Age | Commit message (Collapse) | Author | Files | Lines |
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File too long (should be no more than 24 lines).
Line too long (should be no more than 80 characters).
Trailing empty lines.
Trailing white-space.
Trucated the long files as best as possible while preserving the most info
contained in them.
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"INFO_FILES should be set to YES or yes."
"Packages that install info files should set INFO_FILES."
Makefile and PLIST warning, respectively.
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$$extract_file instead."
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COMMENT should not be longer than 70 characters.
COMMENT should not begin with 'A'.
COMMENT should not begin with 'An'.
COMMENT should not begin with 'a'.
COMMENT should not end with a period.
COMMENT should start with a capital letter.
pkglint warnings. Some files also got minor formatting, spelling, and style
corrections.
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+ libkdegames libkmahjongg bomber bovo grantier kajongg kapman katomic
kblackbox kblocks kbounce kbreakout kdiamond kfourinline kgoldrunner
kigo killbots kiriki kjumpingcube klickety klines kmahjongg kmines
knavalbattle knetwalk kolf kollision konquest kpat kreversi kshisen
ksirk ksnakeduel kspaceduel ksquares ksudoku ktuberling kubrick lskat
palapeli picmi
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bugfixes, other quality improvements, new and improved KDE Applications
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bugfixes, other quality improvements, new and improved KDE Applications
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Upstream changes summary (only Japanese log available)
20130317
- fix a bug introduced in 20130223, failure of loading savefile
when there are too many characters in the backlog text buffer
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particularly important, except that one of the warnings was reporting
a bug that probably causes crashes. PKGREVISION -> 4
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Upstream changes summary (only Japanese log available)
20130316
- fix a bug in spstr insn that doesn't work for string sprites
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Upstream changes summary (only Japanese log available)
20130223
- fix bug of game insn that resets loaded default cursor
- fix bug that backlog doesn't show all text due to buffer overflow
in some case
20130216
- implement luacall reset
- fix bug in definereset insn that resets global variables even during
globalon insn is active
- make definereset insn load system.lua
- handle >255 values for sprite transparent value
20130203
- fix iOS SDK bug
20130202
- implement checkkey insn
- implement NL_dofile, NSGetSkip, NSGetWindowSize, NSTimer, NSGetKey,
NSUpdate, NSSpClear, NSSpGetInfo, NSSpGetPos, NSSpLoad, NSSpMove,
and NSSpVisible insns for NSLua
- update Android SDK
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Upstream changes summary (only Japanese log available)
20130120
- fix a timer bug introduced in 20130112 that cause too fast animation
20130119
- fix bugs in definereset and reset insns
20130118
- fix bug that can't get right hight of character sprite
20130112
- fix event loop handlers to make NSLua work correctly
- fix a bug around text new line
- improve yesnobox and okcancelbox button drawing
- add Lua support to Android SDK
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Fix build when MAKE_JOBS is not defined.
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Fix the fix previously in patch-ah (for platforms where char is
unsigned by default) to not generate spurious EOF indications.
Improve the fixes previously in patch-a[bcdef] to put the game's state
file in $HOME/.craft instead of the current directory.
Use a consistent method to set $PREFIX instead of a mixture of
compiler flags, patching, and SUBST.
Use pkg-config to find libX11, and clean up some pkglint.
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MASTER_SITES has also disappeared, but there seem to be lots of copies
of the distfile out on the net.
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- remove LIBXAW variable. It is handled by buildlink3.mk now
- simplify patches and Makefile in packages using libXaw
- in some cases force use of Xaw3d (won't build with Xaw)
- replace some directly included of x11/Xaw3d with mk/xaw.buildlink3.mk
In next part:
- replace more includes with mk/xaw.buildlink3.mk
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