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buildlink3.mk file in revision 1.101 of bsd.buildlink3.mk.
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This is a bugfix-release. It should be compatible with bones files
and savegames all the way back to 3.4.0 (but of course it's safer
to ascend before upgrade).
Assorted fixes (full list in doc/fixes34.3):
* Correct several inconsistencies
* Correct a potentially fatal bug caused by dropping loadstones
* Handle level completely filled with monsters better
* X11 player selection fixes, one of which could be fatal
* Eliminated a gold-in-shop-container cheat
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Changes 1.14.1:
- The GTK+-2.0 client is now built by default.
- Lots of improvements to the GTK+-2.0 client.
- The GTK+-2.0 client should now compile for Win32.
- Teams are supported.
- Civserver now works on UTF-8 locales.
- Lots of bug fixes.
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- The GTK+-2.0 client is now built by default.
- Lots of improvements to the GTK+-2.0 client.
- The GTK+-2.0 client should now compile for Win32.
- Teams are supported.
- Civserver now works on UTF-8 locales.
- Lots of bug fixes.
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* use buildlink3 now
* name changed from 1.0.1pl1 to 1.0.1a
* bumped revision because of t1lib major version change
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* Allow variable number of team flags per team with +f bzfs option
* bots now fully handle collision check
* Notify players when reassigned to a different team on join
* Allow multiple bases per team
* Alt-Tab & resolution changes do not mess up the screen
* No shooting allowed if OO flag is lost in a building
* Unclean client disconnects are recognized earlier
* Color carried team flags according to their team
* Start of better spawn positions based on tanks
* Various texture improvements
* Add experimental quality setting for enhanced effects
* Increase moon segments for exp. quality
* Stop infinite spawn loop with complex worlds containing big pyramids
* Don't spawn in multiple locations based on multiple r-clicks
* Fix Respawning after non-shot kills
* Relax kick tolerances and soften kick messages
* Remove bad lite effects with Thief steal
* Protect against crashes due to bad shot ids
* Relax flag drop time for speed checking
* Better unresponsive player removal messages
* Let genocided players spawn again
* Many other bugfixes
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* Code clean-up
* Move to sourceforge.net
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Enigma is a re-implementation of one of the most original and intriguing
computer games of the 1990's: Oxyd.
Your objective is easily explained: find and uncover all pairs of identical
Oxyd stones in each landscape. It would be simple, if it weren't for hidden
traps, vast mazes, insurmountable obstacles and innumerable puzzles blocking
your direct way to the Oxyd stones.
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all.c:640: error: conflicting types for `sys_nerr'
/usr/include/errno.h:53: error: previous declaration of `sys_nerr'
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warning: traditional C rejects ISO C style function definitions
by removing -Wtraditional.
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Changes in the package:
- Use subst.mk instead of a custom pre-configure.
- Depend on gnome2-dirs, gnugo and pkgconfig.
- Drop useless regexx dependency.
Changes since previous versions:
- ccgo 0.3.3 to 0.3.4
* allow reviving marked-dead groups when scoring local games
* fix compatibiliy with new IGS
* fix ignored handicaps in importing SGF files
* update State when getting own info
* allow undo when playing with computer
- ccgo 0.3.2 to 0.3.3
* support SGF files with handicap setup at root node
* allow handicaps in matches with gnugo
* minor enhancements
- ccgo 0.3.0 to 0.3.2
* internationalization
* remove dependancy on regexx
* many fixes
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in Debian. This fixes several locally exploitable vulnerabilities.
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Changes:
- Added gnocatan-meta-server.
- Added first version of the AI.
- Many bug fixes and improvements. See ChangeLog for the complete list.
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David Ferlier in PR pkg/24222.
World War II rages and nations fall. SS head Himmler has Hitler's full
backing to twist science and the occult into an army capable of
annihilating the Allies once and for all. Battling alone, you're on an
intense mission to pierce the black heart of the Third Reich and stop
Himmler -- or die trying. Fighting in advanced team-based multiplayer mode,
you'll wage your own WWII in an all-out Axis vs. Allies contest for
frontline domination.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes
with the kind of epic environments, A.I., firepower and cinematic effects
that only a game created by true masters can deliver. The dark reich's
closing in. The time to act is now. Evil prevails when good men do nothing.
* Epic Environments
* Intense Story-Driven Action
* Ferocious A.I.
* Big Screen Cinematic Effects
* Team-Based Multiplayer Action
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David Ferlier in PR pkg/24222.
World War II rages and nations fall. SS head Himmler has Hitler's full
backing to twist science and the occult into an army capable of
annihilating the Allies once and for all. Battling alone, you're on an
intense mission to pierce the black heart of the Third Reich and stop
Himmler -- or die trying. Fighting in advanced team-based multiplayer mode,
you'll wage your own WWII in an all-out Axis vs. Allies contest for
frontline domination.
Powered by the Quake III Arena engine, the Wolfenstein universe explodes
with the kind of epic environments, A.I., firepower and cinematic effects
that only a game created by true masters can deliver. The dark reich's
closing in. The time to act is now. Evil prevails when good men do nothing.
* Epic Environments
* Intense Story-Driven Action
* Ferocious A.I.
* Big Screen Cinematic Effects
* Team-Based Multiplayer Action
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in PR pkg/24275.
This package allows you to run a Quake III Arena dedicated server
with OSP mod under NetBSD using Linux emulation.
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when calling ${ACLOCAL}, invoke it with "-I ." so that it will find the
local libtool.m4 file.
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- Russian translation.
- Fixed problem with non-latin UTF-8 characters.
- Trippled the size of the opening book.
- Made the hints unsensitive at startup.
- Man page for Debian.
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relative to ${WRKSRC}. Remove redundant LIBTOOL_OVERRIDE settings that
are automatically handled by the default setting in bsd.pkg.mk.
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definitions here.
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online RPG. This is the client for the game. The game is currently in
alpha release status.
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to run the genecys client or server.
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etc. because the bare variables will point to the correct executables.
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* 0.3.8 (07-01-2004)
- added new map 'Operation: Anthill'
- added an option to show only battle results in replays
- units can mostly be selected with single clicks
- fixed building without SDL_mixer
- fixed an obscure memory addressing bug
- fixed several bugs in CoMET
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