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2005-02-23Add RMD160 digests.agc236-236/+506
2005-02-22Work around broken qt test in configure script, and add some patcheswiz13-8/+175
to make this compile with gcc3.
2005-02-22Use ${GMAKE} instead of gmake.minskim3-6/+8
2005-02-22Regen to make GNU patch happy. This fixes PR pkg/29491.minskim2-5/+6
2005-02-21Sign over maintainership to tech-pkg@hubertf7-14/+14
2005-02-20Add and enable scid.minskim1-1/+2
2005-02-20Import scid. Packaged by Jung-Min Seo, aka luapz, and modified by me.minskim5-0/+118
Scid is a chess database application. With Scid you can maintain a database of chess games, search games by many criteria, view graphical trends, and produce printable reports on players and openings. You can also analyze games with the chess program Scidlet or any other WinBoard-compatible chess engine, and even use Scid to study endings with endgame tablebases. There are many more features as well.
2005-02-20Use time(3) instead of ftime(3) and do not link against libcompat.wiz3-8/+21
Should fix PR 29419.
2005-02-19Update to 0.8.10.lukem2-5/+5
Notable changes: * Fixed cave map generation bug that made Scepter of Fire unplayable. * Heir to the Throne campaign made easier on EASY level. * Translation updates.
2005-02-17Add new patch (patch-bk) so YACC and LEX are not forced as yacc and lex.reed3-2/+20
(Because it could be bison -y and flex.) The build uses yacc and lex so USE_GNU_TOOLS. (Note that USE_GNU_TOOLS is broken, so now on NetBSD this will use bison -y instead of native yacc.) Also set YACC in MAKE_ENV. This is partial fix for PR #pkg/29388. (The remaining problem is that mk/tools.mk assumes that yacc is already installed so YACC is never set to "bison -y" as needed.)
2005-02-17Add missing ossaudio.bl3.mk, use LDFLAGS instead of LIBS for LIBOSSAUDIO.xtraeme1-2/+3
2005-02-17Update to 0.9.10.peter4-42/+5
Changelog: # Re-added Hello Wiener level. # Updates for building on OS X. # Added default key bindings for secondary and tertiary weapons for those poor one button Mac mice users. # Allow starting the game from the top level source directory. This should also fix the problem where people start the game the first time but from the wrong place which would then create a bad .critter file. # Added better ASCII support when entering pilot name. # Updates for gcc 3.4
2005-02-17Don't use a harcoded -lossaudio in LDFLAGS, use LIBS+= ${LIBOSSAUDIO}xtraeme4-21/+24
instead. While I'm here 80 chars per line. This should fix PR pkg/29429.
2005-02-17Include errno.h instead of declaring extern int errno.wiz2-1/+14
Should fix PR 29416.
2005-02-17Fix quoting.uebayasi1-2/+2
2005-02-16The distribution file changed again without the filename changing.ben2-5/+5
The only differences are in audio files. This is pertinent to PR#29388. Bump DIST_SUBDIR and update distinfo.
2005-02-16Correct distinfo to reflect DIST_SUBDIR. PR#29388ben1-3/+3
2005-02-16Distfile changed but filename did not, as stated in the feedback forben2-4/+5
PR#29388. The only contents that changed are audio files. Updated distinfo and set DIST_SUBDIR.
2005-02-15Make this build with gcc 3.4.peter2-1/+23
Should fix PR 29383.
2005-02-15Remove the need of patch-ad by adding -DHAS_SOCKLEN_T to CXXFLAGS in patch-aa.peter3-21/+4
2005-02-15Make this build with gcc 3.4.peter3-1/+38
Should fix PR 29381.
2005-02-15Sort.peter1-2/+2
2005-02-15Drop trailing whitespace.peter1-1/+1
2005-02-14Update to 2.8.3:jmmv2-6/+5
Aisleriot: - Fixed Helsinki and Neighbor is click-to-move mode. - Fix Will-o-the-Wisp to stop it making incorect moves. Gataxx: - Remove a C99ism, we should compile with gcc 2.98 again. - Handle missing themes better. Gnometris: - Handle missing themes better. Iagno: - Fix a crasher in the hard AI. - Handle missing themes better. Klotski: - Redraw the board properly when starting a new game. Same GNOME: - Handle missing themes better.
2005-02-14Fix quoting.uebayasi1-2/+2
2005-02-14Fix quoting.uebayasi1-2/+2
2005-02-14Fix quoting.uebayasi1-2/+2
2005-02-14Disable this pkg for NetBSD, because there isn't DRI support.xtraeme1-1/+3
2005-02-13Make this package build on Linux. This fixes PR pkg/29357.minskim3-5/+13
- Use -lcompat on NetBSD only. - Define LINUXVERSION on Linux.
2005-02-09Make build on Interix.tv3-13/+18
Fix from HIRAMATSU Yoshifumi <hiramatu@boreas.dti.ne.jp> in PR pkg/29247.
2005-02-04Changes 1.2.5:adam4-29/+24
* Added append-mode to #capture: use #capture >file-name * Cleaned #spawned commands interface: text they print on standard output *MUST* terminate with a newline ('\n') in order for powwow to execute it. * Fixed missing #include <time.h> in main.h. * Fixed broken matching of #mark patterns starting with $ * Added the following user-contributed patches: * Put also 1-char lines into history; * Do not capture/movie data coming from spawned commands; * Fixed a bug in command parser.
2005-01-31Update to 0.8.9.wiz3-16/+279
Version 0.8.9: * new translations: * bulgarian * latin * updated most translations * new or updated portraits: * Konrad, Delfador, Li'sar and Kalenz (Heir to the Throne) * Gweddry and Dacyn (Eastern Invasion) * added missing animations for: * Mermaid Initiate, Mermaid Enchantress and Mermaid Siren * Ancient Wose * Goblin Direwolf Rider and Goblin Knight * Gryphon * Skeleton Archer, Revenant and Death Knight * Troll Warrior, Troll Hero and Great Troll, Young Ogre * Grand Knight, Lord and Master Bowman * Cuttlefish * new or overhauled Graphics for: * Footpad, Outlaw, Thief and Rogue * Orcish Shamans, Elvish Lord and Elvish High Lord * Ghost, Nightgaunt, Shadow, Spectre and Wraith * new female units for: * Footpad, Thief, Rogue and Assassin * added new tiles: * Desert, desert hills, desert mountain, desert villages (adobe and tent), desert road, desert oasis, savanna, tropical forest, tropical forest village * added icon for petrified units * fixed missing diagonal projectiles on many units * removed old unused images: * time-of-day * downloaded campaigns no longer require a restart to be able to play them * new units: * Javelineer * unit balancing: * Naga fighter: increased hitpoints from 27 to 30 * Merman Hoplite: increased resistances and damage * Mermaid Initiate/Enchantress/Siren: reduced number of attacks, increased damage, removed special resistances * Mermaid Initiate: increased experience needed to level, other minor tweaks * Swordsman: increase resistance to blade and impact * Royal guard: increase resistance to blade and impact * Pikeman: increase resistance to pierce, change attacks number and damage * Halberdier: increase resistance to pierce, increase blade damage, decrease pierce damage * Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish' * Saurian Skirmisher: Increase cost to 14 gold * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%, increase HP by 10% * Poacher: Reduce cost to 14 * Tentacle of the Deep: Change movement type to 'float' * Flying creatures can now cross canyons * Removed ZoC from level 0 units * Language fixes and polishing (English) * Added 'x' to the terrain letters reserved for campaign writers * Scenario revisions for 'The Eastern Invasion' campaign: * Lake Vrug * Two Paths * Northern Outpost * Elven Alliance * Unexpected Appearance * Escape Tunnel * Tribal Warfare * Approaching Weldyn * Scenario revisions in Heir to the Throne: * Blackwater Port- Make the port look like more of a port, other minor changes that mute each other out * The Isle of Anduin- Extend shallow water around the Isle, remove the Saurians in favour of Goblins * The Bay of Pearls- Flip the map so the Ocean is on the West side * Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of fighting (bonus) or fleeing * Isle of the Damned- Touched up the map so it is clear that the islands are islands, made the islands tropical, and moved the temples * The Siege of Elensefar- New map, and other changes * The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs * The Princess of Wesnoth- Minor map changes, and made the scenario harder * Set result=continue in 'Plunging into the Darkness' * Scenario revisions in The Rise of Wesnoth: * fixed {CROSS} in 'Temple of the Deep' * fixed sign glitch * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal' * A New Land - Sync with the map from Bay of Pearls * Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations * Made 'Peoples in Decline' and 'Rough Landing' look tropical * multiplayer improvements * multiplayer game settings (map name, gold per village, ...) are saved now * added several missing units * Random Map (Desert) uses new desert environment; also tweaked * make the cave in 'An Island' (MP) be 'underground' * enlarge side descriptions for remote player during game creation * added support for player nick tab completion and /me-substitution in game chat * theme syntax improvements: * added support for specifying a reference rectangle when using relative-positioning syntax * added support for theme inheritance; avoids duplicating mostly-unchanged code * added a "droid" game command, and allow for computer player to do a campaign * added a "canrecruit" filter * updated manpages and added support for translating them * "," is no longer the column separator, it does not have to be escaped anymore in some translations, "=" is the new separator (#10368) * take advantage of libzipios++ if available, to read cfg files, maps, images, sound effects, and fonts from zip files. Call "make zip-install" to install data zipped. * removed drain allowing to go past maximum hp * removed long-range attacks (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower) * fixed various bugs with respect to multiplayer game setup (#10896, #11236, #11265, #11442, #11527) * added new pathfinder (Redsun) * fixed some pathfinding bugs * fixed untranslatable strings * fixed "damage inflicted" statistic (incorrectly computed when defending) * fixed that move-and-attack allowed attacking stone units * fixed the side turn event being fired incorrectly * fixed repeat recruit hotkey not respecting WML recruit changes * removed support for turning off genders * removed obsolete tools: make_translation merge_translations * removed obsolete id= for messages in TRoW & HttT * code cleanups and bug fixing * added a wesnoth "fortunes" file
2005-01-30Updated to version 0.79salo5-110/+47
- obey VARBASE - support SETGIDGAME installations, simplify patch-ad Changes: - fixes some minor bugs and memory leaks (Patrice Duhamel and Jozef Behran) - duplicates the set of cursor movement keys on the numeric keypad (modus) - disables the F key (full screen) while inputting a player name
2005-01-25Merge xevil from pkgsrc-wip, update to 2.02.xtraeme9-147/+103
Lots of changes.
2005-01-25Initial import of xevil from pkgsrc-wip, packaged by Soren Jacobsen.xtraeme19-66/+285
XEvil is a 3rd person, side-view, fast-action, kill-them-before-they-kill-you game. Fight against either computer-controlled enemies, or another player. You sinned in life. And now you must pay. Satan pits the recently deceased against each other to fight for rank in Hell. Your skill determines your fate for all eternity. This contest is known as XEvil.
2005-01-24Pull in libgnome>=2.8.0nb2 to get the VARBASE fix (this is why I suggestedjmmv1-1/+3
bumping this package's revision).
2005-01-24Update MASTER_SITES. From Antoine Reilles in PR 29062.wiz1-3/+2
2005-01-24Bump PKGREVISION to 1 because of libgnome bump.hira1-1/+2
Pointed out by jmmv@.
2005-01-23Update cgoban-java to 2.6.9. Notable changes include:rh2-5/+5
C13 - Pause, Fast forward, & slider added to playback games. C13 - When you set up a challenge as ranked that cannot be ranked (due to board size or time or whatever), it no longer creates a popup. Instead, sets the rank type to "Free", turns it blue, and makes the tooltip be a description of why playing ranked is impossible.
2005-01-21update to 0.19drochner3-10/+358
many cookies added, some removed, some fixed...
2005-01-18Add qstat.peter1-1/+2
2005-01-18Initial import of qstat-2.6 into the NetBSD Packages Collection.peter5-0/+81
QStat is a command-line program that gathers real-time statistics from Internet game servers. A summary of its features: * Supports Windows 95, NT, Linux, and most Unixes. * Comes with C source code and a binary for Windows. * Supports old Quake (NetQuake), QuakeWorld, Hexen II, HexenWorld, Quake II, Unreal/UT, Turok2, Sin, Half-Life, Shogo, Tribes, Tribes 2, Quake III, BFRIS, Kingpin, Heretic II servers, Soldier of Fortune, and lots more. * Can display all available statistics, including player info & server rules. * Output templates for automatic HTML generation. * Raw display mode for integration with custom server browsers. * Built-in host name cache. * Sort by ping time, game, or both. * More options than you can wiggle a mouse at.
2005-01-18Add cube.peter1-1/+2
2005-01-18Initial import of cube-20040522 into the NetBSD Packages Collection.peter8-0/+1030
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL. Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
2005-01-16Move PKGREVISION so that it is set before mk/bsd.pkg.mk is included.kristerw1-3/+3
2005-01-15Reset maintainer to tech-pkg@; Benedikt Meurer cannot handle these any more.jmmv1-2/+2
2005-01-14Add and enable kajaani-kombat.wiz1-1/+2
2005-01-14Initial import of kajaani-kombat:wiz5-0/+236
Kajaani Kombat is a funny multiplayer game... and much more! It is a Rampart-like game (old arcade classic) set in space. Every player has a castle demarked by walls, and cannons to shoot at other player's castles. After the shooting phase there is a repair phase where one has to rebuild the walls such that one there is an area completely encased by walls (without holes). If one doesn't succeed with this, one loses. Kajaani Kombat is playable with two to four players, over the internet or alternatively two players sharing one computer. It is also possible to play over the internet with, for example, 4 players of which two are sharing the same computer. Enjoy it with your friends!
2005-01-14Changes 0.9.13:adam3-11/+10
* Adds build patches from Wojciech Polak and patches for hurd by James A. Morrison * Minor changes
2005-01-14Changes 2.5.2:adam3-14/+16
- added a different sound for balls reflected from the paddle (05/01/13 M.S.) - bugfix: acceleration of balls by middle mouse button now works in the testing mode of the editor (previously the balls got stuck in mid-air) (05/01/13 M.S.) - the game will be paused if the input focus is lost or the application is iconfied (05/01/13 M.S.) - when the 'sticky' bonus runs out, all attached balls will be detached (05/01/13 M.S.) - when pressing either left or right shift, the name and score of the first chart entry of this set will be displayed at the upper right-hand side display of the frame instead of your name and score (05/01/12 M.S.) - if a paddle is frozen and the mouse is moved, the paddle will no longer jump after thawing (05/01/12 M.S.) - when a paddle turns invisible due to the 'ghost paddle'-malus, all attached balls will be detached (05/01/12 M.S.) - re-implemented explosion animation for bricks directly hit by an explosive ball (05/01/12 M.S.)