Age | Commit message (Collapse) | Author | Files | Lines |
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bug fixes, and the removal of old Java 1.1 compatibility code.
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(see PR lib/20032).
Changes:
This is largely a bugfix release, fixing a crash on pressing the
"drop drugs" button, and adding minor improvements to the text-mode
client.
Fix PLIST while here.
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Kobo Deluxe (formerly SKobo) is an SDL port of Akira Higuchi's game XKobo.
It adds sound, smoother animation, filtered high resolution support, a more
intuitive menu driven user interface, joystick support and other features,
and runs on most of the major operating systems.
Provided in PR#19426 by Andreas Spangberg <as@rsn.bth.se>
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Addresses PR pkg/21464 by Cesar C. Catrian.
Changes:
- minor fixes in stk.c for win32
- installation fixes in various Makefiles
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PAG is a ncurses based game that allows you to create your own
maps and play with them, it have few features like moving-platforms,
enemies, and few rules to open/close doors, items like air, life
points, jump, etc.
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- added new map 'Mountain Defense'
- you can no longer change the game mode of saved games
- fixed building with non-GNU make
- fixed event saving in CoMET
- increased effect of roads
- modified combat results display for clarity
- added getting started section to crimson manpage
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ChangeLog currently unavailable.
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XXX Don't bother to cleanup the patch file to remove INSTALL_INFO
invocation, it is caught anyway by the buildlink install-info script.
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* Added hints for the human player.
* Found and plugged a issue with a timer which was the root to a lot of
strange behavior.
* Optimized the search and gained some speed.
* Fixed init problem in the transpositiontable.
* Fixed segfault in the thread handling.
* Added a lot of debug code for the search. (Compile with -DDEBUG)
* Sirius own icon as window icon (Alex Duggan)
* Frensh translation (Stéphane Jourdan)
* German translation (Poyan Rajamand)
* Swedish translation updated
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a Bomberman clone.
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(Forgot the last time we did this. Pointed out by Sergey
Svishchev (svs at ropnet dot ru))
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Majesty is a unique sim putting you in the crushed velvet hotseat
of your own kingdom. With an epic quest before you, you make the
decisions of where to build your settlement`s guilds and temples.
Each one has a mind of its own and must be enticed to meet your
goals, via rewards you offer and spells you cast.
Meanwhile you must make sure that your treasury stays flush with
cash to support these and other outlays necessary to maintain a
thriving medieval town. The fact that you are being barraged by
attacks from mythical beasts and fantastic creatures doesn`t make
your job any easier.
This is the demo of the Linux version.
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now and not NetBSD-*-arm32. Changes include one or more of:
- Change MACHINE_ARCH == arm32 to also match arm
- Where ONLY_FOR_PLATFORM includes NetBSD-*-arm32, add NetBSD-*-arm
- Where BROKEN or worked around for arm gcc bugs, set USE_GCC3
The last may shake out a few more broken packages the next bulk build.
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find the game instructions.
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Defendguin is a clone of William's classic arcade game, "Defender."
The mission is to defend little penguinoids from being captured
and mutated.
When you begin the game, your ship appears over some icy mountains
which are crawling with penguinoids (the good guys). A number of
alien ships are flying around above the ground. The game has a
radar display, UFOs, bombers, mines, pods, swarmers, baiters,
lasers, smart bombs, and more.
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"Tux, of Math Command" ("TuxMath," for short) is an educational
math tutorial arcade game starring Tux, the Linux mascot.
Based on the classic arcade game "Missile Command," Commander Tux
must defend his cities from an attack. In this case, though, he
must do it by solving math problems. Comets are crashing towards
the cities, and you must destroy them by solving their equations.
It has animated graphics, sound effects and music, and optional
on-screen input, for players who can't use a keyboard.
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VMS-Empire is a simulation of a full-scale war between two emperors, the
computer and you. Naturally, there is only room for one, so the object of
the game is to destroy the other. The computer plays by the same rules that
you do. This game is the ancestor of all the multiplayer Empire simulations
out there.
Package provided in pkgsrc-wip by pancake@phreaker.net with some changes by me.
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is accepted. Suggested by Grant.
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Should anybody feel like they could be the maintainer for any of thewe packages,
please adjust.
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twice in particular order.
Closes PR pkg/21739 by Jeremy C. Reed.
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the shared share/mime-info directory. Bump PKGREVISION.
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Crimson Fields is a tactical war game in the tradition of Battle
Isle.
The outcome of the war lies in your hands. You decide which units
are sent to the front lines, and when to unleash the reserves. Your
mission objectives range from defending strategically vital locations
to simply destroying all enemy forces in the area. Protect supply
convoys or raid enemy facilities to uncover technological secrets
or fill your storage bays so you can repair damaged units or build
new ones in your own factories. Lead your troops to victory!
Tools are available to create custom maps and campaigns. You can
also play the original Battle Isle maps if you have a copy of the
game.
You can pit yourself against another human player either in hot-seat
mode in front of the same machine or via e-mail, or against the
computer.
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-Increased the openingbook a bit.
-Fixed some time issues.
-Some small gui adjustments.
-Made sure that a move from the openingbook always is legal.
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Maybe the most significative is the switch to GNOME2 (including things like
GConf2 to handle configuration).
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- Added AdvMame3x filter
- Fixed crash in Curse of Monkey Island (and possibly other games as well)
- Fixed airport doors in Zak256
- Fixed crash in SDL backend
- Fixed various iMuse bugs
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