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2010-11-15PKGREVISION bumps for changes to gtk2, librsvg, libbonobo and libgnomeabs35-67/+70
2010-11-13Follow HTTP redirects to new HOMEPAGEs and/or MASTER_SITES.shattered1-3/+3
2010-11-13Fix crash on LP64 platforms, caused by improper mixing of integer typesdholland3-3/+30
and no type safety in XtVa[GS]etValues(). PKGREVISION <- 6
2010-11-03Update to KDE SC 4.5.3markd2-8/+8
4.5.3 brings a number of improvements: * KSharedDataCache has cache invalidation bug fixed that caused stability when daylight saving time changed. * Icon overlays in Dolphin are now positioned correctly after adjusting the zoom level. * Okular, KDE's universal document viewer has seen improvements in the DjVu and XPS backends.
2010-11-01Reset maintainer.wiz1-2/+2
2010-10-27Changes 1.2.0:adam3-7/+10
* New Games: Added support for Fascination. * New Games (Sierra SCI0 - SCI1.1). * New Ports: Android, Dingux, Caanoo, OpenPandora. * Removed the outdated PalmOS port. * Switched to the "fast" DOSBox OPL emulator. * Fixed a crash in the rjp1 player code affecting the FOTAQ Amiga version. * Added support for more original media layouts. * Added support for GUI localization. * Improved GUI by adding tooltips and radiobuttons. * Improved GUI usability by hiding more irrelevant options not supported by specific games.
2010-10-25Update to KDE SC 4.5.2markd6-99/+130
4.5.2 translation updates, performance and stability improvements and other bugfixes. 4.5.0 new versions of the Plasma Workspaces, the KDE Applications and the KDE Development Platform in version 4.5.0. While focus within this release cycle lay on stability, the overall polish and performance gain is well noticable. Features such as the reworked notification area, Marble's map routing and support for WebKit in Konqueror round up this release.
2010-10-16Update to 1.52:wiz3-8/+9
Version 1.52 * 3 bug fixes * Updated and new translations
2010-10-12Fix build on i386.joerg2-4/+5
2010-10-03convert 8 spaces with a tab for gmake-3.82.obache11-12/+123
2010-10-03convert custom do-{build,install} target to usual usage.obache1-5/+4
2010-10-03Fixes build failure on recent NetBSD with fmax()/fmin().obache2-5/+5
2010-09-14More PKGREVISION bumps for pixman update.wiz2-3/+4
2010-09-14Bump dependency on pixman to 0.18.4 because cairo-1.10 needs thatwiz34-62/+68
version, and bump all depends. Per discussion on pkgsrc-changes.
2010-09-12Update to 0.7.5:wiz2-6/+6
Many bug fixes and some minor GUI improvements for clarity.
2010-09-11Changes 2.2.2:adam2-6/+6
* Fixed crash bugs. * GTK2 client - improved city dialog. * GTK2 client - made interface more usable on netbook class displays. * GTK2 client - improved city bar. * Fixed bug where two bases could not be built on the same tile on the same turn. * Allowed settler and worker units in custom rulesets to become veterans. * Fixed bug where an editor window was displayed on startup. * Fixed bug where settler/worker progress was lost upon loading a saved game. * Fixed bug where the effect of the Great Wall wonder was not limited to units in cities. * Added current city size to "needs an improvement to grow further" messages. * Removed outdated and unused debian watch file. * Changed name prefix of savefiles from civgame to freeciv. * Added deep ocean graphics to some bundled tilesets. * Updated translations: Ukrainian, Catalan, French, British English, Swedish, Spanish, Italian
2010-09-04Update to 1.51:wiz3-7/+31
Version 1.51 * 5 bug fixes * Updated and new translations
2010-08-30Minor update in patch-ag, following Wesnoth bug http://gna.org/bugs/?16576adam2-4/+5
2010-08-29Update to 0.7.4:wiz2-6/+6
Many multiplayer improvements and several minor bug fixes
2010-08-29Fix typo in comment.wiz2-4/+4
2010-08-29Fix buildling on MacOSXadam2-3/+96
2010-08-28Some cleanup. Use python2.6. Ride update to 1.8.4.wiz1-19/+10
2010-08-28Changes 1.8.4:adam11-517/+1649
* AI: * Fixed bug #16102: Made AI cancel attacks if a previously valid attack was made invalid by WML event after move in move+attack sequence. * Allowed custom eras to define Lua AI modifications for games played with this era. * Campaigns: * Delfadors Memoirs: * Make Lionel's portrait in Delfador's Memoirs story screens the same as his unit portrait since there doesn't seem to be a current higher-res version available * Descent into Darkness: * Made 'Alone at Last' slightly easier. Also, Dela is no longer invulnerable but cannot be assassinated easily. * Legend of Wesmere: * removed gold overlay when defeating both leaders * Reduced the difficulty of scenario 14 and improved the AI of the ally. * Liberty: * Increased the difficulty in 'Glory' by making the defenders behave more intelligently. * Language and i18n: * Updated translations: Chinese (Simplified), Galician, Japanese, Serbian, Vietnamese * Flushed image cache when changing language * Miscellaneous and bug fixes: * Ensured graceful failure when encountering broken [advancefrom] tag. * Handled ToD areas in a LIFO way, so that it is possible to override them without first removing them * Avoided displaying an empty menu and therefore choosing a random weapon, when there is none * Added detection for server replays, as they are missing the core [lua] tags * Fixed attack_end event not raised for uncommon swarm attacks * Added test for invalidated death due to positive hp after the 'die' event * 1.9 syntax creeped into 1.8.x causing segfaults * Fixed petrifying in multiround combats * Fixed reference binded to a temporary, possibly the cause of the failure on arklinux * Never allow uploading *.pbl files (case-insensitive) to the add-ons server from the regular game client * Fixed revision.hpp generation with cmake 1.8(.2) * Fixed usage of first PKG_CHECK_MODULES inside a shell conditional * Fixed broken attack animatio
2010-08-27Since commit message said this requires simgear>=2, let pkgsrc requirewiz1-2/+2
it as well.
2010-08-27FlightGear is a free, open-source, multi-platform, and sophisticated flightadam4-0/+50
simulator framework for the development and pursuit of interesting flight simulator ideas. This package contains the data files (textures, models, etc). Changes 2.0.0: * This is primarily a bug fix release. games/flightgear-base has been renamed to games/flightgear-data,
2010-08-27flightgear-base moved to flightgear-dataadam5-6280/+2
2010-08-27Changes 2.0.0:adam5-32/+38
This is primarily a bug fix release. (Requires SimGear-2.0.0 if compiling from source.)
2010-08-27Changes 2.0.0:adam11-136/+176
* No changelog available.
2010-08-21Bump the PKGREVISION for all packages which depend directly on perl,seb3-6/+6
to trigger/signal a rebuild for the transition 5.10.1 -> 5.12.1. The list of packages is computed by finding all packages which end up having either of PERL5_USE_PACKLIST, BUILDLINK_API_DEPENDS.perl, or PERL5_PACKLIST defined in their make setup (tested via "make show-vars VARNAMES=..."), minus the packages updated after the perl package update. sno@ was right after all, obache@ kindly asked and he@ led the way. Thanks!
2010-08-16Update to 1.50:wiz4-28/+57
Version 1.50 * 11 new logic games, 4 new calculation trainers, 13 verbal analogies * Usability enhancements from Alexandre Laplante and Jeff Stewart, students from University of Ottawa * Unit testing for the gbrainy.Core * Ability to define external logic puzzles using an xml file (games.xml) * Command line support * 7 bug fixes
2010-08-15Update to 0.7.3:wiz3-8/+19
2010-08-12 -- Version 0.7.3 released, with a critical fix that only affects multiplayer games (no need to upgrade from 0.7.2 if you only play against the AI). 2010-08-12 -- Version 0.7.2 released, with several bug fixes related to takeovers and Alien Oort Cloud Refinery. 2010-08-03 -- Version 0.7.1 (still beta) released, with many bug fixes (including a very nasty one related to Galactic Scavengers). 2010-08-02 -- Version 0.7.0 (beta) released, with support for The Brink of War expansion, and online multiplayer. There are several known bugs in this release, but they should only occur with certain combinations of cards and/or goals.
2010-07-26Changes 0.9.2.1:adam4-21/+26
* Fix build on 64 bits system Changes 0.9.2: * The rope of grapple no longer gets stuck in ground. * Network games between specific computers which didn't work properly before should work now. * A bug has been fixed which prevented the bugzilla team to have more then three players. * Poisoned characters die now when they have to less health.
2010-07-25Update bzflag to 2.0.16.obache4-56/+47
BZFlag 2.0.16 "No Foolin'" (2010-04-01) ---------------------------------------- * Fix command line options in Windows launcher - Scott Wichser * Fix regression in protocol handling by server - Jeff Makey, Scott Wichser * Add bullet tails as seen out the viewport - trepan * Add observer mouse controls for roaming and tracking modes - trepan * Add the /forceradar client-side command for observers - trepan * Minor cleanup of source and build system - Jeff Makey * Explicitly link to the dl library when needed - Jeff Makey * Remove unused dependency on Xi library - Jeff Makey * Clarify copyright assignment terms for developers - Jeff Myers * Allow only one Enter message per player instance - Jeff Makey * Add TimeLimit plugin - Steven Mertens * Remove broken vocaliser and obsolete torBlock plugins - Jeff Myers BZFlag 2.0.14 "This isn't the release you are looking for." (2010-02-15) ------------------------------------------------------------------------- * Add Options -> Display -> AntiFlicker option - trepan * Add Options -> Input -> Confine Mouse (MotionBox) - trepan * Adjust advanced ground rendering for texture flicker - trepan * Change the default stencil bitplanes to 1 to fix stencil shadows and various other stencil features - trepan * Backport fix for /idbanlist and /hostbanlist crashes - trepan * Add support for gcc-4.4 and libtool-2.2 - Jeff Makey * Update to Microsoft Visual C++ 9 from 8.0 - Jeff Myers * Update to directInput 8 from 7 - Jeff Myers * Fix player ghosting failure - Steven Mertens * Provide API support for using bz_moveFlag on team flags - Scott Wichser * Add pushstats plugin for future statistics gathering system - Jeff Myers * Increase restrictions on incompletely joined players - Jeff Myers, Scott W. * Announce saved file name in recordmatch plugin - Jeff Makey * Fix buffer overflow in menu subsystem - Jeff Myers * Fully support glob-style wildcards in hostbans and make name comparisons case insensitive - Bryan Jennings * Properly limit maximum message size in /showgroup command - Jeff Makey * Reset team scores in case of a capture during a countdown - Jeff Makey * Block spoofed /me messages - Scott Wichser * Keep flags within the world boundary - Jeff Makey * Add the "roamView" BZDB variable - trepan * Change fonts to DejaVu - Jeff Myers, Tim Riker * Source cleanup - Tim Riker
2010-07-14update to 2.30.2drochner4-333/+652
This switches to the gnome-2.30 release branch.
2010-07-14Recursive PKGREVISION bump for the net/mDNSResponder updatesbd8-14/+16
2010-07-06Transfer ownership to pkgsrc-users. pancake's address is not valid anyjmmv3-6/+6
more and he has agreed in private mail to drop maintainership.
2010-07-04Update to KDE SC 4.4.5.markd4-12/+10
Several bugs in encoding and refreshing in Konsole have been fixed A couple of crashes in Okular's PDF viewer have been fixed Alarms have received some fixes in KDE PIM The changelog lists more, if not all improvements since KDE SC 4.4.4.
2010-07-03Changes 3.3.0.1:adam2-7/+6
* added configurable key shortcuts for snap+direction player actions (probably most useful for recording tool-assisted speedrun (TAS) tapes using the single-step mode of the tape recorder)
2010-07-02Drop a 6 year old patch that doesn't make any sense at all and breaksjoerg3-18/+7
compilation with LP64. DESTDIR ready. Bump revision.
2010-06-25DESTDIR supportjoerg3-8/+11
2010-06-25Full DESTDIR support. Bump revision.joerg3-14/+22
2010-06-25DESTDIR suport. SETGIDGAME. Bump revision.joerg5-27/+22
2010-06-21update of the freeciv packages to the latest version.spz11-84/+289
Fixes a security vulnerability. (SA40078) Changelog: --- 2.1.x - 2.2.0 * Built-in editor * Expanded ruleset format: * Unit classes * Movement restrictions * Can limit which terrains a unit can enter * River-boats * Wheeled units * Which units another unit can transport * Migration * Plague * Bases * Calendar effects * Changes to gameplay with default ruleset: * New terrains: o Deep Ocean (as Ocean but no specials and cannot be transformed) o Lake (as Ocean but no Whales special; inland water below a certain size is generated as Lake) * Triremes are not restricted to tiles next to land, but to (shallow) Ocean tiles; they now cannot even attempt to enter unsafe tiles * Triremes no longer get the +1 movement bonus from Nuclear Power that other sea units get * Triremes and Carriers can no longer attack land units * Submarine attack strength reduced from 15 to 12 (to make it easier to defend against them with escorts) * New base type buoy, which can be built by Engineers on water tiles with the Radio advance, and gives vision. * Ruins (left behind by destroyed cities, no effect on gameplay currently) * New advance Environmentalism and Solar Plant improvement, which can eliminate pollution from production * Trade route value now depends on size of cities, not on trade generated in them * New national borders system * Coastal Defense now available earlier (requires Gunpowder instead of Metallurgy) * No restrictions on specialists in small cities * Terrain within working range of a city can no longer remain unknown * Units in fortresses now regain 25% HP per turn (as in 2.0.x) instead of 100% * New nations * AI difficulty level: Cheating * New server options: * foggedborders: visibility of borders is subject to fog of war * borders gains new modes where player can see all tiles inside borders, and borders extend to unknown tiles revealing them * endspaceship controls whether spaceship reaching Alpha Cen ends the game * trademindist controls the minimum distance for trade routes between your cities * Times now specified in turns instead of years (endyear becomes endturn, onsetbarbs expressed in turns) * simultaneousphases renamed to phasemode and gains new options * Client interface changes: * Menus and shortcut keys revamped; notable changes include: o Connect with Road/Rail/Irrigation changes from Ctrl+Shift+R/L/I to Shift+R/L/I o City Report: F1 to F4 o Go/Airlift to City: Shift+L to T o Wake up Others (Shift+W) becomes Unsentry all on tile (Shift+S) o Orders menu split into Select, Unit, Work, and Combat; Reports becomes Civilization * Scripting improvements * Event cache: messages from the last few turns can be replayed to clients on connection and saved in savegames * Featured text in Gtk client, including colour coding and clickable links to mentioned cities/units/tiles --- 2.2.0 - 2.2.1 * Stability fixes and refactoring. GNA#15305 GNA#15356 GNA#15432 GNA#15426 GNA#15332 GNAPATCH#1465 GNA#15348 GNA#15442 GNA#15468 GNA#15469 GNA#15480 GNA#15483 GNA#15456 GNA#15500 GNAPATCH#1490 GNA#15582 GNAPATCH#1513 GNAPATCH#1515 GNA#15661 GNAPATCH#1537 GNA#15450 GNA#15671 GNA#15714 GNA#15643 GNA#15734 GNA#15741 GNA#15730 GNAPATCH#1544 GNA#15377 GNA#15778 GNAPATCH#1598 GNA#15709 GNA#15844 GNA#15857 GNA#15908 GNA#15899 GNA#15983 GNA#16003 * client-sdl: Push the maximal resolution to 3200x2400 in options. GNA#15346 * Make impossible to change the server settings trademindist when the game is running. GNA#15405 * Fixed the display of workable tiles when investigating foreign cities. GNA#15411 GNA#15944 * Improved server logging. GNA#15404 GNA#15336 GNA#15460 GNA#15333 GNA#15523 GNAPATCH#1498 GNA#15923 * client-gtk2: Canceling server logon takes you back to the main menu. GNA#15388 * Fixed a bug where you were unable to initiate diplomatic meetings with other players under certain circumstances. GNA#15439 * Internationalization and string fixes. GNA#15443 GNA#15403 GNA#15427 GNA#15457 GNA#15440 GNA#15455 GNA#15467 GNA#15478 GNA#15477 GNA#15484 GNA#15487 GNA#15585 GNA#15665 GNAPATCH#1569 GNA#15790 GNA#15809 GNA#15808 GNA#15802 GNA#15890 * Fixed bugs with voting. GNA#15451 * client-gtk2 Use city id instead of name in the goto dialog. GNA#15435 * Fixed a bug where air bases wouldn't work on certain tiles. GNA#15446 * Improved city illness. GNA#15373 GNA#15394 GNA#15422 GNA#15499 * Do not show new city dialog if city cannot be built GNA#15328 * client-gtk2: Made the unit info label scrollable to prevent the map view to resize. GNA#15504 * Do not show team name in victory message in the case there's only one team member. GNA#15511 * Improved documentation. GNA#13848 GNA#15667 GNA#15345 * Fixed goto turn time calculations. GNA#15503 GNA#15722 * Fixed a bug where the -M <metaserver> command line parameter was ignored. GNA#15538 * Improvements to Lua scripting. GNAPATCH#1503 GNA#15531 GNA#15586 GNA#15596 GNA#15602 GNA#15606 GNA#15612 GNAPATCH#1526 GNAPATCH#1531 GNAPATCH#1532 GNAPATCH#1533 GNAPATCH#1535 GNA#15675 GNA#15624 GNAPATCH#1553 GNAPATCH#1554 GNAPATCH#1552 GNA#15705 GNA#15706 GNA#15707 GNAPATCH#1599 GNA#13709 GNA#13709 GNAPATCH#1621 GNA#15725 GNA#15860 GNAPATCH#1617 GNA#15586 GNA#15696 * Fixed configuration and compilation warnings. GNA#15549 GNA#15575 * Added a column for plague risk in city report. GNA#15376 * Fixed bugs with loading saved games. GNA#15520 GNA#15581 GNA#15660 * Fixed the display of global warming / nuclear winter in the client. GNA#15563 * Disallowed paradrops inside peaceful foreign borders. GNA#15569 * Give a palace to nations split off by civil war. GNA#15548 * Fixed editor UI bugs. GNA#15578 GNA#15579 GNA#15605 * client-gtk2: Made 'Work' menu adapt to terrain for multiple units on single tile. GNA#15611 * Introduced Lake terrain in more scenario maps. GNA#15610 * Fixed minor issues with isotrident and amplio tilesets. GNA#15621 GNA#15777 * client-gtk2: Made the pregame player context menu stay open with one click. GNA#15593 * Disallowed transporter units to load into themselves. GNA#15616 * Don't close client dialogs when switching tileset. GNA#15620 * client-gtk2: Made client work with GTK versions older than 2.6. GNA#15637 * client-gtk2: Added tooltips for columns in the city report. GNA#15603 * Made improvement upkeep visible in "Info" column of worklist editor. GNAPATCH#1563 * Fixed mangled server "help options" output. GNA#15723 * client-gtk2: Improved the "Start Scenario Game" page. GNA#15663 * client-gtk2: Center map view at start of first game. GNA#15738 * Show pillage activity in middle-click map popup. GNAPATCH#1566 * Create ruins for disbanded cities. GNAPATCH#1570 * Avoid getting migrants that starve to death instantly. GNA#15760 GNAPATCH#1579 * client-gtk2: Improvements diplomacy dialog. GNA#15776 * client-gtk2: Sort the science dialog technologies in alphabetical order. GNA#15779 * Do not require an extra endline at the end of ruleset files. GNA#15816 * client-sdl: Fixed bug where popups were not displayed. GNA#13493 * Fixes to freedesktop.org file. GNA#15878 * Avoid transforming a city tile to a terrain that won't support the city. GNA#15630 * Fixed a bug with the France scenario that caused trouble building improvements the first few turns. GNA#15892 * Fixed bugs with the CMA UI. GNA#15909 * Reworked pillaging. GNA#15744 GNA#15742 * Changed the build system to work better with shared libraries. GNA#15973 * Fixed typos in civil war nations. GNA#15378 * Made linking work with binutils-gold. GNA#15400 * Updated translations: Ukrainian, Korean, Catalan, French, Spanish, Russian, Italian
2010-06-19Use REPLACE_BASH for some files.wiz1-2/+4
2010-06-15Update to 1.42:wiz3-68/+107
Version 1.42 * 14 bug fixes * Updated and new translations * Updated Mallard documentation
2010-06-14PKGREVISION bump for png-1.4.x shlib change.wiz2-3/+4
(missed those and *emacs* the first time round because they pull in their png dependencies via default-on options; they were included in the test bulk build though)
2010-06-13Bump PKGREVISION for libpng shlib name change.wiz89-162/+238
Also add some patches to remove use of deprecated symbols and fix other problems when looking for or compiling against libpng-1.4.x.
2010-06-08+ powder.wiz1-1/+2
2010-06-08Initial import of powder-114:wiz4-0/+50
POWDER is a roguelike game. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband.
2010-06-06Changes 3.3.0.0:adam2-13/+12
* fixed missing memory allocation in SP engine when saving engine data for non-SP game engine snapshots (which also stores SP engine part) * fixed problem with scrolling in native EM engine in multi-user mode (this bug was just introduced with the experimental viewport stuff) * fixed animation of splashing acid in EM engine with classic artwork * fixed animation of cracking nut in EM engine with classic artwork * fixed (implemented) single step mode in native EM and SP engines * fixed "latest_engine" flag in classic levels (moved to single sets) * updated SDL library DLLs for Windows to the latest release versions (this fixed some mysterious crashes of the game on Windows systems) * replaced EM and SP set in classic level set with native level files * finally added a newly written "CREDITS" file to the game package * removed sampled music loops from classic music set