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2009-10-31Update to 8692:wiz2-6/+6
Single mouse clicks to toggle individual grid edges stopped working in r8414 as a side effect of reorganisation in interpret_move(). Reinstate them. Add a couple of missing checks in validate_desc(), without which bogus game IDs were getting as far as new_game() and failing assertions. Minor rewording and typo-correction. Aha, I've managed to prove that my inadequate error highlighting is actually just about adequate after all. Large comment added containing some discussion and the proof. Error-highlighted trees look nicer with a different-coloured trunk. Also added a comment worrying about the universality of my error highlighting mechanism. Redo Mines and Inertia's mine graphics using an actual circle rather than an approximating octagon, to improve the look when zoomed to high resolution. Tweak to the promptness of error highlighting display. About time I got round to this: error highlighting for Tents. Fix width/height braino introduced in r5844.
2009-10-29update to 2.28.1drochner5-65/+122
This switches to the gnome-2.28 release branch. (Thanks to obache for updating the clutter pkgs. Used by the tetris game only for now, but I wouldn't like to kick that out.)
2009-10-29Pass down X11 location options for modular Xorg.joerg1-1/+8
2009-10-29Be explicit about the options to remove.joerg1-2/+7
2009-10-21On NetBSD-4.0, the included make doesn't cope with some of thewiz1-1/+6
dependency lines autogenerated by wesnoth. Use gmake instead. From Robert Elz in PR 41941.
2009-10-19Pass PREFIX correctly instead of hacking the qmake files.ahoka4-113/+18
2009-10-11Update to 0.5.4:wiz2-6/+6
0.5.4: Fixes crashes when changing game settings on some machines.
2009-10-11Update KDE4 to 4.3.2markd4-14/+10
KDE 4.3.2 brings a nice number of bugfixes, some critical, some just fixing small annoyances: * Many crashers have been fixed in KDE's core libraries, bringing more stability to all applications * KWin's window compositing effects have been further stabilized by fixing a number of bugs in effect plugins such as the famous coverswitch window switcher * The biggest number of bugs for this release has been fixed in KMail, KDE's email client, making it more reliable and usable by correcting a number of display issues * Saving files over themselves works again in Okular, KDE's document viewer
2009-10-11Changes 0.8.5:adam3-72/+84
* Fix handling of key event during the game * Fix new sound player warning * Fix several network bugs related to random generator * Fix keep-alive connexion to index server when hosting a server from the game * Fix crash when invalid display resolution requested * Fix "play in loop" options for network games * Refresh the public network games list * Multi-layer sky * Camera enhancement * Weapon behavior: gnu, supertux and polecat now explode when pressing space, M16 repeats shoot * Lefthand-operated mouse option * Small skin animation enhancements * Automatically create personal directories for maps, teams and game_mode * New maps * Do not overlink index server and game server binaries * Translation updates
2009-10-07When using modular Xorg, pass down --x-libaries, otherwise -L getsjoerg1-1/+8
used without argument.
2009-10-02Add kdetoys4 and kdegames4markd1-1/+3
2009-10-02Import KDE4.3.1 from wipmarkd10-0/+2239
OKed during freeze by wiz and agc
2009-09-28Rename getline() to scoregetline() to avoid a conflict on NetBSD-currentmartin2-4/+58
2009-09-27Patches to Makefile.in need to be done before configure, not beforesnj1-2/+3
build. s/pre-build/post-patch/ and suddenly this package no longer installs binaries into games/ but in bin/, as expected by the PLIST. Bump PKGREVISION to 1. PKG_DEVELOPER=yes is your friend.
2009-09-23include <string.h> for strncpy()tnn2-1/+14
2009-09-22Update to 0.5.3:wiz3-29/+6
Several GUI improvements and some minor bug fixes.
2009-09-22Upgrade to 0.7.2.ahoka4-107/+62
The changelog is too verbose to include here.
2009-09-15update to 0.9.1drochner4-18/+20
changes: -new objects, editor features, levels -fixes -ability to record solutions to level files
2009-09-13scummvm uses a deprecated audio API that is no longer available undertron1-0/+21
Mac OS X Snow Leopard. Work around that by building the package using the Mac OS X Leopard SDK that is provided by Xcode.
2009-09-12Remove dependency on py-imagingtk. pysolfc works fine without it. Thesnj3-5/+30
problem wiz stumbled upon only occurs if py-imaging is installed and py-imagingtk is not. pysolfc assumed that if py-imaging was installed, py-imagingtk was also installed. patch-ac corrects this by simply disabling the runtime detection of these optional dependencies. The real issue, it seems to me, is that py-imaging installs ImageTk.py, which needs py-imagingtk to be useful. This is why pysolfc got confused. pkgsrc should probably be changed to install ImageTk.py in the py-imagingtk package instead, but I'd rather not audit all py-imaging users right now, so I'll leave that for someone else. Bump PKGREVISION to 4.
2009-09-12Add missing dependency (has noone tested this?).wiz1-2/+5
Set LICENSE. Bump PKGREVISION.
2009-09-11Changes 0.8.4:adam3-11/+53
* Dedicated game server * Camera improvments * New sounds * Key repeat handlings in menu * Various bug fixes * Translations updates
2009-09-06+ rftg.wiz1-1/+2
2009-09-06Initial import of rftg-0.5.2:wiz5-0/+99
This is a program to play Race for the Galaxy against AI players.
2009-09-02Remove unneeded patches.wiz3-48/+0
2009-09-02Update to 0.90:wiz5-416/+437
2007-09-02 Powermanga 0.90 - the sounds were updated to replace non-free sounds - joystick support was added - scale2x, scale3x, and scale4x effects were added - the order text was changed to support both plain text and keystrokes file - the source code files were renamed - the code was considerably cleaned up and rewritten - comments and variables were translated to the English language - all C++ code was removed and the remaining code was made to conform with C99 - the license was changed to the GPLv3 - resources files were renamed - volume control was added - GP2X and PSP patches were merged - the high-score file format was changed 2006-03-27 Powermanga 0.80 - compile with GCC 4.0.3 - fix palette conversion in 16 bits RGB color mode (non-IA32 architecture) - add config file - add french language support - various bugs fixes - compile, run, and test the project on AMD64 (Ubuntu Dapper Drake) - compile, run, and test the project on Win32 (Patrice Duhamel) - upload the source code on CVS (http://sourceforge.net/projects/powermanga/)
2009-09-02Remove kei as maintainer, he resigned.wiz2-4/+4
2009-09-01+ chromium-bsu.wiz1-1/+2
2009-09-01Initial import of chromium-bsu-0.9.14:wiz4-0/+132
You are captain of the cargo ship Chromium B.S.U., responsible for delivering supplies to our troops on the front line. Your ship has a small fleet of robotic fighters which you control from the relative safety of the Chromium vessel. (Incredibly slow even on a fast machine -- turn off details and make the window small if you want to play it.)
2009-08-31Update to 1.12:wiz2-7/+6
Minor release that introduces the following enhancements: * 3 translations updated * 2 bug fixes (1 major)
2009-08-30Fix patch for case-sensitive file names.hasso2-4/+4
2009-08-29Change patches for case-sensitive file names.wiz18-75/+75
Reported by hasso.
2009-08-29Convert to user-destdir.wiz4-22/+26
2009-08-29Update to 8634, put distfile on ftp.NetBSD.org.wiz2-9/+8
Permissions fix for installed file.
2009-08-26bump revision because of graphics/jpeg updatesno2-2/+4
2009-08-26bump revision because of graphics/jpeg updatesno73-119/+146
2009-08-26Update to 2.2.2. Upstream changes:hasso3-20/+115
General: - Change: Add the ability of allied players to share sensors (ticket:636, r7900) - Change: Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game (r7887) - Change: Show when a game was saved in a tooltip on the loading screen. (r7864, ticket:682) - Fix: Cannot display more than one game from lobby. Also fix a lobby display issue. (r7839, ticket:691) - Fix: Various checks and workarounds to make game run more stable (r7836, r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759) - Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765) - Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer since they were considered cheats (r7856) - Fix: Verify that our "target" is still around before doing fire support with it. (r7910, ticket:759) - Fix: Fix crash length overflow by capping path lengths to max 255 nodes. (r7916, ticket:738) - Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922) - Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757) - Fix: General order/action code cleanup (r7926) - Fix: Fix segfault when trying to read target of droid with no target in aiUpdateStructure (r7928) - Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility. (r7972, ticket:818) - Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819) - Fix: Disable locales without translation. (r7969, ticket:813) - Fix: NTW updated to 1.8.7 (r7998 - r8009) - Fix: When babas are burning, we always play the scream now. (r8025, ticket:830) - Fix: Make sure we have a valid color choice for our SP game, when we are coming from a MP game. (r8032) Translations: - Fix: Commit Portuguese translation. (r7943, ticket:783) - Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861) Graphics: - Fix: Increase video buffer size from 4K to 256K. This fixes playback of videos with a bitrate larger than ~2000kbps. (r7981) - Change: Add a north pointer for the rotating radar. (r8013, ticket:769) Sound: - Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-08-25Get rid of now unnecessary EXTRACT_OPTS_ZIP.wiz1-2/+1
2009-08-25Change default for zip extraction to leave files as they are.wiz3-73/+72
Previously, zip extraction by default converted to lower case. Fix some packages that need it and remove -L from some packages that manually set it.
2009-08-24Replace patch code with usual manner.obache2-18/+14
2009-08-19Make this build on Mac OS X. Fixed PR pkg/41538.yyamano3-30/+16
2009-08-16Update to 2.2.1.wiz6-48/+64
2009-06-21: Version 2.2.1 * General: * Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569) * Fix: Various crashes related to failing orders (r7699) * Fix: Show translations for finished research display (r7730) * Change: Add more information to the crash dump file (r7740, 7745) * Fix: Mac users can read in .wz files (r7754) * Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761) * Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716) * Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568) * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779) * Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Change: When host drops from the lobby, abort the game. (r7787 ticket:583) * Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515) * AI: * Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597) * Campaign: * Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596) * Translations: * Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615) * Build system: * Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640) * Graphics: * Fix: No more ugly texture seams (r7718, r7724, r7757) 2009-05-31: Version 2.2.0 * General: * Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586) * Fix: Launching the game from installer now works (r7568 ticket:364) * Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398) * New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239) * Change: Allow up to 36 savegame 'slots' (r7535) * Change: add 'mod/music' directory to be use for custom music. (r7557) * Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526) * Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523) * Change: remove 'autoload' handling. (r7474) * Fix: Fix windows crash dump output (r7473) * Fix: Fix handling of limbo & expand missions (r7454) * Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412) * Change: translation of ru.po by Maxim (r7444, ticket:347) * Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493) * Fix: pl.po file by Makary (r7423, ticket:241) * New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392) * Fix: pt_BR.po update by Tucalipe (r7421 ticket:350) * Fix: Clear out old effects (prevents burning lasting between missions) (r7416) * Fix: Don't allow the transporter to be controlled in SP games. (r7414) * Fix: Remember player number and tech level for map selection screen (r7400) * Gameplay: * Fix: Make AI ignore hostile structures for path-finding when armed. (r7579) * Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561) * Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562) * Graphics: * Fix: Fix issue with radar / mini-map. (r7458, ticket:333) * Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441) * Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434) * Network: * Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543) 2009-05-10: Version 2.2_rc1 * General: * New: Windows installer has option to download and install videos (enabled by default). (r7328) * Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328) * Change: Flash the intel button when we get new intel. (r7317) * Fix: Don't count cheated games as multiplayer wins and losses. (r7228) * Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328) * Fix: Let's not underflow a unsigned variable. (r7335) * Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463) * Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369) * Gameplay: * New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413) * Change: Multi-turret units have been removed due to graphics bugs. (r7274) * Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340) * Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413) * Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234) * Fix: Trucks will not help enemies build structures. (r7234, patch #413) * Fix: Multi-turret units will always shoot with both weapons. (r7261) * Fix: Target prediction works correctly again. (r7279, r7383, ticket:374) * GUI: * Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259) * Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274) * Graphics: * Change: Do not use texture compression for interface textures. (r7348) * Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347) * Network: * Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325) * Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344) 2009-05-01: Version 2.2_beta2 * General: * New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340) * Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991) * Change: No longer requires the texture rectangle OpenGL extension to play video (r7022) * Change: F10 is now always the screenshot key (r6993) * Change: New config directory (r6995) * Network: * Add: Version checking added of connecting clients (r6992) * Change: Game now runs on port 2100, and lobby port is now 9990 (r6994) * Change: Games can now be password protected (r7078) 2009-04-01: Version 2.2_beta1 * General: * New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064) * New: Original sound tracks added (r5261) * New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46) * New: Fonts are now configurable (r5841, patch #1095) * Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode. * Graphics: * Change: The skybox texture is now more easily moddable. * Fix: The map is now properly capped on the edges. * Fix: The "deity" cheat now correctly shows the area that was cheated visible. * Fix: The background in the loading screen no longer flickers. * GUI: * New: Add mouse menu option. * New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option. * New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410) * Commandline options: * New: Use --join <host> to join into a game lobby directly from the commandline. * New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen. * Fix: Difficulty now works when you start the campaign with the --game parameter. * Fix: --nosound works correctly with videos now. * Gameplay: * New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work. * Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode. * Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm. * Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range. * AI: * Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217) * Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97) * Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096) * Buildsystem: * Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130) * Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32 * Tools: * New: OBJ to PIE format converter (r5774) * Map: * New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286) * Engine: * New: Support for naval propulsion type (r5803) 2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857) * Multiplayer: * Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890) * Maps: * New: New map 4c-Urban-Chaos (r6827) * Fix: Water tiles on little egypt map fixed (r6825, bug #9658) 2009-03-07: Version 2.1.2 * General: * Fix: No longer crash if more than six players join a game (r6658, ticket:273) * Fix: Fix crash when too many maps are available (r6742) * Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744) * Sound: * Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM * Buildsystem: * Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557) * Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
2009-08-15update checksum for patch-ad.zafer1-2/+2
2009-08-15Apply a patch from Debian to fix CVE-2006-2971. Bump PKGREVISION to 1.snj3-2/+17
2009-08-12recursive bump for icu shlib version change except already done.obache1-1/+2
2009-08-08Install man page. From pkgsrc-wip.tnn2-3/+10
2009-08-05Bump PKGREVISION for changed help files.wiz1-1/+2
2009-08-05Set DIST_SUBDIR -- distfile changed (only help files).wiz2-5/+6
Noted by hasso.
2009-08-04MAKE_JOBS_SAFE=nojoerg1-1/+3
2009-08-03MAKE_JOBS_SAFE=nojoerg1-1/+3