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2003-02-26Use "${IMAKE_MAN_SOURCE_PATH}6" instead of "${IMAKE_MAN_DIR}" becausetron1-2/+2
the manual page belongs into section 6.
2003-02-26Use new IMAKE_MAN_PATH variables in PLISTs to make these packages morejschauma20-40/+49
portable. Bump PKGREVISION accordingly.
2003-02-25Update to 4.81, provided by Soren Jacobsen in PR 19510.wiz2-7/+7
Changes in 4.81 (24 Jun 2002, 202 games) * adapted for new pysol-sound-server 3.00 - fixed some Python 2.2 problems with Spider-type games + stay tuned for Pysol 5 with *lots* of improvements :-) Changes in 4.80 (28 Nov 2001, 202 games) * support Python 2.2 Changes in 4.73 (28 Sep 2001, 202 games) - fixed rules of Irmgard
2003-02-23Updated to version 1.14.0.salo5-47/+44
Changes: 1.14.0: ======= - Unique city names, you no longer can name your cities the same, and you can enforce unique city names globally (optional). - A new map generator (generator 5) which creates pretty fractal maps. - You can load savegames from the server prompt. - You can save client commandline defaults. - Specialists are taken from content citizens first, instead of from unhappy citizens first. This makes it more difficult to quell unrest using taxmen and scientists. - You now start with no technologies by default, and angry citizens are enabled by default, although they will rarely make an apperance. - The algorithm used for calculating the effects of tax settings has been changed. It is now no longer possible to get 100% effect from 60% choice of tax goal. - A new, historically more correct version of the rulesets included. - There is an option to require several turns of rapture/celebration before it takes effect. See "show rapturedelay" in server. - The sequence of some end of turn activities have been regrouped. - Several AI improvements. It should now build and buy units and buildings slightly more intelligently. - Many internal code improvements that will lead to more features later. - /fix and /unfix commands to stop modifications after game has started. - The server commands "rulesout", "log", "freestyle" and "crash" have been removed, while "rfcstyle" now toggles between rfcstyle and freestyle. - civ2 ruleset now more accurately reflects civ2 deity level defaults. - A truly massive amount of bugfixes. 1.13.0: ======= - Citizen Management Agent (CMA) allows you to automate workers and specialists in cities. - Sound support has been added. - The new "isotrident" tileset has been made the default. The "hires" and "engels" tilesets have been taken out of the distribution but can be downloaded from the web page. - New city dialog in the gtk client. - Windows version of the client. It has improved connection dialog and supports loading and saving from the client. - GTK 2.0 version of the client. - The client will try to suggest names for your cities that correspond with what they mean. - Improved players dialog shows sortable and colored information, including the players' flags. - Server no longer takes the --server command line option, instead you can use the --info option to set the metaserver announcement text to whatever you like. The -a option when given to the client skips the connection dialog entirely. - A "wall" server command added which gives message to all players. - A new flexible timeout set through "timeoutinc" server option. - Leftover research bulbs will carry over to next advance. - Trade routes are more effective. - Units attacking ships in cities double their firepower, while defenders get only 1 firepower. - Helicopters defending against air units get 50% penalty, and have their firepower reduced to 1 against fighter units. - You can build city walls even though you have Great Wall wonder. - The Communism government's food cost in default ruleset has been changed to 1, while it has been changed to 2 for the Civ2 ruleset. - Stealth fighter and bomber now really are stealthy, and are partially invisible just like subs. Also, stealth bombers have increased their attack strength from 14 to 18. - Civ2 ruleset now has Fundamentalism. - Improved modpack abilities: The caravan ability has been split. New ways to calculate technology costs. Better documentation. Rulesets can specify starting techs. You can have more than one bonus tech. Split settler abilities. Buildings ruleset syntax has been significantly extended, but effects do not work yet. - Server option "tinyisles" allow 1x1 size islands and "separatepoles" allow continents connected to the poles - "citymindist" specify minimum distance between cities, while "notradesize" and "fulltradesize" regulate the trade generated by smaller cities. - You can turn on angry citizens with "angrycitizens" option. - Fortresses may give you extended vision. See watchtower options. - If you lose your palace, you get a new one for free in a randomly chosen city. This behaviour can be turned off with the server option "savepalace". - Rulesets are now loaded from inside the server through the "rulesetdir" command. - The limit on the number of nations that can be included with Freeciv has been removed. - The format of the isometric tileset spec-files has changed. - The map and ai code has been cleaned up significantly. - Translations improved. Added better support for plural forms. - Several bugs squished and a lot of work done under the hood. - For an overview of the remaining bugs please visit doc/BUGS.
2003-02-23Add and enable freeciv-sounds.salo1-1/+2
2003-02-23Initial import of freeciv-sounds-2.0: Freeciv sound setssalo4-0/+46
This package contains sound sets for the Freeciv client. Sets currently provided: stdsounds. More sets can be added in the future.
2003-02-19fix buffer overrun (games group vulnerability) when running nethack -spooka8-6/+70
patch from nethack.org
2003-02-18Use the omf.mk file provided by the scrollkeeper package to automaticallyjmmv5-14/+13
rebuild the documentation database at install/deinstall time. This means that: - PLIST's do not need to call scrollkeeper-{update,rebuilddb} directly; this is done by a bsd.pkg.install.mk template. - The share/omf directory is only removed by scrollkeeper, which is the last package in the dependancy tree. - PKGREVISION is bumped. Reviewed by wiz.
2003-02-17Add & enable xvierzuntum1-1/+2
2003-02-17Initial import of games/xvier (version 1.0)zuntum5-0/+55
xvier is a (not) simple game where you and the computer alternately throw stones into free columns. The stones pile up in the columns, and the goal is to get four stones in a row, column, or diagonally. The default grid is 7 columns by 6 rows. It can be sized from 4x4 to 13x13. It has 10 levels of difficulty. Provided by Jeremy C. Reed in PR#19100
2003-02-15Add and enable tileworld.salo1-1/+2
2003-02-15Tile World is an emulation of the game "Chip's Challenge" (a registeredsalo5-0/+137
trademark of Bridgestone Multimedia) created by Chuck Sommerville for the Atari Lynx. The player navigates Chip through various challenges and obstacles. The levels may have teleports, tools, protective gear, chips, keys, and other items. The goal is to reach the exit tile which takes you to the next level. Some levels have time limits. Package submitted by Jeremy C. Reed via PR pkg/20303 with some cleanups by me.
2003-02-14Bump PKGREVISION: Include SDL-mixer buildlink2.mk for sound. Closes PR 20024.wiz1-1/+3
2003-02-05gnome[12]-dirs shouldn't have buildlink2.mk files as they don't havejlam2-4/+6
either shared libraries or header files. Remove references to these buildlink2.mk files from package Makefiles.
2003-01-28Instead of including bsd.pkg.install.mk directly in a package Makefile,jlam5-11/+12
have it be automatically included by bsd.pkg.mk if USE_PKGINSTALL is set to "YES". This enforces the requirement that bsd.pkg.install.mk be included at the end of a package Makefile. Idea suggested by Julio M. Merino Vidal <jmmv at menta.net>.
2003-01-28Updated games/cgoban-java to 2.4.57. Changes from version 2.4.55 include:jlam2-8/+9
Adding an "A" to a node with no children no longer crashes the client. The scroll bar for text wasn't appearing in SGF files. Fixed the title of the "Limit" column of the server stats window. Fixed a problem I introduced recently where grid lines were drawn under labels on a board. This makes the labels hard to read. Added a confirmation when you try to close your user info after editing it but not saving it. Simul games now marked with an "S". Results of never-saved games are no longer left sitting in your result list.
2003-01-27Depend on gnome1-dirs to handle shared directories. Bump PKGREVISION.jmmv4-5/+12
2003-01-26Use -O to tell pax(1) that there is only 1 volume in the angband spoilersagc2-4/+4
file. This is a workaround for what seems like a tar archive produced by GNU tar not being able to be read by our pax(1).
2003-01-25Dynamically add -lpth only if PTHREAD_TYPE is "pth".rh4-7/+16
Bump PKGREVISION.
2003-01-24Note in USE_NCURSES variable which functions actually are missing for thiswiz1-2/+2
to build with native curses.
2003-01-24Fixes for the patches I removed and noted by the weekly check.skrll1-2/+1
2003-01-24s/USE_IPV6/USE_INET6/, from Sergey Svishchev in PR 20021.wiz1-2/+2
2003-01-20The result of my recent KDE fiddlingsskrll4-49/+11
- Build all packages with a --disable-static libtool. This is how the packages should be built and means that we don't get a load of useless static libraries. - Use x11/kde3/files/foo_main.cpp instead of creating N copies with patches. - Some other PLIST fixes - Fix PR 19848. kspell doesn't find dictionaries.
2003-01-20s/nethackdir/nethackdir340/, requested by jdc.wiz1-2/+2
2003-01-10Add and enable sarien.jmmv1-1/+2
2003-01-10Initial import of sarien, version 0.7.0. Description follows:jmmv5-0/+67
Adventure Game Interpreter (AGI) for Sierra On-Line games, including Leisure Suit Larry 1, Space Quest I and II, Police Quest I, King's Quest I, II, and III... You will still need the actual games: Sarien just lets them run on your box under X11. Package provided in PR pkg/19404 by mor@linex.com with some changes by me.
2003-01-10This works with newer guile.mycroft1-2/+2
2003-01-09Update from 4.5.3 to 4.5.4.mycroft3-6/+7
Team cannons could kill teammates with laser pulses. Fixed. On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet. The default score font was reduced from 15 to 13. When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets. Robots no longer try to go after players who aren't in playing mode. [Windows-specific stuff elided.]
2003-01-09Prototype buildlink2.mk's created automagically by createbuildlink(8).uebayasi1-0/+31
2003-01-07Rename older (<1.6) Guile as guile14.uebayasi1-2/+2
Packages using Guile now all depend on guile14. These packages are expected to be made depend on newer Guile (1.6.x) when updated in the future.
2003-01-06Update to 021212.wiz4-51/+24
The data file needed for sound is installed into ${PREFIX}/share/xrick/data.zip. Either copy it to your current dir, or start xrick with xrick -data ${PREFIX}/share/xrick/data.zip Changes: * Reworked the build system so xrick can easily be built on Unix boxes as well as on non-Unix boxes (do not rely on symbolic links, etc.). * Use function keys instead of numeric keys for various game controls, as some non-US keyboard require that SHIFT is pressed for numbers (A. Majorel). * Fixed a potential buffer overflow in command-line parameters handling (A. Majorel). * Joystick is (hopefully) OK now (S. Chauveau). * Implemented all sounds: music, effects, etc. * The sound was horrible on Windows due to a poorly dimensionned sound buffer. Fixed. * Re-ripped all sounds. This time I used STeem with debugger to save each sound as a WAV file, then Audacity to filter an annoying static noise produced by STeem, then SOX to re-sample.
2003-01-04Convert to buildlink2; use PKG_SYSCONFDIR; install documentation.wiz4-7/+36
Bump PKGREVISION to 1.
2003-01-03Complete PLIST (adding some perl stuff).wiz1-3/+5
2003-01-03Add RCS Ids.wiz2-0/+2
2003-01-02Update KDE to the 3.0.5a distribution. Packages are numbered 3.0.5.1 orskrll6-103/+108
1.0.5.1 accordingly. Fixes and changes are: Multiple vulnerabilities. kdelibs KHTML : Fixed several crashes and misrenderings. rlogin.protocol: fixed command execution in specially crafted urls. kdebase KAddressbook: Don't squeeze columns on startup/properly restore column width settings. kdenetwork lisa, reslisa: Fixed several security vulnerabilities. kdesdk Cervisia: Show long lines in diff view always completely.
2003-01-02enable frozen-bubbleexplorer1-1/+2
2003-01-02frozen-bubble, a very cute game of firing colored bubblesexplorer6-0/+351
2002-12-31Mechanical conversion to use java-vm.mk.jlam1-1/+2
2002-12-24Replace collver@linuxfreemail.com with collver1@attbi.com.wiz4-8/+8
Closes PRs 19516, 19517, 19518, 19519, 19520, 19521, 19522, 19523, 19524, 19525 and some more, perhaps.
2002-12-24Bump PKGREVISION because of dependency on latest freetype2 or glib2wiz7-11/+14
package and library major bumps therein. Also match dependency in corresponding buildlink2.mk's for the same reason. Mmmm, binary packages.
2002-12-18Remove a MASTER_SITE which does not carry the file any longer.wiz1-3/+2
2002-12-12Add and enable gtetrinet.jmmv1-1/+2
2002-12-12Initial import of gtetrinet, version 0.4.4. Description follows:jmmv5-0/+65
GTetrinet is a client program for the popular Tetrinet game, a multiplayer tetris game that is played over the internet. It aims to be a complete clone of the popular Tetrinet game for Win95/NT. If you are looking for a popular public game server to play, take a look to tetrinet.org. Package for version 0.4.1 provided in PR pkg/18012 by Benedikt Meurer; I updated it to 0.4.4 and did several other changes.
2002-12-11Add RCS Id.wiz1-0/+1
2002-12-10Update to 0.3.0b. Based on update supplied by Adam Ciarcinski, with somewiz4-27/+26
changes by me. Changes: - fix major race condition resulting in extremely frequent crashes on MorphOS/PocketPC - massive cleanup work for iMUSE. Sam and Max music now plays correctly - many bugfixes for Zak256, + sound and music support - music support for Simon the Sorcerer on any platform with real MIDI - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade - completed support for Monkey1 VGA Floppy, The Dig - added akos16 implementation for The Dig and Full Throttle costumes - added digital iMUSE implementation for The Dig and Full Throttle music. - Loom CD speech+music syncronisation improved greatly - added midi-emulation via adlib, for platforms without sequencer support - code seperation of various engine parts into several libraries - several fixes to prevent Simon the Sorcerer crashing and hanging - hundreds of bugfixes for many other games - new SMUSH video engine, for Full Throttle and The Dig - new in-game GUI - launcher dialog
2002-12-10Add and enable gtkgorh1-1/+2
2002-12-10Initial import of gtkgo-0.0.10, a GNOME Go board with skin support.rh5-0/+406
2002-12-09Do not remove %D/share/pixmaps when deinstalling, as it is now part of thejmmv1-2/+1
standard directory tree.
2002-12-09Add and enable grhino.wiz1-1/+2
2002-12-09Initial import of grhino:wiz6-0/+70
GRhino, or Rhino its former name, is an Othello/Reversi game. What distinguish GRhino from most other Othello games is that GRhino will be targeted for experienced Othello players. Strong AI is the main focus with some additional good, useful features (like an endgame solver) is planned. The ultimate target strength of the AI is that it should be able to beat the best human player at the highest difficulty level.