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2003-06-02Use mk/gcc.buildlink2.mk rather than gcc/buildlink2.mk so lang/gcc3abs2-4/+4
is accepted. Suggested by Grant.
2003-06-02Use tech-pkg@ in favor of packages@ as MAINTAINER for orphaned packages.jschauma30-60/+60
Should anybody feel like they could be the maintainer for any of thewe packages, please adjust.
2003-05-31Use pkgsrc libtool and work around the need for linking a static librarysalo4-2/+36
twice in particular order. Closes PR pkg/21739 by Jeremy C. Reed.
2003-05-31Update homepagecjep1-2/+2
2003-05-30Depend on (at least) version 1.2 of gnome{,1,2}-dirs to automatically handlejmmv6-9/+16
the shared share/mime-info directory. Bump PKGREVISION.
2003-05-29Add and enable crimsonfields.wiz1-1/+2
2003-05-29Initial import of Crimson Fields as crimsonfields into NetBSD pkgsrc.wiz4-0/+74
Crimson Fields is a tactical war game in the tradition of Battle Isle. The outcome of the war lies in your hands. You decide which units are sent to the front lines, and when to unleash the reserves. Your mission objectives range from defending strategically vital locations to simply destroying all enemy forces in the area. Protect supply convoys or raid enemy facilities to uncover technological secrets or fill your storage bays so you can repair damaged units or build new ones in your own factories. Lead your troops to victory! Tools are available to create custom maps and campaigns. You can also play the original Battle Isle maps if you have a copy of the game. You can pit yourself against another human player either in hot-seat mode in front of the same machine or via e-mail, or against the computer.
2003-05-28Update to 0.6.0:jmmv2-5/+5
-Increased the openingbook a bit. -Fixed some time issues. -Some small gui adjustments. -Made sure that a move from the openingbook always is legal.
2003-05-27Update to 0.7.1. There have been a lot of changes since the previous version.jmmv6-23/+58
Maybe the most significative is the switch to GNOME2 (including things like GConf2 to handle configuration).
2003-05-27Update to 0.4.1:wiz2-5/+5
- Added AdvMame3x filter - Fixed crash in Curse of Monkey Island (and possibly other games as well) - Fixed airport doors in Zak256 - Fixed crash in SDL backend - Fixed various iMuse bugs
2003-05-22Update KDE to 3.1.2.markd4-12/+10
2003-05-14Undo unnecessary change.tron1-3/+1
2003-05-14Fix build problem under NetBSD-current.tron3-3/+18
2003-05-14Disable "-Wuninitialized" because it doesn't work without "-O" anyway.tron1-2/+2
2003-05-13Update to 0.4.0:wiz3-15/+13
- Curse of Monkey Island (comi) support (experimental) - Added support for the EGA versions of Loom, Monkey Island and Indy3 - Improved music support in Indy3 and the floppy versions of Monkey Islands - Many Simon the Sorcerer 1 & 2 improvements and fixes - Very pre-alpha Beneath a Steel Sky code. Don't expect it to do anything. [not compiled in] - Even more pre-alpha support for V2 SCUMM games (Maniac Mansion and Zak) - Preliminary support for early Humongous Entertainment titles (very experimental) - New debug console and several GUI/Launcher enhancements - New Save/Load code (easier to expand while retaining compatibility) - DreamCast port now works with new games added for 0.3.0b - New official PalmOS port - Various minor and not so minor SCUMM game fixes - Large memory leak fixed for The Dig/ComI - SMUSH code optimised, frame dropping added for slower machines - Code cleanups
2003-05-11Fix definitions so WRKSRC goes to the right place now thatjmc2-6/+8
PKGREVISION has come into play here.
2003-05-11If converting to buildlink2 it's necessary to also set USE_BUILDLINK2=yes.jmc1-1/+2
2003-05-09Update cgoban-java to 2.4.61. No change list is available, but thisrh2-5/+5
avoids warnings on KGS about the use of an outdated client.
2003-05-08Update cgoban-java to 2.4.60.rh2-5/+5
Changes from version 2.4.59 to 2.4.60 Bugs Fixed ---------- I - Rengobot always notices when users show up now. S - Doesn't make "1d" graph points for unranked accounts. C13 - No longer stops changing whose move it is if you click on the move tool more than twice. C13,S - RE[] tag appears now if you review a game then save it. S - Fixed the corruption on comressed data bug. S - Players no longer lose their "?" in their rank when they play as White. C13 - Fixed another bug in adding stones with addstone tool. The bug fix for this actually cleaned up a bunch of earlier bugfixes, uniting them all in one nice better solution. S - Server will now remember all rooms you have joined when you log in, no matter how many you are in. Features Added -------------- C13 - Got rid of "wood grain board?" click. Added "Textured stones?" click, which makes all boards and stones grayscale and flat colors. C13 - When you leave a message and it isn't properly left in the person's mailbox, you now get a chance to try again. If the user was logged in, it becomes a private tell instead. C13, S - No more lecture games. Now all demonstration and teaching games have a "quiet" checkbox on the toolbar, that lets you force everybody else to be quiet.
2003-05-07Add and enable sirius.jmmv1-1/+2
2003-05-07Initial import of sirius 0.5.0:jmmv4-0/+61
Sirius is a program for playing the game of othello. The program includes an AI (Artificial Intelligence) opponent which plays at a very challenging level and is actually quite hard to beat. The AI opponent's strength can therefore be adjusted in several ways to give you a suitable opponent.
2003-05-06Drop trailing whitespace. Ok'ed by wiz.jmmv45-71/+71
2003-05-05PKGREVISION goes after PKGNAME.jmmv5-10/+10
2003-05-05Line up PKGREVISION whitespace.jmmv10-20/+20
2003-05-02Convert to buildlink2.wiz1-4/+2
2003-05-02Dependency bumps, needed because of devel/pth's major bump, and relatedwiz54-82/+109
dependency bumps.
2003-05-01Honour PKG_SYSCONFDIR (which requires switching to USE_PKGINSTALL). Thisjmmv3-13/+29
change makes sound configuration schemas work in systems setting their own sysconfdir. Bump PKGREVISION to 1.
2003-04-27Whitespace policecjep1-2/+2
2003-04-27Add explicit rules for building .C files. This makes the packagecjep2-6/+15
build on NetBSD/shark 1.6*
2003-04-27Shorten description to under 24 linescjep1-33/+6
2003-04-27Shorten the descriptioncjep1-11/+4
2003-04-27Lint: shorten COMMENTcjep1-2/+2
2003-04-27Lint: tar.gz is the default EXTRACT_SUFXcjep1-2/+1
2003-04-24Rework to not do configure/patch rules if NO_CONFIGURE or NO_BUILD is setjmc2-4/+11
2003-04-21Add and enable gnome2-gamesrh1-1/+2
2003-04-21Initial import of gnome-games-2.2.1, the GNOME2 games collection.rh10-0/+985
2003-04-18Take maintainership, explorer ok.salo1-2/+2
2003-04-18regen.wiz1-2/+2
2003-04-18Better patch, add CFLAGS to generated Makefile, add space between content of ↵salo1-4/+12
CFLAGS and `sdl-config --cflags`.
2003-04-16Updated to version 1.0.0.salo6-236/+275
Changes: Nearly exactly one year after the first ever release of Frozen-Bubble, the team strikes back with a new release providing major features enhancements: * a level editor has been added * the 1p-game now comes with 100 levels (instead of 50) * all the graphics have been re-designed * the 2p-game features the chain-reaction mechanism (as an option) * manual pages (from Debian)
2003-04-12add & enable criticalmasszuntum1-1/+2
2003-04-12Initial import of games/criticalmasszuntum5-0/+50
Critical Mass (aka Critter) is an SDL/OpenGL space shoot'em up game. Submitted by Juan RP <juan@xtraeme.unixbsd.org> in PR#20567, thanks!
2003-04-11libmikmod buildlink2.mk is pulled in by SDL_sound, no need to include it here.salo1-2/+1
2003-04-11Actually, it doesn't really need GNU make.salo1-2/+1
2003-04-11Add and enable gltron.salo1-1/+2
2003-04-11Import of gltron-0.62: 3D lightcycle game inspired by the movie Tronsalo4-0/+165
You steer a futuristic bike, called lightcycle. Combat takes place in a rectangular arena. Your bike leaves a trail behind, which is like a wall. The goal is to force the other players to drive into a wall. The winner is the last player alive. As the name suggests, the game is inspired by the movie Tron. Or more exactly, by all the games that where inspired by the movie Tron. Package submitted by Quentin Garnier via pkgsrc-wip.
2003-04-10make usage of pax more consistent, use -O to bomb on broken archivesgrant5-13/+14
(suggested by lukem), group z, r and f flags. some whitespace cleanup.
2003-04-10drop some parens, fix whitespace.grant1-3/+3
2003-04-10Update to version 3.61.salo6-130/+64
Changes: xmahjongg version 3 is a complete rewrite by Eddie Kohler <eddietwo at lcs dot mit dot edu> of xmahjongg versions 1 and 2 by Jeff S. Young <jsy at cray dot com>. Features - Those pretty, round-edged colored tiles - Multiple tile sets (it comes with ten) - Multiple layouts (it comes with twenty-four) - Undo and redo - Helpful hints for happy play, and a clean button for cheating - Boards that are always solvable (but you can turn this feature off) - It can show you a solution - Aesthetics (or ugliness, depending on your taste) - We regret to report some featurecide relative to version 2: there are no tournaments, no visible board numbers, and no layout configuration mode. May these features rest in peace, probably forever. Since the license of the rewritten versions is GPL, the binary package can be redistributed and the restriction was removed.
2003-04-10make ${PAX} usage consistent:grant11-28/+28
- group 'zrw' and 'p' args, -s last - use the && operator consistently - strip unneeded parens - some whitespace cleanup