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2011-11-30Update to 9306: bug fixes.wiz2-7/+6
2011-11-29Update to 2.06:wiz2-6/+6
Version 2.06 * 1 bug fix * Updated Spanish
2011-11-29Don't use ((command)), use ( (command)) instead. Fixes some build breakage.hans5-1/+149
2011-11-29Give COMPILE, OPTIMIZE and LINK arguments to configure.sbd1-1/+5
Bump PKGREVISON
2011-11-28Update HOMEPAGE and MASTER_SITES.wiz1-5/+4
From David Griffith in PR 45667.
2011-11-28Reset maintainer, sketch resigned.wiz1-2/+2
2011-11-27Fix build with newer GCC.joerg12-35/+128
2011-11-27Fix build with modern GCCjoerg3-7/+27
2011-11-27Remove use of the G++ min extension.joerg3-6/+48
2011-11-25Fix build with modern GCCjoerg3-1/+27
2011-11-25Fix build with newer GCCjoerg33-7/+485
2011-11-25Fix build with modern GCCjoerg7-38/+144
2011-11-25Fix build with newer GCCjoerg2-1/+25
2011-11-25Fix build issues with newer GCCjoerg16-13/+304
2011-11-24Fix build with modern GCCjoerg11-2/+123
2011-11-24Fix build with newer GCCjoerg7-1/+79
2011-11-24Fix build with GCC 4.5joerg4-1/+40
2011-11-23Fix build with newer GCCjoerg6-1/+67
2011-11-23Add missing includes to fix build with newer GCCjoerg3-1/+21
2011-11-22Fix build with newer GCC versionsjoerg8-5/+80
2011-11-16update to 1.0.18drochner2-6/+6
change: adds an option to configure vertical speed for moving block down by key
2011-11-16Add missing devel/readline buildlinks.sbd2-4/+6
Bump PKGREVISIONs
2011-11-16Add missing archivers/bzip2 buildlink.sbd1-2/+3
Bump PKGREVISION
2011-11-14Patch up bodgy make rules, may fix Linux build.dholland2-1/+22
2011-11-13Changes 1.4.0:adam2-6/+6
New Games: - Added support for Lands of Lore: The Throne of Chaos. - Added support for Blue's Birthday Adventure. - Added support for Ringworld: Revenge Of The Patriarch. - Added support for the Amiga version of Conquests of the Longbow. New Ports: - Added PlayStation 3 port. General: - Fixed the ARM assembly routine for reverse stereo audio. - Added support for building with MacPorts out of the box. AGI: - Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood. AGOS: - Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack. - Fixed loading and saving in the PC version of Waxworks. - Fixed music in the PC versions of Elvira 1/2 and Waxworks. Groovie: - Added support for the iOS version of The 7th Guest. Lure: - Fixed crash when trying to talk and ask something at the same time. SCI: - Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist. SCUMM: - Implemented PC Speaker support for SCUMM v5 games. - Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore. - Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade. - Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis. Broken Sword 1: - Fix freeze in Windows demo. - Fix crash when using cutscene subtitles pack with the Macintosh version. Tinsel: - Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu). - The US version of Discworld II now shows the correct title screen and language flag. Android port: - Fixed plugins on Android 3.x. - Moved the default saved game location to the SD card.
2011-11-11Fix return; in non-void functionsjoerg2-1/+23
2011-11-03Update to 2.05:wiz3-7/+8
Version 2.05 * 1 bug fix * Updated translation Version 2.04 * 3 bug fixes * Fixes to translations Version 2.03 * Several translations updated to fix bugs * Add Esperanto translation * Fixes assembly versioning Version 2.02 * 7 bugs fixed * Updated translations for many languages
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd1-2/+2
2011-11-01Recursive bump for graphics/freetype2 buildlink addition.sbd69-133/+138
2011-10-28Update to 20111025ryoon2-6/+6
Changelog: * Fix resize of splite bug * Fix square drawing bun in 16bpp mode * When transbtn is run and button is pushed with btnwait, select most solid button * Make btnwait zero when btntime is zero * Implement textspeeddefault * Fix square drawing bug with alpha mode * Fix getcursorpos bug * Fix button drawing bug * Fix bugs in textgosub, pretextgosub, and so on * Change btndown 1 behavior * Implement ruby support in strsp * Discard old style save file format support * Fix bug in save and restore * Implement partial yesnobox support * Support extract on case insensitive filesystem * Support ns2 archive reading * Fix bug in automode screen transition * Implement mp3fadein, mp3fadeout, bgmfadein, and bgmfadeout * Fix bugs in Ogg Vorbis play * Fix bugs related to Android and Windows
2011-10-19Recursive Bump from boost-libs ABI bump.obache2-3/+4
2011-10-18LICENSE set to "public-domain", according to the statement in the fileheinz1-1/+2
README.
2011-10-11Changes 1.8.6:adam3-8/+18
* This is a bugfix release for the stable 1.8 branch. This release does mainly consist of smaller fixes and changes. This is most likely the last 1.8.x release.
2011-10-10Update to 116:wiz2-6/+6
Nine months since the last release, so much for the weekly release schedule POWDER started with! You will notice that I have at least maintained the same size release, minor fixes and a new spell. I'm particularly happy with finally finding a compromise for god-induced flamestrikes - you get a warning now so they are less just an insta-death out of the blue. You may thank the Annual Roguelike Release Party (ARRP) for this release - it provided the impetus to get something out. If you like POWDER, but are frustrated at the slow rate of development, I strongly recommend checking the rest of the roguelike scene! MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm. Tower shields are large. (Claudio) "You cannot hide from I!" is now "You cannot hide from Me!" (B. Perry) Looking at a square will also describe any smoke there. The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you. Create Pit spell is now 10 MP rather than 15. Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely. New spell: Sandstorm If a god decides to flamestrike you, you now get a few turns warning to prepare yourself. Monsters properly check safety of squares before stepping on them. If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro) Helmets should be sorted together now. (Aapo) Empty bottles will be filled by down pour now. (Aapo) Entomb has a better message when blocked. (Aapo) Rocks are created when rocks fall on your head. (Aapo) Spells you can't cast have (!) after them in the zap list (Aapo) Saving when out of disk space should no longer corrupt your last save game. (Aapo) Tossing an item hand to hand no longer takes a turn. (Aapo) Spears, knives, and daggers no longer let you equip stacks. (Aapo) You are only prompted to throw one spear of a stack. (Aapo) The animate forest spell now has its own icon.
2011-10-09Update my emailcheusov1-2/+2
2011-10-03Fix build on -current. Fix a minor piece of pkglint.dholland4-3/+46
2011-10-03Fix build with native X.dholland2-1/+21
2011-09-25Pilot error, commit the patches, not the diffs against the CVS tree.joerg4-30/+24
2011-09-25Add missing include for runtime_error. Fix fallout from png changes.joerg3-1/+33
2011-09-25Resolve conflict with pipe2(2)joerg3-1/+78
2011-09-16Add lincity-ngryoon1-1/+2
2011-09-16Import lincity-ng-2.0 as games/lincity-ng from wip/lincity-ng.ryoon5-0/+1680
LinCity-NG is a City Simulation Game. It is a polished and improved version of the classic LinCity game. Within the scope of the GoTM project at happypenguin we have created a new iso-3D graphics engine, with a completely redone and modern GUI.
2011-09-14Restore DragonFly ability to build Quakemarino3-18/+27
A number of switches in the Quake makefile are no longer recognized by the system compiler in DragonFly (gcc 4.4), e.g. -m486 and -mpentium. These switches have alternatives such as mtune= that allows Quake to build on i386-DragonFly, so the existing patches were updated to used them. i386-NetBSD-5.99 was verified as well. i386-NetBSD-5.1 remains broken due to an unrelated X11 header buildlink problem (Xxf86dga.h vs xf86dga.h)
2011-09-12Unbreak build on -current (pipe2 variable conflicts with syscall of sameshattered3-1/+67
name).
2011-09-08Update to 9179: bugfixes.wiz3-14/+13
2011-09-08Fix patch fallout.joerg1-5/+8
2011-08-31from *.c/*.h files, set LICENSE=2-clause-bsd.obache1-1/+2
2011-08-31pkgsrc does not support so old BSDs, then no need to -ltermcap in additionobache2-3/+15
to -lcurses. fixes PR#29503.
2011-08-29Unrestrict dependencyjoerg1-2/+2
2011-08-29fixes for lua 5.1 which requires pairs().christos5-2/+54