summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2016-04-24Update freeciv to 2.5.3prlw17-28/+17
Many changes listed in: http://www.freeciv.org/wiki/NEWS-2.5.3 http://www.freeciv.org/wiki/NEWS-2.5.2 http://www.freeciv.org/wiki/NEWS-2.5.1 We were after: * Build fixes: + Re-generating the configure script could fail on recent OS distributions due to a clash with the system supplied glib-gettext.m4. This did not affect most users, who would build with the configure script supplied in the tarball. GNA#24379
2016-04-21Update hitori to 3.20.0prlw13-15/+20
3.20.0: * Various AppData fixes * Fix a GTK+ warning about styling with newer GTK+ versions * Translations: ** bg (Alexander Shopov) ** de (Mario Blättermann) ** hu (Gabor Kelemen) ** lt (Aurimas Ä<8C>ernius) ** oc (Cédric Valmary) 3.19.1: * Rename icon, desktop and appdata files to use â<80><98>org.gnome.Hitoriâ<80> <99> prefix * Remove dependency on gnome-common in favour of autoconf-archive (or m4-common)
2016-04-21Update gnome-sudoku to 3.20.0prlw13-16/+11
3.20.0 - March 20, 2016 ========================= * Update license(Sahil Sareen) * Use AM_DISTCHECK_CONFIGURE_FLAGS(Sahil Sareen) * Bump up the license version on source files(Sahil Sareen) * Update CSS for GTK+ 3.19(Sahil Sareen) * Require GTK+ 3.19(Sahil Sareen) * Update about dialog(Sahil Sareen) * Add a missing tag to the AppData file(Richard Hughes) * Updated translations 3.19.4 - January 17, 2016 ========================= * Update doap(Michael Catanzaro) * Update appdata(Michael Catanzaro) * Stop using deprecated gnome-common(Sahil Sareen) * Add pre-commit and pre-applypatch hooks(Sahil Sareen) * Updated translations 3.19.2 - November 20, 2015 ========================== * Increase line width around 3x3 boxes (Karanbir Chahal) * Updated translations 3.18.1 - October 11, 2015 ========================= * Updated translations 3.18.0 - September 21, 2015 =========================== * Updated translations 3.17.92 - September 13, 2015 ============================ * Reorder the buttons on the well done dialog * Fix dragging the window after clicking the game view * Updated translations 3.17.90 - August 14, 2015 ========================= * Hide number picker after selecting number with keyboard (Michael Catanzaro) * Fix build with Automake 1.15 (Yanko Kaneti) * Translation updates 3.17.2 - May 22, 2015 ===================== Dependencies: Vala 0.27.2, QQwing 1.3.4 * Replace high contrast icons with symbolic icon (Michael Catanzaro) * Add ability to enter puzzles manually (Parin Porecha) * Clear earmarks when a cell is filled (Iulian Radu) * Use sans font for all numbers when printing (Iulian Radu) * Allow cancelling print multiple puzzles (Iulian Radu, Michael Catanzaro) * Revert window title to say Difficulty rather than Puzzle (Michael Catanzaro) * Destroy GtkPopovers when not needed (Iulian Radu) * Do not save window size on exit if tiled (Arnaud Bonatti) * Update and modernize user help index page (Ekaterina Gerasimova) * Fix typos and grammar in user help (Anders Jonsson) * Temporarily remove user help from app menu pending update (Michael Catanzaro) * Code cleanups (Sahil Sareen, Iulian Radu, Michael Catanzaro) * Updated translations
2016-04-17plib: Make it build on x86_64 Darwin.youri2-9/+22
2016-04-11Recursive revbump from textproc/icu 57.1ryoon5-9/+10
2016-04-10revbump for vala updateprlw11-2/+2
2016-04-04No longer rely on GLUT internalskhorben3-3/+75
This fixes building with modern graphics/glut. Bump PKGREVISION.
2016-03-30Use PKGMANDIR. Add patch comments.jperkin3-6/+10
2016-03-30Use PKGMANDIR. Add patch comments.jperkin3-6/+11
2016-03-25The CVP memory use workaround for Clang is no longer needed with 3.8.joerg1-3/+1
2016-03-13Update lgogdownloader to 2.27:wiz3-14/+31
LGOGDownloader 2.27 - Changed build system to CMake (patch by: Sandy Carter) - Fixed crash after login - Added option to set automatic XML creation in config file * --automatic-xml-creation - Improved game specific config options * Directory options can be overriden in game specific config file * "platform" and "language" options allow using string to set them. Use "+" as separator to combine values and "," as separator to set priority. * For example: this allows setting "language" to English, German and French with "en+de+fr" which is much easier to understand than setting it to "7" - Improvements to orphan detection (patch by: Thomas J. Moore) * blacklist applies to installed files only; use ignorelist for orphans * blacklisted but present items are orphans, as they should be * use exact matching for file paths: files in wrong location are orphans * See man page for more details on how to use ignorelist - Apply blacklist to status checker to avoid some spurious ND messages (patch by: Thomas J. Moore) - Use cerr for password prompts, error messages, rolling status messages, and other stuff that shouldn't clutter saved stdout. (patch by: Thomas J. Moore) - Reduce the amount of HTTP requests * This also slightly speeds up getting game details for games with DLC - Added option to save changelogs when downloading * --save-changelogs - Added support for two-step login
2016-03-10Revbump because of libxml++ update.nros1-2/+2
2016-03-05Bump PKGREVISION for security/openssl ABI bump.jperkin76-148/+152
2016-03-03Avoid build failures when chmod respects umask, and 'chmod -x' thus doesshattered1-2/+2
not clear all bits. (Can happen on Linux -- https://bugs.launchpad.net/ubuntu/+source/coreutils/+bug/67583)
2016-03-03Needs gettext.jperkin1-2/+2
2016-02-25Use OPSYSVARS.jperkin7-41/+22
2016-02-25Remove broken OPSYS tests.jperkin1-9/+1
2016-02-25Remove manual OPSYSVARS additions which are now part of the default set.jperkin1-2/+1
2016-02-20Fix scorefile handling, noted on tech-pkg. While here, drop libXp.dholland1-8/+6
PKGREVISION -> 4.
2016-02-14Update onscripter to 20150820.tsutsui2-8/+7
Upstream changes (no English changelog): 20150820: - change 'a' key (auto-mode) behavior as the original NScripter (affects only Android) 20150811: - make lsp and other insns accept decimal fraction as height and width values of rectangle drawing 20150810: - fix a bug in split insn that causes segfault when number of split characters is equal to or larger than 256 bytes - fix a bug of BGM loop on Android - fix a bug of gettag insn - fix a bug that LUA cannot recognize scripts which include '\' in the second byte of Shift-JIS chars - implement getmclick insn, and also implement NSGetClick, NSGetMouse, NSDoEvents, NSSleep, NSSpCell, NSSp2GetInfo, NSSp2GetPos, NSSp2Load, and NSSp2Move insns for NSLua - use the latest SDK and NDK for Android on Linux - speed up extracting zip files on Android
2016-02-08Typo.dholland1-1/+1
2016-02-04Bump PKGREVISION for vala update to 0.30.wiz1-1/+2
2016-01-25Update MASTER_SITES.leot1-2/+2
Noticed by Adrien Fernandes via netbsd-users@.
2016-01-11Update games/vms-empire to 1.14.leot11-45/+192
Patch based on PR pkg/50624 provided by Ben Gergely. Thanks to riastradh@, joerg@ and dholland@ for misc suggestions and review. pkgsrc changes: o Add LICENSE o Instead of define a do-install use the install target provided by upstream Changes: 1.14: 2016-01-05 06:49:17Z Add an identifying magic cookie and version to save files. Full ANSI prototypes for private functions as well as public. Markup fix for probability table. 1.13: 2014-12-14T17:06:26Z Comment on entry to and exit from edit mode. Cleaned up packaging and install/uninstall productions. 1.12: 2014-05-20T09:03:09Z Incorporated Dennis Pinckard's fix for a Mac OS/X port bug. Added desktop file. 1.11: 2013-12-31T17:31:04Z Clean up code to modern C, apply cppcheck. Fix code typo reported as Debian bug #593434 1.10: 2013-08-22T23:47:21Z Fix core dump when a satellite bounced off the world edge. Full ANSIfication of function prototypes (which fixed the sat bug - the code appears to have been tickling some obscure bug in the compilation of function calls with K&R-style prototypes). 1.9: 2012-02-16T22:59:22Z Drop RPM packaging. Documentation cleanups. 1.8: 2010-10-21T12:47:33Z Joe Wells's patch to enable different-sized worlds. Minor fixes to map functions by Andrew Morrow. More on the history of the game. Enable arrow keys in edit mode. License changed from Chuck Simmons's cosmetically tweaked clone of the GPL to GPL proper, so the classifier systems that forge and archive sites use will be less confused.
2016-01-10Update amor to 15.08.3markd2-8/+8
minor updates.
2016-01-10library minor version update. Bump PKGREVISION.markd6-12/+12
2015-12-31Update games/openttd to 1.5.3.leot3-9/+12
Changes: 1.5.3 (2015-12-01) ------------------------------------------------------------------------ (None) 1.5.3-RC1 (2015-11-01) ------------------------------------------------------------------------ - Fix: When selecting a refit cargo for orders, do not check whether the vehicle is in a depot or station, and do not ask whether the vehicle currently allows station-refitting. Also hide the refit cost for orders, it is not predictable (r27428) - Fix: Use the NewGRF railtype sorting order in the infrastructure window (r27427) - Fix: Crash when switching to or taking over companies, when an order window of a vehicle of the new company was opened. Now close those windows [FS#5842] (r27425) - Fix: Towns did not connect roads to existing roads, unless they had only a single roadbit. Otoh, towns also tried to connect to single roadbit tiles such as tunnels and depots, even though they were not connectable in the direction of interest [FS#6374] (r27424) - Fix: When towns expanded single-bit roadtiles using a grid-layout, they used the layout position of the neighbouring tile (r27423) - Fix: Aircraft picked the wrong airport entry point, if airports were rotated by 180 degree [FS#6341] (r27422) - Fix: Consider text and icon sizes when drawing the client list [FS#6265] (r27421) - Fix: GrowTownAtRoad sometimes returned false, even when a house was built [FS#6362] (r27420) - Fix: CmdSellRailWagon did not revert all actions properly when no orderlist could be allocated [FS#6369] (r27419) - Fix: Desync due to incorrect storage of segments with different railtype in the YAPF cache [FS#6329] [FS#6379] (r27418) - Fix: When a dedicated server was paused with no clients, the master server advertisement interval was slowed, causing deadvertisement of the server [FS#6368] (r27400) - Fix: [Makefile] Game script directory and compat*.nut were never installed on *nix (r27399) - Fix: There are two different availability conditions for fdatasync in the manpage. Use them both, since at least on some MinGW versions one is not enough (r27389) - Fix: win32 sound driver failed to report errors (r27383) - Fix: Clickareas in settings tree were misaligned when the filter warning was displayed, if the setting height was defined by the icons instead of the font [FS#6358] (r27366) - Fix: Center settings filter warning also vertically, and also in case of multiple lines (r27365)
2015-12-29Sort.dholland2-561/+561
2015-12-29Fix missing/broken rcsids.dholland5-5/+13
2015-12-25Fix dependencies to unbreak parallel build.joerg2-1/+17
2015-12-14+ freecol.wiz1-1/+2
2015-12-14Import freecol-0.11.6 as games/freecol.wiz5-0/+1395
FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation. You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?
2015-12-12Needs network libs on SunOSwiedi1-1/+3
2015-12-05Extend PYTHON_VERSIONS_INCOMPATIBLE to 35adam15-30/+30
2015-11-25Remove mk/find-prefix.mk usage from the games category.jperkin1-5/+2
The find-prefix infrastructure was required in a pkgviews world where packages installed from pkgsrc could have different installation prefixes, and this was a way for a dependency prefix to be determined. Now that pkgviews has been removed there is no longer any need for the overhead of this infrastructure. Instead we use BUILDLINK_PREFIX.pkg for dependencies pulled in via buildlink, or LOCALBASE/PREFIX where the dependency is coming from pkgsrc. Provides a reasonable performance win due to the reduction of `pkg_info -qp` calls, some of which were redundant anyway as they were duplicating the same information provided by BUILDLINK_PREFIX.pkg.
2015-11-21Update games/wesnoth to 1.12.5.leot4-117/+15
Changes: Version 1.12.5: * Campaigns: * Eastern Invasion: * Fixed scenario events not working right on easy difficulty in 'Captured'. * Legend of Wesmere * Fixed carryover bugs in scenarios 5-12. (units missing from carryover, units appearing twice on map...) * Editor: * Add Recent Files menu with a list of recently saved or loaded maps or scenarios, up to a custom limit (by default 10) that can be set in Advanced Preferences. * Fixed Player Start labels not being updated with repeat map generations (bug #20036) * Language and i18n: * Updated translations: British English, French, Hungarian, Japanese, Latvian, Polish, Portuguese, Scottish Gaelic, Spanish * Fixed crashes during start-up on Windows resulting from add-ons containing erroneous textdomain declarations (bug #23839). * Multiplayer: * Era names no longer support formatting markup in the game setup screen. * Made MP lobby filter option filter on eras and mods too (bug #22987). * Fix scenario ending to early for players that are defeated if there are still players fighting and victory_when_enemies_defeated=no. * Fix 'enemies defeated' event causing OOS error in mp scenarios. * Terrains: * Removed unit elevation from N-S hanging bridges * Added unit elevation to NW-SE and SW-NE stone chasm bridges * Added unit elevation to NW-SE and SW-NE plank bridges * Hanging, stone chasm, and plank bridges are now displayed in-game simply as "Bridge", retaining their descriptive names in the editor as per convention. * Fixed spurious "could not open image 'terrain/.png'" error messages caused by terrains without a minimap image (symbol_image) such as those from the Special category in the editor (Impassable Overlay, etc.). * User interface: * Force uniform font rendering settings across X11 and Apple OS X, avoiding color glitches resulting from incorrect applications of subpixel hinting (bug #20337). * WML engine: * Added WML menu item and event handler views to the Gamestate Inspector dialog. * Removed y offset by -1 from [message]'s scroll-to-unit logic. * Miscellaneous and bug fixes: * Default to non-strict compilation with CMake. * Fixed strict compilation with clang 3.5 and 3.6. * Fixed strict compilation with gcc 5. * Fixed unbound memory read in internal time formatting code with specially-crafted input. * Fixed RECRUIT_UNIT_VARIATIONS core WML macro leaking an internal temporary variable ($recruited_unit_random_variation). * Fixed unit [resistance] and [jamming_costs] not being considered for sync check. * Fixed OOS on random maps, where clients placed sides in different castles. * Several fixes to the handling of key combinations including non-alphanumeric keys (Enter, Tab, F1-F12, etc.), especially relevant for assigning custom hotkeys to actions in Preferences. * Fixed broken Oasis terrain help entry (bug #23023) * Fixed hang when attempting to make a screenshot from a non-existent map via command-line (bug #20900) * Fixed cases of wrong unit type used in planning moves (bug #20299) * Avoid crash when planning moves on planned recruits (bug #18637)
2015-11-18Recursive revbump from multimedia/libvpxryoon3-6/+6
2015-11-08fix quoting faildholland2-4/+4
2015-11-08Fix INSTALLATION_DIRS.dholland1-2/+2
XXX: this package should be tagged as a binary blob package and isn't
2015-11-04Remove duplicate SHA512 digests that crept in.agc1-2/+1
2015-11-03Add SHA512 digests for distfiles for games categoryagc350-350/+742
Problems found locating distfiles: Package blokus: missing distfile blokus-1.1.tar.gz Package crossfire-client: missing distfile crossfire-client-images-1.11.0.tar.gz Package dungeon: missing distfile dungeon-gdt-glk.tar.gz Package gate88: missing distfile Gate88_Mar19_05.tar.gz Package gnuchess4: missing distfile gnuchess-4.0.pl80.tar.gz Package ioquake3-pk3: missing distfile quake3-latest-pk3s.zip Package rollemup: missing distfile Rollemup.tar.gz Package tscp: missing distfile tscp181.zip Package xbat: missing distfile xev111.tar.gz Package xgalaga: missing distfile xgalaga-2.0.34.tar.gz Package xrick: missing distfile xrick-021212.tgz Package xskat: missing distfile xskat-cards.tar.gz Otherwise, existing SHA1 digests verified and found to be the same on the machine holding the existing distfiles (morden). All existing SHA1 digests retained for now as an audit trail.
2015-10-24Retire binary-only Quake 3 variants.joerg39-1202/+1
2015-10-24Remove games/wxhugo, which hasn't been updated in a long time andjoerg7-138/+1
remains one of the few remaining wxGTK 2.4 users.
2015-10-18Update lgogdownloader to 2.26:wiz2-6/+7
LGOGDownloader 2.26 - Check that stdin is a tty before reading (patch by: Stephen Kitt) - Added version string and number to cached game details - Fixed priority handling for DLCs - Combined priority handling with --platform and --language options * Use "+" as separator to combine values and "," to set priority * Syntax for --platform and --language options was changed: see --help or man page for details - Added support for new language: Slovak - Use include/exclude options to choose what files to download * --cover, --no-cover, --no-installers, --no-extras, --no-patches, --no-language-packs and --no-dlc options have been removed * Default: --include "all" --exclude "covers" * See --help for available options
2015-10-14Switch from x11/Xaw3d to newer x11/libXaw3d.wiz5-12/+23
Adapt some packages so they build with that. Bump their PKGREVISIONs.
2015-10-10Recursive revbump from textproc/icuryoon5-8/+10
2015-10-06Update games/xsoldier to xsoldier-1.8.leot8-187/+69
From Benedek Gergely via pkgsrc-users@ with some minor changes from myself. Changes: 2011-08-13 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.8 * score.c: compare_entry() is now static * configure.ac: added x before with/enable variables in case their values begin with a special character * player.c: removed the "not shooting" bonus debug message because it is too noisy * boss.c: removed debug messages in BossHit1 because they are too noisy 2011-08-10 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.7 * joystick.c, joystick.h: define empty functions instead of commenting them out when the joystick support is disabled to avoid an empty .c file * enemyshot.c: included stdio.h and stdlib.h (for abs()) * Makefile.am: removed -Wcast-qual because the file name for XpmReadFileToPixmap is char *, not const char * 2011-08-09 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.6 * configure.ac: fixed so that --enable options can be disabled correctly * configure.ac: rewrite --with option * configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it * configure.ac: checks the function atexit because graphic.c uses it * configure.ac: fixed comments * joystick.c, joystick.h: comment out the whole file if JSTK is not defined * Makefile.am: fixed comment so that Makefile doesn't say "process this file with automake" * Makefile.am, configure.ac: use the tar-ustar option of automake instead of AMTAR = ustar in Makefile.am * configure.ac: added the foreign option to AM_INIT_AUTOMAKE * README: says that the joystick support is only on Linux 2009-11-08 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.5 * game.c, xsoldier.h: make sure that an object never acts at the same frame as it is created * game.c: removed unnecessary variable ocheck * version.h: updated UPDATE 2006-09-16 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.4 * Makefile.am: minor cleanup - uses some AM_variables - gcc -g and the overkill warnings are now default - set AMTAR to ustar * Makefile.in: regenerated with automake 1.9 * configure: ./configure accepts --without-sld as well as --with-sdl * INSTALL: fixed high score file instruction * input.c, main.c, manage.c, xsolder.h: the SDL version respects the TERM signal and closing the window 2002-05-26 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.3 * configure.ac: does not stop configuring even if --with-sdl is specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do any harm because if there is no SDL then "make" will fail correctly) (I don't know why AC_CHECK_LIB fails on a non-i386 architecture (perhaps because of missing -lpthread?)) * configure.ac: regenerated * image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g * common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c: added some #include to avoid gcc -Wall warnings * enemyshot.c, graphic.c, manage.c, player.c: use division instead of shift * score.c: fake records no longer have loop 0 * score.c: fake records are more close to the default * image.c: fixed image loading so that xsoldier displays the correct color on a 16-bit-per-pixel display (thanks to Stephen McCamant <smcc@CSUA.Berkeley.EDU> for the patch) * README: fixed typo * image.c: SDL version sets the palette of pixmaps explicitly if the screen is 8 bpp (without this the window is blank) * README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now -c option does nothing because it does not work with raw X on 8 bpp screen * image.h: SDL version uses typedef instead of #define for Image * graphic.c, image.c, star.c: fixed memory leak (I still don't know how to free memory allocated by getpwuid() in manage.c) * README: fixed description (xsoldier is not first-person, "for one player" is the right term) * boss.c: you can't go to the next stage if the game is over 2002-04-24 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.2 * xsoldier is ported to SDL (the Simple DirectMedia Layer library) * extern.h: fixed a typo in comment * callback.c, game.c, graphic.c, image.c, input.c, joystick.c, main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h: Added libsdl support (use --with-sdl). Note that libsdl support uses a double-standard for coordinates to keep the 10 pixel boundary * enemyshot.c: enemy shots do move * INSTALL, README: added note on SDL * README: added a game tip 2002-04-21 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.1 * now xsolider comes with its own font * graphic.c: no longer use the X font (this is necessary for porting to SDL) * pixmap/font*.xpm: new files, provide the font * boss.c, enemy.c: enemies appear more gracefully * game.c: fixed counter of the number of normal enemies * Makefile.am: "make install" does not overwrite the high score file * INSTALL: added more info on the high score file 2002-04-21 Oohara Yuuma <oohara@libra.interq.or.jp> * version 1.0 * now I am the official developer of xsoldier (I got a mail from the original of xsoldier, Yuusuke HASHIMOTO <hachi@pm.highway.ne.jp>) * player.c: weapon 1 shoots more and damages less * game.c: set boss time to 2000 instead of 3000 if not in final stage * boss.c: teleportation of boss 6 takes less time * enemy.c: power-up items move faster * boss.c: boss has a fixed (independent of loop) hit point * game.c, player.c, player.h: you lose some of power-up items when you are killed * boss.c: reduced the amount of ring shots of the last boss * boss.c: the last boss shoots a 5way shot in loop 1 * enemy.c: enemy 6 may give you an item * player.c: set immutable time to 60 instead of 50 when starting/restarting * xsoldier.h: changed the argument of the srand() macro from s to x because the word "srand" contains the letter "s" * boss.c: homing shot of the last boss is faster * boss.c, enemy.c, enemyshot.c: fixed window edge detection * boss.c: fixed homing shot of boss 2 * main.c: you can enter the high score list even if you use the -wait option as long as the wait is not greater than default * game.c: normal enemies appear more frequently * main.c: made sig_handle() static * common.c, common.h, extern.h: translated all comments into English * graphic.c, graphic.h, input.c, input.h: new files, putting all X related stuff here * ending.c, game.c, opening.c: no more X stuff * boss.c: boss 2 can shoot backward in loop 2 or later * ending.c: added my name and fixed a typo * player.c: power-up item is O(loop), not O(loop^2) * main.c, star.c: free what is malloc()ed --- I always put away what I take * main.c: removed unnecessary headers * xsoldier.h: added #include "image.h" * ending.c: you can skip the ending by pressing space key * ending.c: the staff list scrolls at a fixed (independent of loop) speed * ending.c: added "press space key" message * player.c: change weapon item always makes you a bit powerful * INSTALL: added "required libraries" and fixed a typo * xsoldier.6: fixed typo in synopsis * README: new file, including overview, command line options, key control and explanation of bonus * LICENSE: added note on the files GPL and old-doc/CONDITION 2002-04-12 Oohara Yuuma <oohara@libra.interq.or.jp> * version 0.99 * putting old documents in old-doc/ * translated all comments into English * INSTALL: fixed the FHS way * main.c: fixed -display and -wait option * main.c: improved the error message for bad options * boss.c: the last boss is a bit weaker in loop 2 * game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option * boss.c, enemy.c, game.c, player.c, score.c, star.c s/random()/rand()/g * main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g * configure.ac: checks rand() instead of random() * xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/ * score.c: almost a complete rewrite * GPL: renamed, old name is COPYING * LICENSE: renamed, old name is CONDITION * LICENSE: added my name * boss.c: made boss 4 larger to prevent backstab * boss.c: made boss 8 smaller for better collision-detection * callback.c, game.c: draws a rectangle in the object's "real" size if debug is enabled * game.c: added do_actions() and collision_detection() * enemy.c: enemy 7 escapes from the upper side of the window (now weapon 2 is not the only way to get the perfect bonus) * game.c: improved shoot down bonus (shoot down bonus should be large enough so that missing a boss is a big loss, but small enough not to trivialize non-shooting bonus) * game.c: added shoot_down_bonus() and perfect_bonus() * enemyshot.c: made homing missiles more stupid * boss.c: boss 7 does escape from the window if the time is over * manage.c: always starts a loop with a fixed level (that is, 10) * game.c: normal enemies appear less frequently * enemy.c: normal eneimes have a fixed hit point (independent of loop) * main.c: set max length of player name * manage.c: added paranoid checks to NewPlayerData() 2002-04-02 Oohara Yuuma <oohara@libra.interq.or.jp> * version 0.98 * uses Makefile.am instead of Imakefile * put all *.c , *.h and the manpage under RCS * boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c, manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings - added many #include - removed Japanese comments which are encoded to /* - removed unused variables * callback.c, ending.c, game.c, image.c, joystick.c, joystick.h, manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h: hacked to avoid gcc overkill warnings (see Makefile.am) - added many #include - declared some arguments and variables as const - converted switch statement to if-else because KeySym may not be int - avoid the name of a global variable in prototypes - removed unused arguments from printf * xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE * manage.h: added declaration of ClearEnemyShotManage() * player.c: initializes notShootingTime correctly (this fixes a bug which didn't give you the non-shooting bonus unless you shot at least once) * xsoldier.6: renamed, old name is "xsoldier.man" * fix/: dropped because it is not used * version.h: now VERSION is defined in config.h * main.c, xsoldier.6: added -maxlevel option * game.c: removed high score display because you don't need it during the game * main.c: checks invalid options * boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c, score.c: now includes config.h * main.c: removed zero padding from the output of -score * xsoldier.h: replaced SYSV with HAVE_RANDOM because it only affects random() * INSTALL: added * image.c: fixed SplitImage debug message * main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and -ship options (all for debug only) * game.c, manage.c, xsoldier.h: never show shoot down bonus at the beginning of the game * ending.c: fixed a typo in the ending message * ending.c: the staff list scrolls slow in the loop 3 or later * image.c: fixed "isn't just" debug message * enemy.c: enemy 6 does disappear 2002-03-15 Oohara Yuuma <oohara@libra.interq.or.jp> * version 0.97 * based on the Debian package (version 1:0.96-14) * bug fixes: - boss.c: fixed the size of boss 1 and 4 (you can't backstab them) - boss.c: enables the hitmask when boss 6 reappears - enemyshot.c: added return NoneDel; at the end of EnemyLaserAct() (without this the function sometimes ends without calling return, resulting a suicide of the boss of the stage 4) - game.c: when handling Hit(), call the enemy's Hit first (necessary because Hit() of the weapon 3 changes its Attack and the damage is calculated in Hit() of the enemy) - joystick.c: applied Right and Down fix (fix available at the original author's webpage: http://www.surfline.ne.jp/hachi/xsoldier.html) - main.c: set the maximum number of player's object to 256 (64 seems to be insufficient for the weapon 2) - main.c: modified sig_handle() because sigaction() expects void f(int), not static void f(void) - opening.c: made sure stars moves at the normal speed * game balance tweaks: - ending.c: staff list scrolls faster - game.c: adjusted the interval between enemy's appearances - game.c, opening.c: disabled zero padding of scores - manage.c: max level (internal parameter) is now MaxLevel (which is currently 80), not 85 - player.c, player.h: made the player's weapons much more powerful - player.c: speed change is now 3 points/key-type instead of 5 - player.c: your weapon does not power down even if you are killed - xsoldier.h: extend every 200,000 points instead of 100,000 * new features: - boss.c, enemy.c: act routine improved a lot - boss.c, game.c, manage.c, xsoldier.h: a boss escapes if the time is up (in this case you don't get the shoot down bonus) - callback.c, enemy.c: dealing damage to a enemy gives you a score even if you don't destroy it - callback.c, enemy.c, game.c, manage.c: shows the remaining hit points of a enemy when you shoot it - game.c: shoot down bonus is bigger in second or later loop - game.c: perfect bonus raises the level - game.c: added c (clear enemy shot) key (enabled only when compiled with -DDEBUG) - game.c, manage.c: cleans enemy's shots when you restart - main.c: set max loop to 3 (24 stages total) - manage.c, player.c: gives you a score as long as you don't push the shot key - opening.c: added short help for debug-only commands - player.c: power up item gives you a score and raises the level if you already have enough power up items - player.c: the level will be lowered if you are killed * game.c: set the score limit to 10,000,000 * manage.c: added paranoid initialization of objects * score.c: s/strcpy()/strncpy()/g
2015-10-05patch to avoid error calling overloaded sqrt by using std::sqrt on SunOSrichard2-1/+15
2015-10-05include python tool to avoid inadvertently picking up native pythonrichard1-1/+2
2015-09-27remove games/foobillard (dead homepage and master site) and instead addtnn15-139/+365
games/foobillardplus which is a continuation of the old code by a new maintainer.