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2005-11-08Include devel/sysexits bl3.tv1-1/+2
2005-11-06Use INSTALL_GAME instead of INSTALL -m gametonio3-8/+10
Honor VARBASE, instead of hardcoded /var
2005-11-05Removed unnecessary and overly complicated definition for WRKSRC.rillig1-3/+1
2005-11-04pkglint --autofixrillig1-1/+2
2005-11-04Imported 4stAttack from wip.rillig5-0/+326
4st Attack is a game in which you have to try to out-smart your opponent. The goal of the game is to connect four of stones in a straight line. This can be horizontaly, vertically and even diagonnally.
2005-11-03Fixed wrong use of WRKSRC.rillig15-54/+56
2005-11-03Removed empty line from PLIST.rillig1-2/+1
2005-11-03Add and enable gtklevel9.wiz1-1/+2
2005-11-01Initial import of gtklevel9 4.0, a GTK+ port of the Level 9 textdillo6-0/+71
adventure interpreter.
2005-11-01Update to 4.0.dillo2-8/+7
Changes: - add support for bitmap graphics (which is not used the curses version)
2005-10-31Changes 0.8.0:adam4-14/+14
New Games: - Added SAGA engine (for the games "I Have No Mouth and I Must Scream" and "Inherit the Earth"). - Added Gob engine (for the Goblins series). Currently, only the first of the Goblins games is supported. New Ports: - Added PlayStation 2 port. - Added PlayStation Portable (PSP) port. - Added AmigaOS 4 port. - Added EPOC/SymbianOS port. - Added fixes for OS/2 port. General: - Reworked cursor handling in SDL backend. Now cursors can have their own palette and scaling. This is used by Humongous Entertainment games now. - Added FluidSynth MIDI driver. - Added GUI for the "soundfont" setting. (Currently only used by the CoreAudio and FluidSynth MIDI drivers.) - The MPEG player could hang if the sound ended prematurely. - Improved autoscaling GUI, which takes full advantage of your screen. - Fixes for GCC 4. SCUMM: - Added support for Mac Humongous Entertainment titles. - Added support for multiple filenames/versions using a single target. - Implemented CGA and Hercules render modes in early LEC titles. - Added dialogs which are shown when you modify the talkspeed or music volume using hotkeys. - Added support for NES version of Maniac Mansion. - Added thumbnail support for savegames. - Broke compatibility with HE savegame (HE v71 and upwards only). - Added possibility to disable building of HE and SCUMM v7 & v8 games support. - Fixed the last few known music glitches in Sam & Max. (There are still some - probably - minor missing features though.) - Added support for Commodore64 version of Zak McKracken - Eliminated all demos targets and platform-specific targets. Config file is autoupdated. Sword2: - Made the resource manager expire resources more intelligently. - Improved performance when playing the game from CD instead of hard disk. - Simplified sound effects handling. Again. - Code cleanups and restructuring. - Fixed long-standing bug in decompressing sounds from the speech/music CLU files. It was generating one sample too many, which could be heard as a very slight popping noise at the end of some sounds. Files that have been compressed with older versions of compress_sword2 will, of course, still have the same error. You may want to regenerate them.
2005-10-23Fixed typo (CONFLICT => CONFLICTS). Added ${GAMEOWN} to PKG_USERS, whichrillig3-10/+13
is needed to build xbill on NetBSD-1.6.2/i386 as unpriviledged user. Bumped PKGREVISION.
2005-10-23Rename Teg as teg.minskim6-325/+2
2005-10-23Removed trailing white-space from line 1 of patch-ag.rillig1-1/+1
2005-10-23Reimport games/Teg into games/teg to match DISTNAME.minskim5-0/+323
Moved Teg to Teg-mixedcase in the repository [schmonz 2007-06-07]
2005-10-23Add Teg.minskim1-1/+2
2005-10-23Import Teg from pkgsrc-wip. Packaged by Wojciech Rzymski and modifiedminskim5-0/+323
by me. Tenes Empanadas Graciela (short TEG) is a round-based computer game running under Linux. The idea for this free software (GNU GPL) program came from the popular Risk game but differs in many aspects of the rules. Using a Server several player can fight each other for world dominance and of course also chat together. Various maps are used as battle field and also several languages like Spanish, German and Polish are available.
2005-10-20Only one graphics backend can be selected, so use PKG_OPTIONS_REQUIRED_GROUP.dillo1-3/+4
2005-10-20Fix installation, update PLIST. Bump PKGREVISION.wiz4-9/+29
2005-10-20Update to 1.0.1:wiz3-13/+40
Version 1.0.1: * graphics * new death animations: Mage, Pikeman, Red_Mage, White_Mage * portraits: * new portraits: Drake_Burner, Drake_Fighter, Drake_Glider * made all Drake, Merman, Naga and Saurian upgrades use the level one portraits * made the Necrophage and the Orcish_Slayer use the Lvl1 portraits of their line * removed deprecated death animation of the Drake_Fighter * language and i18n: * updated translations: Afrikaans, Chinese, Italian, Polish, Russian, Slovenian, Turkish * Campaign server * Changed campaign_name_legal to bar name of '.' * Back ported check_names_legal to be combined with an upcoming change that will close a vulnerability to bogus data from the campaign server. * Before doing anything destructive to install a new campaign, all of the file and directory names are checked to make sure they are safe and if not the campaign is not installed. * multiplayer * multiplayer game with "empty" as side no longer causes OOS (#4464) * disabled 'advancefrom' in multiplayer * revised multiplayer maps: Divide and Conquer, Sablestone Delta, Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge, Blitz, Clash, Hamlets, Meteor Lake, Den of Onis, Smallolof * updated multiplayer maps cfg files: Clash, Hexcake, Smallolof * music and sound: * new main menu music * units and balancing changes: * removed Thug from Knalgan faction * Northerners can now recruit Rocklobber in Age of Heroes era * documentation switch doxygen templates from CVS to SVN and from Savannah to Gna! * random map generator now uses island_size (#4458)
2005-10-20Update to 0.4.9:wiz3-7/+8
* 0.4.9 (13-10-2005) - added third tutorial mission - fixed shops becoming inaccessible after moving a transporter out - fixed bogus line numbers being reported on parsing errors in cfed - added new event trigger 'havecrystals' - changed loading mechanism for crystals to be more like that for units
2005-10-18Improve description.reed1-4/+4
2005-10-18Extract to WRKSRC first so permissions can be fixed.reed1-5/+12
Then use cpio to install. I chose to do it this way although it can take over 10 minutes to install, because users can modify levels and maliciously fill up disk space. (Maybe there is some tar, pax, or cpio option to extract and not use permissions in the file?) Bump PKGREVISION. Add LANGUAGES= # none And added a comment to this file about the score files: what cleans them up?
2005-10-18More specific HOMEPAGE.reed1-2/+2
2005-10-17Always read your TODOs before imports :)wiz2-4/+3
Fix PLIST.
2005-10-17Add and enable InterLOGIC.wiz1-1/+2
2005-10-17Initial import of InterLOGIC-0.30:wiz5-0/+43
The game InterLOGIC is based on the old Amiga logic game "Balls". The object of the game is to move balls of different colors through a maze, connecting them with other balls of the same color. Two or more connected balls of the same color will disappear. The aim of the game is to clean the whole maze in this way. The balls are connected if they are right next to each other horizontally or vertically, but not diagonally. The current release contains 30 mind-breaking levels for you to solve.
2005-10-16Update to 2.12.1:jmmv3-13/+24
gnome-games 2.12.1 ================== This is a stable maintenance release of gnome-games. Several bugs have been fixed and translations have been updated. Upgrading is recommended. The bugs fixed: General: Fixes to the build system to ensure the correct glib version is used and make sure compiling without ESD works. Compiler fixes for Solaris and Mac OS X. Aisleriot: Fix conflicts between menu short-cuts. Fail more gracefully when a game file cannot be found (necessary when using a shared home directory). Nibbles: Fix conflicts between menu short-cuts. Robots: Set the background color correctly at start-up. Gnometris: Obey the preview preference at start-up. Mines: Fix a crasher involving multiple simultaneous button clicks. gnome-games 2.12.0 ================== Here it is! The shiny new stable release of gnome-games. Those of you following the testing releases will only notice two changes: The handling of mouse movement with the buttons down in Mines has been improved and the French docs for Aisleriot are all installed properly. For those of you who like your software bug-free, this is what has changed: General: - Lots of UI tweaks, thanks to Dennis Cranston tireless attention to detail. - Slightly better UI for network games. - Better use of stock items for menus and toolbars. Aisleriot: - Stacks of cards that run off the bottom of the screen are squeezed up to make them fit. - Cards you can drop other cards onto are hilighted (Vincent Povirk did all the hard work for this one). - Three new games: Backbone, Carpet and Triple Peaks. - Double clicking foundation cards triggers auto-move, very useful for finishing up games like Klondike (not universally supported). - Fullscreen mode. Four in a Row: - Nice (SVG) default graphics from Alan Horkan. - A new game starts the moment the program is launched. Gnometris: - Now uses the new high scores dialog. Iagno: - Starts a new game the moment the program starts. - Removed the clock - it was useless. Mahjongg: - If you click on a second tile and it doesn't match the first we now select that one as the new first tile rather than telling you off. - Fullscreen mode. - Display the current game in the title bar. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. All the old buttons still work, so no one should be disadvantaged. - The first click is now guaranteed to clear a useful number of squares: no more clicking randomly to find a gap. - When you click on a mine you now get an explosion. Robots: - Remove the specialised key sets. The left-hand key set only worked with US keyboards and anyone who is old school enough to use the traditional keys knows how to customise them. Same GNOME: - A "Fast Animation" mode for the impatient. - Better grid and background colours. Stones: - The level you last played is remembered properly. - Remove all the scrolling options and replace it with one good scrolling algorithm. Tali: - The word "Yahtzee" has been completely eliminated so there is absolutely no chance of a trademark dispute. Tetravex: - Tiles get hilighted on mouse-over: just like any other widget. Lots of people contributed to this release: Callum McKenzie Richard Hoelscher Vincent Povirk Dennis Cranston Alan Horkan Peter Moulder Clytie Siddall and all the other people who reported bugs and provided patches and gave generous feedback but for whom my record keeping has failed miserably to keep track of. And also of course the translation team. gnome-games 2.11.5 ================== This is the final release candidate for 2.12. Testing this release is strongly encouraged. It should compile on a GNOME 2.10 system without any extra libraries. As usual there are no new features, however there are some things that need attention: - Aisleriot drawing code: there has been a change here that is rather drastic for this late in the release cycle. Any drawing glitches should be filed as bugs. When reporting the bug please describe exactly what you were doing, the game played, and how many cards you were dragging. Screenshots won't go amiss either. - The aisleriot statistics dialog: if I haven't got the autoconf magic right then the close button on this dialog may fail. Alternatively configure may fail. In either case I am interested in reports of this, espeically on Fedora core 3 and core 4 systems. - Once again, aisleriot: there is a strange crash that happens very infrequently. I have seen it myself, but not managed to get a good stack trace. Anyone who has debugging symbols turned on and experiences a crash -please report it. It will occur while, or shortly after dragging some cards. All other crashes should also be reported. gnome-games 2.11.4 ================== This release is the second beta release of gnome-games in preparation for GNOME 2.12. There are no new features, only bug-fixes, documentation updates and translation updates. gnome-games 2.11.3 ================== This is the user-interface freeze release of gnome-games. Most of the changes have been bug-fixes. General: - Slightly streamlined build process (callum). Aisleriot: - Improvements to the card dropping code (callum and Peter Moulder). - UI cleanups (Dennis Cranston). - Stop the rules being changed mid-game (callum). - Help for games with multi-word names should work in French locales (callum). Ataxx: - Clarify the rules (rah). - Fix some drawing glitches (callum). Mahjongg: - Documentation XML fixup (Peter Moulder). Mines: - UI tweaks (Dennis Cranston) - It will now compile when optimisation is turned off. Same Gnome: - UI tweaks (Dennis Cranston) Stones: - The level you last played is now remembered between games. You can also start at any level, not just the pre-defined ones (callum). Games Server: - The games-server program now behaves like a real Unix daemon (callum). - Fix a typo in the schema descriptions (Clytie Siddall). gnome-games 2.11.2 ================== This is the feature-freeze release of gnome-games. These are the major, user-visible, changes: Aisleriot: - Three new games: Carpet (almost completely pointless) and Backbone (not pointless at all) from Vincent Povirk. Triple Peaks from Richard Hoelscher. - Hilighting of valid drop targets not works for all games where it makes sense (Vincent Povirk). - Scores are hidden for games where it doesn't make sense (rah). Four in a Row: - New SVG graphics from Alan Horkan. The classic and high contrast themes has been updated and a new High Contrast Inverse theme has been added. Both of these accessibility themes now match the GNOME themes of the same name (Alan Horkan). - Subtle grid-drawing improvements (callum). - Some of the themese have changed names (Alan Horkan). Mahjongg: - Display the current game in the title-bar. Tali: - The phrase "Yahtzee" has been replaced with "5 of a kind". It doesn't sound as sexy, but it is more obvious what it means and it isn't a trademark (rah, callum). Plus lots of bug fixes, code cleanups, api modernisation, and -of course- the tireless work of the translation team. gnome-games 2.11.1 ================== Finally, a very belated 2.11.x entry for gnome-games. A lot has changed and I've probably missed a few things, but here are the main points: General: - (Slightly) improved UI for starting network games. - Lots of HIG-conformance tweaks leading to nicer dialogs. - Use of modern APIs and stock items, once again giving a nicer feel to the UI. Aisleriot: - Per-game options work again. e.g. Klondike has the option for 3-card deals. - Valid places to drop cards are now hilighted (only on some games). - Dropping cards in the right place is now easier. - Double-clicking the foundation in Klondike auto-moves cards to the foundatione. Very useful at the end of the game. - Fullscreen mode. - Gay Gordons is guaranteed to be solvable. - Long card lists are automatically expand and contract to fit the window. Four in a row: - A new game starts the moment the prgram is launched. Gometris: - Use the new high-scores dialog. Iagno: - Start a new game when the program loads. - Removed the clock, it was useless. Mahjongg: - Rather than assuming clicking on a second, mismatched, tile was a mistake, assume that the player wants to select it as the first of a different pair. - Fullscreen mode. Mines: - Using the left button on a cleared square is now like using the middle button. This makes the game a lot easier for those with an awkward middle button. - The first click is guaranteed to clear a "useful" number of squares so you don't have to blindly click and hope you don't hit a mine. - An explosion graphic is drawn on a mine if you set it off. Robots: - Remove the specialised key sets. Same GNOME: - Fast animation mode for those who are impatient. - Better grid, background and cursor colours. Stones: - Allow only one scrolling technique. Improve the quality of the scrolling. Tali: - UI tweaks: the dice area behaves like a toolbar wth prelight hilighting and the like. Tetravex: - Tiles get hilighted on mouse-over. i.e. the behave just like any other GTK component. And of course a lot of bug fixes and code cleanups.
2005-10-13Update to 1.2, provided by Ian Zagorskih in PR 29941.wiz6-37/+47
2005-04-10 * QNetWalk 1.2 released. * Added German translation by Thomas Loeber * Added Spanish translation by Ismael Asensio * Added Polish translation by Aleksander Wojdyga * Added Brazilian Portuguese translation by Paulo Vitor * Added the desktop file.
2005-10-13Update to KDE 3.4.3markd1-4/+4
2005-10-13Update to KDE 3.4.3markd2-6/+5
Changes: KMines: Fix log file loading KMines: Fix c++ constness KShinsen: Fix crash on exit
2005-10-12update to 2.5drochner4-248/+279
changes: -add support for 3d themes -minor fixes and cleanup
2005-10-10Fix path for suse_x11. It was emulators/suse_base insteadreed1-2/+2
of suse_x11.
2005-10-10Update to 0.2:jschauma2-6/+6
- fixes and removal of duplicates from Soren Jacobsen
2005-10-10s/netbsd.org/NetBSD.org/hira1-2/+2
2005-10-10librsvg2-gtk2 has gone away, so do not depend on it. Instead, require ajmmv1-3/+3
recent version of librsvg2 (>= 2.12.6) which now includes the GTK+ loader. Bump PKGREVISION to 1.
2005-10-09Add/enable fortunes-{calvin,futurama,h2g2}jschauma1-1/+4
2005-10-09Initial import of fortunes-h2g2:jschauma4-0/+37
A compilation of quotes from Douglas Adams's ``Hitchhiker's Guide to the Galaxy'' series.
2005-10-09Initial import of fortunes-futurama:jschauma4-0/+36
A compilation of quotes from the TV-Series "Futurama" by Matt Groening.
2005-10-09Initial import of fortunes-calvin:jschauma4-0/+37
A compilation of quotes from Bill Watterson's fantastic "Calvin and Hobbes" Comic Books.
2005-10-07Switched the package to using the PKG_INSTALL framework. The actualrillig2-25/+17
binary has been made a SETGIDGAME to make the highscore file editable from only within the game. Bumped PKGREVISION.
2005-10-05Remove some more *LEGACY* settings that are over a month old andwiz1-2/+1
thus were before 2005Q3.
2005-10-04Update to 1.0:wiz3-35/+16
Version 1.0: * language and i18n: * updated manual: English, German, Swedish * updated man pages: Swedish * updated translations: Afrikaans, British English, Polish, Portuguese (Brazil), Slovak, Spanish * graphics * new title screen and logo * new portraits: Li'sar, Elvish_Shaman, Ghoul, Mermaid_Initiate, Merman_Fighter, Merman_Hunter, Naga-Fighter, Orcish_Assassin, Saurian_Skirmisher * new Konrad level 1 image * new death animation for Initiate * changed the map 'Snow Plains' to use snow terrain * campaigns: * Eastern Invasion * fix Undead fighting each other in Weldyn Besieged (#4386) * fix Undead not recruiting after leader change in The Crossing (#4393) * balancing changes: * decreased Dwarvish Fighter hammer attack damage from 9 to 8 * decreased Merman Hunter experience needed to level from 38 to 35 * multiplayer scenarios * revised multiplayer maps: Divide and Conquer, Sablestone Delta, Silverhead Crossing, Sullas Ruins, 1v1v1Hex, Charge * server: add administration functions Version 1.0rc1: * language and i18n: * updated translations: Afrikaans, Bulgarian, Catalan, Finnish, German, Greek, Hungarian, Japanese, Portuguese (Brazil), Russian, Slovenian, Spanish, Turkish * new manual: Hungarian, updated manual: English, Swedish * updated man pages: English, German, Swedish * campaigns: * The Dark Hordes * Crelanu's Book no longer ends if enemy leaders are killed * Underground Pool no longer ends if enemy leaders are killed * Underground Pool can now only be won with Gwiti or Tanar (#14495) * Son of the Black Eye * Watch Towers can no longer be recalled in Clash of Armies * Saving Inarix no longer ends if enemy leaders are killed * tweaked Black Flag and Desert of Death maps * made End of Peace, Toward Mountains of Haag, and Black Flag easier * Eastern Invasion * fix Konrad II's lines not being spoken in The Council (#14500) * change the holy waters to "holy amulets" (also #14539, #14559) * Drowned Plains now has fog (#14499) * Heir to the Throne * fix Delfador losing experience at Siege of Elensefar (#14508) * units: * changed Orcish Shamans from 20 to 23 HP (Novice 24, Old 22) * changed all Orcish Shamans from 60 to 70% defense on villages * fixed incorrect reference to Demilich image (#14542) * fixed long filenames overflowing editor file chooser dialog (#13855) * fixed filenames with spaces causing garbled errors (#14494) * multiplayer maps now make better use of team names from settings * fixed possible memory corruption during "sighted" WML events (#14426) * fixed the Windows shortcuts being used in textboxes under Mac OS X (#14377) * more AMLA fixes, and it now increases current hitpoints by 3 (#14530) * BeOS networking fixes * multiplayer lobby changes (including #8179) * fixed images in downloaded campaigns not being shown until restart (#11797) * editor now supports changing language, with Alt-l (#11966) * savegames now store ai_algorithm (#14558) * server now supports --threads option to specify number of threads * fixed spurious "timeout" when uploading campaigns * capture events that trigger further events can no longer be undone (#13895) * editor now supports --bpp to specify bit depth, default now 24 (#14551) * broken scenarios can no longer make multiplayer unplayable (#14409) * various bug fixes and code cleanups
2005-10-03Add and enable blobwars.wiz1-1/+2
2005-10-03Initial import of Blob Wars: Metal Blob Solid (platform shooter):wiz5-0/+109
Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all. In Blob Wars: Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bob's mission is to infiltrate the various enemy bases around the Blobs' homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
2005-09-28Replaced "# defined" with "yes" in Makefile variables like GNU_CONFIGURE,rillig16-38/+38
NO_BUILD, USE_LIBTOOL.
2005-09-28Removed trailing white-space.rillig2-4/+4
2005-09-28Removed trailing white-space.rillig4-11/+11
2005-09-27Changes 2.0.6:adam2-6/+6
- Fix some memory leaks. - Fix some bugs with uploading of CMA parameter data. - Upload CMA parameter data when the user disconnects mid-turn. - Include despotism penalty in the middle-mouse tile popup. - Fix the attack/defend changes in the middle-mouse tile popup. - Correctly show veteran status in the middle-mouse tile popup. - Don't allow recursive transporting even if the ruleset allows it. - Fix bugs with use of the techlevel setting and teams. - Fix some situations where changing tech targets could erronously cause bulbs to be lost. - Work around some bugs with desynchronized team research. - Remove some duplicate/unnecessary messages. - Fix a possible crash with the debug command. - In the GTK-2 client, show the LAN tab by default (rather than the metaserver tab). - In the win32 client, fix some untranslated strings. - Add a leader unit to the ruleset (for use with the startunits setting).
2005-09-26Bump PKGREVISION as pointed out by Thomas Klausner.rpaulo1-2/+2