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2009-08-26bump revision because of graphics/jpeg updatesno73-119/+146
2009-08-26Update to 2.2.2. Upstream changes:hasso3-20/+115
General: - Change: Add the ability of allied players to share sensors (ticket:636, r7900) - Change: Stop rotation when "Continue" is pressed after winning a multiplayer/skirmish game (r7887) - Change: Show when a game was saved in a tooltip on the loading screen. (r7864, ticket:682) - Fix: Cannot display more than one game from lobby. Also fix a lobby display issue. (r7839, ticket:691) - Fix: Various checks and workarounds to make game run more stable (r7836, r7894, r7889, r7883, r7881, r7851, r7847, r7842, r7822, r7910 / ticket:759) - Fix: Crash due to path length overflow (r7916, ticket:738, ticket:765) - Fix: Bug that caused some keyboard shortcuts to be unusable in multiplayer since they were considered cheats (r7856) - Fix: Verify that our "target" is still around before doing fire support with it. (r7910, ticket:759) - Fix: Fix crash length overflow by capping path lengths to max 255 nodes. (r7916, ticket:738) - Fix: Fix a typo, we wanted to display "???" when ping is >=2000 (r7922) - Fix: Fix camera bug in warcam code. Patch by i-NoD (r7924, ticket:757) - Fix: General order/action code cleanup (r7926) - Fix: Fix segfault when trying to read target of droid with no target in aiUpdateStructure (r7928) - Fix: Use _NSIG in the exceptionhandler if available for *BSD compatibility. (r7972, ticket:818) - Fix: Add correct linker flags for openbsd to configure. (r7974, ticket:819) - Fix: Disable locales without translation. (r7969, ticket:813) - Fix: NTW updated to 1.8.7 (r7998 - r8009) - Fix: When babas are burning, we always play the scream now. (r8025, ticket:830) - Fix: Make sure we have a valid color choice for our SP game, when we are coming from a MP game. (r8032) Translations: - Fix: Commit Portuguese translation. (r7943, ticket:783) - Fix: Updated translations (r7880, r7877, r7875, r7871, r7868, r7863, r7861) Graphics: - Fix: Increase video buffer size from 4K to 256K. This fixes playback of videos with a bitrate larger than ~2000kbps. (r7981) - Change: Add a north pointer for the rotating radar. (r8013, ticket:769) Sound: - Fix: Fixes the removal of unused (sound) sources. (r8012, r8026, ticket:770)
2009-08-25Get rid of now unnecessary EXTRACT_OPTS_ZIP.wiz1-2/+1
2009-08-25Change default for zip extraction to leave files as they are.wiz3-73/+72
Previously, zip extraction by default converted to lower case. Fix some packages that need it and remove -L from some packages that manually set it.
2009-08-24Replace patch code with usual manner.obache2-18/+14
2009-08-19Make this build on Mac OS X. Fixed PR pkg/41538.yyamano3-30/+16
2009-08-16Update to 2.2.1.wiz6-48/+64
2009-06-21: Version 2.2.1 * General: * Change: No longer require space between rearm pads, allow dragging pad production with mouse, and droids may drive over inactive rearm pads (r7701, ticket:569) * Fix: Various crashes related to failing orders (r7699) * Fix: Show translations for finished research display (r7730) * Change: Add more information to the crash dump file (r7740, 7745) * Fix: Mac users can read in .wz files (r7754) * Fix: Experience speed adjustment happens after max speed limit; fix bug with speed calculation. (r7761) * Fix: Numerous issues with NTW mod (r7676-7677, r7713-7716) * Fix: fix to *never* control the transport in SP games. (really this time!) (r7776, ticket:568) * Change: Allow droids to grab artifacts and oil drums from up to 1 tile away (r7779) * Change: Bump up MAX_RESEARCH to 500 from 450. (r7774, ticket:599) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Change: When host drops from the lobby, abort the game. (r7787 ticket:583) * Fix: Make sure either parameter isn't below the minimum screen res. that we support. (r7786) * Fix: Make sure we take xOffset into account, we don't always start at 0 for the FMV text. (r7780, ticket:625) * Fix: Clear the keyboard/mouse input on lost focus correctly. (r7797, ticket:515) * AI: * Fix: Resolve AI droid traffic jams by clearing orders and make jammed droids stop going for repair (r7700, ticket:597) * Campaign: * Fix: Flashing box around mission timer was too small, resulting in a graphics glitch. (r7672, ticket:596) * Translations: * Fix: Italian and Slovakian translations updated (r7769, ticket:621, r7772, ticket:615) * Build system: * Fix: Various build system issues (r7669, r7664, r7663, r7661, r7655, r7642, r7640) * Graphics: * Fix: No more ugly texture seams (r7718, r7724, r7757) 2009-05-31: Version 2.2.0 * General: * Fix: Tells user if mod entered on the command line / shorcut is enabled, or is invalid. Output is to stdout or stderr. (r7586) * Fix: Launching the game from installer now works (r7568 ticket:364) * Fix: Angel missile no longer obsoletes long-range artillery, Ripple Rockets no longer autoupgrades to Archie, and Mortar Fast Loader requires Mortar Rapid Loader Mk3 (r7559, ticket:533, 292, 398) * New: Add a new translation: zh_TW.po by chtsau (r7561, ticket:239) * Change: Allow up to 36 savegame 'slots' (r7535) * Change: add 'mod/music' directory to be use for custom music. (r7557) * Fix: set the volume of the FMV based on the user's preferences (r7489, ticket:526) * Fix: Check if the unit has weapons, before trying to see what weapons they have. (r7488, ticket:523) * Change: remove 'autoload' handling. (r7474) * Fix: Fix windows crash dump output (r7473) * Fix: Fix handling of limbo & expand missions (r7454) * Change: Let players save games with Num-Enter as well as Return - should make it easier on international keyboards (r7412) * Change: translation of ru.po by Maxim (r7444, ticket:347) * Fix: We now return the truncated string, instead of returning NULL if the string is too long. (r7426, ticket:493) * Fix: pl.po file by Makary (r7423, ticket:241) * New: Slovenian translation sl.po file by ThomasCarstein (r7422, ticket:392) * Fix: pt_BR.po update by Tucalipe (r7421 ticket:350) * Fix: Clear out old effects (prevents burning lasting between missions) (r7416) * Fix: Don't allow the transporter to be controlled in SP games. (r7414) * Fix: Remember player number and tech level for map selection screen (r7400) * Gameplay: * Fix: Make AI ignore hostile structures for path-finding when armed. (r7579) * Fix: Allow Fog mode to be set based on user preferences for campaign games. (r7597, ticket:561) * Fix: Don't allow 2x the experience points in a campaign game, when this is reserved for MP games. (r7598, ticket:562) * Graphics: * Fix: Fix issue with radar / mini-map. (r7458, ticket:333) * Fix: Fix issue with radar / mini-map drawing objects outside its scope. (r7441) * Change: Better map previews (patch by Florian Schanda, color scheme by Zarel). (r7434) * Network: * Change: Increase timeout delay to 2500ms for dial-up modem users. (r7556, ticket:543) 2009-05-10: Version 2.2_rc1 * General: * New: Windows installer has option to download and install videos (enabled by default). (r7328) * Change: Windows installer no longer has any license agreements, since they are not EULAs. (r7328) * Change: Flash the intel button when we get new intel. (r7317) * Fix: Don't count cheated games as multiplayer wins and losses. (r7228) * Fix: Windows installer doesn't redownload the music mod if it's already installed. (r7328) * Fix: Let's not underflow a unsigned variable. (r7335) * Change: Remove 'grim' mod, since it is broken for 2.2 (r7385, r7386, ticket:463) * Fix: NTW Mod 1.8.6b for 2.2 by Delphino (r7368, r7369) * Gameplay: * New: Repair facilities will repair nearby units if they don't have anything else to do. (r7234, patch #413) * Change: Multi-turret units have been removed due to graphics bugs. (r7274) * Fix: Trucks will never, ever, ever build on burning oil resources. Ever. Not even if you're an AI. (r7340) * Fix: Droids with Fire-At-Will will fire upon anything within range. (r7234, patch #413) * Fix: Pretty much every known bug involving repair facilities have been fixed. (r7234) * Fix: Trucks will not help enemies build structures. (r7234, patch #413) * Fix: Multi-turret units will always shoot with both weapons. (r7261) * Fix: Target prediction works correctly again. (r7279, r7383, ticket:374) * GUI: * Fix: Interface no longer disappears for a few seconds when someone changes team/color/location/readiness in multiplayer staging area. (r7259) * Change: Add new icons for when player leaves or gets disconnected. Icons by Zarel. (r7373, ticket:274) * Graphics: * Change: Do not use texture compression for interface textures. (r7348) * Change: Scale down textures used for 3D when they exceed the size specified with the textureSize option (r7347) * Network: * Fix / Change: Modify the server & client code to detect when the Host can't host a game, Change how 'addg' works + other enhancements (r7325) * Change: Use a more descriptive error message instead of the worthless SDLnet message. (r7344) 2009-05-01: Version 2.2_beta2 * General: * New: Add radar detector turret. It will detect and target enemy sensors up to twice their range (r6955, ticket:340) * Fix: Crash when a person aborts multiplayer early then tries to start single-player (r6991) * Change: No longer requires the texture rectangle OpenGL extension to play video (r7022) * Change: F10 is now always the screenshot key (r6993) * Change: New config directory (r6995) * Network: * Add: Version checking added of connecting clients (r6992) * Change: Game now runs on port 2100, and lobby port is now 9990 (r6994) * Change: Games can now be password protected (r7078) 2009-04-01: Version 2.2_beta1 * General: * New: Multi-threaded path-finding should make path-finding much faster (r5735, patch #1064) * New: Original sound tracks added (r5261) * New: Playing of Ogg Theora full motion videos are now supported (r6119, ticket:64, ticket:46) * New: Fonts are now configurable (r5841, patch #1095) * Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode. * Graphics: * Change: The skybox texture is now more easily moddable. * Fix: The map is now properly capped on the edges. * Fix: The "deity" cheat now correctly shows the area that was cheated visible. * Fix: The background in the loading screen no longer flickers. * GUI: * New: Add mouse menu option. * New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option. * New: The radar minimap now shows the entire map, can be scaled and rotate to ease navigation (r5266, patch #969, r6410) * Commandline options: * New: Use --join <host> to join into a game lobby directly from the commandline. * New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen. * Fix: Difficulty now works when you start the campaign with the --game parameter. * Fix: --nosound works correctly with videos now. * Gameplay: * New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work. * Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode. * Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm. * Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range. * AI: * Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217) * Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97) * Fix: Fix AI bug that made it build on burning oil derricks (r5883, patch #1096) * Buildsystem: * Fix: Only compile the translations when $(TRANSLATION) is "yes". (ticket:130) * Change: Former "raw" Makefiles are now used for Windows only and thus named makefile.win32 * Tools: * New: OBJ to PIE format converter (r5774) * Map: * New: 8c-cockate and 4c-cockpit by zydonk (r5567, r5566, r5286) * Engine: * New: Support for naval propulsion type (r5803) 2009-04-01: Version 2.1.3 * General * Fix: Fixed issue that prevented information about enemy research to be shared between hosts. (r6915) * Fix: Fixed crashes in netlog code, path-finding, pregame chat, and burning scavengers (r6899, r6898, r6878, r6857) * Multiplayer: * Fix: Players no longer drop from game after too much data has been sent, usually happens in long games (r6890) * Maps: * New: New map 4c-Urban-Chaos (r6827) * Fix: Water tiles on little egypt map fixed (r6825, bug #9658) 2009-03-07: Version 2.1.2 * General: * Fix: No longer crash if more than six players join a game (r6658, ticket:273) * Fix: Fix crash when too many maps are available (r6742) * Fix: Some other crash bugs may have been prevented (r6688, r6629, r6596, r6762, r6746, r6744) * Sound: * Fix: When sound isn't enabled (at runtime, unrelated to --disable-sound, e.g. when no sound device is available) do not attempt to set up an AUDIO_STREAM * Buildsystem: * Fix: If the target system to run on already provides strlcpy and/or strlcat, check whether they work as expected, and if they do, use them instead (r6556, r6557) * Change: Allow compiling without OpenAL and Vorbis when compiling with --disable-sound
2009-08-15update checksum for patch-ad.zafer1-2/+2
2009-08-15Apply a patch from Debian to fix CVE-2006-2971. Bump PKGREVISION to 1.snj3-2/+17
2009-08-12recursive bump for icu shlib version change except already done.obache1-1/+2
2009-08-08Install man page. From pkgsrc-wip.tnn2-3/+10
2009-08-05Bump PKGREVISION for changed help files.wiz1-1/+2
2009-08-05Set DIST_SUBDIR -- distfile changed (only help files).wiz2-5/+6
Noted by hasso.
2009-08-04MAKE_JOBS_SAFE=nojoerg1-1/+3
2009-08-03MAKE_JOBS_SAFE=nojoerg1-1/+3
2009-08-03Fix conditional for games/nethack.joerg1-2/+2
2009-08-03Don't segfault on failing shmget because the print routine tries tojoerg3-8/+34
access the shared memory segment. Bump revision.
2009-08-01Make it build on recent DragonFly.hasso2-8/+28
2009-07-28-redo the scorefile install hacksdrochner6-54/+123
-disable ggz config file installation This avoids installation of files in var and etc at install time. bump PKGREVISION
2009-07-28add a makefile snippet to install a wrapper for "ggz-config", preventingdrochner1-0/+16
it from installing config files into /etc at pkg install time (We could do better, save the information and do it later from the INSTALL script, but I didn't anything ggz-like to work, the game servers didn't respond, so I don't know how to test it.)
2009-07-22Update to 3.8:wiz2-8/+8
New in 3.8 (since 3.6) - many small improvements and tuning since 3.6 - experimental Monte Carlo mode (9x9 only) - support for tiny boards - GPL v3
2009-07-22Remove USE_DIRS from pkgsrc.wiz30-60/+30
Shared directories can now be created independently by the pacakges needing them and will be removed automatically by pkg_delete when empty. Packages needing empty directories can use the @pkgdir command in PLIST. Discussed and ok'd in thread starting at http://mail-index.netbsd.org/tech-pkg/2009/06/30/msg003546.html
2009-07-20+ puzzles.wiz1-1/+2
2009-07-18Grab MAINTAINER.wiz1-2/+2
2009-07-18Initial import of puzzles-8605, a collection of small one-playerwiz5-0/+119
puzzle games by Simon Tatham. This package contains a collection of small computer programs which implement one-player puzzle games. All of them run natively on Unix (GTK), on Windows, and on Mac OS X; they can also be played on the web, as Java applets. Simon Tatham wrote this collection because he thought there should be more small desktop toys available: little games you can pop up in a window and play for two or three minutes while you take a break from whatever else you were doing. And he was also annoyed that every time he found a good game on (say) Unix, it wasn't available the next time he was sitting at a Windows machine, or vice versa; so he arranged that everything in my personal puzzle collection will happily run on both those platforms and more. When he finds (or perhaps invent) further puzzle games that he likes, they'll be added to this collection and will immediately be available on both platforms. And if anyone feels like writing any other front ends - Mac OS pre-10, PocketPC, or whatever it might be - then all the games in this framework will immediately become available on another platform as well.
2009-07-18Update to 1.6.4:wiz3-10/+13
Version 1.6.4: * Language and translations * Updated translations: Finnish, French, German, Lithuanian, Polish, Serbian, Swedish. * User interface * Fixed Bug with team labels (bug #13831). * Miscellaneous and bugfixes * Fixed networking code regression that could lead to "Client disconnected" errors when creating a MP game Version 1.6.3: * Campaigns * The Hammer of Thursagan: * Updated portraits for Ratheln, Angarthing. * Language and translations * Updated translations: British English, Chinese (Traditional), Czech, Finnish, French, German, Greek, Hungarian, Icelandic, Italian, Lithuanian, Polish, Russian, Serbian, Slovak. * User interface * Fixed the MP password textbox handling of special characters. * Increase the lineheight in the new dialogs.
2009-07-18Change getline() to get_line()smb3-3/+35
2009-07-16Not MAKE_JOBS_SAFE.joerg1-2/+4
2009-07-15drop stale patch checksumtnn1-2/+1
2009-07-15Update to KoboDeluxe-0.5.1. Based on patch posted on #netbsd.se. (thanks!)tnn5-99/+124
Changes since 0.4pre10: too many to list here. Includes major content updates and bug fixes.
2009-07-15Disable self tests, they require another dependency.joerg1-1/+4
2009-07-14Update to 0.7.1. Make it build on systems where `uname -s` is not *BSD.hasso8-132/+247
2009-06-25 version 0.7.1: - internet lobby window size adjusted for netbook resolution 1024x600 - bigger window icon - pokerth.desktop translation update - Bugfix: compatibility fix for qt 4.4.3 2009-06-20 version 0.7.1-beta: - Refactored the network engine using boost::asio to improve scalability of the server - Reduced per-game memory usage of the server, which enables playing with several hundred players on a low-end vserver - New internet games list filter to just show e.g. open games, password-free games etc. - New large chip count delimiter: 1000000 -> 1.000.000 - New "join any game" button behaviour - joins the game with the most players connected - Styles handling enhancements (e.g. no activation needed any more) - Readd the option to hide splashscreen - IP address bans now automatically expire - Bugfix: incorrect handling of maximum number of players in network games 2009-05-03 version 0.7: - enabled sorting of private/public games in the internet game lobby - size of the lobby dialog was decreased for netbook resolution 1024x600 - default action pictures were adjusted for better readable card index - portuguese (portuguese) translation was added - bugfix: bet input lenght was adjusted 2009-04-25 version 0.7-beta2: - Fixed problems with paths which contain special (non-ascii) characters - Timeout animation moved so it no longer hides sets - Improved bet slider handling for higher start cash like $1000000 - Minimum blinds adjusted for higher start cash - Remember last styles directory - New stay-on-table animation when a user is inactive but not disconnected - Avatar uploads are logged (because of possible legal issues) 2009-04-15 version 0.7-beta1: - Supporting up to 10 players on a table - Easily choose different table and card styles - Create your own style in simple steps - Online style gallery - Netbook support with minimum 1024x600 - Automatically restore game table geometry (including fullscreen) - Server IP-address bans and nick bans based on regular expressions - Server list supports multiple server entries - bugfix(#0000009): No pause after first hand when starting a fresh local game - bugfix(#0000010): Strange side pot behaviour after all-in 2009-03-22 version 0.6.4: - enhanced server performance - optional external avatar system to improve scalability - feature-request(#0000008): sorting of columns in the gamelist of the lobby is saved - bugfix(#0000007): Improved highlighting of the cards on split pot - bugfix(#0000003): Correctly pick low straight flush (with A) - bugfix: doubleclicking "join game" in the lobby no longer causes an error
2009-07-14Needs msgfmt.hasso1-2/+2
2009-07-09update to 2.26.3drochner3-9/+83
changes: translation updates
2009-07-08user-destdir supportjoerg2-9/+13
2009-07-08user-destdir supportjoerg7-15/+46
2009-07-08user-destdir supportjoerg6-26/+37
2009-07-08destdir supportjoerg1-1/+3
2009-07-08Provide PY_COMPILE_ALL and PY_COMPILE_O_ALL to compile all Pythonjoerg1-3/+3
sources in a directory (tree) in pversion.mk. Adjust the various places that called it locally.
2009-07-06Export SDLDIR, otherwise cmake cannot find SDL_image and friends.joerg1-1/+3
2009-06-30Mark packages as MAKE_JOBS_SAFE=no that failed in a bulk build withjoerg12-12/+36
MAKE_JOBS=2 and worked without.
2009-06-29Fix INSTALLATION_DIRS.joerg1-4/+2
2009-06-14Remove @dirrm related logic.joerg2-8/+2
2009-06-14Fixed pkglint warnings.rillig1-6/+4
2009-06-14Update to 1.11:wiz2-8/+6
Version 1.11 is a minor release that introduces the following enhancements: * Updates Italian, Dutch, Brazilian Portuguese, Slovak, Spanish, Basque, British English translations and introduces a new Czech translation. * Full screen mode support * 3 Bug fixes
2009-06-14Convert @exec/@unexec to @pkgdir or drop it.joerg30-197/+129
2009-06-14Remove @dirrm entries from PLISTsjoerg215-5495/+215
2009-06-12update homepage and master sitezafer1-3/+3
2009-06-11Supports DESTDIR installation.tnn1-4/+6
2009-06-09Disable PDF/PS documentation generation (it was never in the PLIST). Stopsdsainty1-1/+2
build breaking if the LaTeX installation is incomplete and not completely functional (LaTeX is not a dependency).