summaryrefslogtreecommitdiff
path: root/games
AgeCommit message (Collapse)AuthorFilesLines
2011-03-11update master_siteszafer2-6/+6
2011-03-11remove dead mirrors. update master_sites.zafer1-8/+2
2011-03-11Update to 9109: new grid types, not used yet. Bug fixes.wiz2-6/+6
2011-03-11service suspended. prevent timeout. fetch from backup.zafer1-2/+2
2011-03-11ftp service suspended. fetch from master_sites_backup.zafer1-2/+2
2011-03-06Remove some comments against grep mismatches.wiz1-5/+1
2011-03-02Use mk/jpeg.buildlink3.mk, instead of graphics/jpeg directly.obache1-2/+2
2011-03-02Add onscripterryoon1-1/+2
2011-03-02Import onscripter-20110226 as games/onscripterryoon6-0/+176
ONScripter executes a script for NScripter. NScripter is an engine for the creation of visual novels on Microsoft Windows. This package is based on PR pkg/44555 from ISIHARA Takanori.
2011-02-28Reset maintainer for retired developers.wiz1-2/+2
2011-02-26Update URLs.shattered1-3/+3
2011-02-26Fix destdir support.hans1-2/+2
2011-02-26+ lnlobache1-1/+2
2011-02-26Import lnl-3.4.19 as games/lnl.obache4-0/+33
Based on PR#44554 by ISHIHARA TAkanori, with some clean up. Labyrinths & Legends is Rogue like RPG of the system such as Rogue, Moria, NetHack and "Torneko's Great Adventure". The "Put a party together." thing that it couldn't be done with Rogue like is made.
2011-02-24Changes 1.8.5:adam7-127/+74
* AI: * Fixed bug 16406: Fixed broken AI of SoF 1, and improved upgrade procedure for old-style AI config. * Fixed bug 16585: made AI move in targeting phase even if for some of the 'best' units moves to targets are impossible * Campaigns: * Descent into Darkness: * Made 'Alone at Last' easier. * Legend of Wesmere: * Added another keep in scenario 14. * Editor: * Added a standard click sound for brush bar buttons (bug 15635) * Graphics * Updated portraits for Drake Fighter and Burner * Language and i18n: * Updates fonts: DejaVu 2.32 * Updated translations: Chinese (Simplified), Chinese (Traditional), Czech, Dutch, Estonian, French, Galician, German, Hungarian, Indonesian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak, Vietnamese * User interface: * Fixed bug 16653: Avoid markup when calculating the text length for ellipse text (Debian bug 547476). * Fix bug 15960 "again", making "Cancel" a separate action and not just a duplicate of "OK." * Fix crash when doing teleport+attack to a fogged village
2011-02-23Changes 1.01-r1914:adam7-10/+85
Fix building on 32- and 64-bit machines.
2011-02-13Update to 1.62:wiz4-30/+50
Version 1.62 * 4 bug fixes * Updated and new translations
2011-02-01Fix build with png-1.5.wiz2-1/+63
2011-02-01Set LICENSE. Include desktop.mk as pkglint admonitions. Bump PKGREVISION.wiz1-2/+4
2011-01-31Fix build with png-1.5.wiz2-1/+17
2011-01-27Removed games/wormux successor games/warmuxadam6-1551/+2
2011-01-27Have the mascots of your favorite free software battle in the Warmux arena.adam7-0/+1661
Using dynamite, grenades, baseball bat and others weapons... exterminate your opponent in a 2D toon style scenery and a funny environment. Each player (2 minimum, on the same PC) controls the team of his choice (tux, gnu, firefox, wilber,...) and must destroy his adversary using more or less casual weapons. Although a minimum of strategy is required to vanquish, Warmux is pre-eminently a "convivial mass murder" game where, turn by turn, each member of each team attempts to produce a maximum of damage to his opponents. Changes 11.01: * Name and numbering (year.month) change! * Android port * Symbian^3 port (number of characters/teams subject to memory constraint) * More toonesque than ever characters! Cuteness not considered a weapon * New maps: Japan-themed "ninja", nature-themed "Birds" and Space-themed "urban heights" * Increased number of teams playable in a single game to 8 * Massive memory optimizations, and 16 bits-per-pixel rendering * Massive speed optimization allowing better gameplay * Help is now much richer; please help us translate it even more! * Widget in options menu to edit keybindings * Kinetic scrolling to browse the map * Traditional in-game toolbar clickable, click wind indicator to display touch controls! * Improved minimap: now displays boxes, can be resized through keyboard shortcuts, can be clicked to move around faster * Custom teams * Troublesome bugs fixed: OSX fullscreen, explosion when firing near a wall
2011-01-24Add upstream bug report URL.wiz2-3/+4
2011-01-23Update to KDE SC 4.5.5markd4-12/+10
bugfixes and translation updates
2011-01-21Update to 9076. Fix About-dialog to include version number.wiz4-22/+27
Two new games "range" and "signpost" and bug fixes.
2011-01-21Update to 1.61:wiz4-9/+85
Version 1.61 * 5 bug fixes * Updated and new translations
2011-01-21Update to 115:wiz2-6/+6
* The delete key should work on Macs. (Konstantin Stupnik) * Typos in the animate forest description fixed. (Paul Nguyen, Kender) * You can no longer petrify or stone to flesh quest items. (Lorenzo Batallones) * Items that fall in a hole will not be revealed up on the next level's map. (Kender) * Zapping a wand of invisibility at yourself when you are already invisible from a permament source no longer reports "You are invisible." (Kender) * No longer falsely get system shock if a creature you possessed, but released when it was polymorphed, is finally slain. (Mental Mouse) * The Regenerate spell now works for creatures with No Regeneration, as was intended. (Mental Mouse) * Flesh golems can once more regenerate. (They lost this in the no-regen sweep) (Mental Mouse) * Giant Spiders have defences better fitting their explevel. (Mental Mouse) * The earth hammer is now made from stone as you'd expect. (Kender) * The spell Summon Daemon now spells Daemon like the rest of POWDER. (Mental Mouse) * Typo fixed in Golden Tridude description. (Mental Mouse) * Clarify cave troll description. (Metnal Mouse) * s/byte/sting/ for scorpion description. (Mental Mouse) * Clarify butcher skill description. (Mental Mouse) * Water elementals no longer leave corpse. * Eaten intrinsicly poisonous corpses now has a significantly shorter timeout. (Kender) * Attacks which deal multiple types of damage in the same hit will have damage reduction applied to each of the types, rather than only to the first type. (Mental Mouse) * Vampire bats will no longer chase players which they aren't interested in. (Kender) * Option to email character dumps on the iPhone to get them out of the black box. * Searching due to intrinsics will put Searching on the status line, and multiple manual searches will report Seached x10. * Improved the Akoi Meexx 12x12 tiles, for less ugly pixels when in landscape mode on the iPhone. * Makefiles for Linux have $(LDFLAGS) added. * The torches in the Lomaka tiles have been fixed to show up in the correct hand. (Martin Rittweger) * The Wish command now includes the ability to take on a monster's form and stats, so you can play as a monster if you wish. (Robert Barber) * On level up, the number of Piety points you have in each class is displayed beside the class name so you can better judge which class to pick. (Matthew Wyatt)
2011-01-20Fix build with png-1.5.wiz3-5/+21
2011-01-19SUBDIR+= pinguskefren1-1/+2
2011-01-19Initial import of pingus 0.7.3 - a Lemmings(TM) clonekefren6-0/+1607
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz2-3/+4
2011-01-13png shlib name changed for png>=1.5.0, so bump PKGREVISIONs.wiz88-169/+176
2011-01-12Mention which files include this.wiz1-2/+5
Comment out PATCHDIR, it currently does not exist.
2011-01-11update to 2.6.2drochner8-21/+130
changes: many new levels, bugfixes, i18n...
2011-01-11update to 1.0drochner3-15/+14
changes: cleanup
2011-01-08limits.h is more porable way for get PATH_MAX.obache2-1/+17
PR#44334.
2011-01-03require termcap to build.obache1-1/+2
2011-01-03Update HOMEPAGE to currently maintained one, and change MASTER_SITESobache1-3/+3
to mirror of old one.
2010-12-29Set LICENSE, clean up pkglint warnings.wiz1-2/+4
2010-12-29Needs makeinfo; from PR 44290.dholland1-1/+2
2010-12-25simplify.obache5-26/+24
2010-12-25intN_t and uintN_t should be provided by stdint.h for porability.obache2-4/+4
fixes PR#44278.
2010-12-24Changes 1.2.1:adam2-6/+6
General - Add Hungarian translation. - Add Brazilian Portuguese translation. Cruise: - Fixed a problem with Raoul appearing when examining the Book Groovie: - Fixed a regression that made the Russian version of T7G crash. Lure: - Fixed several NPC movement bugs
2010-12-23Mechanically replace references to graphics/jpeg with the suitabledsainty9-18/+18
alternative from mk/jpeg.buildlink3.mk This allows selection of an alternative jpeg library (namely the x86 MMX, SSE, SSE2 accelerated libjpeg-turbo) via JPEG_DEFAULT=libjpeg-turbo, and follows the current standard model for alternatives (fam, motif, fuse etc). The mechanical edits were applied via the following script: #!/bin/sh for d in */*; do [ -d "$d" ] || continue for i in "$d/"Makefile* "$d/"*.mk; do case "$i" in *.orig|*"*"*) continue;; esac out="$d/x" sed -e 's;graphics/jpeg/buildlink3\.mk;mk/jpeg.buildlink3.mk;g' \ -e 's;BUILDLINK_PREFIX\.jpeg;JPEGBASE;g' \ < "$i" > "$out" if cmp -s "$i" "$out"; then rm -f "$out" else echo "Edited $i" mv -f "$i" "$i.orig" && mv "$out" "$i" fi done done
2010-12-17Add upstream bug report URL.wiz3-5/+7
2010-12-17+ supertuxkart.wiz1-1/+2
2010-12-17Initial import of supertuxkart-0.6.2a:wiz8-0/+964
SuperTuxKart is a free 3d kart racing game; we want to make the game fun more than we want to make it realistic. You can play with up to 4 friends on one PC, racing against each other or just try to beat the computer. See the great lighthouse or drive through the sand and visit the pyramids. Race underground or in space, watching the stars passing by. Have some rest under the palms on the beach (watching the other karts overtaking you :) ). But don't eat the bananas! Watch for bowling balls, plungers, bubble gum and cakes thrown by opponents. You can do a single race against other karts, compete in one of several Grand Prix, try to beat the high score in time trials on your own, play battle mode against your friends, and more!
2010-12-17Bump PKGREVISION from icu shlib major bump.obache1-1/+2
2010-12-15Update to 1.60:wiz3-8/+52
Version 1.60 * Better I18N (string concatenation and plurals) * 7 new logic games, 1 calculation and 16 verbal analogies * PDF export support * 14 bug fixes * Updated and new translations
2010-12-08Added games/openttd-data version 0.3.1adam1-1/+2