lists are now always selectable (Thomas Andersen, Jason Clinton) - Makefile modernisation (Christian Persch) - Use games-runtime to locate files (Christian Persch) - Clean up linking in networked game servers (Robert Light) Aisleriot: - Move hint code to AisleriotGame (Christian Persch) - Only update the game options once when chaning a radio option (Vincent Povirk) - Add Terrace aka Queen of Italy (Vincent Povirk, David Rogers) - Be more strict about rules in Seahaven (Vincent Povirk) - Rewrite Baker's Game rules (Vincent Povirk) Blackjack: - window-state-event callback needs to return gboolean, not void. (Christian Persch) Chess: - Added anti-aliasing support (Robert Ancell) Glines, iagno, same-gnome: - Only run animation timer during animation (Robert Ancell) Gnibbles: - Change Gnibbles to Nibbles in user visible strings (Thomas Andersen) Gnometris: - Scafolding for clutter support (Jason Clinton) - Use correct name in g_set_application_name (Jason Clinton) Sudoku: - Fix crasher bugs: #523062, #436275, #486385, #421487, #532937 (Robert Ancell) - Handle errors loading stock icons (Robert Ancell) - Show highlighter at game launch (Zhang Sen) Translations: - cs: Marek Lisy - de: Mario Blättermann, Ulf Ehlert - es: Jorge Gonzalez, Daniel Mustieles gnome-games 2.25.1 ================== This is the first 2.26 development release. A huge amount of kudos should go out to Neil for his work on clutter and Thomas for his work on killing off libgnome. ** ATTENTION ** Gnome Games now optionally depends on clutter. We have run some preliminary testing of clutter rendering on Intel, NVidia and ATI hardware and are satisfied with the hardware accelerated state of things with regard those specific hardware use cases. However, a wide range of graphics hardware still-- in 2008--doesn't have OpenGL acceleration. We have tested software-based rendering with Mesa 7.2 and clutter and found it a little lacking, even on a modern CPU. Therefore, at this time, we recommend that clutter only be enabled by default by distributors that ensure that OpenGL acceleration is working for hardware from the three major vendors: Intel, NVidia and ATI. We hope that in the future, low-hanging fruit in the Mesa software rendering pipeline can be fixed enabling even software-fallback to work optimally for the subset of OpenGL functions needed for rendering a clutter stage. ** END ATTENTION ** All games: - GTK req. bumped to 2.14.0 for libgnome killoff (thomashpa, chpe) - Remove directory defines from CPPFLAGs (chpe) - Kill off libgnome usage (thomashpa, chpe) YAY! All games now start faster! - Whitespace cleanups - All games now build with gtk-only. libxml now checked for independently. (chpe) - -lSM is now only added in the XSMP case (chpe) - ggz-gtk dropped libgnome requirement, also. - GNOME_MAINTAINER_MODE_DEFINES enabled, maintainer_mode also (chpe) - ggz-gtk now builds better when out of srcdir (chpe) - Update libegg, add egg_sm_client (thomashpa, chpe) - -Wformat-security fixups (chpe) - -Werror fixups (chpe) - games-runtime: add runtime directory provider (thomashpa) - Refactor accel map loading code to load the accel map from .config/gnome-games/${game}.accels even in the HAVE_GNOME case, if the game doesn't use GnomeProgram (e.g. aisleriot). (chpe) - Scores: use g_get_user_name when g_get_real_name returns empty. Patch by Morita Sho in bug #544376 (chpe) - Read saved window configuration from correct GConf group (affects gnometris, gnibbles, gnobots) (Bug #544389) (rancell) Sudoku: - GUI sensitivity fixups (thomashpa) - Guard against accidental dancer activation Patch by Zhang Sen. (thomashpa) - Add, not overwrite, time and also remember to actually save the time in the file. Fixes bug #556155 (thomashpa) - Correct typo in error message that led to an exception. Patch by Zhang Sen in bug #530380 (thomashpa) Iagno: - Fix warning (thomashpa) - Fix SM issue with -lSM Aisleriot: - Aisleriot now optionally animated and accelerated in OpenGL through the use of clutter. Try it with --enable-clutter to configure. (Neil Roberts) - A littel clutter cleanup (chpe) - Check for HAVE_GNOME again (thomashpa) - Remove duplicate include (thomashpa) - Build with *_DISABLE_DEPRECATED and *_DISABLE_SINGLE_INCLUDES. Add some missing includes. (chpe) GLChess: - Don't display failed to claim draw dialog when successfully claimed draw (rancell) - Added support for Figurine Algebraic Notation (FAN) (Bug #556803) (rancell) - Fix crash in error handler when GGZ connection closed (Bug #553982) (rancell) - Fix crash in empty scene when no AI engines available (Bug #551844) (rancell) - Implement GGZ config parser instead of using Python config parser which does not handle '%' characters as GGZ does (Bug #554108) (rancell) - Ignore GGZ server remove player/table for unknown players/tables (Bug #545155) (rancell) - Handle exceptions loading OpenGL textures (Bug #548916) (rancell) - Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391) (rancell) - Only allow one new/load game dialog to be visible at once. (Bug #546702) (rancell) - Fix incorrect function call for single buffered 3D display (Bug #555567) (rancell) - Fix errors detected by pychecker (rancell) - Handle fork() errors in AI processes (Bug #530425) (rancell) GTali: - Use games-runtime to locate its files (thomashpa) - Undoing 5 of a kind reduces the score by 50 as there might be multiple scores (Geoff Buchan, Bug #537673) (rancell) Gnomine: - Fix memory leak (thomashpa) - Reset pause menu when starting new game (gnomine, gnotravex) (Bug #552391) (rancell) Gnotravex: - Stop game immediately completing when started from high score dialog (bug #558904, rancell) - Stop paused tiles becoming visible after changing colour settings (Bug #550023) (Damian Peterson) GLines: - Use games-runtime to locate its files (thomashpa) Gnibbles: - Fix missing prototypes warnings. (chpe) - Reclassify Gnibbles as Arcade game not logic game (Bug #553484) (rancell) Gnometris: - Fix constant string cast insanity (thomashpa) Blackjack: - Port game rules to GKeyFile Mahjongg: - Use games-runtime to locate its files (thomashpa) Translations: - ca: Joan Duran - de: Mario Blättermann, Hendrik Richter - es: Jorge Gonzalez - et: Ivar Smolin - fr: Claude Paroz - fi: Timo Jyrinki - gl: Ignacio Casal Quinteiro - nb: Kjartan Maraas - pt_BR: Leonardo Ferreira Fontenelle - sl: mateju - ta: Felix - zh_HK: Chao-Hsiung Liao - zh_TW: Chao-Hsiung Liao
2009-03-17Correct email address for generic MAINTAINER.darcy3-6/+6
2009-03-15add gnome-games-extra-datajmcneill1-1/+2
2009-03-15Import gnome-games-extra-data version 2.26.0.jmcneill4-0/+85
Many games - same-gnome, gnothello, solitaire, tetravex, tetris, others... This package contains extra data files for the gnome-games package. At the moment this is almost entirely extra themes and artwork for the games.
2009-03-15Typo fixjmcneill1-1/+1
2009-03-11Make it build on DragonFly.hasso1-1/+3
2009-03-10Fix extracting quake3arena-demo and quake3server on DragonFly the same wayhasso3-4/+19
as already done for heretic2-demo. Clarify the comment.
2009-03-08Use mk/omf-scrollkeeper.mk instead of textproc/rarian/omf.mk.wiz3-6/+6
2009-03-05Regen in canonical form.joerg1-4/+5
2009-03-04Add 'flex' to toolsjmcneill1-2/+2
2009-03-04Add build dependency on flex>=2.5.35, spotted by wizjmcneill1-1/+3
2009-03-02Changes 0.13.0:adam6-188/+13
General: * Added MIDI driver for Atari ST / FreeMint. * Added a 'Load' button to the Launcher (not supported by all engines). * Added a new global main menu (GMM) dialog usable from all engines. * Added the ability to return to the launcher from running games (via the GMM). * Rewrote GUI renderer to use an vector based approach. * Rewrote GUI configuration to use XML. New Games: * Added support for Blue's 123 Time Activities. * Added support for Blue's ABC Time Activities. * Added support for Bud Tucker in Double Trouble. * Added support for The 7th Guest. KYRA: * Added support for Auto-save feature. * Added support for MIDI music. SCUMM: * Implemented radio-chatter effect in The DIG.
2009-02-24Drop maintainership.wiz1-2/+2
2009-02-20Update to 1.4.7. Patch provided by Leonardo Taccari in private mail.wiz3-7/+30
Version 1.4.7: * campaigns: * Descent into Darkness * fixed bats crashing through the ice in 'Beginning of Revenge' (bug #12685) * Heir to the Throne: * Added an idle animation for L2 Princess. * graphics: * new or updated unit frames: Gryphon Rider, Gryphon Master * language and i18n: * updated translations: Danish, Finnish, Hungarian, Italian * miscellaneous and bug fixes: * replace a #elif without condition with #else (debian patch #505957) * fixed campaign replays (bug #12005) * start-of-scenario saves are properly marked as such
2009-02-19update to 1.1.6drochner3-7/+56
change: use a 20pt font as "bigfont", avoids problems on systems where the original 24pt font is not found pkgsrc change: fix the code which does font replacement in case a font is not found (following an idea from gentoo but done correctly) thanks to Felix Resch for pointers and testing
2009-02-18Use INSTALLATION_DIRSabs3-11/+6
2009-02-15Convert to user-destdir.wiz1-4/+6
2009-02-15Improve scorefile handling.wiz4-8/+121
Add patches for two problems with python-2.5/64-bit. Convert to user-destdir. Bump PKGREVISION.
2009-02-15+ warzone2100jmcneill1-1/+2
2009-02-15Import warzone2100 version 2.1.1.jmcneill9-0/+247
In Warzone 2100 you command the forces of "The Project" in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles. The game offers campaign, tutorial, multi-player and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics. Warzone 2100 was created by Pumpkin Studios, published by Eidos Interactive and is currently developed by the Warzone 2100 Resurrection Project.
2009-02-09Switch to Python 2.5 as default. Bump revision of all packages that havejoerg12-18/+24
changed runtime dependencies now.
2009-02-09Update to 0.3.6.3: Don't use deprecated SigC++ API.joerg3-16/+16
2009-02-09Remove Python 2.1 support.joerg1-3/+1
2009-02-07Update to 2009.01.22, changes unknown.wiz2-6/+6
2009-02-07Fix build on newer NetBSD. DESTDIR support.joerg5-2/+52
2009-02-07Simplify and fix build with newer NetBSD by exploiting USE_BSD_MAKEFILE.joerg3-13/+9
2009-01-31Fix a typo.ahoka1-1/+1
2009-01-31Add pokerthahoka1-1/+2
2009-01-31Import pokerth-0.6.3.2 as games/pokerth.ahoka9-0/+467
PokerTH is a poker game written in C++/QT4. You can play the popular "Texas Hold'em" poker variant against up to six computer-opponents or play network games with people all over the world. This poker engine is available for Linux, Windows, and MacOSX and BSD.
2009-01-23Give up maintainership, as I have not so much as looked at pkgsrc injschauma3-6/+6
well over a year now. Sorry. :-(
2009-01-17Drop 'x11' backend (not supported by code) and fix support for xaw3d backend.shattered2-3/+5
OK by wiz@.
2009-01-14Update to 2.24.3:wiz2-7/+6
gnome-games 2.24.3 ================== Just a few more fixups; nothing big. All games: - Change GGZ language from hardcoded en_NZ.UTF-8 to use environment variable LANG (Robert Ancell, Bug #565402) GLChess: - Fix UI bug when players join a room (Robert Ancell) - Catch keyboard interrupts in AI monitor process (Robert Ancell) Translations: Mario Blättermann, dnylande
2009-01-13+ ioquake3jmcneill1-1/+2
2009-01-13Import ioquake3 version 0.0.1490 (svn snapshot).jmcneill9-0/+223
ioquake3 is a game engine project which aims to build upon id Software's Quake 3 source code release. The source code was released on August 20, 2005 under the GPL. The project's goal is to create a bug-free, enhanced open source Quake 3 source code distribution upon which new games and projects can be based, as well as an improved version (in relation to the original binaries) of the engine for playing Quake III: Arena, the Team Arena expansion pack and all the popular mods.
2009-01-12Changes 3.2.6.0:adam4-22/+21
* fixed crash bug when scrolling with cursor keys in editor * fixed X11 crash bug when scaling images with width/height less than 32 * fixed X11 crash bug when blitting masked title screens over background * fixed growing steel wall to also leave behind steel wall * fixed custom element change conditions where a player element is used * fixed bug with player relocation while the player switches an element * fixed problems with re-mapping players on playfield to input devices * fixed wrong behaviour of player option "no centering when relocating" * added condition "deadly when " for custom elements * added possibility to reanimate player immediately after his death * added "element used as action parameter" to element change actions * added optional initial inventory for players (pre-collected elements) * added change page actions "set player inventory" and "set CE artwork" * added switch for EM style dynamite "[ ] explodes with chain reaction" * moved "level settings" and "editor settings" to two tabbed screens * added level setting to start a level with always the same random seed * added CE action "set random seed" to re-initialize random seed in game
2009-01-12drop maintainershipjmcneill1-2/+2
2009-01-08These packages don't use imlib any more: eboard uses gtk2 (and gdk_pixbuf),shattered2-10/+4
freeciv dropped gtk1 support before 2.0.9.
2009-01-07update to 2.5.0, from Leonardo Taccari per PR pkg/40286drochner3-20/+12
changes: many fixes (lightly tested with Doom II)
2009-01-05Update to 1.01:wiz2-6/+6
This version contains minor bug fixes and some updated translations.
2009-01-04Remove extra :Q operator, as noted by pkglint.shattered1-2/+2
OK by wiz@.
2009-01-04Move scrollkeeper/omf.mk to rarian/omf.mk.wiz3-6/+6
scrollkeeper is nowadays included in rarian, so the omf.mk file should be there as well. Adapt all references.
2009-01-04Change maintainer email to my NetBSD.org alias. At the same time, disownshattered2-4/+4
games/adom -- I don't use (play :-) it these days.
2009-01-03Fixes typo ,it rise build failure on Solaris.obache2-5/+17
Noticed by Tim Larson in PR 40304.
2008-12-20Change website.reed1-2/+2
2008-12-18Updated cgoban-java from 3.3.22 to 3.3.23.rillig2-6/+6
Changes since 3.3.22: - Fixed ctrl+L bug. - Fixed "user info always acts changed" and "user info says it is too full when it isn't" bugs.
2008-12-14Changes 2.1.8:adam5-24/+23
* Fix buffer overrun by create_md5sum(). * Make aifill player removal recursion safe. * Send connection info when cmdlevel is changed. * Send information about lost connections not attached to players. * Fix longstanding connection freezing bug. * Updated German, Korean, Catalan translations.
2008-12-140.6.3 (2008-10-01)ahoka5-108/+24
------------------------------------------------------------------------ - Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415) - Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397) - Fix: Generation seed set using -G was always overwritten by -g (r14408) - Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013) 0.6.3-RC1 (2008-09-22) ------------------------------------------------------------------------ - Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343) - Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384) - Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371) - Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362) - Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363) - Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359) - Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258) - Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348) - Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345) - Fix: Signs from old savegames were lost (causing little memory leaks) (r14340) - Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328) - Fix: When you rename a town before building something and build something near that town your company would be called "<old townname> Transport" [FS#2251] (r14327) - Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324) - Fix: Possible assert when renaming removed waypoint (r14322) - Fix: Properly delete orders so the pool doesn't fill up (r14319) - Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308) - Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309) - Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305) - Fix: One could be trying to get the station name of a station that is outside of the pool (r14297) - Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289) - Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270) - Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265) - Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260) - Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243) - Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239) - Fix: Feeder share was computed wrong when splitting cargo packet (r14234) - Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221) - Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219) - Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204) - Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192) - Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191) - Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182) - Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180) - Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179) - Fix: Incorrect cargo weights (r14144) - Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139) - Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133) - Fix: [strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111) - Fix: Desync due to bubbles in toyland (r14110) - Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102) - Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098) - Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093) - Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090) - Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087) - Fix: Division by 0 in NewAI [FS#2226] (r14062) - Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058) - Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057) - Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054) - Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032) - Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999) - Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998) - Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992) - Fix: Resetting construction stage counter reset more than it should (r13981) - Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)
2008-12-11Contacted upstream to provided versioned distfiles -- he agreed.wiz2-10/+8
Use versioned distfile. Change to previous snapshot: bugfix.