Age | Commit message (Collapse) | Author | Files | Lines |
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Also while here remove one article of pkglint.
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3.16.1:
* Updated symbolic icon
3.16.0:
* Port to GResource for UI and CSS
* Minor menu tweaks
* Translations:
** bs (Samir Ribic)
** da (Joe Hansen)
** fi (Jiri Gronroos)
** fur (Fabio Tomat)
** gl (Fran Dieguez)
** it (Milo Casagrande)
** ko (Changwoo Ryu)
** lt (Aurimas Cernius)
** lv (Rudofls Mazurs)
** pt_BR (Enrico Nicoletto)
** sr (######## #######)
** tr (Muhammet Kara)
** uk (Daniel Korostil)
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3.16.0 - March 22, 2015
=======================
* Updated translations
3.15.92 - March 16, 2015
========================
* Install symbolic icon
* Updated translations
3.15.91 - March 2, 2015
=======================
* Clear earmarks when a cell is filled (Iulian Radu)
* Use sans for all numbers in printed sudokus (Iulian Radu)
* Updated translations
3.15.90.1 - February 16, 2015
=============================
* Temporarily remove user help until it can be updated.
3.15.90 - February 16, 2015
===========================
This release is rolls back several changes that were present in 3.15.2,
most notably the addition of the timer, since we have not yet added
scores and there is no point in having a timer without scores. The timer
is expected to return in the 3.17 development cycle. No other major changes.
3.15.2 - November 24, 2014
==========================
* The highlighter can now be turned off with a preference (Andrei Ghincu)
* XDG_CURRENT_DESKTOP may contain a list of desktops (Robert Ancell)
* Updated translations
3.15.1 - October 26, 2014
=========================
Dependencies: GTK+ 3.15.0
* Add a timer counting up in the header bar (Amisha Singla)
* When the game has been completed, the player may now choose between
returning to the new game screen and quitting Sudoku, instead of returning
to the new game screen or starting a new puzzle without changing the
difficulty level (Michael Catanzaro)
* Thread-safety fixes when printing multiple puzzles (Michael Catanzaro)
* Fix crash when printing more than 16 puzzles on a computer with more than 16
CPUs (Michael Catanzaro)
* Improve window titles (Michael Catanzaro)
* Don't set the header bar as the title bar in Unity (Michael Catanzaro)
* Only use a header bar on the print multiple puzzles dialog if the desktop
environment requests it (Michael Catanzaro)
* Widen the print multiple sudokus dialog (Arnaud Bonatti)
* Code cleanups (Arnaud Bonatti, Michael Catanzaro, Sahil Sareen)
* Updated translations
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having a PKGNAME of p5-*, or depending such a package,
for perl-5.22.0.
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* Added hasUniqueSolution() method to the API
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LGOGDownloader 2.23
- Option to show wishlist is no longer saved to config file
- Added simple login check as a fallback to current complex HTTP login check
* This fallback method should work even if GOG changes the site layout as long as account page location remains the same
- Fixed error with login when cookies didn't exist but API login worked because config.cfg contained valid secret and token
LGOGDownloader 2.22
- Added option to download files by using file id
* --download-file "gamename/fileid"
- Fixed multiple DLCs when using cache (patch by: Ismo Toijala)
- Made progressbar display 10 second average download speed instead of average for the whole download
- Added support for new account page layout
- Added --wishlist option to show wishlist
- Makefile change: "make install" will now install debug build if it has been built
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in pkgsrc yet.
Upstream ChangeLog is at http://freeciv.wikia.com/wiki/NEWS-2.5.0,
excerpt:
What's changed since 2.4
The main changes in Freeciv 2.5 are the inclusion of the 'civ2civ3'
ruleset, a new Qt client, and much more flexibility for those
creating their own rulesets. The AI has also had some improvements.
As is usual for major releases, 2.5 clients cannot interoperate with
pre-2.5 servers, and vice versa. Pre-2.5 savegames can however be
loaded into 2.5, and in most cases, the supplied rulesets have not
changed so much as to make it difficult to complete a game started
with 2.4.x's rules.
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from 20150206
When there's a clear consensus for the new acronyms being wanted, this
package can be updated. Until then, it stays on 20150206. As agreed
with the PMC.
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Give it a chance.
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All-In-One Audio Data pack containing sfx and music for Exult.
Provided by Nikolay Burkov in PR 49801.
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Changes:
10/21/10 v1.4.9rc1
Compatible with the stricter permissions of Windows Vista and
Windows 7
Rewrite of the Graphics system to allow switching to full screen
on modern systems
Better integration into Mac OS X with default location for the
supported games
Smooth scrolling (disabled by default, though)
Aspect correction is now supported
More data from the original has been decoded and thus improved
gameplay and combat
Two mods developed by our team member Marzo
- Keyring for BG which adds a large quest to obtain a SI-style
keyring, as well as a lot of other enhancements such as meditating
in the shrines and viewing the Codex
- SIfixes for SI which corrects many mistakes in the game, for
example
you can now cure Cantra when you play with this mod
In-game Notebook with support for automatic notes (notes created
by usecode)
Integrated Pentagram(tm) Audio system which means
- Real Roland MT32 device support
- Roland MT32 Emulation support
- Fluidsynth support
Removed dependency of the Audio system on SDL_Mixer
New shapes for paperdoll
Multi-map support for new games
Increased limits on resource sizes (shapes, frames, etc)
Moved hard-coded information to datafiles
Greatly improved compiler tools to ease new game development
Tons of work on our map editor Exult Studio and the ability to
develop new games and mods
Tons of bugfixes
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- Make sure that file is regular file when getting local hash
- Fixed crash in Downloader::checkStatus
- Ignore extras without filename
These are usually extras that haven't been released yet so they
can't be downloaded anyway
- Changed jsoncpp include path from <jsoncpp/json/json.h> to
<json/json.h>
- Added support for saving serial keys
Serials are saved to "serials.txt" when using --save-serials with
--download and listed in the output when used with --list-details
- Show more info on HTTP error in API::getResponse when using debug
build
- Added option to skip fast platform detection
--no-platform-detection skips the initial fast platform detection
and detects the supported platforms from game details which is
slower but more accurate.
Useful in case platform identifier is missing for some games in
the game shelf.
- Fixed downloader skipping some files because of uncleared API
error state
- Show url in http error messages
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This is a maintenance release for the stable 1.12.x series including a critical security fix, as well as an assortment of other bug fixes and improvements over version 1.12.1. We urge users of all previous versions to upgrade immediately.
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This is a convenient way to get the "wtf" programme and also its acronyms
database outside of NetBSD source tree. wtf is little shell script which
translates acronyms for you.
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non-pointer type.
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structures containing the va_list either.
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3.14.3:
* Translations:
** cs (Marek Cernocky)
** el (Efstathios Iosifidis)
** en_GB (Philip Withnall)
** eo (Daniel PUENTES, Kristjan SCHMIDT)
** es (Daniel Mustieles)
** eu (Inaki Larranaga Murgoitio)
** fr (Gerard Baylard, Erwan GEORGET)
** he (Yosef Or Boczko)
** hu (Balazs Ur)
** gl (Fran Dieguez)
** nb (Kjartan Maraas)
** pl (Piotr Drag, Aviary.pl)
** ru (Ivan Komaritsyn, Yuri Myasoedov)
** sk (Dusan Kazik)
** sl (Matej Urbancic)
** sv (Anders Jonsson)
** zh_TW (Chao-Hsiung Liao)
3.14.2.1:
* Revert string freeze break
3.14.2:
* Translations:
** hu (Gabor Kelemen)
** tr (Necdet Yucel, Muhammet Kara)
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Upstream changes (no English changelog):
20150208:
- fix a bug in textgosub insn with "_" clockstr insn strings
20150207:
- fix a bug that delay insn doesn't read an argument (enbugged in 20150102)
- implement textcolor insn
- fix a bug in textgosub insn that doesn't show text when there are multiple
charactors specified by clickstr insn
20150112:
- iOS 8 SDK changes
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- drop two patches, upstream corrected.
(the comments on patches were):
The key argument of std::map must not be const as it can't be assigned
internally otherwise.
- Add buildlink to audio/libvorbis, sysutils/dbus
- Add sysutils/desktop-file-utils/desktopdb.mk to include
- Add post-patch: target to removed patched *.orig files
(otherwise those are installed)
- Adjust several REPLACE_PYTHON and REPLACE_BASH
- Add patch to correct missing shebang lines necessary for REPLACE_.*
Update 1.10.7 to 1.12.1
-----------------------
- changelog is too huge to list here, instead pick only for 1.12.1
from: http://www.wesnoth.org/
Wesnoth 1.12.1
Sunday, January 25 2015
Wesnoth 1.12.1 is now available. This is a maintenance release
for the stable 1.12.x series and, as such, it delivers an
assortment of bug fixes and other improvements over version
1.12.0. Check the forum thread for a list of the most notable
changes in this version.
As on previous occasions, we also offer two versions of the
changelog: a trimmed-down players changelog including only
those items considered to be relevant in regular gameplay, and
a more technical full changelog for enthusiasts and content
creators.
The source code, Windows, and Apple OS X packages are already
available on the downloads page. You may also find packages
for other platforms there as they become available. You may
comment on this release in the forums.
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memory and CPU time for certain input. Provide a variable
(CLANG_NO_VALUE_PROPAGATION_PASS) for selectively disabling it in those
places known to trigger it.
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Version 2.3.0 (feb.18th 2015)
New features:
* Grinder can now find the CA[] property (ChAracter set, e.g. "CA[big5]") in
the sgf and decode the file appropriate. However, some decodings are not
supported by Java, e.g. HZ / CA[hz-gb-2312] / ~{NbGeT49mJV~}
* When reading a file with no "CA[]" property set, we use the default of the
jvm to read the sgf (this was and is the default behaviour). You can set
a different character set as preferred default in the settings window.
The selection of a default decoding (settings) helps decoding files, if
MyGoGrinder is used in portable mode on different OSs: Linux and Mac
usually use UTF-8, while Windows uses the local decoding/encoding.
* If comments of sgf files are not displayed correctly, you can set the
decoding manually: you can switch the decoding ("View" menu -> "Change
text decoding") and you can also set this for all files of the current
folder - without subdirectories (Grinder will remember this).
* The settings file (mygrinder.ini) is now saved and read always with UTF-8
encoding, so that it doesn't matter which default decoding the machine
uses.
* Log files are now also always written with UTF-8 encoding, so that
messages with Russian, Chinese, Hebrew and Inuktitut characters can be
read side by side with Latin (ASCII) characters. The old logs and
settings are backed up.
* When importing tags from a file, you can select the decoding.
* You can let Grinder automatically move defect and unusable files to the
folders "defect" resp. "notsupported"; activate this manually in the
settings file (mygrinder.ini)! This will deactivate editing of defect
files.
* Changed display order of directories in the selection window: Java's file
lists were not sorted, when got from some file system: FAT32 (thumb
drive), ext4 (Linux). NTFS file systems gave an ordered list, so
possibly you didn't ever observe this. You can switch sorted display
off, if you liked the old unsorted list.
* If you want to use the wgf editor, you need to activate it's main window's
menue entry manually in the settings file: WGFFRAME.ENABLED=true
I took the check box out of the settings window.
Tweaks, bug fixes:
* I reduced the count of warning messages, if starting a new profile.
* "\" and "]" are now also handled correctly in the comment area of the main
window
* If there is an error in the sgf code or the file was not found (moved or
deleted), instead of "Exit" we use now a default code, so that the
program can continue normally.
* Refresh the directories view in the selection window without closing the
program
* While working on the code, I remembered a behaviour in Linux: if you make
a soft link to an external problems collection in your problems folder,
these problems are used as if they were inside your problems folder. So
stats files are created (but defect files cannot be moved). This doesn't
work in Windows!
* Sometimes, when deleting a tag in the selection window, the tags list was
suddenly empty (shock). This was just a refresh-display-problem -
seemingly solved
* I threw the MYGG_DEBUG... system variables out.
* ... and some more small tweaks and fixes, which I don't remember
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Changes:
- Miscellaneous minor gameplay improvements
- Fixes a crash with python 2.7
- Removes support for savefiles older than 0.28
- Rewrite of the graphics system (new widgets and dialogs, etc.)
- Various minor bugfixes
- Translation improvements
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not appear to be forthcoming.
Various code cleanup, minor bugfixes, etc. Audio now works on Banana Pi
if started with -sndspeed 44100.
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Changes:
* Added support for MacBinary resource files
* Updated README.joystick to reflect joystick support
* Fixed volume lockup bug on MacOS X
* Fixed network bug with more than one player
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release 0.2.1 (2011/03/15)
- added missing music playback to PC-CD SEQ cutscenes
- fixed some palette and sprite issues with Amiga data
release 0.2.0 (2011/03/11)
- added support for PC-CD SEQ cutscenes
- added support for Amiga data files (experimental)
- fixed minor sound glitches
release 0.1.9 (2007/03/16)
- fixed minor glitches in cutscenes
- fixed several Conrad moves
- fixed fast mode
- made game version autodetection defaulting to English
- added support for SegaCD speech files
release 0.1.8 (2005/08/31)
- fixed crash in MOD player
- fixed minor glitch with in-game save switches
release 0.1.7 (2005/08/24)
- improved in-game menu
- added autodetection for language of the game
- added support for Amiga music files
- added support for the protection screen (disabled by default)
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