Age | Commit message (Collapse) | Author | Files | Lines |
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Expand on the DESCR. Partially addresses pkg/18374
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(a HOSTPROG which is not installed).
It is needed to prepare supplementary cookie collections.
(We could turn the HOSTPROG into a regular TOOL, but a pkg version is still
useful for older installations.)
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with -O1 it compiles and seems to run ok. This is on NetBSD-1.6/sparc,
gcc-2.95.3.
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extension Makefile fragments, because they really don't have anything to
do with the buildlink[12] frameworks. Change all the Makefiles that use
application.buildlink.mk and extension.buildlink.mk to use application.mk
and extension.mk instead.
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* include ossaudio.buildlink2.mk since fkiss links against libossaudio.*
* remove dependency on autoconf/automake.
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documentation; problem noticed by Cory Bajus in private mail.
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Changes: security fix, but we didn't suid the binary anyway.
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the data files). Package provided by Adam Ciarcinski, cleaned up and
buildlink2ed by me.
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Package provided by Adam Ciarcinski, with cleanup and buildlink2ing by me.
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Changes:
- icon for Windows executable added
- bug when selecting default level series fixed
- new IFF style file format for level files
- fullscreen mode now works with Windows (workaround for bug in SDL)
- /dev/dsp support for NetBSD added (thanks to Krister Walfridsson)
- file permissions when saving files and creating directories changed
- some small sound bugs fixed
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fixes in the UI, to properly charge time to the correct player, to play
variants on ICC, and Zippy fixes. We also convert from buildlink1 to
buildlink2.
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18.14 Minor bug in ResignOrDraw() code caused Crafty to not offer draws
although it would accept them when appropriate. Rook vs Minor
is now evaluated as "neither side can win" an oversight in the
EvaluateWinner() code. minor bug in ResignOrDraw() would fail to
offer draws due to the +0.01/-0.01 draw scores returned by the
EGTB probe code.
18.15 change in endgame draw recognition to handle the case where one
side appears to be in a lost ending but is stalemated. the code
now evaluates such positions as "DrawScore()" instead. the code
to accept/decline draws has been modified. when a draw offer is
received, a global variable "draw_offer_pending" is set to 1.
when the search for a move for crafty terminates, crafty then
uses this value to decide whether to accept or decline the draw.
this means that the accept/decline won't happen until _after_ the
search has a chance to see if something good is happening that
should cause the draw to be declined, closing a timing hole that
used to exist that let a few "suspects" get away with draws that
should not have happened (ie crafty has - scores for a long time,
the opponent suddenly fails low and sees he is losing and offers
a draw quickly. Crafty would accept before doing a search and
noticing that it was suddenly winning.) minor evaluation change
to notice that K+B+right RP vs K+B is not necessarily won if the
weaker side has a bishop of the right color.
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Changes:
2.3.3:
- added winning themes AbsoluteB, Oz, Moiree from theming contest and
the previous default theme has been renamed to Classic (02/09/10 M.S.)
- fixed a bug that crashed LBreakout when there where two alternating
players left in the last level and one finished it (02/09/05 M.S.)
- modifications to make LBreakout run on FreeBSD (02/09/05 S.M.)
- option to display balls above debris and explosions (02/09/05 J.S.)
- input bug fixes for win32 (02/09/05 L.R.)
- blinking cursor for editable menu items to distinguish them from
switches (02/09/05 L.R.)
2.3.2:
- added all existing levelsets (27 sets, ~440 levels) (02/08/16 L.R.)
- quick help can be opened in game by pressing F1 or 'h' (02/08/16 M.S.)
- the 'select theme' hint bubble will show information on a theme (author,
version, description) if it provides an ABOUT file (02/08/16 M.S.)
- menu graphics and sounds are now themeable (02/08/16 M.S.)
- added information about version and author of levelset to the hint
bubble in the menu (02/08/16 M.S.)
- menu item added to modify challengers game port (02/08/16 M.S.)
- ip buffers resized to cover AF_INET6 addresses (02/08/16 M.S.)
- bugfix in net talk (02/08/15 M.S.)
- levelsets MP_Arenas and MP_Snapshots now have the correct contents
(02/08/14 M.S.)
2.3.1:
- multiplayer levelsets MP_Arenas and MP_Snapshots are now installed
correctly (02/08/14 M.S.)
- configure option --disable-network now works correctly (02/08/14 M.S.)
- if your challenge is invalid an error message is displayed
(02/08/14 M.S.)
2.3:
- no warnings when loading a theme (02/08/13 M.S.)
- two network levelsets MP_Arenas (deathmatch) and MP_Snapshots (normal)
added (02/08/13 M.S.)
- added version for levelsets (02/08/13 M.S.)
- added commands '/version', '/idletime' and '/userlimit (02/08/12 M.S.)
- 'turbo' key that temporarily doubles the paddle speed added
(02/08/10 D.B.)
- command '/transfer' implemented (02/08/10 M.S.)
- bonus info displayed at the right side of the screen is now optional
(02/08/10 M.S.)
- chatroom commands implemented (02/08/09 M.S.)
- chatroom channels implemented (02/08/08 M.S.)
- added configure option --disable-network (02/08/06 M.S.)
- network statistics implemented (02/08/06 M.S.)
- bugfix for networked weapon fire (02/08/06 M.S.)
- PNG loading routine updated (02/08/06 M.S.)
- fixed an aweful lot of bugs in normal network game (02/08/05 M.S.)
- implemented info about running games to chatroom (02/08/05 M.S.)
- users are properly unlinked after playing a network game (02/08/05 M.S.)
- pause chatroom implemented (02/08/04 M.S.)
- normal networking implemented /02/08/04 M.S.)
- network bugfixes (02/08/03 M.S.)
- screen is grayed for paused games (02/08/02 M.S.)
- deathmatch networking implemented (02/08/02 M.S.)
- bugfix for shooting bricks (02/08/02 M.S.)
- welcome message when entering chatroom and the user name is colored white
(02/08/02 M.S.)
- score modification for difficulty level is directly added (02/07/31 M.S.)
- each level gets a background assigned instead of simply changing
the background when the player changes (02/07/31 M.S.)
- plain text config (02/07/31 M.S.)
- restored compatibility with old layout (02/07/31 M.S.)
- for win32: (02/07/18 L.R.)
- edit bug fixed
- installation details added to README
- muched improved installation system
- files are always opened in binary mode
- added missing screen.jpg in the docs (02/07/18 L.R.)
- implemented network enviroment with chatroom
- implemented second fire key
- added check for libz to configure as this is required for PNG
- option to modify audio buffer size to fix sound problems
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bump dependency to latest libiconv version; recursively also bump all
dependencies of packages depending on libiconv.
Requested by fredb.
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Changes from v2.2.2 to v2.2.3
- improved mouse handling
- intermission demo sync bug fixed
- framebuffer update fixes (solves flicker on fbcon)
- -forceoldbsp allowed in non-GL version, and saved in demos
- fix player colours in multiplayer demos
- apply workarounds for buggy pwads even during demo playback
- fix numpad 5 key
- allow compilation on systems where SDL is built without joystick support
- fix comp_skymap
- using anisotropic filtering when the OpenGL extension is available
- using paletted textures when the OpenGL extension is available
- added gl_use_paletted_texture option to glboom configuration file
- using shared texture palette when the OpenGL extension is available
- added gl_use_shared_texture_palette option to glboom configuration file
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archive them at ${MASTER_SITE_LOCAL}/kde1
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Convert to buildlink2.
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